_Bastler
f21f51c006
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2022-02-03 12:39:32 +01:00
Alexis Faizeau
4a9cc57d60
Cancelable companion resource
2022-02-03 11:17:11 +01:00
_Bastler
5cc573ac49
Merge branch 'develop' of github.com:thecodingmachine/workadventure
2022-01-07 09:59:00 +01:00
David Négrier
24baf5664c
All promises are now handled
2022-01-04 17:06:29 +01:00
_Bastler
fafa069dac
new companions
2021-12-30 16:01:24 +01:00
_Bastler
97e64b2296
Merge branch 'develop' of github.com:thecodingmachine/workadventure
2021-12-15 13:23:01 +01:00
David Négrier
0e68490e75
Refactoring with a MapStore
...
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).
The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr
bbe539b785
moved gettingSnapshot logic into TexturesHelper
2021-12-10 12:02:14 +01:00
Hanusiak Piotr
8eaacdf2e5
companion pictures store
2021-12-07 16:37:24 +01:00
_Bastler
2366011238
latest dev
2021-11-30 17:43:22 +01:00
kharhamel
4160235b92
ran pretty on the front
2021-09-06 14:31:59 +02:00
David Négrier
4d4f845b9e
Setting "importsNotUsedAsValues": "error"
...
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).
Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
Johannes Berthel
8d4e0c3e88
added companion compatibility with phaser 3.54.0
2021-04-09 18:30:30 +02:00
Johannes Berthel
187e21eed9
load texture inside game scene instead inside of inside companion class
2021-04-06 19:10:18 +02:00
Johannes Berthel
e5a196a42b
implemented feedback
2021-04-06 18:54:45 +02:00
Johannes Berthel
6c512fb7cd
fixed linting
2021-04-03 00:18:08 +02:00
Johannes Berthel
3187520e7b
companion behaviour fine tuning
2021-04-02 23:36:06 +02:00
Johannes Berthel
6ee4889773
added change companion button to menu
2021-04-02 23:13:03 +02:00
Johannes Berthel
52303c0bd6
added select companion scene
2021-04-02 23:00:51 +02:00
Johannes Berthel
4cfce15695
only remove listener if scene was not already destroyed
2021-04-02 21:29:45 +02:00
Johannes Berthel
e4d324e5fa
removed unused import
2021-04-02 21:26:42 +02:00
Johannes Berthel
fc3a503bcf
don't fail if companion texture is not found
2021-04-02 21:26:24 +02:00
Johannes Berthel
c07079051a
transmit companion to remote players
2021-04-02 21:21:11 +02:00
Johannes Berthel
2ad712807b
add companion only on local player
2021-04-02 17:14:34 +02:00
Johannes Berthel
5a91e15580
add companion to remote player
2021-04-01 18:51:51 +02:00
Johannes Berthel
80a5d2e30e
added random companion to player
2021-04-01 00:33:05 +02:00