partey_workadventure/front/src/Phaser/Game/GameManager.ts

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import {GameScene, GameSceneInitInterface} from "./GameScene";
import {
StartMapInterface
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} from "../../Connexion/ConnexionModels";
import Axios from "axios";
import {API_URL} from "../../Enum/EnvironmentVariable";
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import {connectionManager} from "../../Connexion/ConnectionManager";
export interface HasMovedEvent {
direction: string;
moving: boolean;
x: number;
y: number;
}
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export interface loadMapResponseInterface {
key: string,
startLayerName: string;
}
export class GameManager {
private playerName!: string;
private characterLayers!: string[];
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public setPlayerName(name: string): void {
this.playerName = name;
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}
public setCharacterUserSelected(characterUserSelected : string): void {
this.characterLayers = [characterUserSelected];
}
public setCharacterLayers(layers: string[]) {
this.characterLayers = layers;
}
getPlayerName(): string {
return this.playerName;
}
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getCharacterSelected(): string[] {
return this.characterLayers;
}
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/**
* Returns the map URL and the instance from the current URL
*/
private findMapUrl(): [string, string]|null {
const path = window.location.pathname;
if (!path.startsWith('/_/')) {
return null;
}
const instanceAndMap = path.substr(3);
const firstSlash = instanceAndMap.indexOf('/');
if (firstSlash === -1) {
return null;
}
const instance = instanceAndMap.substr(0, firstSlash);
return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
}
public loadStartingMap(scene: Phaser.Scenes.ScenePlugin): Promise<loadMapResponseInterface> {
// Do we have a start URL in the address bar? If so, let's redirect to this address
const instanceAndMapUrl = this.findMapUrl();
if (instanceAndMapUrl !== null) {
const [mapUrl, instance] = instanceAndMapUrl;
const key = gameManager.loadMap(mapUrl, scene, instance);
const startLayerName = window.location.hash ? window.location.hash.substr(1) : '';
return Promise.resolve({key, startLayerName});
} else {
// If we do not have a map address in the URL, let's ask the server for a start map.
return connectionManager.getMapUrlStart().then((mapUrlStart: string) => {
const key = gameManager.loadMap(window.location.protocol + "//" + mapUrlStart, scene, 'global');
return {key, startLayerName: ''}
}).catch((err) => {
console.error(err);
throw err;
});
}
}
public loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
const sceneKey = this.getMapKeyByUrl(mapUrl);
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const gameIndex = scene.getIndex(sceneKey);
if(gameIndex === -1){
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const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
scene.add(sceneKey, game, false);
}
return sceneKey;
}
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public getMapKeyByUrl(mapUrlStart: string) : string {
// FIXME: the key should be computed from the full URL of the map.
const startPos = mapUrlStart.indexOf('://')+3;
const endPos = mapUrlStart.indexOf(".json");
return mapUrlStart.substring(startPos, endPos);
}
}
export const gameManager = new GameManager();