Commit Graph

103 Commits

Author SHA1 Message Date
David Négrier
5601e5e134 Adding login method back for future use in LogincScene 2020-05-03 15:18:15 +02:00
David Négrier
d72741ce0c Fixing linting 2020-05-01 23:48:30 +02:00
David Négrier
0c04d4305b Displaying the name of a player above its head (names are not passed through the network yet) 2020-05-01 23:38:09 +02:00
David Négrier
42ddd8b858 Changed font from text
Input name can only be 4 characters long
Passing name to next scene
2020-05-01 23:19:51 +02:00
David Négrier
85f84517f6 Adding logo in the bottom right corner and placing help text in function of height 2020-05-01 22:23:41 +02:00
kharhamel
dd0744387f reenabled diagonal movement 2020-04-30 19:36:28 +02:00
kharhamel
62d2498e34 remove the GameSceneInterface from LoginScene 2020-04-30 19:18:35 +02:00
gparant
dbf0bef149 Delete file 2020-04-29 17:55:55 +02:00
gparant
58df4118d1 Refactor 2020-04-29 17:49:40 +02:00
gparant
91851c95f3 Merge remote-tracking branch 'github.com/master' into webrtc
# Conflicts:
#	front/src/Connexion.ts
#	front/src/Phaser/Game/GameManager.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
2020-04-29 17:37:17 +02:00
David Négrier
a286d57a33
Merge pull request #61 from thecodingmachine/simplify
first step in simplification: remove the concept of room in the front…
2020-04-29 17:11:22 +02:00
gparant
2bfa57b0ba Merge world and webrtc conexion 2020-04-29 01:40:32 +02:00
gparant
3151113db3 Merge branch 'master' into webrtc
# Conflicts:
#	back/src/Model/Websocket/MessageUserPosition.ts
2020-04-29 00:05:16 +02:00
gparant
4e556782af Fix integration login scene in game manager 2020-04-29 00:01:37 +02:00
gparant
8c935e8b27 Merge branch 'master' into webrtc
# Conflicts:
#	front/src/Phaser/Game/GameManager.ts
2020-04-28 20:50:51 +02:00
David Négrier
edc1136401 Merge branch 'master' of github.com:thecodingmachine/workadventure into simplify 2020-04-27 22:39:46 +02:00
David Négrier
3b9eb73929 Adding a huge collection of characters to play with 2020-04-27 22:38:21 +02:00
David Négrier
cdd18fd5ac
Merge pull request #59 from thecodingmachine/map-v0
Map v0: Resize chunksize from 16 to 32 pixels
2020-04-27 18:22:24 +02:00
David Négrier
0d6c4032d5 Playing with zoom levels 2020-04-27 18:12:36 +02:00
kharhamel
ee4a59578a first step in simplification: remove the concept of room in the front end 2020-04-27 15:03:05 +02:00
gparant
ecdbf4269a Merge branch 'master' into webrtc 2020-04-26 23:22:40 +02:00
gparant
3f975171c2 Fix import 2020-04-26 23:22:13 +02:00
David Négrier
e7bbe29123 Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v0 2020-04-26 21:48:57 +02:00
David Négrier
a3cabff445 Merge branch 'map-v0' of github.com:thecodingmachine/workadventure into map-v0 2020-04-26 21:48:42 +02:00
gparant
b49c012319 Add button to enter un visio 2020-04-26 20:55:20 +02:00
gparant
707931724f Start visio with user colision
When user enter in colision with other colision, webrtc start visio
2020-04-26 19:59:51 +02:00
gparant
d7d7be9ed0 Web visio, add and remove video element 2020-04-26 19:12:01 +02:00
kharhamel
25ac579a90 prettier login page 2020-04-26 18:48:41 +02:00
kharhamel
d691b58d0b basic login page with a text input and a click button 2020-04-26 17:54:56 +02:00
gparant
e178712457 Fix send message webrtc 2020-04-26 17:43:21 +02:00
gparant
e4a30712b5 Update front mutli peer conncexion 2020-04-26 17:42:49 +02:00
NIP
5b6c7a9b5f Resize chunksize from 16 to 32 pixels 2020-04-26 11:46:00 +02:00
gparant
575054fe4f Fix multi video 2020-04-25 20:29:03 +02:00
gparant
89db8558f6 Add multi SimplePear connection 2020-04-25 17:14:05 +02:00
gparant
c28108f6c9 Use WebRtc with SimplePeer 2020-04-25 16:05:33 +02:00
David Négrier
33bcbd4650
Merge pull request #44 from thecodingmachine/map-v0
My first map representing TCM office grand floor without KEN office
2020-04-24 19:08:08 +02:00
gparant
a5b5072de1 Fix webrtc 2020-04-20 01:10:47 +02:00
gparant
89816a13e4 Fix video call 2020-04-19 22:30:42 +02:00
gparant
5b62ac39fb Create webrtc connexion between two player 2020-04-19 19:32:38 +02:00
David Négrier
46fcb86b28 Computing movement amount from framerate
Depending on the amount of power a computer has, the framerate will not be the same.
Hence, the amount of movement of a user should be constant on each frame.
If a frame was slow to print, the movement should be higher to keep a constant speed.

This PR takes the framerate into account when moving the players.
2020-04-18 17:16:39 +02:00
NIP
91dd903904 Add new map with embed tileset 2020-04-17 18:39:54 +02:00
David Négrier
bccd2efc2e Merge branch 'map-v0' of github.com:thecodingmachine/workadventure into map-v0 2020-04-16 22:44:44 +02:00
David Négrier
db605d100e Merge 2020-04-16 22:44:31 +02:00
NIP
95e51c7aa4 MERGE and add floorLayer 2020-04-16 21:55:34 +02:00
NIP
7e8283ddf0 Add floorLayer to the map 2020-04-16 21:37:31 +02:00
David Négrier
9175682f32 Backporting master changes 2020-04-15 23:57:36 +02:00
David Négrier
2037147d18 First working version of the office map! Yay! 2020-04-15 23:31:39 +02:00
David Négrier
8ddd4656e6 Adding automatic loading of layers 2020-04-15 23:10:12 +02:00
David Négrier
5f118c2a4a Removing all reference to 'Tiles' constant in code 2020-04-15 19:39:26 +02:00
David Négrier
1dd66b4998 Merging 2020-04-15 19:30:49 +02:00