partey_workadventure/back/tests/GameRoomTest.ts

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import "jasmine";
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import {ConnectCallback, DisconnectCallback, GameRoom} from "../src/Model/GameRoom";
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import {Point} from "../src/Model/Websocket/MessageUserPosition";
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import {Group} from "../src/Model/Group";
import {User, UserSocket} from "_Model/User";
import {JoinRoomMessage, PositionMessage} from "../src/Messages/generated/messages_pb";
import Direction = PositionMessage.Direction;
import {EmoteCallback} from "_Model/Zone";
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function createMockUser(userId: number): User {
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return {
userId
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} as unknown as User;
}
function createMockUserSocket(): UserSocket {
return {
} as unknown as UserSocket;
}
function createJoinRoomMessage(uuid: string, x: number, y: number): JoinRoomMessage
{
const positionMessage = new PositionMessage();
positionMessage.setX(x);
positionMessage.setY(y);
positionMessage.setDirection(Direction.DOWN);
positionMessage.setMoving(false);
const joinRoomMessage = new JoinRoomMessage();
joinRoomMessage.setUseruuid('1');
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joinRoomMessage.setIpaddress('10.0.0.2');
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joinRoomMessage.setName('foo');
joinRoomMessage.setRoomid('_/global/test.json');
joinRoomMessage.setPositionmessage(positionMessage);
return joinRoomMessage;
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}
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const emote: EmoteCallback = (emoteEventMessage, listener): void => {}
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describe("GameRoom", () => {
it("should connect user1 and user2", async () => {
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let connectCalledNumber: number = 0;
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const connect: ConnectCallback = (user: User, group: Group): void => {
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connectCalledNumber++;
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}
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const disconnect: DisconnectCallback = (user: User, group: Group): void => {
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}
const world = await GameRoom.create('https://play.workadventu.re/_/global/localhost/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote);
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const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100));
const user2 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 500, 100));
world.updatePosition(user2, new Point(261, 100));
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expect(connectCalledNumber).toBe(0);
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world.updatePosition(user2, new Point(101, 100));
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expect(connectCalledNumber).toBe(2);
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world.updatePosition(user2, new Point(102, 100));
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expect(connectCalledNumber).toBe(2);
});
it("should connect 3 users", async () => {
let connectCalled: boolean = false;
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const connect: ConnectCallback = (user: User, group: Group): void => {
connectCalled = true;
}
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const disconnect: DisconnectCallback = (user: User, group: Group): void => {
}
const world = await GameRoom.create('https://play.workadventu.re/_/global/localhost/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote);
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const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100));
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const user2 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 200, 100));
expect(connectCalled).toBe(true);
connectCalled = false;
// baz joins at the outer limit of the group
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const user3 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 311, 100));
expect(connectCalled).toBe(false);
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world.updatePosition(user3, new Point(309, 100));
expect(connectCalled).toBe(true);
});
it("should disconnect user1 and user2", async () => {
let connectCalled: boolean = false;
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let disconnectCallNumber: number = 0;
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const connect: ConnectCallback = (user: User, group: Group): void => {
connectCalled = true;
}
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const disconnect: DisconnectCallback = (user: User, group: Group): void => {
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disconnectCallNumber++;
}
const world = await GameRoom.create('https://play.workadventu.re/_/global/localhost/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote);
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const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100));
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const user2 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 259, 100));
expect(connectCalled).toBe(true);
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expect(disconnectCallNumber).toBe(0);
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world.updatePosition(user2, new Point(100+160+160+1, 100));
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expect(disconnectCallNumber).toBe(2);
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world.updatePosition(user2, new Point(262, 100));
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expect(disconnectCallNumber).toBe(2);
});
})