125 lines
4.4 KiB
TypeScript
125 lines
4.4 KiB
TypeScript
import "jasmine";
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import {ConnectCallback, DisconnectCallback, GameRoom} from "../src/Model/GameRoom";
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import {Point} from "../src/Model/Websocket/MessageUserPosition";
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import {Group} from "../src/Model/Group";
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import {User, UserSocket} from "_Model/User";
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import {JoinRoomMessage, PositionMessage} from "../src/Messages/generated/messages_pb";
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import Direction = PositionMessage.Direction;
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import {EmoteCallback} from "_Model/Zone";
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function createMockUser(userId: number): User {
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return {
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userId
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} as unknown as User;
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}
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function createMockUserSocket(): UserSocket {
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return {
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} as unknown as UserSocket;
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}
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function createJoinRoomMessage(uuid: string, x: number, y: number): JoinRoomMessage
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{
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const positionMessage = new PositionMessage();
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positionMessage.setX(x);
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positionMessage.setY(y);
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positionMessage.setDirection(Direction.DOWN);
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positionMessage.setMoving(false);
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const joinRoomMessage = new JoinRoomMessage();
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joinRoomMessage.setUseruuid('1');
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joinRoomMessage.setIpaddress('10.0.0.2');
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joinRoomMessage.setName('foo');
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joinRoomMessage.setRoomid('_/global/test.json');
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joinRoomMessage.setPositionmessage(positionMessage);
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return joinRoomMessage;
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}
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const emote: EmoteCallback = (emoteEventMessage, listener): void => {}
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describe("GameRoom", () => {
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it("should connect user1 and user2", async () => {
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let connectCalledNumber: number = 0;
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const connect: ConnectCallback = (user: User, group: Group): void => {
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connectCalledNumber++;
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}
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const disconnect: DisconnectCallback = (user: User, group: Group): void => {
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}
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const world = await GameRoom.create('https://play.workadventu.re/_/global/localhost/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote);
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const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100));
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const user2 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 500, 100));
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world.updatePosition(user2, new Point(261, 100));
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expect(connectCalledNumber).toBe(0);
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world.updatePosition(user2, new Point(101, 100));
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expect(connectCalledNumber).toBe(2);
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world.updatePosition(user2, new Point(102, 100));
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expect(connectCalledNumber).toBe(2);
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});
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it("should connect 3 users", async () => {
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let connectCalled: boolean = false;
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const connect: ConnectCallback = (user: User, group: Group): void => {
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connectCalled = true;
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}
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const disconnect: DisconnectCallback = (user: User, group: Group): void => {
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}
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const world = await GameRoom.create('https://play.workadventu.re/_/global/localhost/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote);
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const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100));
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const user2 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 200, 100));
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expect(connectCalled).toBe(true);
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connectCalled = false;
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// baz joins at the outer limit of the group
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const user3 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 311, 100));
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expect(connectCalled).toBe(false);
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world.updatePosition(user3, new Point(309, 100));
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expect(connectCalled).toBe(true);
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});
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it("should disconnect user1 and user2", async () => {
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let connectCalled: boolean = false;
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let disconnectCallNumber: number = 0;
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const connect: ConnectCallback = (user: User, group: Group): void => {
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connectCalled = true;
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}
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const disconnect: DisconnectCallback = (user: User, group: Group): void => {
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disconnectCallNumber++;
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}
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const world = await GameRoom.create('https://play.workadventu.re/_/global/localhost/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote);
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const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100));
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const user2 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 259, 100));
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expect(connectCalled).toBe(true);
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expect(disconnectCallNumber).toBe(0);
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world.updatePosition(user2, new Point(100+160+160+1, 100));
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expect(disconnectCallNumber).toBe(2);
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world.updatePosition(user2, new Point(262, 100));
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expect(disconnectCallNumber).toBe(2);
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});
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})
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