Commit Graph

131 Commits

Author SHA1 Message Date
Gregoire Parant
4beeb62c6f Fix CI 2020-09-23 18:28:12 +02:00
Gregoire Parant
bcb126a146 Merge branch 'develop' into feature/global-message
# Conflicts:
#	back/src/App.ts
2020-09-23 17:26:00 +02:00
Gregoire Parant
0d2893ec75 Send at every player connected 2020-09-21 15:11:46 +02:00
arp
a19f09bef2 improve the register workflow 2020-09-21 10:51:48 +02:00
Gregoire Parant
844bffa988 Create file controller to upload audio document 2020-09-20 19:01:21 +02:00
Gregoire Parant
45ad4bbb36 Send and play audio message 2020-09-20 17:12:27 +02:00
Gregoire Parant
4c7e458e52 create event and brodcast event in backend 2020-09-19 01:08:56 +02:00
arp
3a17795ad3 added basic token auth 2020-09-18 15:48:30 +02:00
arp
ed9552b62b added a register route via token 2020-09-17 18:21:49 +02:00
David Négrier
f6458a8335 Removing useless group callbacks at the World level 2020-09-16 16:13:47 +02:00
David Négrier
f5f9dcac04 Making groups part of zones 2020-09-16 16:06:43 +02:00
David Négrier
3a9196fb82 Merge 2020-09-16 11:41:03 +02:00
David Négrier
7e7b42ce19 Changing load test to run in circles 2020-09-16 09:31:44 +02:00
David Négrier
d24ec0bd75 Plugin PositionNotifier into the main application. 2020-09-15 16:21:41 +02:00
David Négrier
f8d462b0d7 Fixing "any" type 2020-09-15 10:10:35 +02:00
David Négrier
9b702c75e3 Adding batched messages + the notion of notifier / zones (not plugged in the system yet) 2020-09-15 10:06:11 +02:00
David Négrier
b37a8f63be Moved benchmark to its own directory and added multicore testing + a README 2020-09-11 09:56:05 +02:00
Gregoire Parant
d4fe59d154 Create config file artillery websocket 2020-09-09 12:32:01 +02:00
David Négrier
df7b5cc2e3 Adding a "silent" notion (triggered in Jitsi meets) 2020-08-31 14:03:40 +02:00
David Négrier
fca93663b4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline 2020-08-24 18:15:44 +02:00
David Négrier
2ae19b9f30 Fixing build 2020-08-20 22:34:50 +02:00
David Négrier
27ffb6b13d Refactoring SimplePeer code: splitting Peer instantiation into 2 subclasses (VideoPeer and ScreenSharingPeer). This leads to way leaner code. 2020-08-20 16:56:10 +02:00
David Négrier
0119534283 First version of screen-sharing that works when a user is joining a group after screen sharing begun. 2020-08-20 00:05:00 +02:00
David Négrier
6c5772e849 Fixing typipng in back 2020-08-18 15:31:42 +02:00
Gregoire Parant
4b72958193 Fix peer connexion for two player with screen sharing 2020-08-17 23:56:46 +02:00
Gregoire Parant
a8f27e6084 Create event to start webrtc screen charing 2020-08-17 23:54:26 +02:00
Gregoire Parant
a4f42111d7 Update screen sharing feature 2020-08-17 23:47:17 +02:00
David Négrier
6b970adc6c Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Player/Player.ts
#	front/src/index.ts
#	front/yarn.lock
2020-08-17 22:51:37 +02:00
David Négrier
84529d6e99 Propagating customized sprites all over the game 2020-07-28 17:45:55 +02:00
David Négrier
ee612f6585 Adding event support to items 2020-07-27 22:36:58 +02:00
David Négrier
d48d5b0285 Fix CS 2020-07-23 18:47:28 +02:00
David Négrier
2484e4f1df Moving maps to their own container 2020-07-23 18:43:51 +02:00
David Négrier
82c57810a2 Removing host label from Prometheus because it is redundant 2020-06-29 23:01:52 +02:00
David Négrier
6412c56fcd Adding finally clause to make sure Prometheus indicators are ok 2020-06-29 22:56:41 +02:00
David Négrier
981fa84aa7 Mitigating problem when there is a synchronization issue between World and sockets list. 2020-06-29 19:16:15 +02:00
David Négrier
9bdcc9da98 Deleting world when empty. 2020-06-29 19:14:54 +02:00
David Négrier
928e486de5 Fixing token management 2020-06-10 12:32:39 +02:00
David Négrier
a373626e24 Removing all "any" from back.
To do this, I used generic-type-guard package which generates both an interface AND a valid type guard from code.
With this, we are 100% sure that the messages we receive are validated at runtime!
The client cannot pass us an object that is invalid! \o/
2020-06-09 23:07:19 +02:00
David Négrier
ac0b7a7361 Turning let into const where applicable 2020-06-09 15:54:54 +02:00
David Négrier
68dfed5fba Fixing Prometheus indicator 2020-06-09 13:53:33 +02:00
David Négrier
af6924a27c Adding Prometheus metrics
This commit adds a '/metrics' endpoint in the API that can be exploited by Prometheus.

This endpoint returns:

- the number of connected sockets
- the number of users per room
- common NodeJS and system metrics

WARNING: this endpoint is public right now and should be protected
2020-06-09 11:49:23 +02:00
David Négrier
69cfac290d Improving logs (adding date) 2020-06-09 09:30:12 +02:00
David Négrier
96c5d92c46 Fixing disconnection taking ~15 seconds
Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
which will be shut for the other player).
However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
the other player will try connecting until a timeout happens (during this time, the circle with the name is displayed for nothing).

So now, we send disconnection event to every body (not only the people in the group, but also to the person leaving the group)
2020-06-05 13:07:18 +02:00
David Négrier
66ec11176b Tracking nb users connected and server load
When a user connects or disconnects on the server, we log this (along the current server load).
This is only temporary, in order to assess the number of users a server can safely handle before crashing.
2020-05-28 22:00:56 +02:00
David Négrier
cd586a9e0c Renaming /maps to /start-map
Closes #90
2020-05-24 22:53:10 +02:00
David Négrier
2448fef53a Adding a notion of instances per mapAdding a notion of instances to room
The URL signature becomes:

https://workadventu.re/_/[instance]/[path_to_map.json]

This allows us to create many instances of the same map (and therefore to create several different worlds for different people)

An exit on a map can target another "instance" by passing the "exitInstance" property.
2020-05-23 17:45:49 +02:00
Gregoire Parant
0c9cbca765 Use userId generated by back end in all message 2020-05-23 15:04:25 +02:00
Gregoire Parant
ab32021fc0 Fix mediam stream manage and server back down 2020-05-23 14:00:36 +02:00
David Négrier
ab798b1c09 Changing the "Point" notion to add a notion of "moving" in addition to the notion of direction.
Also, refactoring JOIN_ROOM event to add complete position.
2020-05-22 23:04:45 +02:00
David Négrier
fb8d7b5d59 Removing dead code 2020-05-19 19:53:26 +02:00