Bénédicte Q
adc71b5695
Update front/src/Api/Events/IframeEvent.ts
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Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
3abc571e79
Corrects scale managing and camera event listening
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
2a7c8f3786
Reverts adding scale to the camera updated event and uses it directly from the website manager
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
1e073d8a0e
Refactoring and documentation update
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
4356767739
Adds the camera to available APIs with retrieving of the worldView
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
d672a2dead
WIP API updates for tutorial and more
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
c53f0c6c8c
Fixes deleting SharedVariablesManager's close() function
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
cbf7cdfe29
Cleans forgotten useless commentaries
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
516d756db1
Uses the current player position rather than the starting one to position iframe
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
3490daed6b
Creates player state and uses it to get and set values from local storage
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
e025c1dc8e
Allows to read and write "Player properties" from LocalStorage
2022-01-03 11:45:47 +01:00
Tobias Tefke
0603d08572
ScaleManager: do not apply new size if width is zero
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If the game width reaches zero (e.g by resizing a cowebsite manually),
a division by zero happens when calculating the new zoom.
This results in NaN, which causes phaser to reach an invalid state when rezooming.
2022-01-03 09:09:21 +01:00
jonnytest1
8cdbf382ad
added columns type definition
2021-12-31 15:55:17 +01:00
PizZaKatZe
bda46be466
Remove left-over debug message
2021-12-31 15:35:21 +01:00
PizZaKatZe
5460bd49be
Fix follow requests via keyboard
2021-12-31 15:35:21 +01:00
PizZaKatZe
c55cad6227
Disable user selection of UI elements
2021-12-31 15:27:08 +01:00
Lurkars
e7022e96d7
fix audio player src
2021-12-30 16:48:02 +01:00
Alexis Faizeau
68431c5242
Merge branch 'develop' into master
2021-12-30 13:18:13 +01:00
Alexis Faizeau
b148a46e3c
Remove unused policy type from ApiData typeguard
2021-12-30 12:51:52 +01:00
David Négrier
36ce4f8f29
Merge pull request #1664 from Chasethechicken/layers
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Add missing layer properties
2021-12-24 16:10:15 +01:00
David Négrier
d37165219c
Migrating followStates and followRoles from a const object to a type restricted to only the string values allowed.
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This allows for more secure code (compilation checks) and simpler code too (we can pass strings instead of const values)
2021-12-24 15:49:25 +01:00
David Négrier
840f8626ad
Refactoring code to use Svelte native "$" store unpacking.
2021-12-24 15:39:28 +01:00
David Négrier
a1cfaa0225
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feat/follow-woka
2021-12-24 15:06:15 +01:00
David Négrier
87bc7f8099
Slightly improving follow request popup design
2021-12-24 14:36:38 +01:00
David Négrier
fefe7c8aa5
Removing the "Ask others to follow you?" popup
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No need to ask twice, the user just pressed the "follow" button.
2021-12-24 13:48:35 +01:00
Alban Bruder
380328079b
Merge branch 'develop' into feature-admin-message-queue
2021-12-24 12:49:08 +01:00
Alban Bruder
00e0a14a37
Display multiple admin messages
2021-12-24 12:15:54 +01:00
Gregoire Parant
5d729d0560
Fix message Warning Container
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Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-12-24 12:02:47 +01:00
David Négrier
4a7be94b92
Fixing bug in redirect handling of rooms
2021-12-23 21:36:13 +01:00
David Négrier
524339a3a0
Adding hightlight to player names when they follow each others
2021-12-23 18:07:51 +01:00
David Négrier
368a115b4c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feat/follow-woka
2021-12-23 16:04:59 +01:00
Gregoire Parant
efa57d2754
Fix pretier
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Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-12-23 15:06:32 +01:00
David Négrier
d54e129fbe
Fixing bug in redirect handling of rooms
2021-12-23 14:53:03 +01:00
Gregoire Parant
96d46e96c2
Fix svelte error
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Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-12-23 14:52:42 +01:00
Gregoire Parant
df3c618ffa
Merge branch 'develop' into 2daysLimit
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Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
# Conflicts:
# front/src/Connexion/ConnectionManager.ts
2021-12-23 14:23:08 +01:00
Gregoire Parant
fd64fc43a4
Finish 2 days room limit
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- Create modal to register when limit is past
- Create modal to share the link
- Use UrlManager to check if limit room is active
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-12-23 13:09:28 +01:00
David Négrier
9efa115982
Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
2021-12-23 11:04:20 +01:00
David Négrier
35463930a0
Sending color outline on connect
2021-12-23 10:22:19 +01:00
Gregoire Parant
60f4cf75c3
Merge branch 'develop' into 2daysLimit
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Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-12-23 10:02:46 +01:00
David Négrier
482ba9690a
Sharing outline color changes in real time
2021-12-22 18:34:36 +01:00
Chasethechicken
6cae134c8f
Fix indentation
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To make prettier happy
2021-12-22 10:13:26 +01:00
Chasethechicken
1ea7b45c7e
Fix misplaced semicolon
2021-12-21 23:26:15 +01:00
David Négrier
90f7287860
Adding the ability to set the player's color outline via the scripting API
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(currently not shared with the other players yet)
2021-12-21 17:02:53 +01:00
Alban Bruder
85c07e3723
Fix admin message update in frontend
2021-12-21 13:03:24 +01:00
Chasethechicken
6f4fe47808
Add missing layer properties
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Enables map makers to set the alpha, visibility, origin and size of layers.
Co-authored-by: jonny <ga86lad@mytum.de>
2021-12-21 11:31:14 +01:00
PizZaKatZe
50147db895
Block running in follow mode
2021-12-20 13:36:29 +01:00
PizZaKatZe
21b1313a18
Get rid of buggy open state
2021-12-20 12:50:43 +01:00
Lurkars
3916d9c58e
Add follow button to ui, improved flow
2021-12-20 11:35:06 +01:00
Lurkars
2cd088c049
Change follow request to "F" button, use nes-css buttons
2021-12-18 11:58:30 +01:00
Hanusiak Piotr
f8353bd7b5
send camera update event from CameraManager
2021-12-17 11:05:11 +01:00
David Négrier
1ed10b0cdd
Adding Prettier in messages
2021-12-16 16:40:50 +01:00
David Négrier
88a6e80a8f
Adding JsonMessages to Docker image
2021-12-16 16:09:59 +01:00
David Négrier
b2bcfde5b1
Merge branch 'develop' of github.com:thecodingmachine/workadventure into upgrade_typescript_4.5
2021-12-16 16:07:17 +01:00
David Négrier
0c281db411
More eslint fixes (+ ignoring no-unsafe-argument rule for now)
2021-12-16 15:57:37 +01:00
Hanusiak Piotr
4ebc55a429
subtle changes in CameraManager in order to distinguish between setPosition and focusOn
2021-12-16 14:31:26 +01:00
Hanusiak Piotr
5f26a39a5d
added basic WA.camera commands
2021-12-16 13:41:28 +01:00
David Négrier
98d3a58861
Improving typings of VirtualJoystick
2021-12-16 10:04:55 +01:00
David Négrier
fa2e583d48
Reimporting correctly types moved to /messages
2021-12-16 10:04:41 +01:00
PizZaKatZe
a481376633
Clean up remaining debug log messages
2021-12-15 20:11:47 +01:00
PizZaKatZe
d3297a448e
Add setting that ignores follow invites
2021-12-15 19:47:14 +01:00
PizZaKatZe
e3e7fba539
Rename InteractMenu/-Store => FollowMenu/-Store
2021-12-15 18:50:59 +01:00
PizZaKatZe
2bd71790b5
Use user IDs instead of names
2021-12-15 18:42:24 +01:00
PizZaKatZe
1ab8165951
Process input events in follow mode as well
2021-12-15 18:42:24 +01:00
PizZaKatZe
290e5131e9
Clean up follow implementation; stop following when leader leaves the scene
2021-12-15 18:42:24 +01:00
PizZaKatZe
7bff782f7f
Improve follow abort message; avoid having to change it in backend
2021-12-15 18:42:24 +01:00
PizZaKatZe
0a410d289d
Implement follow request / confirmation UI
2021-12-15 18:42:22 +01:00
PizZaKatZe
1fca99c0d1
Send follow me request to all players
2021-12-15 18:41:36 +01:00
PizZaKatZe
e7f1395809
Stop before running into followed Avatar; stop sprite animation
2021-12-15 18:36:12 +01:00
danb
372dda792f
Fix issue of interrupted conversation in follow-mode
2021-12-15 18:36:12 +01:00
danb
7c7144527c
Add minimum distance to enable following
2021-12-15 18:36:12 +01:00
danb
f340e8114d
Implement automatic following of other players.
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* initiate following by reacting to the interact event
* subscribe to remote player and update positions in relation to them
instead of reacting to user input
* cancel following if the user moves actively again
2021-12-15 18:36:12 +01:00
PizZaKatZe
f65491e709
Remove unused import
2021-12-15 18:36:11 +01:00
David Négrier
e2afb6ec02
Merge pull request #1626 from workadventure-xce/fix/mapProperties
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Display link to map in map credits if provided in map properties
2021-12-15 17:12:34 +01:00
Hanusiak Piotr
99ffb7b450
merged develop
2021-12-15 15:23:21 +01:00
David Négrier
2fff6ae41e
Improving code security by adding stricter typings
2021-12-14 18:55:58 +01:00
David Négrier
7ec8cd2a5b
Fixing CI
2021-12-14 16:16:42 +01:00
David Négrier
ea7fc62c00
Merge branch 'feature-picture-of-user' into feature-picture-of-user-merge
2021-12-14 16:06:35 +01:00
David Négrier
8efeab97c6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature-picture-of-user-merge
2021-12-14 15:50:24 +01:00
David Négrier
0a705eadf9
Merge pull request #1616 from Waclaw-I/feature-camera-zone-focus
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Focusable zones
2021-12-14 15:43:45 +01:00
David Négrier
0e68490e75
Refactoring with a MapStore
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A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).
The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr
960c247b20
added documentation for Focusable Zones
2021-12-14 12:03:05 +01:00
Hanusiak Piotr
0f1378c069
PR fixes
2021-12-14 10:28:41 +01:00
David Négrier
8a96ff8ee4
Merge pull request #1614 from ValdoTR/user-room-token
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Added the user-room token created from admin when we access a room
2021-12-13 17:50:49 +01:00
Valdo Romao
592e07bc4f
Fixed linter errors
2021-12-13 16:19:47 +00:00
David Négrier
bbef3b3eaf
Upgrade Typescript to 4.5
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This commit contains the new Typescript version but NOT the fixes needed to have the project compiling.
2021-12-13 16:45:16 +01:00
PizZaKatZe
80794975aa
Add new layer property audioCopyright
2021-12-11 22:24:28 +01:00
PizZaKatZe
aad582df70
Display map link in map credits if provided
2021-12-11 22:23:54 +01:00
Hanusiak Piotr
bbe539b785
moved gettingSnapshot logic into TexturesHelper
2021-12-10 12:02:14 +01:00
Gregoire Parant
9357afd13f
Update warning container
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Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-12-10 01:54:48 +01:00
Gregoire Parant
a5d4d163e1
Add test mode
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`*` char permit to defined test mode with warning message
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-12-10 01:51:40 +01:00
David Négrier
598c7412a2
When sending an invalid token, the HTTP API from the Pusher now returns a 401 instead of an HTTP 500.
2021-12-08 14:46:23 +01:00
David Négrier
7a6e250a58
Fixing map caching
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Maps in the GameScene can be modified by the scripting API.
If so, previously, the changes to the maps were persisted in the ITiledMap object in the GameScene because this was cached by the Phaser loader,
causing a series of problems, the most noticeable being that templating in the scripting API stopped working on a second visit of a page.
We are now deep-copying the map on load to avoid these nasty effects.
Closes https://github.com/workadventure/scripting-api-extra/issues/77
2021-12-08 14:23:00 +01:00
Hanusiak Piotr
b12fb228af
fixed typos
2021-12-08 13:25:54 +01:00
Hanusiak Piotr
4d473480cf
enter and leave zone events
2021-12-08 13:18:06 +01:00
Hanusiak Piotr
03cf5c05ff
added zoom_margin optional property for zone definition
2021-12-08 13:03:25 +01:00
Hanusiak Piotr
082b33cf02
more subtle zone leaving camera work
2021-12-08 11:31:49 +01:00
David Négrier
ff77a18262
Don't retry Axios if a token decryption failed
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If a token decryption failed, it will emit a HTTP 500.
We should not retry Axios in this case but rather fail.
Note: a token decryption failed should not throw a HTTP 500 but another error code (HTTP 401?)
So maybe this fix is plainly wrong.
2021-12-08 11:16:39 +01:00
Bénédicte Q
e60ed68cd0
Update front/src/Api/Events/IframeEvent.ts
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Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2021-12-08 10:14:31 +01:00
Bénédicte Q
8a6ad40d6b
Update front/src/Api/Events/IframeEvent.ts
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Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2021-12-08 10:06:34 +01:00
Hanusiak Piotr
957ba8f8c7
more subtle start follow player by camera. wip
2021-12-07 17:03:51 +01:00