improved the back to better handle ghost connexions

This commit is contained in:
kharhamel 2021-03-26 15:13:08 +01:00
parent 886daebfea
commit 3b6fe8da8d
2 changed files with 14 additions and 9 deletions

View File

@ -43,8 +43,13 @@ const roomManager: IRoomManagerServer = {
if (room === null || user === null) {
if (message.hasJoinroommessage()) {
socketManager.handleJoinRoom(call, message.getJoinroommessage() as JoinRoomMessage).then(({room: gameRoom, user: myUser}) => {
room = gameRoom;
user = myUser;
if (call.writable) {
room = gameRoom;
user = myUser;
} else {
//Connexion may have been closed before the init was finished, so we have to manually disconnect the user.
socketManager.leaveRoom(gameRoom, myUser);
}
});
} else {
throw new Error('The first message sent MUST be of type JoinRoomMessage');

View File

@ -81,6 +81,13 @@ export class SocketManager {
//join new previous room
const {room, user} = await this.joinRoom(socket, joinRoomMessage);
if (!socket.writable) {
console.warn('Socket was aborted');
return {
room,
user
};
}
const roomJoinedMessage = new RoomJoinedMessage();
roomJoinedMessage.setTagList(joinRoomMessage.getTagList());
@ -96,7 +103,6 @@ export class SocketManager {
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
console.log('SENDING MESSAGE roomJoinedMessage');
socket.write(serverToClientMessage);
return {
@ -264,8 +270,6 @@ export class SocketManager {
debug('Room is empty. Deleting room "%s"', room.roomId);
}
} finally {
//delete Client.roomId;
//this.sockets.delete(Client.userId);
clientEventsEmitter.emitClientLeave(user.uuid, room.roomId);
console.log('A user left');
}
@ -415,10 +419,6 @@ export class SocketManager {
}
private joinWebRtcRoom(user: User, group: Group) {
/*const roomId: string = "webrtcroom"+group.getId();
if (user.socket.webRtcRoomId === roomId) {
return;
}*/
for (const otherUser of group.getUsers()) {
if (user === otherUser) {