2020-04-08 20:40:44 +02:00
|
|
|
import {MessageUserPosition, Point} from "./Websocket/MessageUserPosition";
|
2020-04-07 10:08:04 +02:00
|
|
|
import {PointInterface} from "./Websocket/PointInterface";
|
|
|
|
import {Group} from "./Group";
|
2020-04-08 20:40:44 +02:00
|
|
|
import {Distance} from "./Distance";
|
2020-04-07 10:08:04 +02:00
|
|
|
|
|
|
|
export class World {
|
2020-04-08 20:40:44 +02:00
|
|
|
static readonly MIN_DISTANCE = 12;
|
|
|
|
|
2020-04-07 10:08:04 +02:00
|
|
|
// Users, sorted by ID
|
|
|
|
private users: Map<string, PointInterface>;
|
2020-04-08 20:40:44 +02:00
|
|
|
private groups: Group[];
|
|
|
|
|
2020-04-07 10:08:04 +02:00
|
|
|
private connectCallback: (user1: string, user2: string) => void;
|
|
|
|
private disconnectCallback: (user1: string, user2: string) => void;
|
|
|
|
|
|
|
|
constructor(connectCallback: (user1: string, user2: string) => void, disconnectCallback: (user1: string, user2: string) => void)
|
|
|
|
{
|
|
|
|
this.users = new Map<string, PointInterface>();
|
|
|
|
this.groups = [];
|
|
|
|
this.connectCallback = connectCallback;
|
|
|
|
this.disconnectCallback = disconnectCallback;
|
|
|
|
}
|
|
|
|
|
|
|
|
public join(userPosition: MessageUserPosition): void {
|
|
|
|
this.users.set(userPosition.userId, userPosition.position);
|
|
|
|
}
|
|
|
|
|
|
|
|
public updatePosition(userPosition: MessageUserPosition): void {
|
2020-04-08 20:40:44 +02:00
|
|
|
let context = this;
|
|
|
|
let usersToBeGroupedWith: Distance[] = [];
|
|
|
|
this.users.forEach(function(user, userId) {
|
|
|
|
let distance = World.computeDistance(userPosition.position, user); // compute distance between peers.
|
|
|
|
if(distance <= World.MIN_DISTANCE) {
|
|
|
|
if(context.groups.length > 0) {
|
|
|
|
|
|
|
|
context.groups.forEach(group => {
|
|
|
|
if(group.isPartOfGroup(userPosition)) { // Is the user in a group ?
|
|
|
|
if(group.isStillIn(userPosition)) { // Is the user leaving the group ? (is the user at more than max distance of each player)
|
|
|
|
|
|
|
|
// Should we split the group? (is each player reachable from the current player?)
|
|
|
|
// This is needed if
|
|
|
|
// A <==> B <==> C <===> D
|
|
|
|
// becomes A <==> B <=====> C <> D
|
|
|
|
// If C moves right, the distance between B and C is too great and we must form 2 groups
|
|
|
|
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// If the user is in no group
|
|
|
|
// Is there someone in a group close enough and with room in the group ?
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
} else {
|
|
|
|
// Aucun groupe n'existe donc je stock les users assez proches de moi
|
|
|
|
let dist = {
|
|
|
|
distance: distance,
|
|
|
|
first: userPosition,
|
|
|
|
second: user // TODO: convertir en messageUserPosition
|
|
|
|
}
|
|
|
|
usersToBeGroupedWith.push(dist);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}, context);
|
|
|
|
|
|
|
|
usersToBeGroupedWith.sort(World.compareDistances);
|
|
|
|
// TODO : vérifier qu'ils ne sont pas déja dans un groupe plein
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static computeDistance(user1: PointInterface, user2: PointInterface): number
|
|
|
|
{
|
|
|
|
return Math.sqrt(Math.pow(user2.x - user1.x, 2) + Math.pow(user2.y - user1.y, 2));
|
|
|
|
}
|
2020-04-07 10:08:04 +02:00
|
|
|
|
2020-04-08 20:40:44 +02:00
|
|
|
getDistancesBetweenGroupUsers(group: Group): Distance[]
|
|
|
|
{
|
|
|
|
let i = 0;
|
|
|
|
let users = group.getUsers();
|
|
|
|
let distances: Distance[] = [];
|
|
|
|
users.forEach(function(user1, key1) {
|
|
|
|
users.forEach(function(user2, key2) {
|
|
|
|
if(key1 < key2) {
|
|
|
|
distances[i] = {
|
|
|
|
distance: World.computeDistance(user1.position, user2.position),
|
|
|
|
first: user1,
|
|
|
|
second: user2
|
|
|
|
};
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
distances.sort(World.compareDistances);
|
2020-04-07 10:08:04 +02:00
|
|
|
|
2020-04-08 20:40:44 +02:00
|
|
|
return distances;
|
|
|
|
}
|
|
|
|
|
|
|
|
filterGroup(distances: Distance[], group: Group): void
|
|
|
|
{
|
|
|
|
let users = group.getUsers();
|
|
|
|
let usersToRemove = false;
|
|
|
|
let groupTmp: MessageUserPosition[] = [];
|
|
|
|
distances.forEach(dist => {
|
|
|
|
if(dist.distance <= World.MIN_DISTANCE) {
|
|
|
|
let users = [dist.first];
|
|
|
|
let usersbis = [dist.second]
|
|
|
|
groupTmp.push(dist.first);
|
|
|
|
groupTmp.push(dist.second);
|
|
|
|
} else {
|
|
|
|
usersToRemove = true;
|
|
|
|
}
|
|
|
|
});
|
2020-04-07 10:08:04 +02:00
|
|
|
|
2020-04-08 20:40:44 +02:00
|
|
|
if(usersToRemove) {
|
|
|
|
// Detecte le ou les users qui se sont fait sortir du groupe
|
|
|
|
let difference = users.filter(x => !groupTmp.includes(x));
|
2020-04-07 10:08:04 +02:00
|
|
|
|
2020-04-08 20:40:44 +02:00
|
|
|
// TODO : Notify users un difference that they have left the group
|
|
|
|
}
|
2020-04-07 10:08:04 +02:00
|
|
|
|
2020-04-08 20:40:44 +02:00
|
|
|
let newgroup = new Group(groupTmp);
|
|
|
|
this.groups.push(newgroup);
|
2020-04-07 10:08:04 +02:00
|
|
|
}
|
|
|
|
|
2020-04-08 20:40:44 +02:00
|
|
|
private static compareDistances(distA: Distance, distB: Distance): number
|
|
|
|
{
|
|
|
|
if (distA.distance < distB.distance) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if (distA.distance > distB.distance) {
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
2020-04-07 10:08:04 +02:00
|
|
|
}
|