partey_workadventure/back/src/Services/SocketManager.ts

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import {GameRoom} from "../Model/GameRoom";
import {
ItemEventMessage,
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ItemStateMessage,
PlayGlobalMessage,
PointMessage,
RoomJoinedMessage,
ServerToClientMessage,
SilentMessage,
SubMessage,
UserMovedMessage,
UserMovesMessage,
WebRtcDisconnectMessage,
WebRtcSignalToClientMessage,
WebRtcSignalToServerMessage,
WebRtcStartMessage,
QueryJitsiJwtMessage,
SendJitsiJwtMessage,
SendUserMessage,
JoinRoomMessage,
Zone as ProtoZone,
BatchToPusherMessage,
SubToPusherMessage,
UserJoinedZoneMessage,
GroupUpdateZoneMessage,
GroupLeftZoneMessage,
WorldFullWarningMessage,
UserLeftZoneMessage,
EmoteEventMessage,
BanUserMessage, RefreshRoomMessage, EmotePromptMessage,
} from "../Messages/generated/messages_pb";
import {User, UserSocket} from "../Model/User";
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
import {Group} from "../Model/Group";
import {cpuTracker} from "./CpuTracker";
import {
GROUP_RADIUS,
JITSI_ISS,
MINIMUM_DISTANCE,
SECRET_JITSI_KEY,
TURN_STATIC_AUTH_SECRET
} from "../Enum/EnvironmentVariable";
import {Movable} from "../Model/Movable";
import {PositionInterface} from "../Model/PositionInterface";
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import Jwt from "jsonwebtoken";
import {JITSI_URL} from "../Enum/EnvironmentVariable";
import {clientEventsEmitter} from "./ClientEventsEmitter";
import {gaugeManager} from "./GaugeManager";
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import {ZoneSocket} from "../RoomManager";
import {Zone} from "_Model/Zone";
import Debug from "debug";
import {Admin} from "_Model/Admin";
import crypto from "crypto";
const debug = Debug('sockermanager');
function emitZoneMessage(subMessage: SubToPusherMessage, socket: ZoneSocket): void {
// TODO: should we batch those every 100ms?
const batchMessage = new BatchToPusherMessage();
batchMessage.addPayload(subMessage);
socket.write(batchMessage);
}
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export class SocketManager {
private rooms: Map<string, GameRoom> = new Map<string, GameRoom>();
constructor() {
clientEventsEmitter.registerToClientJoin((clientUUid: string, roomId: string) => {
gaugeManager.incNbClientPerRoomGauge(roomId);
});
clientEventsEmitter.registerToClientLeave((clientUUid: string, roomId: string) => {
gaugeManager.decNbClientPerRoomGauge(roomId);
});
}
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public async handleJoinRoom(socket: UserSocket, joinRoomMessage: JoinRoomMessage): Promise<{ room: GameRoom; user: User }> {
//join new previous room
const {room, user} = await this.joinRoom(socket, joinRoomMessage);
if (!socket.writable) {
console.warn('Socket was aborted');
return {
room,
user
};
}
const roomJoinedMessage = new RoomJoinedMessage();
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roomJoinedMessage.setTagList(joinRoomMessage.getTagList());
for (const [itemId, item] of room.getItemsState().entries()) {
const itemStateMessage = new ItemStateMessage();
itemStateMessage.setItemid(itemId);
itemStateMessage.setStatejson(JSON.stringify(item));
roomJoinedMessage.addItem(itemStateMessage);
}
roomJoinedMessage.setCurrentuserid(user.id);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
socket.write(serverToClientMessage);
return {
room,
user
};
}
handleUserMovesMessage(room: GameRoom, user: User, userMovesMessage: UserMovesMessage) {
try {
const userMoves = userMovesMessage.toObject();
const position = userMovesMessage.getPosition();
// If CPU is high, let's drop messages of users moving (we will only dispatch the final position)
if (cpuTracker.isOverHeating() && userMoves.position?.moving === true) {
return;
}
if (position === undefined) {
throw new Error('Position not found in message');
}
const viewport = userMoves.viewport;
if (viewport === undefined) {
throw new Error('Viewport not found in message');
}
// update position in the world
room.updatePosition(user, ProtobufUtils.toPointInterface(position));
//room.setViewport(client, client.viewport);
} catch (e) {
console.error('An error occurred on "user_position" event');
console.error(e);
}
}
// Useless now, will be useful again if we allow editing details in game
/*handleSetPlayerDetails(client: UserSocket, playerDetailsMessage: SetPlayerDetailsMessage) {
const playerDetails = {
name: playerDetailsMessage.getName(),
characterLayers: playerDetailsMessage.getCharacterlayersList()
};
//console.log(SocketIoEvent.SET_PLAYER_DETAILS, playerDetails);
if (!isSetPlayerDetailsMessage(playerDetails)) {
emitError(client, 'Invalid SET_PLAYER_DETAILS message received: ');
return;
}
client.name = playerDetails.name;
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client.characterLayers = SocketManager.mergeCharacterLayersAndCustomTextures(playerDetails.characterLayers, client.textures);
}*/
handleSilentMessage(room: GameRoom, user: User, silentMessage: SilentMessage) {
try {
room.setSilent(user, silentMessage.getSilent());
} catch (e) {
console.error('An error occurred on "handleSilentMessage"');
console.error(e);
}
}
handleItemEvent(room: GameRoom, user: User, itemEventMessage: ItemEventMessage) {
const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
try {
const subMessage = new SubMessage();
subMessage.setItemeventmessage(itemEventMessage);
// Let's send the event without using the SocketIO room.
// TODO: move this in the GameRoom class.
for (const user of room.getUsers().values()) {
user.emitInBatch(subMessage);
}
room.setItemState(itemEvent.itemId, itemEvent.state);
} catch (e) {
console.error('An error occurred on "item_event"');
console.error(e);
}
}
emitVideo(room: GameRoom, user: User, data: WebRtcSignalToServerMessage): void {
//send only at user
const remoteUser = room.getUsers().get(data.getReceiverid());
if (remoteUser === undefined) {
console.warn("While exchanging a WebRTC signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
return;
}
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
webrtcSignalToClient.setUserid(user.id);
webrtcSignalToClient.setSignal(data.getSignal());
// TODO: only compute credentials if data.signal.type === "offer"
if (TURN_STATIC_AUTH_SECRET !== '') {
const {username, password} = this.getTURNCredentials(''+user.id, TURN_STATIC_AUTH_SECRET);
webrtcSignalToClient.setWebrtcusername(username);
webrtcSignalToClient.setWebrtcpassword(password);
}
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setWebrtcsignaltoclientmessage(webrtcSignalToClient);
//if (!client.disconnecting) {
remoteUser.socket.write(serverToClientMessage);
//}
}
emitScreenSharing(room: GameRoom, user: User, data: WebRtcSignalToServerMessage): void {
//send only at user
const remoteUser = room.getUsers().get(data.getReceiverid());
if (remoteUser === undefined) {
console.warn("While exchanging a WEBRTC_SCREEN_SHARING signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
return;
}
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
webrtcSignalToClient.setUserid(user.id);
webrtcSignalToClient.setSignal(data.getSignal());
// TODO: only compute credentials if data.signal.type === "offer"
if (TURN_STATIC_AUTH_SECRET !== '') {
const {username, password} = this.getTURNCredentials(''+user.id, TURN_STATIC_AUTH_SECRET);
webrtcSignalToClient.setWebrtcusername(username);
webrtcSignalToClient.setWebrtcpassword(password);
}
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setWebrtcscreensharingsignaltoclientmessage(webrtcSignalToClient);
//if (!client.disconnecting) {
remoteUser.socket.write(serverToClientMessage);
//}
}
leaveRoom(room: GameRoom, user: User){
// leave previous room and world
try {
//user leave previous world
room.leave(user);
if (room.isEmpty()) {
this.rooms.delete(room.roomId);
gaugeManager.decNbRoomGauge();
debug('Room is empty. Deleting room "%s"', room.roomId);
}
} finally {
clientEventsEmitter.emitClientLeave(user.uuid, room.roomId);
console.log('A user left');
}
}
async getOrCreateRoom(roomId: string): Promise<GameRoom> {
//check and create new world for a room
let world = this.rooms.get(roomId)
if(world === undefined){
world = new GameRoom(
roomId,
(user: User, group: Group) => this.joinWebRtcRoom(user, group),
(user: User, group: Group) => this.disConnectedUser(user, group),
MINIMUM_DISTANCE,
GROUP_RADIUS,
(thing: Movable, fromZone: Zone|null, listener: ZoneSocket) => this.onZoneEnter(thing, fromZone, listener),
(thing: Movable, position:PositionInterface, listener: ZoneSocket) => this.onClientMove(thing, position, listener),
(thing: Movable, newZone: Zone|null, listener: ZoneSocket) => this.onClientLeave(thing, newZone, listener),
(emoteEventMessage:EmoteEventMessage, listener: ZoneSocket) => this.onEmote(emoteEventMessage, listener),
);
gaugeManager.incNbRoomGauge();
this.rooms.set(roomId, world);
}
return Promise.resolve(world)
}
private async joinRoom(socket: UserSocket, joinRoomMessage: JoinRoomMessage): Promise<{ room: GameRoom; user: User }> {
const roomId = joinRoomMessage.getRoomid();
const room = await socketManager.getOrCreateRoom(roomId);
//join world
const user = room.join(socket, joinRoomMessage);
clientEventsEmitter.emitClientJoin(user.uuid, roomId);
console.log(new Date().toISOString() + ' A user joined');
return {room, user};
}
private onZoneEnter(thing: Movable, fromZone: Zone|null, listener: ZoneSocket) {
if (thing instanceof User) {
const userJoinedZoneMessage = new UserJoinedZoneMessage();
if (!Number.isInteger(thing.id)) {
throw new Error('clientUser.userId is not an integer '+thing.id);
}
userJoinedZoneMessage.setUserid(thing.id);
userJoinedZoneMessage.setName(thing.name);
userJoinedZoneMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(thing.characterLayers));
userJoinedZoneMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
userJoinedZoneMessage.setFromzone(this.toProtoZone(fromZone));
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userJoinedZoneMessage.setCompanion(thing.companion);
const subMessage = new SubToPusherMessage();
subMessage.setUserjoinedzonemessage(userJoinedZoneMessage);
emitZoneMessage(subMessage, listener);
//listener.emitInBatch(subMessage);
} else if (thing instanceof Group) {
this.emitCreateUpdateGroupEvent(listener, fromZone, thing);
} else {
console.error('Unexpected type for Movable.');
}
}
private onClientMove(thing: Movable, position:PositionInterface, listener: ZoneSocket): void {
if (thing instanceof User) {
const userMovedMessage = new UserMovedMessage();
userMovedMessage.setUserid(thing.id);
userMovedMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
const subMessage = new SubToPusherMessage();
subMessage.setUsermovedmessage(userMovedMessage);
emitZoneMessage(subMessage, listener);
//listener.emitInBatch(subMessage);
//console.log("Sending USER_MOVED event");
} else if (thing instanceof Group) {
this.emitCreateUpdateGroupEvent(listener, null, thing);
} else {
console.error('Unexpected type for Movable.');
}
}
private onClientLeave(thing: Movable, newZone: Zone|null, listener: ZoneSocket) {
if (thing instanceof User) {
this.emitUserLeftEvent(listener, thing.id, newZone);
} else if (thing instanceof Group) {
this.emitDeleteGroupEvent(listener, thing.getId(), newZone);
} else {
console.error('Unexpected type for Movable.');
}
}
private onEmote(emoteEventMessage: EmoteEventMessage, client: ZoneSocket) {
const subMessage = new SubToPusherMessage();
subMessage.setEmoteeventmessage(emoteEventMessage);
emitZoneMessage(subMessage, client);
}
private emitCreateUpdateGroupEvent(client: ZoneSocket, fromZone: Zone|null, group: Group): void {
const position = group.getPosition();
const pointMessage = new PointMessage();
pointMessage.setX(Math.floor(position.x));
pointMessage.setY(Math.floor(position.y));
const groupUpdateMessage = new GroupUpdateZoneMessage();
groupUpdateMessage.setGroupid(group.getId());
groupUpdateMessage.setPosition(pointMessage);
groupUpdateMessage.setGroupsize(group.getSize);
groupUpdateMessage.setFromzone(this.toProtoZone(fromZone));
const subMessage = new SubToPusherMessage();
subMessage.setGroupupdatezonemessage(groupUpdateMessage);
emitZoneMessage(subMessage, client);
//client.emitInBatch(subMessage);
}
private emitDeleteGroupEvent(client: ZoneSocket, groupId: number, newZone: Zone|null): void {
const groupDeleteMessage = new GroupLeftZoneMessage();
groupDeleteMessage.setGroupid(groupId);
groupDeleteMessage.setTozone(this.toProtoZone(newZone));
const subMessage = new SubToPusherMessage();
subMessage.setGroupleftzonemessage(groupDeleteMessage);
emitZoneMessage(subMessage, client);
//user.emitInBatch(subMessage);
}
private emitUserLeftEvent(client: ZoneSocket, userId: number, newZone: Zone|null): void {
const userLeftMessage = new UserLeftZoneMessage();
userLeftMessage.setUserid(userId);
userLeftMessage.setTozone(this.toProtoZone(newZone));
const subMessage = new SubToPusherMessage();
subMessage.setUserleftzonemessage(userLeftMessage);
emitZoneMessage(subMessage, client);
}
private toProtoZone(zone: Zone|null): ProtoZone|undefined {
if (zone !== null) {
const zoneMessage = new ProtoZone();
zoneMessage.setX(zone.x);
zoneMessage.setY(zone.y);
return zoneMessage;
}
return undefined;
}
private joinWebRtcRoom(user: User, group: Group) {
for (const otherUser of group.getUsers()) {
if (user === otherUser) {
continue;
}
// Let's send 2 messages: one to the user joining the group and one to the other user
const webrtcStartMessage1 = new WebRtcStartMessage();
webrtcStartMessage1.setUserid(otherUser.id);
webrtcStartMessage1.setName(otherUser.name);
webrtcStartMessage1.setInitiator(true);
if (TURN_STATIC_AUTH_SECRET !== '') {
const {username, password} = this.getTURNCredentials(''+otherUser.id, TURN_STATIC_AUTH_SECRET);
webrtcStartMessage1.setWebrtcusername(username);
webrtcStartMessage1.setWebrtcpassword(password);
}
const serverToClientMessage1 = new ServerToClientMessage();
serverToClientMessage1.setWebrtcstartmessage(webrtcStartMessage1);
//if (!user.socket.disconnecting) {
user.socket.write(serverToClientMessage1);
//console.log('Sending webrtcstart initiator to '+user.socket.userId)
//}
const webrtcStartMessage2 = new WebRtcStartMessage();
webrtcStartMessage2.setUserid(user.id);
webrtcStartMessage2.setName(user.name);
webrtcStartMessage2.setInitiator(false);
if (TURN_STATIC_AUTH_SECRET !== '') {
const {username, password} = this.getTURNCredentials(''+user.id, TURN_STATIC_AUTH_SECRET);
webrtcStartMessage2.setWebrtcusername(username);
webrtcStartMessage2.setWebrtcpassword(password);
}
const serverToClientMessage2 = new ServerToClientMessage();
serverToClientMessage2.setWebrtcstartmessage(webrtcStartMessage2);
//if (!otherUser.socket.disconnecting) {
otherUser.socket.write(serverToClientMessage2);
//console.log('Sending webrtcstart to '+otherUser.socket.userId)
//}
}
}
/**
* Computes a unique user/password for the TURN server, using a shared secret between the WorkAdventure API server
* and the Coturn server.
* The Coturn server should be initialized with parameters: `--use-auth-secret --static-auth-secret=MySecretKey`
*/
private getTURNCredentials(name: string, secret: string): {username: string, password: string} {
const unixTimeStamp = Math.floor(Date.now()/1000) + 4*3600; // this credential would be valid for the next 4 hours
const username = [unixTimeStamp, name].join(':');
const hmac = crypto.createHmac('sha1', secret);
hmac.setEncoding('base64');
hmac.write(username);
hmac.end();
const password = hmac.read();
return {
username: username,
password: password
};
}
//disconnect user
private disConnectedUser(user: User, group: Group) {
// Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
// which will be shut for the other player).
// However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
// the other player will try connecting until a timeout happens (during this time, the connection icon will be displayed for nothing).
// So we also send the disconnect event to the other player.
for (const otherUser of group.getUsers()) {
if (user === otherUser) {
continue;
}
const webrtcDisconnectMessage1 = new WebRtcDisconnectMessage();
webrtcDisconnectMessage1.setUserid(user.id);
const serverToClientMessage1 = new ServerToClientMessage();
serverToClientMessage1.setWebrtcdisconnectmessage(webrtcDisconnectMessage1);
//if (!otherUser.socket.disconnecting) {
otherUser.socket.write(serverToClientMessage1);
//}
const webrtcDisconnectMessage2 = new WebRtcDisconnectMessage();
webrtcDisconnectMessage2.setUserid(otherUser.id);
const serverToClientMessage2 = new ServerToClientMessage();
serverToClientMessage2.setWebrtcdisconnectmessage(webrtcDisconnectMessage2);
//if (!user.socket.disconnecting) {
user.socket.write(serverToClientMessage2);
//}
}
}
emitPlayGlobalMessage(room: GameRoom, playGlobalMessage: PlayGlobalMessage) {
try {
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setPlayglobalmessage(playGlobalMessage);
for (const [id, user] of room.getUsers().entries()) {
user.socket.write(serverToClientMessage);
}
} catch (e) {
console.error('An error occurred on "emitPlayGlobalMessage" event');
console.error(e);
}
}
public getWorlds(): Map<string, GameRoom> {
return this.rooms;
}
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public handleQueryJitsiJwtMessage(user: User, queryJitsiJwtMessage: QueryJitsiJwtMessage) {
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const room = queryJitsiJwtMessage.getJitsiroom();
const tag = queryJitsiJwtMessage.getTag(); // FIXME: this is not secure. We should load the JSON for the current room and check rights associated to room instead.
if (SECRET_JITSI_KEY === '') {
throw new Error('You must set the SECRET_JITSI_KEY key to the secret to generate JWT tokens for Jitsi.');
}
// Let's see if the current client has
const isAdmin = user.tags.includes(tag);
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const jwt = Jwt.sign({
"aud": "jitsi",
"iss": JITSI_ISS,
"sub": JITSI_URL,
"room": room,
"moderator": isAdmin
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}, SECRET_JITSI_KEY, {
expiresIn: '1d',
algorithm: "HS256",
header:
{
"alg": "HS256",
"typ": "JWT"
}
});
const sendJitsiJwtMessage = new SendJitsiJwtMessage();
sendJitsiJwtMessage.setJitsiroom(room);
sendJitsiJwtMessage.setJwt(jwt);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSendjitsijwtmessage(sendJitsiJwtMessage);
user.socket.write(serverToClientMessage);
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}
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public handlerSendUserMessage(user: User, sendUserMessageToSend: SendUserMessage){
const sendUserMessage = new SendUserMessage();
sendUserMessage.setMessage(sendUserMessageToSend.getMessage());
sendUserMessage.setType(sendUserMessageToSend.getType());
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSendusermessage(sendUserMessage);
user.socket.write(serverToClientMessage);
}
public handlerBanUserMessage(room: GameRoom, user: User, banUserMessageToSend: BanUserMessage){
const banUserMessage = new BanUserMessage();
banUserMessage.setMessage(banUserMessageToSend.getMessage());
banUserMessage.setType(banUserMessageToSend.getType());
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSendusermessage(banUserMessage);
user.socket.write(serverToClientMessage);
setTimeout(() => {
// Let's leave the room now.
room.leave(user);
// Let's close the connection when the user is banned.
user.socket.end();
}, 10000);
}
public addZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): void {
const room = this.rooms.get(roomId);
if (!room) {
console.error("In addZoneListener, could not find room with id '" + roomId + "'");
return;
}
const things = room.addZoneListener(call, x, y);
const batchMessage = new BatchToPusherMessage();
for (const thing of things) {
if (thing instanceof User) {
const userJoinedMessage = new UserJoinedZoneMessage();
userJoinedMessage.setUserid(thing.id);
userJoinedMessage.setName(thing.name);
userJoinedMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(thing.characterLayers));
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
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userJoinedMessage.setCompanion(thing.companion);
const subMessage = new SubToPusherMessage();
subMessage.setUserjoinedzonemessage(userJoinedMessage);
batchMessage.addPayload(subMessage);
} else if (thing instanceof Group) {
const groupUpdateMessage = new GroupUpdateZoneMessage();
groupUpdateMessage.setGroupid(thing.getId());
groupUpdateMessage.setPosition(ProtobufUtils.toPointMessage(thing.getPosition()));
const subMessage = new SubToPusherMessage();
subMessage.setGroupupdatezonemessage(groupUpdateMessage);
batchMessage.addPayload(subMessage);
} else {
console.error("Unexpected type for Movable returned by setViewport");
}
}
call.write(batchMessage);
}
removeZoneListener(call: ZoneSocket, roomId: string, x: number, y: number) {
const room = this.rooms.get(roomId);
if (!room) {
console.error("In removeZoneListener, could not find room with id '" + roomId + "'");
return;
}
room.removeZoneListener(call, x, y);
}
public async handleJoinAdminRoom(admin: Admin, roomId: string): Promise<GameRoom> {
const room = await socketManager.getOrCreateRoom(roomId);
room.adminJoin(admin);
return room;
}
public leaveAdminRoom(room: GameRoom, admin: Admin){
room.adminLeave(admin);
if (room.isEmpty()) {
this.rooms.delete(room.roomId);
gaugeManager.decNbRoomGauge();
debug('Room is empty. Deleting room "%s"', room.roomId);
}
}
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public sendAdminMessage(roomId: string, recipientUuid: string, message: string): void {
const room = this.rooms.get(roomId);
if (!room) {
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console.error("In sendAdminMessage, could not find room with id '" + roomId + "'. Maybe the room was closed a few milliseconds ago and there was a race condition?");
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return;
}
const recipient = room.getUserByUuid(recipientUuid);
if (recipient === undefined) {
console.error("In sendAdminMessage, could not find user with id '" + recipientUuid + "'. Maybe the user left the room a few milliseconds ago and there was a race condition?");
return;
}
const sendUserMessage = new SendUserMessage();
sendUserMessage.setMessage(message);
sendUserMessage.setType('ban'); //todo: is the type correct?
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const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSendusermessage(sendUserMessage);
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recipient.socket.write(serverToClientMessage);
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}
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public banUser(roomId: string, recipientUuid: string, message: string): void {
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const room = this.rooms.get(roomId);
if (!room) {
console.error("In banUser, could not find room with id '" + roomId + "'. Maybe the room was closed a few milliseconds ago and there was a race condition?");
return;
}
const recipient = room.getUserByUuid(recipientUuid);
if (recipient === undefined) {
console.error("In banUser, could not find user with id '" + recipientUuid + "'. Maybe the user left the room a few milliseconds ago and there was a race condition?");
return;
}
// Let's leave the room now.
room.leave(recipient);
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const banUserMessage = new BanUserMessage();
banUserMessage.setMessage(message);
banUserMessage.setType('banned');
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const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setBanusermessage(banUserMessage);
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// Let's close the connection when the user is banned.
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recipient.socket.write(serverToClientMessage);
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recipient.socket.end();
}
sendAdminRoomMessage(roomId: string, message: string) {
const room = this.rooms.get(roomId);
if (!room) {
//todo: this should cause the http call to return a 500
console.error("In sendAdminRoomMessage, could not find room with id '" + roomId + "'. Maybe the room was closed a few milliseconds ago and there was a race condition?");
return;
}
room.getUsers().forEach((recipient) => {
const sendUserMessage = new SendUserMessage();
sendUserMessage.setMessage(message);
sendUserMessage.setType('message');
const clientMessage = new ServerToClientMessage();
clientMessage.setSendusermessage(sendUserMessage);
recipient.socket.write(clientMessage);
});
}
dispatchWorlFullWarning(roomId: string,): void {
const room = this.rooms.get(roomId);
if (!room) {
//todo: this should cause the http call to return a 500
console.error("In sendAdminRoomMessage, could not find room with id '" + roomId + "'. Maybe the room was closed a few milliseconds ago and there was a race condition?");
return;
}
room.getUsers().forEach((recipient) => {
const worldFullMessage = new WorldFullWarningMessage();
const clientMessage = new ServerToClientMessage();
clientMessage.setWorldfullwarningmessage(worldFullMessage);
recipient.socket.write(clientMessage);
});
}
dispatchRoomRefresh(roomId: string,): void {
const room = this.rooms.get(roomId);
if (!room) {
return;
}
const versionNumber = room.incrementVersion();
room.getUsers().forEach((recipient) => {
const worldFullMessage = new RefreshRoomMessage();
worldFullMessage.setRoomid(roomId)
worldFullMessage.setVersionnumber(versionNumber)
const clientMessage = new ServerToClientMessage();
clientMessage.setRefreshroommessage(worldFullMessage);
recipient.socket.write(clientMessage);
});
}
handleEmoteEventMessage(room: GameRoom, user: User, emotePromptMessage: EmotePromptMessage) {
const emoteEventMessage = new EmoteEventMessage();
emoteEventMessage.setEmote(emotePromptMessage.getEmote());
emoteEventMessage.setActoruserid(user.id);
room.emitEmoteEvent(user, emoteEventMessage);
}
}
2020-10-16 19:13:26 +02:00
export const socketManager = new SocketManager();