Commit Graph

1385 Commits

Author SHA1 Message Date
jonny
b0eb241fc3 oO something kept movin the comment to the next line 2021-06-25 18:45:15 +02:00
jonny
bbdf0a1289 fixed merge conflict 2021-06-25 18:20:16 +02:00
jonny
7f61e9addd Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00
jonny
769e0fcc29 refactor to position object 2021-06-25 18:03:43 +02:00
jonny
c7fa5cab8b cleanup 2021-06-25 17:57:09 +02:00
jonny
f536d538ea added backwards compatible check and maps 2021-06-25 17:35:42 +02:00
David Négrier
ac97cf5772 Fixing a lock when the player is moving from one room to the other
This was due to a store not properly unsubscribed when changing rooms.
2021-06-24 17:02:57 +02:00
David Négrier
8c8649b584
Merge pull request #1232 from thecodingmachine/fixCollides
Fix collides
2021-06-24 15:19:10 +02:00
kharhamel
a094e16c1f FIX: solved a menu crash 2021-06-24 12:14:28 +02:00
GRL
dcc7f2a686 Fix collides 2021-06-24 12:10:44 +02:00
David Négrier
2f282e3469 peerStore loading order caused issues. Fixed in GameScene (+ extracted a few stores in their files) 2021-06-24 11:54:09 +02:00
David Négrier
e4708149e0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
# Conflicts:
#	front/package.json
#	front/src/Components/App.svelte
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Menu/MenuScene.ts
#	front/src/WebRtc/MediaManager.ts
2021-06-24 10:49:55 +02:00
David Négrier
8d59680de5 Removing useless code 2021-06-24 10:36:47 +02:00
David Négrier
5ed61012f0 Created a PeerStatus type instead of "connecting" | "connected" | "error" | "closed" 2021-06-24 10:34:36 +02:00
David Négrier
0828dd8af3 Making max line length to 120 2021-06-23 16:58:57 +02:00
David Négrier
3f0ef2d31a Fixing prettier run command 2021-06-23 16:56:33 +02:00
David Négrier
f6d3783f6c Removing git add from lint-staged since it is not necessary since v10 2021-06-23 16:50:00 +02:00
David Négrier
ecbadda65a
Merge pull request #1224 from thecodingmachine/prettier
Setting up prettier
2021-06-23 16:34:21 +02:00
David Négrier
9f9cf5a3bb Fixing .gitignore files 2021-06-23 16:30:42 +02:00
David Négrier
4cac260f81 Adding prettier on back and pusher (not running them right now) 2021-06-23 16:23:16 +02:00
David Négrier
c0bfec7b11 Adding Prettier configuration 2021-06-23 15:51:31 +02:00
jonny
54d392be82 fixed not returnin null if parsed from url 2021-06-23 15:06:38 +02:00
GRL
95d8cf9257 Change requested 2021-06-23 14:54:06 +02:00
jonny
64847cd465 adjusted null if no hash 2021-06-23 12:42:24 +02:00
jonny
b20b4abb9e allow start hashes in tiles
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-06-23 12:37:50 +02:00
GRL
2a2cea2cd5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 11:40:08 +02:00
GRL
bdb32a29e1 New methods refactored 2021-06-23 11:32:11 +02:00
David Négrier
b7934d9d03 Merge branch 'develop' of github.com:thecodingmachine/workadventure into functional-tile-properties 2021-06-23 10:40:59 +02:00
David Négrier
bdc4b43c17 Setting up prettier
In order not to wreak havoc on all the open PRs, Prettier will be added slowly,
on every changed file, thanks to Husky (for a precommit hook) and lint-staged, for linting only staged files.
2021-06-23 10:10:53 +02:00
GRL
b50df10a49 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 09:25:13 +02:00
GRL
85fe92f604 Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-06-23 09:18:20 +02:00
David Négrier
ee07f637fa
Merge pull request #1219 from thecodingmachine/rex_outline
Putting an outline on the character name
2021-06-22 18:14:27 +02:00
David Négrier
1ef1a1cb22 Removing useless import 2021-06-22 17:47:54 +02:00
David Négrier
f1d00aac0e
Merge pull request #1211 from thecodingmachine/adminSvelte
Migrating ConsoleGlobalMessageManager in svelte
2021-06-22 17:28:37 +02:00
David Négrier
dc0f3feabf Putting an outline on the character name
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
David Négrier
e9dd7ebdd9 Enabling Outline back on actionable objects
Actionable objects (still a prototype) were outlined when you walk next to them.
The OutlinePipeline was broken when moving in Phaser 3.50+.

This PR completely removes the custom OutlinePipeline and replaces it with the rexOutlinePipelinePlugin
that is provided by a third party library and that works great \o/
2021-06-22 16:35:57 +02:00
GRL
cec7087fc2 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 16:28:45 +02:00
GRL
67d4c6e271 Resolve review 2021-06-22 16:12:53 +02:00
GRL
0728d462a5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 16:08:06 +02:00
GRL
be23db5bcf Resolve import and LoadPageEvent issue 2021-06-22 16:07:31 +02:00
David Négrier
bdbd19c3da
Merge pull request #1216 from thecodingmachine/feature/animated-tiles
Add animated Tiles plugin
2021-06-22 15:32:55 +02:00
David Négrier
eb526f5b67 Upgrading animatedtiles plugin to trigger an event when an animation occurs and setting the scene to dirty state 2021-06-22 14:21:15 +02:00
GRL
ca3f5c599a Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 14:00:19 +02:00
GRL
55d99b24f4 Correction form review and checks 2021-06-22 10:43:20 +02:00
GRL
0cc7ed1647 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 10:36:16 +02:00
GRL
4fedc30301 Correction form review and checks 2021-06-22 10:27:54 +02:00
GRL
da5ae02a06 Correction form review and checks 2021-06-22 10:22:49 +02:00
David Négrier
1283e86ce8 Adding test map for animated tiles 2021-06-22 10:22:48 +02:00
GRL
8a1c57c434 Correction form review and checks 2021-06-22 10:10:03 +02:00
GRL
267a0bbe4d Correction form review and checks 2021-06-22 09:49:04 +02:00