David Négrier
b7854dfb90
When a user moves, do not trigger group creation
...
In order to avoid triggering group creation when walking next to someone we should avoid creating a group unless the user stops next to the other members of the group.
2020-10-22 16:15:30 +02:00
Gregoire Parant
3a565362a2
Simple limit connexion in room
2020-10-21 23:45:08 +02:00
Gregoire Parant
e973921390
Fix admin tags
...
- Fix get size group
- Fix admin tags
- Fix texture already used
2020-10-21 17:22:17 +02:00
David Négrier
78a4bf3189
Adding custom character textures
2020-10-20 17:42:36 +02:00
arp
75d9ed8dfa
implemented the admin websocket
...
now send data
2020-10-19 14:23:50 +02:00
David Négrier
d098a1b8db
The server now sends regular ping requests to keep connections alive
2020-10-15 13:53:59 +02:00
arp
a6a51caa93
now fetch the tags from the admin into the nodejs back
2020-10-14 16:50:42 +02:00
David Négrier
98bda49d7e
Get tags from the admin
...
And uses tag "admin" to choose whether to display the console or not
2020-10-14 11:07:34 +02:00
David Négrier
ce93e5bbaa
Fixing the way rights are sent to the admin (now sending organization/world/room)
2020-10-14 10:37:00 +02:00
arp
d98efc0433
lint fixes
2020-10-13 16:23:49 +02:00
arp
02c193a262
rewrote the authorisation flow: give more responsability to gameManager and less to gameScene
2020-10-12 16:45:09 +02:00
arp
0b78eb6277
temp
2020-10-06 15:37:00 +02:00
David Négrier
5de2f61231
Adding back authentication to uws websocket
2020-09-30 10:12:40 +02:00
David Négrier
53c6c2bc30
Fixing benchmark
2020-09-29 17:24:16 +02:00
David Négrier
9f3577286d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into uws
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# Conflicts:
# back/src/Controller/AdminController.ts
# back/src/Controller/AuthenticateController.ts
# back/src/Controller/IoSocketController.ts
# back/src/Controller/MapController.ts
# benchmark/index.ts
# front/src/Connexion/RoomConnection.ts
2020-09-29 17:12:28 +02:00
David Négrier
b485c9bf46
Switching WebRTC to protobuf + uws
2020-09-29 16:01:22 +02:00
David Négrier
6a4c0c8678
Migrating to uWS
2020-09-28 18:52:54 +02:00
arp
3f9659ef3c
improvments
2020-09-28 15:40:34 +02:00
David Négrier
23cea1c835
Migrating position notification into the User class
2020-09-25 15:25:06 +02:00
David Négrier
892d1555b8
Adding "dump" controller and fixing issue with groups in PositionNotifier by delegating the PositionNotifier.updatePosition call to groups themselves
2020-09-25 13:48:02 +02:00
David Négrier
24a6cd7f8e
Switched ITEM_EVENT to protobuf
2020-09-24 17:24:37 +02:00
David Négrier
d7209d8864
Migrating messages locally into back and front
2020-09-24 11:16:08 +02:00
David Négrier
b4f971c501
Switched group position to protobuf
2020-09-24 10:05:16 +02:00
David Négrier
76d3779438
Moved GroupUpdateMessage to protobuf
2020-09-21 11:24:03 +02:00
David Négrier
b148ca3708
Linting
2020-09-18 18:16:26 +02:00
David Négrier
7826b2ea8d
Fixing Docker build images to add new messages directory
2020-09-18 17:22:45 +02:00
David Négrier
df0636c513
Migrating user position messages to protobuf
2020-09-18 15:51:15 +02:00
David Négrier
e9ca8721a6
Migrating userId to "int32" to save some space and adding userMoves message in protobuf
2020-09-18 13:57:38 +02:00
David Négrier
f6458a8335
Removing useless group callbacks at the World level
2020-09-16 16:13:47 +02:00
David Négrier
f5f9dcac04
Making groups part of zones
2020-09-16 16:06:43 +02:00
David Négrier
3a9196fb82
Merge
2020-09-16 11:41:03 +02:00
David Négrier
d24ec0bd75
Plugin PositionNotifier into the main application.
2020-09-15 16:21:41 +02:00
David Négrier
f8d462b0d7
Fixing "any" type
2020-09-15 10:10:35 +02:00
David Négrier
9b702c75e3
Adding batched messages + the notion of notifier / zones (not plugged in the system yet)
2020-09-15 10:06:11 +02:00
David Négrier
b37a8f63be
Moved benchmark to its own directory and added multicore testing + a README
2020-09-11 09:56:05 +02:00
David Négrier
df7b5cc2e3
Adding a "silent" notion (triggered in Jitsi meets)
2020-08-31 14:03:40 +02:00
David Négrier
fca93663b4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
2020-08-24 18:15:44 +02:00
David Négrier
27ffb6b13d
Refactoring SimplePeer code: splitting Peer instantiation into 2 subclasses (VideoPeer and ScreenSharingPeer). This leads to way leaner code.
2020-08-20 16:56:10 +02:00
David Négrier
894f7c8009
Removing useless roomID parameter in WebRtcSignal message
2020-08-20 15:21:07 +02:00
David Négrier
0119534283
First version of screen-sharing that works when a user is joining a group after screen sharing begun.
2020-08-20 00:05:00 +02:00
David Négrier
6c5772e849
Fixing typipng in back
2020-08-18 15:31:42 +02:00
Gregoire Parant
a8f27e6084
Create event to start webrtc screen charing
2020-08-17 23:54:26 +02:00
David Négrier
6b970adc6c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Player/Player.ts
# front/src/index.ts
# front/yarn.lock
2020-08-17 22:51:37 +02:00
David Négrier
84529d6e99
Propagating customized sprites all over the game
2020-07-28 17:45:55 +02:00
David Négrier
ee612f6585
Adding event support to items
2020-07-27 22:36:58 +02:00
David Négrier
31846d1640
Using a Set for groups
2020-06-29 22:21:11 +02:00
David Négrier
4fee1ac206
Refactoring World and Group to use Map and Set instead of arrays
2020-06-29 22:10:23 +02:00
David Négrier
9bdcc9da98
Deleting world when empty.
2020-06-29 19:14:54 +02:00
David Négrier
928e486de5
Fixing token management
2020-06-10 12:32:39 +02:00
David Négrier
a373626e24
Removing all "any" from back.
...
To do this, I used generic-type-guard package which generates both an interface AND a valid type guard from code.
With this, we are 100% sure that the messages we receive are validated at runtime!
The client cannot pass us an object that is invalid! \o/
2020-06-09 23:07:19 +02:00