Files
partey_workadventure/front
David Négrier 0e68490e75 Refactoring with a MapStore
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).

The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
..
2021-12-14 14:47:25 +01:00
2021-12-07 16:07:58 +01:00
2021-12-14 14:47:25 +01:00
2020-04-11 15:11:22 +02:00
2021-06-23 16:30:42 +02:00
2021-05-17 16:41:10 +02:00