Hanusiak Piotr
e34a72c865
merged develop
2022-02-07 15:09:18 +01:00
Hanusiak Piotr
c29ce6e9a9
prettier
2022-02-07 14:23:34 +01:00
Hanusiak Piotr
bf0d2eb412
directional shift for current player when trying to activate entities
2022-02-07 11:08:52 +01:00
Hanusiak Piotr
72b4438d1e
outline color is decided from particular system level
2022-02-07 10:39:03 +01:00
Hanusiak Piotr
d087bc02e9
TalkIcon animation
2022-02-03 16:00:29 +01:00
Alexis Faizeau
4a9cc57d60
Cancelable companion resource
2022-02-03 11:17:11 +01:00
Hanusiak Piotr
010c176708
applied proper offset for circle collider of Character
2022-02-03 10:13:17 +01:00
Hanusiak Piotr
288f8ebb61
merged develop
2022-02-02 14:32:57 +01:00
Hanusiak Piotr
45a7e9331b
ran prettier
2022-02-02 13:30:49 +01:00
Hanusiak Piotr
0eaeaf7cfb
Merge branch 'develop' into feature-options-menu
2022-02-02 09:31:10 +01:00
Alexis Faizeau
1124ed5a5e
Implement cancelable woka resource
2022-02-01 15:17:04 +01:00
Hanusiak Piotr
520184fdeb
add talk-icon
2022-02-01 12:25:14 +01:00
Hanusiak Piotr
989897cb01
added isActivatable() method to implement through interface
2022-01-31 13:00:14 +01:00
Hanusiak Piotr
2322f5f76d
some improvements with registering menu actions
2022-01-31 12:26:37 +01:00
Hanusiak Piotr
68c4a5f5ce
different approach
2022-01-27 14:05:30 +01:00
Hanusiak Piotr
2781b72799
wip with handling outlines for activitable objects
2022-01-26 17:14:22 +01:00
Hanusiak Piotr
dbd06bda4e
changing the way Outline is handled
2022-01-26 14:59:23 +01:00
Hanusiak Piotr
3af6461c01
Activatable objects handling WIP
2022-01-26 12:57:10 +01:00
Hanusiak Piotr
5ae039b987
little cleanup
2022-01-26 10:54:51 +01:00
Alexis Faizeau
4829964127
Display correctly the username on Brave browser
2022-01-24 16:55:58 +01:00
David Négrier
368a115b4c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feat/follow-woka
2021-12-23 16:04:59 +01:00
David Négrier
482ba9690a
Sharing outline color changes in real time
2021-12-22 18:34:36 +01:00
David Négrier
90f7287860
Adding the ability to set the player's color outline via the scripting API
...
(currently not shared with the other players yet)
2021-12-21 17:02:53 +01:00
PizZaKatZe
290e5131e9
Clean up follow implementation; stop following when leader leaves the scene
2021-12-15 18:42:24 +01:00
David Négrier
0e68490e75
Refactoring with a MapStore
...
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).
The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr
bbe539b785
moved gettingSnapshot logic into TexturesHelper
2021-12-10 12:02:14 +01:00
Hanusiak Piotr
8eaacdf2e5
companion pictures store
2021-12-07 16:37:24 +01:00
Hanusiak Piotr
8016cf3c1a
fallback in case of CanvasRenderer
2021-12-04 16:29:28 +01:00
Hanusiak Piotr
ed8d6855b1
fixed bug with woka picture snapshot taking current frame and not front
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
642d3bb301
Changed the way WOKA's are stored
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
2ea54fd243
use Prettier to fix style issues
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
913a07350d
little cleanup, added reject for Character snapshot
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
f4ce82481e
avatar as a menu button
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
b8eeb3c8ab
saving players avatar textures to the texturesManager
2021-12-04 15:36:11 +01:00
Alexis Faizeau
5c3036e18b
Display a default skin on remote player entity
2021-11-24 15:43:01 +01:00
Alexis Faizeau
624593e425
Implement twemoji on emote
2021-11-10 16:55:20 +01:00
David Négrier
1efcbb4529
Merge pull request #1521 from thecodingmachine/change-player-depth
...
Change character depth to 0
2021-10-25 15:11:09 +02:00
Alexis Faizeau
c13839ce8d
Display the real sprite direction on character loaded
2021-10-15 16:35:42 +02:00
Alexis Faizeau
cdf4023928
Change character depth to 0
2021-10-14 17:32:27 +02:00
Kharhamel
02108ce977
FIX: fixes for the emnote menu
2021-10-04 14:43:19 +02:00
Kharhamel
8b099e5725
FIX: added another catch case for default model
2021-09-21 14:29:15 +02:00
Lurkars
781c69387c
fix wrong font name
2021-09-20 15:22:54 +02:00
Lurkars
e553392d9d
move twemoji menu to svelte
2021-09-10 16:57:21 +02:00
Lurkars
d23820227e
Merge branch 'twemojiEmoteMenu' of github.com:Lurkars/workadventure into twemojiEmoteMenuSvelte
2021-09-10 14:58:49 +02:00
grégoire parant
4f0bb95a38
Emote silent zone ( #1342 )
...
* Add an emote when the user is in silent zone
* Update silent icon strategy
* Update strategy for silent zone
- Add svelte store
- Show silent zone indication and replace camera
This update permit to hide silent zone when user is in Jitsi discussion
* Fix css silent zone
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-05 18:36:22 +02:00
Lurkars
f43deff626
use emote button
2021-07-21 09:41:22 +02:00
Lurkars
c264364752
Twemoji Emote Menu
2021-06-29 08:37:01 +02:00
David Négrier
1ef1a1cb22
Removing useless import
2021-06-22 17:47:54 +02:00
David Négrier
dc0f3feabf
Putting an outline on the character name
...
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
David Négrier
dcd44f283f
Making code more robust regarding scene being null in Character class
...
Not sure how this can happen but it does.
Closes #1167
2021-06-14 16:40:33 +02:00