partey_workadventure/pusher/src/Services/SocketManager.ts

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import { PusherRoom } from "../Model/PusherRoom";
import { CharacterLayer, ExSocketInterface } from "../Model/Websocket/ExSocketInterface";
import {
GroupDeleteMessage,
ItemEventMessage,
PlayGlobalMessage,
RoomJoinedMessage,
ServerToClientMessage,
SetPlayerDetailsMessage,
SilentMessage,
SubMessage,
ReportPlayerMessage,
UserLeftMessage,
UserMovesMessage,
ViewportMessage,
WebRtcSignalToServerMessage,
QueryJitsiJwtMessage,
SendJitsiJwtMessage,
JoinRoomMessage,
CharacterLayerMessage,
PusherToBackMessage,
WorldFullMessage,
WorldConnexionMessage,
AdminPusherToBackMessage,
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ServerToAdminClientMessage,
EmoteEventMessage,
UserJoinedRoomMessage,
UserLeftRoomMessage,
AdminMessage,
BanMessage,
RefreshRoomMessage,
EmotePromptMessage,
VariableMessage,
} from "../Messages/generated/messages_pb";
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import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
import { ADMIN_API_URL, JITSI_ISS, SECRET_JITSI_KEY } from "../Enum/EnvironmentVariable";
import { adminApi } from "./AdminApi";
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import { emitInBatch } from "./IoSocketHelpers";
import Jwt from "jsonwebtoken";
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import { JITSI_URL } from "../Enum/EnvironmentVariable";
import { clientEventsEmitter } from "./ClientEventsEmitter";
import { gaugeManager } from "./GaugeManager";
import { apiClientRepository } from "./ApiClientRepository";
import { GroupDescriptor, UserDescriptor, ZoneEventListener } from "_Model/Zone";
import Debug from "debug";
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import { ExAdminSocketInterface } from "_Model/Websocket/ExAdminSocketInterface";
import { WebSocket } from "uWebSockets.js";
import { isRoomRedirect } from "./AdminApi/RoomRedirect";
import { CharacterTexture } from "./AdminApi/CharacterTexture";
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const debug = Debug("socket");
interface AdminSocketRoomsList {
[index: string]: number;
}
interface AdminSocketUsersList {
[index: string]: boolean;
}
export interface AdminSocketData {
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rooms: AdminSocketRoomsList;
users: AdminSocketUsersList;
}
export class SocketManager implements ZoneEventListener {
private rooms: Map<string, PusherRoom> = new Map<string, PusherRoom>();
constructor() {
clientEventsEmitter.registerToClientJoin((clientUUid: string, roomId: string) => {
gaugeManager.incNbClientPerRoomGauge(roomId);
});
clientEventsEmitter.registerToClientLeave((clientUUid: string, roomId: string) => {
gaugeManager.decNbClientPerRoomGauge(roomId);
});
}
async handleAdminRoom(client: ExAdminSocketInterface, roomId: string): Promise<void> {
const apiClient = await apiClientRepository.getClient(roomId);
const adminRoomStream = apiClient.adminRoom();
client.adminConnection = adminRoomStream;
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adminRoomStream
.on("data", (message: ServerToAdminClientMessage) => {
if (message.hasUserjoinedroom()) {
const userJoinedRoomMessage = message.getUserjoinedroom() as UserJoinedRoomMessage;
if (!client.disconnecting) {
client.send(
JSON.stringify({
type: "MemberJoin",
data: {
uuid: userJoinedRoomMessage.getUuid(),
name: userJoinedRoomMessage.getName(),
ipAddress: userJoinedRoomMessage.getIpaddress(),
roomId: roomId,
},
})
);
}
} else if (message.hasUserleftroom()) {
const userLeftRoomMessage = message.getUserleftroom() as UserLeftRoomMessage;
if (!client.disconnecting) {
client.send(
JSON.stringify({
type: "MemberLeave",
data: {
uuid: userLeftRoomMessage.getUuid(),
},
})
);
}
} else {
throw new Error("Unexpected admin message");
}
})
.on("end", () => {
console.warn("Admin connection lost to back server");
// Let's close the front connection if the back connection is closed. This way, we can retry connecting from the start.
if (!client.disconnecting) {
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this.closeWebsocketConnection(client, 1011, "Connection lost to back server");
}
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console.log("A user left");
})
.on("error", (err: Error) => {
console.error("Error in connection to back server:", err);
if (!client.disconnecting) {
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this.closeWebsocketConnection(client, 1011, "Error while connecting to back server");
}
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});
const message = new AdminPusherToBackMessage();
message.setSubscribetoroom(roomId);
adminRoomStream.write(message);
}
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leaveAdminRoom(socket: ExAdminSocketInterface) {
if (socket.adminConnection) {
socket.adminConnection.end();
}
}
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getAdminSocketDataFor(roomId: string): AdminSocketData {
throw new Error("Not reimplemented yet");
/*const data:AdminSocketData = {
rooms: {},
users: {},
}
const room = this.Worlds.get(roomId);
if (room === undefined) {
return data;
}
const users = room.getUsers();
data.rooms[roomId] = users.size;
users.forEach(user => {
data.users[user.uuid] = true
})
return data;*/
}
async handleJoinRoom(client: ExSocketInterface): Promise<void> {
const viewport = client.viewport;
try {
const joinRoomMessage = new JoinRoomMessage();
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joinRoomMessage.setUseruuid(client.userUuid);
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joinRoomMessage.setIpaddress(client.IPAddress);
joinRoomMessage.setRoomid(client.roomId);
joinRoomMessage.setName(client.name);
joinRoomMessage.setPositionmessage(ProtobufUtils.toPositionMessage(client.position));
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joinRoomMessage.setTagList(client.tags);
if (client.visitCardUrl) {
joinRoomMessage.setVisitcardurl(client.visitCardUrl);
}
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joinRoomMessage.setCompanion(client.companion);
for (const characterLayer of client.characterLayers) {
const characterLayerMessage = new CharacterLayerMessage();
characterLayerMessage.setName(characterLayer.name);
if (characterLayer.url !== undefined) {
characterLayerMessage.setUrl(characterLayer.url);
}
joinRoomMessage.addCharacterlayer(characterLayerMessage);
}
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console.log("Calling joinRoom");
const apiClient = await apiClientRepository.getClient(client.roomId);
const streamToPusher = apiClient.joinRoom();
clientEventsEmitter.emitClientJoin(client.userUuid, client.roomId);
client.backConnection = streamToPusher;
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streamToPusher
.on("data", (message: ServerToClientMessage) => {
if (message.hasRoomjoinedmessage()) {
client.userId = (message.getRoomjoinedmessage() as RoomJoinedMessage).getCurrentuserid();
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// If this is the first message sent, send back the viewport.
this.handleViewport(client, viewport);
}
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if (message.hasRefreshroommessage()) {
const refreshMessage: RefreshRoomMessage =
message.getRefreshroommessage() as unknown as RefreshRoomMessage;
this.refreshRoomData(refreshMessage.getRoomid(), refreshMessage.getVersionnumber());
}
// Let's pass data over from the back to the client.
if (!client.disconnecting) {
client.send(message.serializeBinary().buffer, true);
}
})
.on("end", () => {
console.warn("Connection lost to back server");
// Let's close the front connection if the back connection is closed. This way, we can retry connecting from the start.
if (!client.disconnecting) {
this.closeWebsocketConnection(client, 1011, "Connection lost to back server");
}
console.log("A user left");
})
.on("error", (err: Error) => {
console.error("Error in connection to back server:", err);
if (!client.disconnecting) {
this.closeWebsocketConnection(client, 1011, "Error while connecting to back server");
}
});
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setJoinroommessage(joinRoomMessage);
streamToPusher.write(pusherToBackMessage);
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const pusherRoom = await this.getOrCreateRoom(client.roomId);
pusherRoom.join(client);
} catch (e) {
console.error('An error occurred on "join_room" event');
console.error(e);
}
}
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private closeWebsocketConnection(client: ExSocketInterface | ExAdminSocketInterface, code: number, reason: string) {
client.disconnecting = true;
//this.leaveRoom(client);
//client.close();
client.end(code, reason);
}
handleViewport(client: ExSocketInterface, viewport: ViewportMessage.AsObject) {
try {
client.viewport = viewport;
const world = this.rooms.get(client.roomId);
if (!world) {
console.error("In SET_VIEWPORT, could not find world with id '", client.roomId, "'");
return;
}
world.setViewport(client, client.viewport);
} catch (e) {
console.error('An error occurred on "SET_VIEWPORT" event');
console.error(e);
}
}
handleUserMovesMessage(client: ExSocketInterface, userMovesMessage: UserMovesMessage) {
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setUsermovesmessage(userMovesMessage);
client.backConnection.write(pusherToBackMessage);
const viewport = userMovesMessage.getViewport();
if (viewport === undefined) {
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throw new Error("Missing viewport in UserMovesMessage");
}
// Now, we need to listen to the correct viewport.
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this.handleViewport(client, viewport.toObject());
}
onEmote(emoteMessage: EmoteEventMessage, listener: ExSocketInterface): void {
const subMessage = new SubMessage();
subMessage.setEmoteeventmessage(emoteMessage);
emitInBatch(listener, subMessage);
}
// Useless now, will be useful again if we allow editing details in game
handleSetPlayerDetails(client: ExSocketInterface, playerDetailsMessage: SetPlayerDetailsMessage) {
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setSetplayerdetailsmessage(playerDetailsMessage);
client.backConnection.write(pusherToBackMessage);
}
handleSilentMessage(client: ExSocketInterface, silentMessage: SilentMessage) {
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setSilentmessage(silentMessage);
client.backConnection.write(pusherToBackMessage);
}
handleItemEvent(client: ExSocketInterface, itemEventMessage: ItemEventMessage) {
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setItemeventmessage(itemEventMessage);
client.backConnection.write(pusherToBackMessage);
}
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handleVariableEvent(client: ExSocketInterface, variableMessage: VariableMessage) {
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setVariablemessage(variableMessage);
client.backConnection.write(pusherToBackMessage);
}
async handleReportMessage(client: ExSocketInterface, reportPlayerMessage: ReportPlayerMessage) {
try {
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await adminApi.reportPlayer(
reportPlayerMessage.getReporteduseruuid(),
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reportPlayerMessage.getReportcomment(),
client.userUuid,
client.roomId.split("/")[2]
);
} catch (e) {
console.error('An error occurred on "handleReportMessage"');
console.error(e);
}
}
emitVideo(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setWebrtcsignaltoservermessage(data);
socket.backConnection.write(pusherToBackMessage);
}
emitScreenSharing(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setWebrtcscreensharingsignaltoservermessage(data);
socket.backConnection.write(pusherToBackMessage);
}
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leaveRoom(socket: ExSocketInterface) {
// leave previous room and world
try {
if (socket.roomId) {
try {
//user leaves room
const room: PusherRoom | undefined = this.rooms.get(socket.roomId);
if (room) {
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debug("Leaving room %s.", socket.roomId);
room.leave(socket);
if (room.isEmpty()) {
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room.close();
this.rooms.delete(socket.roomId);
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debug("Room %s is empty. Deleting.", socket.roomId);
}
} else {
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console.error("Could not find the GameRoom the user is leaving!");
}
//user leave previous room
//Client.leave(Client.roomId);
} finally {
//delete Client.roomId;
clientEventsEmitter.emitClientLeave(socket.userUuid, socket.roomId);
console.log("A user left");
}
}
} finally {
if (socket.backConnection) {
socket.backConnection.end();
}
}
}
async getOrCreateRoom(roomUrl: string): Promise<PusherRoom> {
//check and create new world for a room
let room = this.rooms.get(roomUrl);
if (room === undefined) {
room = new PusherRoom(roomUrl, this);
if (ADMIN_API_URL) {
await this.updateRoomWithAdminData(room);
}
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await room.init();
this.rooms.set(roomUrl, room);
}
return room;
}
public async updateRoomWithAdminData(room: PusherRoom): Promise<void> {
const data = await adminApi.fetchMapDetails(room.roomUrl);
if (isRoomRedirect(data)) {
// TODO: if the updated room data is actually a redirect, we need to take everybody on the map
// and redirect everybody to the new location (so we need to close the connection for everybody)
} else {
room.tags = data.tags;
room.policyType = Number(data.policy_type);
}
}
emitPlayGlobalMessage(client: ExSocketInterface, playglobalmessage: PlayGlobalMessage) {
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if (!client.tags.includes("admin")) {
//In case of xss injection, we just kill the connection.
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throw "Client is not an admin!";
}
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setPlayglobalmessage(playglobalmessage);
client.backConnection.write(pusherToBackMessage);
}
public getWorlds(): Map<string, PusherRoom> {
return this.rooms;
}
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public handleQueryJitsiJwtMessage(client: ExSocketInterface, queryJitsiJwtMessage: QueryJitsiJwtMessage) {
try {
const room = queryJitsiJwtMessage.getJitsiroom();
const tag = queryJitsiJwtMessage.getTag(); // FIXME: this is not secure. We should load the JSON for the current room and check rights associated to room instead.
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if (SECRET_JITSI_KEY === "") {
throw new Error(
"You must set the SECRET_JITSI_KEY key to the secret to generate JWT tokens for Jitsi."
);
}
// Let's see if the current client has
const isAdmin = client.tags.includes(tag);
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const jwt = Jwt.sign(
{
aud: "jitsi",
iss: JITSI_ISS,
sub: JITSI_URL,
room: room,
moderator: isAdmin,
},
SECRET_JITSI_KEY,
{
expiresIn: "1d",
algorithm: "HS256",
header: {
alg: "HS256",
typ: "JWT",
},
}
);
const sendJitsiJwtMessage = new SendJitsiJwtMessage();
sendJitsiJwtMessage.setJitsiroom(room);
sendJitsiJwtMessage.setJwt(jwt);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSendjitsijwtmessage(sendJitsiJwtMessage);
client.send(serverToClientMessage.serializeBinary().buffer, true);
} catch (e) {
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console.error("An error occured while generating the Jitsi JWT token: ", e);
}
}
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public async emitSendUserMessage(userUuid: string, message: string, type: string, roomId: string) {
/*const client = this.searchClientByUuid(userUuid);
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if(client) {
const adminMessage = new SendUserMessage();
adminMessage.setMessage(message);
adminMessage.setType(type);
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setSendusermessage(adminMessage);
client.backConnection.write(pusherToBackMessage);
return;
}*/
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const backConnection = await apiClientRepository.getClient(roomId);
const backAdminMessage = new AdminMessage();
backAdminMessage.setMessage(message);
backAdminMessage.setRoomid(roomId);
backAdminMessage.setRecipientuuid(userUuid);
backAdminMessage.setType(type);
backConnection.sendAdminMessage(backAdminMessage, (error) => {
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if (error !== null) {
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console.error("Error while sending admin message", error);
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}
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});
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}
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public async emitBan(userUuid: string, message: string, type: string, roomId: string) {
/*const client = this.searchClientByUuid(userUuid);
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if(client) {
const banUserMessage = new BanUserMessage();
banUserMessage.setMessage(message);
banUserMessage.setType(type);
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setBanusermessage(banUserMessage);
client.backConnection.write(pusherToBackMessage);
return;
}*/
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const backConnection = await apiClientRepository.getClient(roomId);
const banMessage = new BanMessage();
banMessage.setMessage(message);
banMessage.setRoomid(roomId);
banMessage.setRecipientuuid(userUuid);
banMessage.setType(type);
backConnection.ban(banMessage, (error) => {
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if (error !== null) {
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console.error("Error while sending admin message", error);
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}
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});
}
/**
* Merges the characterLayers received from the front (as an array of string) with the custom textures from the back.
*/
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static mergeCharacterLayersAndCustomTextures(
characterLayers: string[],
memberTextures: CharacterTexture[]
): CharacterLayer[] {
const characterLayerObjs: CharacterLayer[] = [];
for (const characterLayer of characterLayers) {
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if (characterLayer.startsWith("customCharacterTexture")) {
const customCharacterLayerId: number = +characterLayer.substr(22);
for (const memberTexture of memberTextures) {
if (memberTexture.id == customCharacterLayerId) {
characterLayerObjs.push({
name: characterLayer,
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url: memberTexture.url,
});
break;
}
}
} else {
characterLayerObjs.push({
name: characterLayer,
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url: undefined,
});
}
}
return characterLayerObjs;
}
public onUserEnters(user: UserDescriptor, listener: ExSocketInterface): void {
const subMessage = new SubMessage();
subMessage.setUserjoinedmessage(user.toUserJoinedMessage());
emitInBatch(listener, subMessage);
}
public onUserMoves(user: UserDescriptor, listener: ExSocketInterface): void {
const subMessage = new SubMessage();
subMessage.setUsermovedmessage(user.toUserMovedMessage());
emitInBatch(listener, subMessage);
}
public onUserLeaves(userId: number, listener: ExSocketInterface): void {
const userLeftMessage = new UserLeftMessage();
userLeftMessage.setUserid(userId);
const subMessage = new SubMessage();
subMessage.setUserleftmessage(userLeftMessage);
emitInBatch(listener, subMessage);
}
public onGroupEnters(group: GroupDescriptor, listener: ExSocketInterface): void {
const subMessage = new SubMessage();
subMessage.setGroupupdatemessage(group.toGroupUpdateMessage());
emitInBatch(listener, subMessage);
}
public onGroupMoves(group: GroupDescriptor, listener: ExSocketInterface): void {
this.onGroupEnters(group, listener);
}
public onGroupLeaves(groupId: number, listener: ExSocketInterface): void {
const groupDeleteMessage = new GroupDeleteMessage();
groupDeleteMessage.setGroupid(groupId);
const subMessage = new SubMessage();
subMessage.setGroupdeletemessage(groupDeleteMessage);
emitInBatch(listener, subMessage);
}
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public emitWorldFullMessage(client: WebSocket) {
const errorMessage = new WorldFullMessage();
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setWorldfullmessage(errorMessage);
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
public emitConnexionErrorMessage(client: WebSocket, message: string) {
const errorMessage = new WorldConnexionMessage();
errorMessage.setMessage(message);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setWorldconnexionmessage(errorMessage);
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
private refreshRoomData(roomId: string, versionNumber: number): void {
const room = this.rooms.get(roomId);
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//this function is run for every users connected to the room, so we need to make sure the room wasn't already refreshed.
if (!room || !room.needsUpdate(versionNumber)) return;
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this.updateRoomWithAdminData(room);
}
handleEmotePromptMessage(client: ExSocketInterface, emoteEventmessage: EmotePromptMessage) {
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setEmotepromptmessage(emoteEventmessage);
client.backConnection.write(pusherToBackMessage);
}
}
export const socketManager = new SocketManager();