Commit Graph

26 Commits

Author SHA1 Message Date
_Bastler
f21f51c006 Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop 2022-02-03 12:39:32 +01:00
Alexis Faizeau
4a9cc57d60 Cancelable companion resource 2022-02-03 11:17:11 +01:00
_Bastler
5cc573ac49 Merge branch 'develop' of github.com:thecodingmachine/workadventure 2022-01-07 09:59:00 +01:00
David Négrier
24baf5664c All promises are now handled 2022-01-04 17:06:29 +01:00
_Bastler
fafa069dac new companions 2021-12-30 16:01:24 +01:00
_Bastler
97e64b2296 Merge branch 'develop' of github.com:thecodingmachine/workadventure 2021-12-15 13:23:01 +01:00
David Négrier
0e68490e75 Refactoring with a MapStore
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).

The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr
bbe539b785 moved gettingSnapshot logic into TexturesHelper 2021-12-10 12:02:14 +01:00
Hanusiak Piotr
8eaacdf2e5 companion pictures store 2021-12-07 16:37:24 +01:00
_Bastler
2366011238 latest dev 2021-11-30 17:43:22 +01:00
kharhamel
4160235b92 ran pretty on the front 2021-09-06 14:31:59 +02:00
David Négrier
4d4f845b9e Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).

Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
Johannes Berthel
8d4e0c3e88 added companion compatibility with phaser 3.54.0 2021-04-09 18:30:30 +02:00
Johannes Berthel
187e21eed9 load texture inside game scene instead inside of inside companion class 2021-04-06 19:10:18 +02:00
Johannes Berthel
e5a196a42b implemented feedback 2021-04-06 18:54:45 +02:00
Johannes Berthel
6c512fb7cd fixed linting 2021-04-03 00:18:08 +02:00
Johannes Berthel
3187520e7b companion behaviour fine tuning 2021-04-02 23:36:06 +02:00
Johannes Berthel
6ee4889773 added change companion button to menu 2021-04-02 23:13:03 +02:00
Johannes Berthel
52303c0bd6 added select companion scene 2021-04-02 23:00:51 +02:00
Johannes Berthel
4cfce15695 only remove listener if scene was not already destroyed 2021-04-02 21:29:45 +02:00
Johannes Berthel
e4d324e5fa removed unused import 2021-04-02 21:26:42 +02:00
Johannes Berthel
fc3a503bcf don't fail if companion texture is not found 2021-04-02 21:26:24 +02:00
Johannes Berthel
c07079051a transmit companion to remote players 2021-04-02 21:21:11 +02:00
Johannes Berthel
2ad712807b add companion only on local player 2021-04-02 17:14:34 +02:00
Johannes Berthel
5a91e15580 add companion to remote player 2021-04-01 18:51:51 +02:00
Johannes Berthel
80a5d2e30e added random companion to player 2021-04-01 00:33:05 +02:00