Piotr 'pwh' Hanusiak
45e254b931
visible indicator for hero. Using images in order to fix graphic circles glitching out during movement
2022-04-13 14:31:18 +02:00
Piotr Hanusiak
02f06a913b
Availability indicator ( #2044 )
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* status indicators changing properly
* away status wip
* updating away status on connection
* remove obsolete logs
* fix typecheck
* minor adjustments
* darker outline
* Trying darker outline
* Apply suggestions from code review
* Update pusher/src/Model/Zone.ts
* Making the dot smaller
* Marking onleavezone as deprecated
Co-authored-by: Piotr 'pwh' Hanusiak <p.hanusiak@workadventu.re>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2022-04-07 14:23:53 +02:00
Piotr 'pwh' Hanusiak
f656702bb9
merged develop
2022-03-24 14:56:42 +01:00
David Négrier
3988559d2a
Removing old unused images
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Just a bit of cleanup!
2022-03-15 13:51:10 +01:00
Piotr 'pwh' Hanusiak
138e8aece4
better woka preview, wip
2022-03-11 13:36:55 +01:00
Alexis Faizeau
4a9cc57d60
Cancelable companion resource
2022-02-03 11:17:11 +01:00
Alexis Faizeau
1124ed5a5e
Implement cancelable woka resource
2022-02-01 15:17:04 +01:00
Hanusiak Piotr
62b00f852d
throw an exception if no path found when using player.moveTo command. Cancelling path following no longer rejects the promise
2022-01-19 17:22:28 +01:00
Hanusiak Piotr
8f40e7a33c
reject path following path promise if interrupted
2022-01-19 14:16:05 +01:00
Hanusiak Piotr
c023c4f8fd
optional following path movement speed
2022-01-19 13:53:06 +01:00
Hanusiak Piotr
9b94705177
manually resolve promise on certain events for player path following
2022-01-19 13:09:17 +01:00
Hanusiak Piotr
391fe7eed3
for pathfinding we are now taking into consideration all tiles, looking for 'collides' property
2022-01-18 10:26:40 +01:00
Hanusiak Piotr
3e81278e72
proper player movement on click
2022-01-17 16:04:59 +01:00
Hanusiak Piotr
e557e8ea72
player following the path wip
2022-01-17 14:36:00 +01:00
Hanusiak Piotr
28543be121
Player class is no longer dependent on UserInputManager
2022-01-17 11:37:28 +01:00
PizZaKatZe
5460bd49be
Fix follow requests via keyboard
2021-12-31 15:35:21 +01:00
David Négrier
d37165219c
Migrating followStates and followRoles from a const object to a type restricted to only the string values allowed.
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This allows for more secure code (compilation checks) and simpler code too (we can pass strings instead of const values)
2021-12-24 15:49:25 +01:00
PizZaKatZe
50147db895
Block running in follow mode
2021-12-20 13:36:29 +01:00
PizZaKatZe
21b1313a18
Get rid of buggy open state
2021-12-20 12:50:43 +01:00
Lurkars
3916d9c58e
Add follow button to ui, improved flow
2021-12-20 11:35:06 +01:00
Lurkars
2cd088c049
Change follow request to "F" button, use nes-css buttons
2021-12-18 11:58:30 +01:00
PizZaKatZe
e3e7fba539
Rename InteractMenu/-Store => FollowMenu/-Store
2021-12-15 18:50:59 +01:00
PizZaKatZe
2bd71790b5
Use user IDs instead of names
2021-12-15 18:42:24 +01:00
PizZaKatZe
1ab8165951
Process input events in follow mode as well
2021-12-15 18:42:24 +01:00
PizZaKatZe
290e5131e9
Clean up follow implementation; stop following when leader leaves the scene
2021-12-15 18:42:24 +01:00
PizZaKatZe
0a410d289d
Implement follow request / confirmation UI
2021-12-15 18:42:22 +01:00
PizZaKatZe
e7f1395809
Stop before running into followed Avatar; stop sprite animation
2021-12-15 18:36:12 +01:00
danb
372dda792f
Fix issue of interrupted conversation in follow-mode
2021-12-15 18:36:12 +01:00
danb
7c7144527c
Add minimum distance to enable following
2021-12-15 18:36:12 +01:00
danb
f340e8114d
Implement automatic following of other players.
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* initiate following by reacting to the interact event
* subscribe to remote player and update positions in relation to them
instead of reacting to user input
* cancel following if the user moves actively again
2021-12-15 18:36:12 +01:00
Alexis Faizeau
624593e425
Implement twemoji on emote
2021-11-10 16:55:20 +01:00
Alexis Faizeau
934e24f837
Implement on enter/leave layer events
2021-10-29 19:44:58 +02:00
Lurkars
3080e1fdc7
improvements on svelte store + handling
2021-09-12 11:11:52 +02:00
Lurkars
e553392d9d
move twemoji menu to svelte
2021-09-10 16:57:21 +02:00
Lurkars
d23820227e
Merge branch 'twemojiEmoteMenu' of github.com:Lurkars/workadventure into twemojiEmoteMenuSvelte
2021-09-10 14:58:49 +02:00
kharhamel
4160235b92
ran pretty on the front
2021-09-06 14:31:59 +02:00
grégoire parant
4f0bb95a38
Emote silent zone ( #1342 )
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* Add an emote when the user is in silent zone
* Update silent icon strategy
* Update strategy for silent zone
- Add svelte store
- Show silent zone indication and replace camera
This update permit to hide silent zone when user is in Jitsi discussion
* Fix css silent zone
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-05 18:36:22 +02:00
Lurkars
d43202d90d
fix userInput
2021-07-21 10:17:46 +02:00
Lurkars
f43deff626
use emote button
2021-07-21 09:41:22 +02:00
Lurkars
c264364752
Twemoji Emote Menu
2021-06-29 08:37:01 +02:00
kharhamel
dd45996f9c
FIX: improved the visit card, cleanup the code
2021-06-08 16:39:22 +02:00
David Négrier
d32df13f1b
Camera now show up when someone is moving and hides 5 seconds after we stop moving.
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Also, added an animation to show/hide the webcam.
2021-05-26 12:12:46 +02:00
kharhamel
d93b30f982
improved radial menu
2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88
Added a radial menu to run emotes
2021-05-19 15:17:50 +02:00
David Négrier
4d4f845b9e
Setting "importsNotUsedAsValues": "error"
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Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).
Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
David Négrier
0c5e5ef578
Skip "render" if nothing changed on screen
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For each requested animation frame (RAF) in Phaser, Phaser calls the "update" method, then the "render" method of each scenes.
The "render" method takes some time (and energy) to perform the rendering.
The fact is we probably don't need to call "render" if nothing changed on the screen (which happens most of the frames in a typical WorkAdventure game).
This commit is therefore overloading the "Game" class of Phaser to add a "dirty" flag.
Scenes can now add a "isDirty()" method. If all displayed scenes are pristine (not dirty), Phaser will skip rendering the frame altogether.
This saves "a lot" of energy, resulting in laptops that are not overheating when using WorkAdventure \o/
2021-05-06 15:36:45 +02:00
PizZaKatZe
9c9d262782
Make movement speed depend on joystick force
2021-04-13 02:00:05 +02:00
Johannes Berthel
187e21eed9
load texture inside game scene instead inside of inside companion class
2021-04-06 19:10:18 +02:00
Johannes Berthel
c07079051a
transmit companion to remote players
2021-04-02 21:21:11 +02:00
Johannes Berthel
2ad712807b
add companion only on local player
2021-04-02 17:14:34 +02:00