kharhamel
dd0744387f
reenabled diagonal movement
2020-04-30 19:36:28 +02:00
kharhamel
62d2498e34
remove the GameSceneInterface from LoginScene
2020-04-30 19:18:35 +02:00
gparant
dbf0bef149
Delete file
2020-04-29 17:55:55 +02:00
gparant
58df4118d1
Refactor
2020-04-29 17:49:40 +02:00
gparant
91851c95f3
Merge remote-tracking branch 'github.com/master' into webrtc
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# Conflicts:
# front/src/Connexion.ts
# front/src/Phaser/Game/GameManager.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
2020-04-29 17:37:17 +02:00
David Négrier
a286d57a33
Merge pull request #61 from thecodingmachine/simplify
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first step in simplification: remove the concept of room in the front…
2020-04-29 17:11:22 +02:00
gparant
2bfa57b0ba
Merge world and webrtc conexion
2020-04-29 01:40:32 +02:00
gparant
3151113db3
Merge branch 'master' into webrtc
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# Conflicts:
# back/src/Model/Websocket/MessageUserPosition.ts
2020-04-29 00:05:16 +02:00
gparant
4e556782af
Fix integration login scene in game manager
2020-04-29 00:01:37 +02:00
gparant
8c935e8b27
Merge branch 'master' into webrtc
...
# Conflicts:
# front/src/Phaser/Game/GameManager.ts
2020-04-28 20:50:51 +02:00
David Négrier
edc1136401
Merge branch 'master' of github.com:thecodingmachine/workadventure into simplify
2020-04-27 22:39:46 +02:00
David Négrier
3b9eb73929
Adding a huge collection of characters to play with
2020-04-27 22:38:21 +02:00
David Négrier
cdd18fd5ac
Merge pull request #59 from thecodingmachine/map-v0
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Map v0: Resize chunksize from 16 to 32 pixels
2020-04-27 18:22:24 +02:00
David Négrier
0d6c4032d5
Playing with zoom levels
2020-04-27 18:12:36 +02:00
kharhamel
ee4a59578a
first step in simplification: remove the concept of room in the front end
2020-04-27 15:03:05 +02:00
gparant
ecdbf4269a
Merge branch 'master' into webrtc
2020-04-26 23:22:40 +02:00
gparant
3f975171c2
Fix import
2020-04-26 23:22:13 +02:00
David Négrier
e7bbe29123
Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v0
2020-04-26 21:48:57 +02:00
David Négrier
a3cabff445
Merge branch 'map-v0' of github.com:thecodingmachine/workadventure into map-v0
2020-04-26 21:48:42 +02:00
gparant
b49c012319
Add button to enter un visio
2020-04-26 20:55:20 +02:00
gparant
707931724f
Start visio with user colision
...
When user enter in colision with other colision, webrtc start visio
2020-04-26 19:59:51 +02:00
gparant
d7d7be9ed0
Web visio, add and remove video element
2020-04-26 19:12:01 +02:00
kharhamel
25ac579a90
prettier login page
2020-04-26 18:48:41 +02:00
kharhamel
d691b58d0b
basic login page with a text input and a click button
2020-04-26 17:54:56 +02:00
gparant
e178712457
Fix send message webrtc
2020-04-26 17:43:21 +02:00
gparant
e4a30712b5
Update front mutli peer conncexion
2020-04-26 17:42:49 +02:00
NIP
5b6c7a9b5f
Resize chunksize from 16 to 32 pixels
2020-04-26 11:46:00 +02:00
gparant
575054fe4f
Fix multi video
2020-04-25 20:29:03 +02:00
gparant
89db8558f6
Add multi SimplePear connection
2020-04-25 17:14:05 +02:00
gparant
c28108f6c9
Use WebRtc with SimplePeer
2020-04-25 16:05:33 +02:00
David Négrier
33bcbd4650
Merge pull request #44 from thecodingmachine/map-v0
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My first map representing TCM office grand floor without KEN office
2020-04-24 19:08:08 +02:00
gparant
a5b5072de1
Fix webrtc
2020-04-20 01:10:47 +02:00
gparant
89816a13e4
Fix video call
2020-04-19 22:30:42 +02:00
gparant
5b62ac39fb
Create webrtc connexion between two player
2020-04-19 19:32:38 +02:00
David Négrier
46fcb86b28
Computing movement amount from framerate
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Depending on the amount of power a computer has, the framerate will not be the same.
Hence, the amount of movement of a user should be constant on each frame.
If a frame was slow to print, the movement should be higher to keep a constant speed.
This PR takes the framerate into account when moving the players.
2020-04-18 17:16:39 +02:00
NIP
91dd903904
Add new map with embed tileset
2020-04-17 18:39:54 +02:00
David Négrier
bccd2efc2e
Merge branch 'map-v0' of github.com:thecodingmachine/workadventure into map-v0
2020-04-16 22:44:44 +02:00
David Négrier
db605d100e
Merge
2020-04-16 22:44:31 +02:00
NIP
95e51c7aa4
MERGE and add floorLayer
2020-04-16 21:55:34 +02:00
NIP
7e8283ddf0
Add floorLayer to the map
2020-04-16 21:37:31 +02:00
David Négrier
9175682f32
Backporting master changes
2020-04-15 23:57:36 +02:00
David Négrier
2037147d18
First working version of the office map! Yay!
2020-04-15 23:31:39 +02:00
David Négrier
8ddd4656e6
Adding automatic loading of layers
2020-04-15 23:10:12 +02:00
David Négrier
5f118c2a4a
Removing all reference to 'Tiles' constant in code
2020-04-15 19:39:26 +02:00
David Négrier
1dd66b4998
Merging
2020-04-15 19:30:49 +02:00
David Négrier
482a344f45
Autoload tiles
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This commit adds a listener in the preload function that will be triggered as soon as the map is loaded.
This function will load the resources from the map (tilesets) defined in the map.
That way, we don't have to define manually the list of tiles that have to be loaded (at the expense of a slight delay in loading since we must wait for the map to be loaded to start loading the tiles).
2020-04-15 19:23:06 +02:00
kharhamel
a2ed7164e4
implemented basic e2e testing
2020-04-14 20:04:55 +02:00
NIP
c42dbc3f95
Fix JS issue regarding multiple tilesets
2020-04-13 21:24:48 +02:00
NIP
84f0420694
Change GameScene to import new png, change map name and add missing png files
2020-04-13 20:34:19 +02:00
NIP
f00d10d56a
Change calque names into game scene TS file
2020-04-13 20:05:13 +02:00