Commit Graph

98 Commits

Author SHA1 Message Date
kharhamel
dd0744387f reenabled diagonal movement 2020-04-30 19:36:28 +02:00
kharhamel
62d2498e34 remove the GameSceneInterface from LoginScene 2020-04-30 19:18:35 +02:00
gparant
dbf0bef149 Delete file 2020-04-29 17:55:55 +02:00
gparant
58df4118d1 Refactor 2020-04-29 17:49:40 +02:00
gparant
91851c95f3 Merge remote-tracking branch 'github.com/master' into webrtc
# Conflicts:
#	front/src/Connexion.ts
#	front/src/Phaser/Game/GameManager.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
2020-04-29 17:37:17 +02:00
David Négrier
a286d57a33
Merge pull request #61 from thecodingmachine/simplify
first step in simplification: remove the concept of room in the front…
2020-04-29 17:11:22 +02:00
gparant
2bfa57b0ba Merge world and webrtc conexion 2020-04-29 01:40:32 +02:00
gparant
3151113db3 Merge branch 'master' into webrtc
# Conflicts:
#	back/src/Model/Websocket/MessageUserPosition.ts
2020-04-29 00:05:16 +02:00
gparant
4e556782af Fix integration login scene in game manager 2020-04-29 00:01:37 +02:00
gparant
8c935e8b27 Merge branch 'master' into webrtc
# Conflicts:
#	front/src/Phaser/Game/GameManager.ts
2020-04-28 20:50:51 +02:00
David Négrier
edc1136401 Merge branch 'master' of github.com:thecodingmachine/workadventure into simplify 2020-04-27 22:39:46 +02:00
David Négrier
3b9eb73929 Adding a huge collection of characters to play with 2020-04-27 22:38:21 +02:00
David Négrier
cdd18fd5ac
Merge pull request #59 from thecodingmachine/map-v0
Map v0: Resize chunksize from 16 to 32 pixels
2020-04-27 18:22:24 +02:00
David Négrier
0d6c4032d5 Playing with zoom levels 2020-04-27 18:12:36 +02:00
kharhamel
ee4a59578a first step in simplification: remove the concept of room in the front end 2020-04-27 15:03:05 +02:00
gparant
ecdbf4269a Merge branch 'master' into webrtc 2020-04-26 23:22:40 +02:00
gparant
3f975171c2 Fix import 2020-04-26 23:22:13 +02:00
David Négrier
e7bbe29123 Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v0 2020-04-26 21:48:57 +02:00
David Négrier
a3cabff445 Merge branch 'map-v0' of github.com:thecodingmachine/workadventure into map-v0 2020-04-26 21:48:42 +02:00
gparant
b49c012319 Add button to enter un visio 2020-04-26 20:55:20 +02:00
gparant
707931724f Start visio with user colision
When user enter in colision with other colision, webrtc start visio
2020-04-26 19:59:51 +02:00
gparant
d7d7be9ed0 Web visio, add and remove video element 2020-04-26 19:12:01 +02:00
kharhamel
25ac579a90 prettier login page 2020-04-26 18:48:41 +02:00
kharhamel
d691b58d0b basic login page with a text input and a click button 2020-04-26 17:54:56 +02:00
gparant
e178712457 Fix send message webrtc 2020-04-26 17:43:21 +02:00
gparant
e4a30712b5 Update front mutli peer conncexion 2020-04-26 17:42:49 +02:00
NIP
5b6c7a9b5f Resize chunksize from 16 to 32 pixels 2020-04-26 11:46:00 +02:00
gparant
575054fe4f Fix multi video 2020-04-25 20:29:03 +02:00
gparant
89db8558f6 Add multi SimplePear connection 2020-04-25 17:14:05 +02:00
gparant
c28108f6c9 Use WebRtc with SimplePeer 2020-04-25 16:05:33 +02:00
David Négrier
33bcbd4650
Merge pull request #44 from thecodingmachine/map-v0
My first map representing TCM office grand floor without KEN office
2020-04-24 19:08:08 +02:00
gparant
a5b5072de1 Fix webrtc 2020-04-20 01:10:47 +02:00
gparant
89816a13e4 Fix video call 2020-04-19 22:30:42 +02:00
gparant
5b62ac39fb Create webrtc connexion between two player 2020-04-19 19:32:38 +02:00
David Négrier
46fcb86b28 Computing movement amount from framerate
Depending on the amount of power a computer has, the framerate will not be the same.
Hence, the amount of movement of a user should be constant on each frame.
If a frame was slow to print, the movement should be higher to keep a constant speed.

This PR takes the framerate into account when moving the players.
2020-04-18 17:16:39 +02:00
NIP
91dd903904 Add new map with embed tileset 2020-04-17 18:39:54 +02:00
David Négrier
bccd2efc2e Merge branch 'map-v0' of github.com:thecodingmachine/workadventure into map-v0 2020-04-16 22:44:44 +02:00
David Négrier
db605d100e Merge 2020-04-16 22:44:31 +02:00
NIP
95e51c7aa4 MERGE and add floorLayer 2020-04-16 21:55:34 +02:00
NIP
7e8283ddf0 Add floorLayer to the map 2020-04-16 21:37:31 +02:00
David Négrier
9175682f32 Backporting master changes 2020-04-15 23:57:36 +02:00
David Négrier
2037147d18 First working version of the office map! Yay! 2020-04-15 23:31:39 +02:00
David Négrier
8ddd4656e6 Adding automatic loading of layers 2020-04-15 23:10:12 +02:00
David Négrier
5f118c2a4a Removing all reference to 'Tiles' constant in code 2020-04-15 19:39:26 +02:00
David Négrier
1dd66b4998 Merging 2020-04-15 19:30:49 +02:00
David Négrier
482a344f45 Autoload tiles
This commit adds a listener in the preload function that will be triggered as soon as the map is loaded.
This function will load the resources from the map (tilesets) defined in the map.
That way, we don't have to define manually the list of tiles that have to be loaded (at the expense of a slight delay in loading since we must wait for the map to be loaded to start loading the tiles).
2020-04-15 19:23:06 +02:00
kharhamel
a2ed7164e4 implemented basic e2e testing 2020-04-14 20:04:55 +02:00
NIP
c42dbc3f95 Fix JS issue regarding multiple tilesets 2020-04-13 21:24:48 +02:00
NIP
84f0420694 Change GameScene to import new png, change map name and add missing png files 2020-04-13 20:34:19 +02:00
NIP
f00d10d56a Change calque names into game scene TS file 2020-04-13 20:05:13 +02:00