Commit Graph

2952 Commits

Author SHA1 Message Date
Hugo Averty
5c8aa80b24 Add story of Leymah to landing page 2020-06-14 11:32:15 +02:00
David Négrier
6a48ff02b2
Merge pull request #180 from thecodingmachine/fixeventsfiredtwice
Fixing reconnect issues
2020-06-11 14:23:47 +02:00
David Négrier
b1d39c4690 More logs 2020-06-11 14:13:13 +02:00
David Négrier
ea30a02762 Fixing reconnect issues 2020-06-11 14:12:03 +02:00
David Négrier
be3bb09f1d
Merge pull request #179 from thecodingmachine/fixeventsfiredtwice
Fixing events fired multiple times
2020-06-11 13:44:40 +02:00
David Négrier
473c5aa052 Fixing events fired multiple times
Callbacks for socket.io events were registered each time a disconnect was called, leading to message being dispatched plenty of times if there was several disconnections.
2020-06-11 13:34:25 +02:00
David Négrier
e50a4fd88b Fixing setTimeout being called several times 2020-06-11 11:34:22 +02:00
David Négrier
ac2e45c60e
Merge pull request #177 from thecodingmachine/fixsuspend
Fixing suspend/resume
2020-06-11 10:50:36 +02:00
David Négrier
f7265c213e Patch 2020-06-11 10:40:43 +02:00
David Négrier
43c7c9ad07 Fixing null initialization 2020-06-11 10:29:11 +02:00
David Négrier
77167c28a6 Making sure that even is a user did not move, the reconnection can happen without issues and resume at the old position 2020-06-11 10:04:23 +02:00
David Négrier
ce7b4092a6 Fixing suspend/resume
In case we suspend a laptop and resume it, the RECONNECT event is called by socket.io without any error being thrown (so without us being redirected to the Reconnect Scene).
This fix makes sure we go to the reconnect scene before going back to the main scene.
2020-06-11 09:37:33 +02:00
David Négrier
1e362a5eb9
Merge pull request #174 from thecodingmachine/fixstartpos
Fixing start position on disconnect
2020-06-10 16:08:59 +02:00
David Négrier
80fddb3c69 Removing dead code 2020-06-10 16:01:01 +02:00
David Négrier
f518830073 Minor change to make sure the scene starts even if in background (does this really work?) 2020-06-10 16:00:54 +02:00
David Négrier
500dc83a85 Completely resetting GameScene on disconnect 2020-06-10 15:43:22 +02:00
David Négrier
b24541f9b8
Merge pull request #169 from thecodingmachine/stricter_lint
Enabling stricter lint: forbidding usage of any
2020-06-10 14:59:22 +02:00
David Négrier
43e4489d4d Fixing start position on disconnect 2020-06-10 14:57:32 +02:00
David Négrier
928e486de5 Fixing token management 2020-06-10 12:32:39 +02:00
David Négrier
a373626e24 Removing all "any" from back.
To do this, I used generic-type-guard package which generates both an interface AND a valid type guard from code.
With this, we are 100% sure that the messages we receive are validated at runtime!
The client cannot pass us an object that is invalid! \o/
2020-06-09 23:07:19 +02:00
David Négrier
ac0b7a7361 Turning let into const where applicable 2020-06-09 15:54:54 +02:00
David Négrier
30ca47c2d8 Enabling stricter lint: forbidding usage of any
See #168
2020-06-09 15:51:14 +02:00
David Négrier
68dfed5fba Fixing Prometheus indicator 2020-06-09 13:53:33 +02:00
David Négrier
c46b70236b
Merge pull request #167 from thecodingmachine/landing-nip
Landing nip
2020-06-09 13:51:20 +02:00
NIP
6adce0808f Fix sharing links 2020-06-09 12:34:44 +02:00
David Négrier
c70da31e23
Merge pull request #163 from thecodingmachine/change_license
Changing license to AGPL + Commons Clause
2020-06-09 12:30:16 +02:00
NIP
cb43f8d069 Remove sharing and change texts 2020-06-09 12:18:17 +02:00
David Négrier
a15d74e6ce
Adding ARP as contributor 2020-06-09 12:13:51 +02:00
David Négrier
d881842c6c
Merge pull request #164 from thecodingmachine/prom-client
Adding Prometheus metrics
2020-06-09 12:06:30 +02:00
David Négrier
af6924a27c Adding Prometheus metrics
This commit adds a '/metrics' endpoint in the API that can be exploited by Prometheus.

This endpoint returns:

- the number of connected sockets
- the number of users per room
- common NodeJS and system metrics

WARNING: this endpoint is public right now and should be protected
2020-06-09 11:49:23 +02:00
David Négrier
91ce318848 Changing license to AGPL + Commons Clause
This is an important change.
So far, the project was labelled as licensed under the "AGPL" (improperly since no version of the AGPL was specified)

This commit changes the license to "AGPL + Commons Clause"

The [common clause](https://commonsclause.com/) is an additional restriction forbidding companies from taking WorkAdventure of the shelf, and reselling WorkAdventure.

This license does not forbid anyone from installing and using WorkAdventure, it only targets resellers (so SAAS exploitation of WorkAdventure is limited to TheCodingMachine).

This effectively makes WorkAdventure non open-source, but the source-code remains available for anyone to see and modify.
2020-06-09 10:17:21 +02:00
David Négrier
bdb01f3103
Merge pull request #161 from thecodingmachine/landing-nip
Add google analytics tag
2020-06-09 09:38:23 +02:00
David Négrier
69cfac290d Improving logs (adding date) 2020-06-09 09:30:12 +02:00
David Négrier
dcc78786a9 Porting favicon to the "front" container 2020-06-09 09:21:24 +02:00
Hugo Averty
281df16704 Adding favicons 2020-06-09 08:16:54 +02:00
Hugo Averty
bdbefe3d8f Work on responsive part and fixes 2020-06-09 07:39:43 +02:00
NIP
3eda0abb9b Add google analytics tag 2020-06-08 18:44:22 +02:00
David Négrier
bd3be2a138
Merge pull request #157 from thecodingmachine/fixing_long_disconnect
Adding connecting spinner and blinking error to webrtc display
2020-06-08 18:09:12 +02:00
David Négrier
ed3aedcb91
Merge pull request #158 from thecodingmachine/multiple_start_positions
Adding the ability to add several entry points
2020-06-08 18:07:16 +02:00
David Négrier
5042f2f82c Lint 2020-06-07 23:00:05 +02:00
David Négrier
c0809e28db Adding support for putting the hash in a map referenced in an exit scene. 2020-06-07 22:57:32 +02:00
David Négrier
db3ef81842 Adding the ability to add several entry points
We can now have several start layers and choose an entry point using a # in the URL
2020-06-07 13:23:32 +02:00
David Négrier
f2c9647882 Adding connecting spinner and blinking error to webrtc display
I put a connecting spinner around the user name when the user is connecting.
Also, if an error occurs, we will see a blinking red circle around the player name.
2020-06-06 22:49:55 +02:00
David Négrier
d630106ff0
Merge pull request #155 from thecodingmachine/fixing_long_disconnect
Fixing disconnection taking ~15 seconds
2020-06-06 22:47:24 +02:00
David Négrier
96c5d92c46 Fixing disconnection taking ~15 seconds
Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
which will be shut for the other player).
However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
the other player will try connecting until a timeout happens (during this time, the circle with the name is displayed for nothing).

So now, we send disconnection event to every body (not only the people in the group, but also to the person leaving the group)
2020-06-05 13:07:18 +02:00
David Négrier
d6031ba5c5
Merge pull request #145 from thecodingmachine/profiling
Adding a Yarn command to profile
2020-06-04 22:18:44 +02:00
David Négrier
45be796c2f
Merge pull request #152 from thecodingmachine/hotfix-metadata-share
Add meta tags for shared url
2020-06-04 22:18:15 +02:00
David Négrier
7223c1804d
Merge pull request #150 from thecodingmachine/strict_mode_front
Enabling Typescript strict mode on the front
2020-06-04 22:17:00 +02:00
David Négrier
b82b13e351 Finalizing strict mode fixes 2020-06-04 18:56:59 +02:00
David Négrier
6f69a62d4d More strict fixes 2020-06-04 18:56:59 +02:00