The server now sends regular ping requests to keep connections alive
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49a0125f88
commit
d098a1b8db
@ -60,6 +60,26 @@ function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
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socket.batchTimeout = null;
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}, 100);
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}
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// If we send a message, we don't need to keep the connection alive
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resetPing(socket);
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}
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/**
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* Schedule a ping to keep the connection open.
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* If a ping is already set, the timeout of the ping is reset.
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*/
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function resetPing(ws: ExSocketInterface): void {
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if (ws.pingTimeout) {
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clearTimeout(ws.pingTimeout);
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}
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ws.pingTimeout = setTimeout(() => {
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if (ws.disconnecting) {
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return;
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}
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ws.ping();
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resetPing(ws);
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}, 29000);
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}
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export class IoSocketController {
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@ -232,6 +252,8 @@ export class IoSocketController {
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// Let's join the room
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this.handleJoinRoom(client, client.position, client.viewport);
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resetPing(client);
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},
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message: (ws, arrayBuffer, isBinary): void => {
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const client = ws as ExSocketInterface;
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@ -555,19 +577,19 @@ export class IoSocketController {
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}
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}
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}
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private async getOrCreateRoom(roomId: string): Promise<GameRoom> {
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//check and create new world for a room
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let world = this.Worlds.get(roomId)
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if(world === undefined){
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world = new GameRoom(
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roomId,
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(user: User, group: Group) => this.joinWebRtcRoom(user, group),
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(user: User, group: Group) => this.disConnectedUser(user, group),
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MINIMUM_DISTANCE,
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GROUP_RADIUS,
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(thing: Movable, listener: User) => this.onRoomEnter(thing, listener),
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(thing: Movable, position:PositionInterface, listener:User) => this.onClientMove(thing, position, listener),
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roomId,
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(user: User, group: Group) => this.joinWebRtcRoom(user, group),
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(user: User, group: Group) => this.disConnectedUser(user, group),
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MINIMUM_DISTANCE,
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GROUP_RADIUS,
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(thing: Movable, listener: User) => this.onRoomEnter(thing, listener),
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(thing: Movable, position:PositionInterface, listener:User) => this.onClientMove(thing, position, listener),
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(thing: Movable, listener:User) => this.onClientLeave(thing, listener)
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);
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if (!world.anonymous) {
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@ -586,7 +608,7 @@ export class IoSocketController {
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//join user in room
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this.nbClientsPerRoomGauge.inc({ room: roomId });
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client.position = position;
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const world = this.Worlds.get(roomId)
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if(world === undefined){
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throw new Error('Could not find room for ID: '+client.roomId)
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@ -600,7 +622,7 @@ export class IoSocketController {
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world.join(client, client.position);
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return world;
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}
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private onRoomEnter(thing: Movable, listener: User) {
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const clientListener = this.searchClientByIdOrFail(listener.id);
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if (thing instanceof User) {
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@ -625,7 +647,7 @@ export class IoSocketController {
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console.error('Unexpected type for Movable.');
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}
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}
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private onClientMove(thing: Movable, position:PositionInterface, listener:User): void {
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const clientListener = this.searchClientByIdOrFail(listener.id);
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if (thing instanceof User) {
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@ -646,7 +668,7 @@ export class IoSocketController {
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console.error('Unexpected type for Movable.');
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}
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}
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private onClientLeave(thing: Movable, listener:User) {
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const clientListener = this.searchClientByIdOrFail(listener.id);
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if (thing instanceof User) {
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@ -19,6 +19,7 @@ export interface ExSocketInterface extends WebSocket, Identificable {
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emitInBatch: (payload: SubMessage) => void;
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batchedMessages: BatchMessage;
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batchTimeout: NodeJS.Timeout|null;
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pingTimeout: NodeJS.Timeout|null;
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disconnecting: boolean,
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tags: string[]
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}
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