2020-04-08 20:40:44 +02:00
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import {MessageUserPosition, Point} from "./Websocket/MessageUserPosition";
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2020-04-07 10:08:04 +02:00
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import {PointInterface} from "./Websocket/PointInterface";
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import {Group} from "./Group";
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2020-04-08 20:40:44 +02:00
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import {Distance} from "./Distance";
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2020-04-09 23:26:19 +02:00
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import {UserInterface} from "./UserInterface";
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2020-04-29 01:40:32 +02:00
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import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
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2020-04-07 10:08:04 +02:00
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export class World {
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static readonly MIN_DISTANCE = 160;
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2020-04-08 20:40:44 +02:00
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2020-04-07 10:08:04 +02:00
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// Users, sorted by ID
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private users: Map<string, UserInterface>;
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private groups: Group[];
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2020-04-07 10:08:04 +02:00
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private connectCallback: (user1: string, user2: string) => void;
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private disconnectCallback: (user1: string, user2: string) => void;
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2020-04-28 23:23:50 +02:00
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constructor(connectCallback: (user1: string, user2: string) => void, disconnectCallback: (user1: string, user2: string) => void)
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{
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this.users = new Map<string, UserInterface>();
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this.groups = [];
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this.connectCallback = connectCallback;
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this.disconnectCallback = disconnectCallback;
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}
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public join(userPosition: MessageUserPosition): void {
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this.users.set(userPosition.userId, {
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id: userPosition.userId,
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position: userPosition.position
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});
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2020-04-07 10:08:04 +02:00
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}
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2020-04-29 01:40:32 +02:00
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public leave(user : ExSocketInterface){
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/*TODO leaver user in group*/
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this.users.delete(user.userId);
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}
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public updatePosition(userPosition: MessageUserPosition): void {
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let user = this.users.get(userPosition.userId);
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if(typeof user === 'undefined') {
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return;
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}
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user.position.x = userPosition.position.x;
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user.position.y = userPosition.position.y;
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if (typeof user.group === 'undefined') {
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// If the user is not part of a group:
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// should he join a group?
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let closestUser: UserInterface|null = this.searchClosestAvailableUser(user);
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if (closestUser !== null) {
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// Is the closest user part of a group?
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if (typeof closestUser.group === 'undefined') {
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let group: Group = new Group([
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user,
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closestUser
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], this.connectCallback, this.disconnectCallback);
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} else {
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closestUser.group.join(user);
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}
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}
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} else {
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// If the user is part of a group:
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// should we split the group?
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// TODO: analyze the group of the user:
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// => take one user. "walk the tree of users, each branch being a link<MIN_DISTANCE"
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// If some users are not in the subgroup, take the other user and loop
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// At the end, we will have a list of subgroups. From this list, we can send disconnect messages
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2020-04-09 23:26:19 +02:00
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}
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}
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/**
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* Looks for the closest user that is:
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* - close enough (distance <= MIN_DISTANCE)
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* - not in a group OR in a group that is not full
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*/
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private searchClosestAvailableUser(user: UserInterface): UserInterface|null
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{
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/*
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let sortedUsersByDistance: UserInteface[] = Array.from(this.users.values()).sort((user1: UserInteface, user2: UserInteface): number => {
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let distance1 = World.computeDistance(user, user1);
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let distance2 = World.computeDistance(user, user2);
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return distance1 - distance2;
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});
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// The first element should be the current user (distance 0). Let's remove it.
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if (sortedUsersByDistance[0] === user) {
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sortedUsersByDistance.shift();
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}
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for(let i = 0; i < sortedUsersByDistance.length; i++) {
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let currentUser = sortedUsersByDistance[i];
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let distance = World.computeDistance(currentUser, user);
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if(distance > World.MIN_DISTANCE) {
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return;
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}
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}
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*/
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let usersToBeGroupedWith: Distance[] = [];
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let minimumDistanceFound: number = World.MIN_DISTANCE;
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let matchingUser: UserInterface | null = null;
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this.users.forEach(function(currentUser, userId) {
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if(currentUser === user) {
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return;
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}
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let distance = World.computeDistance(user, currentUser); // compute distance between peers.
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if(distance <= minimumDistanceFound) {
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if (typeof currentUser.group === 'undefined' || !currentUser.group.isFull()) {
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// We found a user we can bind to.
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minimumDistanceFound = distance;
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matchingUser = currentUser;
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return;
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}
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/*
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if(context.groups.length > 0) {
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context.groups.forEach(group => {
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if(group.isPartOfGroup(userPosition)) { // Is the user in a group ?
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if(group.isStillIn(userPosition)) { // Is the user leaving the group ? (is the user at more than max distance of each player)
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// Should we split the group? (is each player reachable from the current player?)
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// This is needed if
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// A <==> B <==> C <===> D
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// becomes A <==> B <=====> C <> D
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// If C moves right, the distance between B and C is too great and we must form 2 groups
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}
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} else {
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// If the user is in no group
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// Is there someone in a group close enough and with room in the group ?
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}
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});
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} else {
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// Aucun groupe n'existe donc je stock les users assez proches de moi
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let dist: Distance = {
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distance: distance,
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first: userPosition,
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second: user // TODO: convertir en messageUserPosition
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}
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usersToBeGroupedWith.push(dist);
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}
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*/
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}
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}, this.users);
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return matchingUser;
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}
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public static computeDistance(user1: UserInterface, user2: UserInterface): number
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{
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return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2));
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}
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/*getDistancesBetweenGroupUsers(group: Group): Distance[]
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{
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let i = 0;
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let users = group.getUsers();
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let distances: Distance[] = [];
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users.forEach(function(user1, key1) {
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users.forEach(function(user2, key2) {
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if(key1 < key2) {
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distances[i] = {
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distance: World.computeDistance(user1, user2),
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first: user1,
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second: user2
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};
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i++;
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}
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});
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});
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2020-04-08 20:40:44 +02:00
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distances.sort(World.compareDistances);
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2020-04-08 20:40:44 +02:00
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return distances;
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}
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filterGroup(distances: Distance[], group: Group): void
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{
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let users = group.getUsers();
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let usersToRemove = false;
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let groupTmp: MessageUserPosition[] = [];
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distances.forEach(dist => {
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if(dist.distance <= World.MIN_DISTANCE) {
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let users = [dist.first];
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let usersbis = [dist.second]
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groupTmp.push(dist.first);
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groupTmp.push(dist.second);
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} else {
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usersToRemove = true;
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}
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});
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if(usersToRemove) {
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// Detecte le ou les users qui se sont fait sortir du groupe
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let difference = users.filter(x => !groupTmp.includes(x));
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// TODO : Notify users un difference that they have left the group
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}
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let newgroup = new Group(groupTmp);
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this.groups.push(newgroup);
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}
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private static compareDistances(distA: Distance, distB: Distance): number
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{
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if (distA.distance < distB.distance) {
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return -1;
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}
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if (distA.distance > distB.distance) {
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return 1;
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}
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return 0;
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}*/
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}
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