partey_workadventure/front/src/Phaser/Game/GameManager.ts

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import {GameScene} from "./GameScene";
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import {connectionManager} from "../../Connexion/ConnectionManager";
import {Room} from "../../Connexion/Room";
import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
export interface HasMovedEvent {
direction: string;
moving: boolean;
x: number;
y: number;
}
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export class GameManager {
private playerName!: string;
private characterLayers!: string[];
private startRoom!:Room;
public async init(scenePlugin: Phaser.Scenes.ScenePlugin) {
this.startRoom = await connectionManager.initGameConnexion();
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await this.loadMap(this.startRoom, scenePlugin);
}
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public setPlayerName(name: string): void {
this.playerName = name;
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}
public setCharacterUserSelected(characterUserSelected : string): void {
this.characterLayers = [characterUserSelected];
}
public setCharacterLayers(layers: string[]) {
this.characterLayers = layers;
}
getPlayerName(): string {
return this.playerName;
}
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getCharacterSelected(): string[] {
return this.characterLayers;
}
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public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
const roomID = room.id;
const mapUrl = await room.getMapUrl();
console.log('Loading map '+roomID+' at url '+mapUrl);
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const gameIndex = scenePlugin.getIndex(mapUrl);
if(gameIndex === -1){
const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, roomID);
console.log('Adding scene '+mapUrl);
scenePlugin.add(mapUrl, game, false);
}
}
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public getMapKeyByUrl(mapUrlStart: string) : string {
// FIXME: the key should be computed from the full URL of the map.
const startPos = mapUrlStart.indexOf('://')+3;
const endPos = mapUrlStart.indexOf(".json");
return mapUrlStart.substring(startPos, endPos);
}
public async goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin) {
const url = await this.startRoom.getMapUrl();
console.log('Starting scene '+url);
scenePlugin.start(url, {startLayerName: 'global'});
}
}
export const gameManager = new GameManager();