import {MessageUserPosition, Point} from "./Websocket/MessageUserPosition"; import {PointInterface} from "./Websocket/PointInterface"; import {Group} from "./Group"; import {Distance} from "./Distance"; import {UserInterface} from "./UserInterface"; import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface"; export class World { static readonly MIN_DISTANCE = 160; // Users, sorted by ID private users: Map; private groups: Group[]; private connectCallback: (user1: string, user2: string) => void; private disconnectCallback: (user1: string, user2: string) => void; constructor(connectCallback: (user1: string, user2: string) => void, disconnectCallback: (user1: string, user2: string) => void) { this.users = new Map(); this.groups = []; this.connectCallback = connectCallback; this.disconnectCallback = disconnectCallback; } public join(userPosition: MessageUserPosition): void { this.users.set(userPosition.userId, { id: userPosition.userId, position: userPosition.position }); } public leave(user : ExSocketInterface){ /*TODO leaver user in group*/ this.users.delete(user.userId); } public updatePosition(userPosition: MessageUserPosition): void { let user = this.users.get(userPosition.userId); if(typeof user === 'undefined') { return; } user.position.x = userPosition.position.x; user.position.y = userPosition.position.y; if (typeof user.group === 'undefined') { // If the user is not part of a group: // should he join a group? let closestUser: UserInterface|null = this.searchClosestAvailableUser(user); if (closestUser !== null) { // Is the closest user part of a group? if (typeof closestUser.group === 'undefined') { let group: Group = new Group([ user, closestUser ], this.connectCallback, this.disconnectCallback); } else { closestUser.group.join(user); } } } else { // If the user is part of a group: // should we split the group? // TODO: analyze the group of the user: // => take one user. "walk the tree of users, each branch being a link { let distance1 = World.computeDistance(user, user1); let distance2 = World.computeDistance(user, user2); return distance1 - distance2; }); // The first element should be the current user (distance 0). Let's remove it. if (sortedUsersByDistance[0] === user) { sortedUsersByDistance.shift(); } for(let i = 0; i < sortedUsersByDistance.length; i++) { let currentUser = sortedUsersByDistance[i]; let distance = World.computeDistance(currentUser, user); if(distance > World.MIN_DISTANCE) { return; } } */ let usersToBeGroupedWith: Distance[] = []; let minimumDistanceFound: number = World.MIN_DISTANCE; let matchingUser: UserInterface | null = null; this.users.forEach(function(currentUser, userId) { if(currentUser === user) { return; } let distance = World.computeDistance(user, currentUser); // compute distance between peers. if(distance <= minimumDistanceFound) { if (typeof currentUser.group === 'undefined' || !currentUser.group.isFull()) { // We found a user we can bind to. minimumDistanceFound = distance; matchingUser = currentUser; return; } /* if(context.groups.length > 0) { context.groups.forEach(group => { if(group.isPartOfGroup(userPosition)) { // Is the user in a group ? if(group.isStillIn(userPosition)) { // Is the user leaving the group ? (is the user at more than max distance of each player) // Should we split the group? (is each player reachable from the current player?) // This is needed if // A <==> B <==> C <===> D // becomes A <==> B <=====> C <> D // If C moves right, the distance between B and C is too great and we must form 2 groups } } else { // If the user is in no group // Is there someone in a group close enough and with room in the group ? } }); } else { // Aucun groupe n'existe donc je stock les users assez proches de moi let dist: Distance = { distance: distance, first: userPosition, second: user // TODO: convertir en messageUserPosition } usersToBeGroupedWith.push(dist); } */ } }, this.users); return matchingUser; } public static computeDistance(user1: UserInterface, user2: UserInterface): number { return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2)); } /*getDistancesBetweenGroupUsers(group: Group): Distance[] { let i = 0; let users = group.getUsers(); let distances: Distance[] = []; users.forEach(function(user1, key1) { users.forEach(function(user2, key2) { if(key1 < key2) { distances[i] = { distance: World.computeDistance(user1, user2), first: user1, second: user2 }; i++; } }); }); distances.sort(World.compareDistances); return distances; } filterGroup(distances: Distance[], group: Group): void { let users = group.getUsers(); let usersToRemove = false; let groupTmp: MessageUserPosition[] = []; distances.forEach(dist => { if(dist.distance <= World.MIN_DISTANCE) { let users = [dist.first]; let usersbis = [dist.second] groupTmp.push(dist.first); groupTmp.push(dist.second); } else { usersToRemove = true; } }); if(usersToRemove) { // Detecte le ou les users qui se sont fait sortir du groupe let difference = users.filter(x => !groupTmp.includes(x)); // TODO : Notify users un difference that they have left the group } let newgroup = new Group(groupTmp); this.groups.push(newgroup); } private static compareDistances(distA: Distance, distB: Distance): number { if (distA.distance < distB.distance) { return -1; } if (distA.distance > distB.distance) { return 1; } return 0; }*/ }