If an exit zone is overlapping an audio zone, when exiting, the audio is stopped.
We do this by actually triggering the fact that a user should "leave" all active zones when exiting.
* Add an emote when the user is in silent zone
* Update silent icon strategy
* Update strategy for silent zone
- Add svelte store
- Show silent zone indication and replace camera
This update permit to hide silent zone when user is in Jitsi discussion
* Fix css silent zone
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Set new local camera setup variable
* Finish by pass video settings
- TODO add button to update camera settings
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Merge branch 'develop' into jumpVideoCamera
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
# Conflicts:
# front/src/Connexion/LocalUserStore.ts
# front/src/Phaser/Components/Loader.ts
# front/src/Phaser/Game/GameManager.ts
# front/src/Phaser/Login/EnableCameraScene.ts
* Add menu to open enable camera scene
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Finish jump camera setup
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
Changes performed in WA.room.setPropertyLayer now have a real-time impact.
If the property is changed on a layer the current player is on, the changes will be triggered.
* WIP: svelte menu
* temp
* temp
* New menu svelte
* Migration of report menu in svelte
* Migration of registerCustomMenu for Menu in Svelte
Refactor subMenuStore
Suppression of old MenuScene and ReportMenu
* Suppression of HTML files that aren't use anymore
* fix deeployer
* First pass on css
* First pass on css
* Second pass on css and reportMenu
* Second pass on css and reportMenu
* Second pass on css and reportMenu
* Third pass on css and reportMenu
* Correction following test
* Contact page only if environment variable exist
* Update service worker
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Change requested
* Change requested
Co-authored-by: kharhamel <oognic@gmail.com>
Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com>
If a popup message is empty, only the buttons will be displayed (not the container)
Unrelated: the Sound.play method in the API now accepts 0 arguments.
* Add auth token user to get right in admin and check if user have right
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update error show
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
This PR adds the ability to inject a website INSIDE a map (as an iframe inside a Phaser HTML object)
The iFrame will be rendered transparently, unless you set a background-color on the body, which opens a number of cool possibilities.
Needs to be done: allowing the iframe API in those iframes.
Generally speaking, I like to call the message at the bottom an "action message".
And things can "trigger" it, but in the case of a method that actually proactively displays the message, I find "displayActionMessage" to be a better name.
Also, removing package-lock files and improving code style