partey_workadventure/back/src/Services/SocketManager.ts

876 lines
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import { GameRoom } from "../Model/GameRoom";
import {
ItemEventMessage,
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ItemStateMessage,
PlayGlobalMessage,
PointMessage,
RoomJoinedMessage,
ServerToClientMessage,
SilentMessage,
SubMessage,
UserMovedMessage,
UserMovesMessage,
WebRtcDisconnectMessage,
WebRtcSignalToClientMessage,
WebRtcSignalToServerMessage,
WebRtcStartMessage,
QueryJitsiJwtMessage,
SendJitsiJwtMessage,
SendUserMessage,
JoinRoomMessage,
Zone as ProtoZone,
BatchToPusherMessage,
SubToPusherMessage,
UserJoinedZoneMessage,
GroupUpdateZoneMessage,
GroupLeftZoneMessage,
WorldFullWarningMessage,
UserLeftZoneMessage,
EmoteEventMessage,
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BanUserMessage,
RefreshRoomMessage,
EmotePromptMessage,
VariableMessage,
BatchToPusherRoomMessage,
SubToPusherRoomMessage,
} from "../Messages/generated/messages_pb";
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import { User, UserSocket } from "../Model/User";
import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
import { Group } from "../Model/Group";
import { cpuTracker } from "./CpuTracker";
import {
GROUP_RADIUS,
JITSI_ISS,
MINIMUM_DISTANCE,
SECRET_JITSI_KEY,
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TURN_STATIC_AUTH_SECRET,
} from "../Enum/EnvironmentVariable";
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import { Movable } from "../Model/Movable";
import { PositionInterface } from "../Model/PositionInterface";
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import Jwt from "jsonwebtoken";
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import { JITSI_URL } from "../Enum/EnvironmentVariable";
import { clientEventsEmitter } from "./ClientEventsEmitter";
import { gaugeManager } from "./GaugeManager";
import { RoomSocket, ZoneSocket } from "../RoomManager";
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import { Zone } from "_Model/Zone";
import Debug from "debug";
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import { Admin } from "_Model/Admin";
import crypto from "crypto";
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const debug = Debug("sockermanager");
function emitZoneMessage(subMessage: SubToPusherMessage, socket: ZoneSocket): void {
// TODO: should we batch those every 100ms?
const batchMessage = new BatchToPusherMessage();
batchMessage.addPayload(subMessage);
socket.write(batchMessage);
}
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export class SocketManager {
//private rooms = new Map<string, GameRoom>();
// List of rooms in process of loading.
private roomsPromises = new Map<string, PromiseLike<GameRoom>>();
constructor() {
clientEventsEmitter.registerToClientJoin((clientUUid: string, roomId: string) => {
gaugeManager.incNbClientPerRoomGauge(roomId);
});
clientEventsEmitter.registerToClientLeave((clientUUid: string, roomId: string) => {
gaugeManager.decNbClientPerRoomGauge(roomId);
});
}
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public async handleJoinRoom(
socket: UserSocket,
joinRoomMessage: JoinRoomMessage
): Promise<{ room: GameRoom; user: User }> {
//join new previous room
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const { room, user } = await this.joinRoom(socket, joinRoomMessage);
if (!socket.writable) {
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console.warn("Socket was aborted");
return {
room,
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user,
};
}
const roomJoinedMessage = new RoomJoinedMessage();
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roomJoinedMessage.setTagList(joinRoomMessage.getTagList());
for (const [itemId, item] of room.getItemsState().entries()) {
const itemStateMessage = new ItemStateMessage();
itemStateMessage.setItemid(itemId);
itemStateMessage.setStatejson(JSON.stringify(item));
roomJoinedMessage.addItem(itemStateMessage);
}
const variables = await room.getVariablesForTags(user.tags);
for (const [name, value] of variables.entries()) {
const variableMessage = new VariableMessage();
variableMessage.setName(name);
variableMessage.setValue(value);
roomJoinedMessage.addVariable(variableMessage);
}
roomJoinedMessage.setCurrentuserid(user.id);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
socket.write(serverToClientMessage);
return {
room,
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user,
};
}
handleUserMovesMessage(room: GameRoom, user: User, userMovesMessage: UserMovesMessage) {
try {
const userMoves = userMovesMessage.toObject();
const position = userMovesMessage.getPosition();
// If CPU is high, let's drop messages of users moving (we will only dispatch the final position)
if (cpuTracker.isOverHeating() && userMoves.position?.moving === true) {
return;
}
if (position === undefined) {
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throw new Error("Position not found in message");
}
const viewport = userMoves.viewport;
if (viewport === undefined) {
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throw new Error("Viewport not found in message");
}
// update position in the world
room.updatePosition(user, ProtobufUtils.toPointInterface(position));
//room.setViewport(client, client.viewport);
} catch (e) {
console.error('An error occurred on "user_position" event');
console.error(e);
}
}
// Useless now, will be useful again if we allow editing details in game
/*handleSetPlayerDetails(client: UserSocket, playerDetailsMessage: SetPlayerDetailsMessage) {
const playerDetails = {
name: playerDetailsMessage.getName(),
characterLayers: playerDetailsMessage.getCharacterlayersList()
};
//console.log(SocketIoEvent.SET_PLAYER_DETAILS, playerDetails);
if (!isSetPlayerDetailsMessage(playerDetails)) {
emitError(client, 'Invalid SET_PLAYER_DETAILS message received: ');
return;
}
client.name = playerDetails.name;
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client.characterLayers = SocketManager.mergeCharacterLayersAndCustomTextures(playerDetails.characterLayers, client.textures);
}*/
handleSilentMessage(room: GameRoom, user: User, silentMessage: SilentMessage) {
try {
room.setSilent(user, silentMessage.getSilent());
} catch (e) {
console.error('An error occurred on "handleSilentMessage"');
console.error(e);
}
}
handleItemEvent(room: GameRoom, user: User, itemEventMessage: ItemEventMessage) {
const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
try {
const subMessage = new SubMessage();
subMessage.setItemeventmessage(itemEventMessage);
// Let's send the event without using the SocketIO room.
// TODO: move this in the GameRoom class.
for (const user of room.getUsers().values()) {
user.emitInBatch(subMessage);
}
room.setItemState(itemEvent.itemId, itemEvent.state);
} catch (e) {
console.error('An error occurred on "item_event"');
console.error(e);
}
}
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handleVariableEvent(room: GameRoom, user: User, variableMessage: VariableMessage) {
(async () => {
try {
await room.setVariable(variableMessage.getName(), variableMessage.getValue(), user);
} catch (e) {
console.error('An error occurred on "handleVariableEvent"');
console.error(e);
}
})();
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}
emitVideo(room: GameRoom, user: User, data: WebRtcSignalToServerMessage): void {
//send only at user
const remoteUser = room.getUsers().get(data.getReceiverid());
if (remoteUser === undefined) {
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console.warn(
"While exchanging a WebRTC signal: client with id ",
data.getReceiverid(),
" does not exist. This might be a race condition."
);
return;
}
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
webrtcSignalToClient.setUserid(user.id);
webrtcSignalToClient.setSignal(data.getSignal());
// TODO: only compute credentials if data.signal.type === "offer"
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if (TURN_STATIC_AUTH_SECRET !== "") {
const { username, password } = this.getTURNCredentials("" + user.id, TURN_STATIC_AUTH_SECRET);
webrtcSignalToClient.setWebrtcusername(username);
webrtcSignalToClient.setWebrtcpassword(password);
}
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setWebrtcsignaltoclientmessage(webrtcSignalToClient);
//if (!client.disconnecting) {
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remoteUser.socket.write(serverToClientMessage);
//}
}
emitScreenSharing(room: GameRoom, user: User, data: WebRtcSignalToServerMessage): void {
//send only at user
const remoteUser = room.getUsers().get(data.getReceiverid());
if (remoteUser === undefined) {
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console.warn(
"While exchanging a WEBRTC_SCREEN_SHARING signal: client with id ",
data.getReceiverid(),
" does not exist. This might be a race condition."
);
return;
}
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
webrtcSignalToClient.setUserid(user.id);
webrtcSignalToClient.setSignal(data.getSignal());
// TODO: only compute credentials if data.signal.type === "offer"
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if (TURN_STATIC_AUTH_SECRET !== "") {
const { username, password } = this.getTURNCredentials("" + user.id, TURN_STATIC_AUTH_SECRET);
webrtcSignalToClient.setWebrtcusername(username);
webrtcSignalToClient.setWebrtcpassword(password);
}
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setWebrtcscreensharingsignaltoclientmessage(webrtcSignalToClient);
//if (!client.disconnecting) {
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remoteUser.socket.write(serverToClientMessage);
//}
}
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leaveRoom(room: GameRoom, user: User) {
// leave previous room and world
try {
//user leave previous world
room.leave(user);
if (room.isEmpty()) {
this.roomsPromises.delete(room.roomUrl);
gaugeManager.decNbRoomGauge();
debug('Room is empty. Deleting room "%s"', room.roomUrl);
}
} finally {
clientEventsEmitter.emitClientLeave(user.uuid, room.roomUrl);
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console.log("A user left");
}
}
async getOrCreateRoom(roomId: string): Promise<GameRoom> {
//check and create new room
let roomPromise = this.roomsPromises.get(roomId);
if (roomPromise === undefined) {
roomPromise = new Promise<GameRoom>((resolve, reject) => {
GameRoom.create(
roomId,
(user: User, group: Group) => this.joinWebRtcRoom(user, group),
(user: User, group: Group) => this.disConnectedUser(user, group),
MINIMUM_DISTANCE,
GROUP_RADIUS,
(thing: Movable, fromZone: Zone | null, listener: ZoneSocket) =>
this.onZoneEnter(thing, fromZone, listener),
(thing: Movable, position: PositionInterface, listener: ZoneSocket) =>
this.onClientMove(thing, position, listener),
(thing: Movable, newZone: Zone | null, listener: ZoneSocket) =>
this.onClientLeave(thing, newZone, listener),
(emoteEventMessage: EmoteEventMessage, listener: ZoneSocket) =>
this.onEmote(emoteEventMessage, listener)
).then((gameRoom) => {
gaugeManager.incNbRoomGauge();
resolve(gameRoom);
}).catch((e) => {
this.roomsPromises.delete(roomId);
reject(e);
});
});
this.roomsPromises.set(roomId, roomPromise);
}
return roomPromise;
}
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private async joinRoom(
socket: UserSocket,
joinRoomMessage: JoinRoomMessage
): Promise<{ room: GameRoom; user: User }> {
const roomId = joinRoomMessage.getRoomid();
const room = await socketManager.getOrCreateRoom(roomId);
//join world
const user = room.join(socket, joinRoomMessage);
clientEventsEmitter.emitClientJoin(user.uuid, roomId);
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console.log(new Date().toISOString() + " A user joined");
return { room, user };
}
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private onZoneEnter(thing: Movable, fromZone: Zone | null, listener: ZoneSocket) {
if (thing instanceof User) {
const userJoinedZoneMessage = new UserJoinedZoneMessage();
if (!Number.isInteger(thing.id)) {
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throw new Error("clientUser.userId is not an integer " + thing.id);
}
userJoinedZoneMessage.setUserid(thing.id);
userJoinedZoneMessage.setUseruuid(thing.uuid);
userJoinedZoneMessage.setName(thing.name);
userJoinedZoneMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(thing.characterLayers));
userJoinedZoneMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
userJoinedZoneMessage.setFromzone(this.toProtoZone(fromZone));
if (thing.visitCardUrl) {
userJoinedZoneMessage.setVisitcardurl(thing.visitCardUrl);
}
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userJoinedZoneMessage.setCompanion(thing.companion);
const subMessage = new SubToPusherMessage();
subMessage.setUserjoinedzonemessage(userJoinedZoneMessage);
emitZoneMessage(subMessage, listener);
//listener.emitInBatch(subMessage);
} else if (thing instanceof Group) {
this.emitCreateUpdateGroupEvent(listener, fromZone, thing);
} else {
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console.error("Unexpected type for Movable.");
}
}
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private onClientMove(thing: Movable, position: PositionInterface, listener: ZoneSocket): void {
if (thing instanceof User) {
const userMovedMessage = new UserMovedMessage();
userMovedMessage.setUserid(thing.id);
userMovedMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
const subMessage = new SubToPusherMessage();
subMessage.setUsermovedmessage(userMovedMessage);
emitZoneMessage(subMessage, listener);
//listener.emitInBatch(subMessage);
//console.log("Sending USER_MOVED event");
} else if (thing instanceof Group) {
this.emitCreateUpdateGroupEvent(listener, null, thing);
} else {
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console.error("Unexpected type for Movable.");
}
}
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private onClientLeave(thing: Movable, newZone: Zone | null, listener: ZoneSocket) {
if (thing instanceof User) {
this.emitUserLeftEvent(listener, thing.id, newZone);
} else if (thing instanceof Group) {
this.emitDeleteGroupEvent(listener, thing.getId(), newZone);
} else {
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console.error("Unexpected type for Movable.");
}
}
private onEmote(emoteEventMessage: EmoteEventMessage, client: ZoneSocket) {
const subMessage = new SubToPusherMessage();
subMessage.setEmoteeventmessage(emoteEventMessage);
emitZoneMessage(subMessage, client);
}
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private emitCreateUpdateGroupEvent(client: ZoneSocket, fromZone: Zone | null, group: Group): void {
const position = group.getPosition();
const pointMessage = new PointMessage();
pointMessage.setX(Math.floor(position.x));
pointMessage.setY(Math.floor(position.y));
const groupUpdateMessage = new GroupUpdateZoneMessage();
groupUpdateMessage.setGroupid(group.getId());
groupUpdateMessage.setPosition(pointMessage);
groupUpdateMessage.setGroupsize(group.getSize);
groupUpdateMessage.setFromzone(this.toProtoZone(fromZone));
const subMessage = new SubToPusherMessage();
subMessage.setGroupupdatezonemessage(groupUpdateMessage);
emitZoneMessage(subMessage, client);
//client.emitInBatch(subMessage);
}
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private emitDeleteGroupEvent(client: ZoneSocket, groupId: number, newZone: Zone | null): void {
const groupDeleteMessage = new GroupLeftZoneMessage();
groupDeleteMessage.setGroupid(groupId);
groupDeleteMessage.setTozone(this.toProtoZone(newZone));
const subMessage = new SubToPusherMessage();
subMessage.setGroupleftzonemessage(groupDeleteMessage);
emitZoneMessage(subMessage, client);
//user.emitInBatch(subMessage);
}
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private emitUserLeftEvent(client: ZoneSocket, userId: number, newZone: Zone | null): void {
const userLeftMessage = new UserLeftZoneMessage();
userLeftMessage.setUserid(userId);
userLeftMessage.setTozone(this.toProtoZone(newZone));
const subMessage = new SubToPusherMessage();
subMessage.setUserleftzonemessage(userLeftMessage);
emitZoneMessage(subMessage, client);
}
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private toProtoZone(zone: Zone | null): ProtoZone | undefined {
if (zone !== null) {
const zoneMessage = new ProtoZone();
zoneMessage.setX(zone.x);
zoneMessage.setY(zone.y);
return zoneMessage;
}
return undefined;
}
private joinWebRtcRoom(user: User, group: Group) {
for (const otherUser of group.getUsers()) {
if (user === otherUser) {
continue;
}
// Let's send 2 messages: one to the user joining the group and one to the other user
const webrtcStartMessage1 = new WebRtcStartMessage();
webrtcStartMessage1.setUserid(otherUser.id);
webrtcStartMessage1.setInitiator(true);
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if (TURN_STATIC_AUTH_SECRET !== "") {
const { username, password } = this.getTURNCredentials("" + otherUser.id, TURN_STATIC_AUTH_SECRET);
webrtcStartMessage1.setWebrtcusername(username);
webrtcStartMessage1.setWebrtcpassword(password);
}
const serverToClientMessage1 = new ServerToClientMessage();
serverToClientMessage1.setWebrtcstartmessage(webrtcStartMessage1);
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user.socket.write(serverToClientMessage1);
const webrtcStartMessage2 = new WebRtcStartMessage();
webrtcStartMessage2.setUserid(user.id);
webrtcStartMessage2.setInitiator(false);
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if (TURN_STATIC_AUTH_SECRET !== "") {
const { username, password } = this.getTURNCredentials("" + user.id, TURN_STATIC_AUTH_SECRET);
webrtcStartMessage2.setWebrtcusername(username);
webrtcStartMessage2.setWebrtcpassword(password);
}
const serverToClientMessage2 = new ServerToClientMessage();
serverToClientMessage2.setWebrtcstartmessage(webrtcStartMessage2);
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otherUser.socket.write(serverToClientMessage2);
}
}
/**
* Computes a unique user/password for the TURN server, using a shared secret between the WorkAdventure API server
* and the Coturn server.
* The Coturn server should be initialized with parameters: `--use-auth-secret --static-auth-secret=MySecretKey`
*/
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private getTURNCredentials(name: string, secret: string): { username: string; password: string } {
const unixTimeStamp = Math.floor(Date.now() / 1000) + 4 * 3600; // this credential would be valid for the next 4 hours
const username = [unixTimeStamp, name].join(":");
const hmac = crypto.createHmac("sha1", secret);
hmac.setEncoding("base64");
hmac.write(username);
hmac.end();
const password = hmac.read();
return {
username: username,
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password: password,
};
}
//disconnect user
private disConnectedUser(user: User, group: Group) {
// Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
// which will be shut for the other player).
// However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
// the other player will try connecting until a timeout happens (during this time, the connection icon will be displayed for nothing).
// So we also send the disconnect event to the other player.
for (const otherUser of group.getUsers()) {
if (user === otherUser) {
continue;
}
const webrtcDisconnectMessage1 = new WebRtcDisconnectMessage();
webrtcDisconnectMessage1.setUserid(user.id);
const serverToClientMessage1 = new ServerToClientMessage();
serverToClientMessage1.setWebrtcdisconnectmessage(webrtcDisconnectMessage1);
//if (!otherUser.socket.disconnecting) {
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otherUser.socket.write(serverToClientMessage1);
//}
const webrtcDisconnectMessage2 = new WebRtcDisconnectMessage();
webrtcDisconnectMessage2.setUserid(otherUser.id);
const serverToClientMessage2 = new ServerToClientMessage();
serverToClientMessage2.setWebrtcdisconnectmessage(webrtcDisconnectMessage2);
//if (!user.socket.disconnecting) {
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user.socket.write(serverToClientMessage2);
//}
}
}
emitPlayGlobalMessage(room: GameRoom, playGlobalMessage: PlayGlobalMessage) {
try {
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setPlayglobalmessage(playGlobalMessage);
for (const [id, user] of room.getUsers().entries()) {
user.socket.write(serverToClientMessage);
}
} catch (e) {
console.error('An error occurred on "emitPlayGlobalMessage" event');
console.error(e);
}
}
public getWorlds(): Map<string, PromiseLike<GameRoom>> {
return this.roomsPromises;
}
public handleQueryJitsiJwtMessage(user: User, queryJitsiJwtMessage: QueryJitsiJwtMessage) {
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const room = queryJitsiJwtMessage.getJitsiroom();
const tag = queryJitsiJwtMessage.getTag(); // FIXME: this is not secure. We should load the JSON for the current room and check rights associated to room instead.
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if (SECRET_JITSI_KEY === "") {
throw new Error("You must set the SECRET_JITSI_KEY key to the secret to generate JWT tokens for Jitsi.");
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}
// Let's see if the current client has
const isAdmin = user.tags.includes(tag);
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const jwt = Jwt.sign(
{
aud: "jitsi",
iss: JITSI_ISS,
sub: JITSI_URL,
room: room,
moderator: isAdmin,
},
SECRET_JITSI_KEY,
{
expiresIn: "1d",
algorithm: "HS256",
header: {
alg: "HS256",
typ: "JWT",
},
}
);
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const sendJitsiJwtMessage = new SendJitsiJwtMessage();
sendJitsiJwtMessage.setJitsiroom(room);
sendJitsiJwtMessage.setJwt(jwt);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSendjitsijwtmessage(sendJitsiJwtMessage);
user.socket.write(serverToClientMessage);
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}
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public handlerSendUserMessage(user: User, sendUserMessageToSend: SendUserMessage) {
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const sendUserMessage = new SendUserMessage();
sendUserMessage.setMessage(sendUserMessageToSend.getMessage());
sendUserMessage.setType(sendUserMessageToSend.getType());
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSendusermessage(sendUserMessage);
user.socket.write(serverToClientMessage);
}
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public handlerBanUserMessage(room: GameRoom, user: User, banUserMessageToSend: BanUserMessage) {
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const banUserMessage = new BanUserMessage();
banUserMessage.setMessage(banUserMessageToSend.getMessage());
banUserMessage.setType(banUserMessageToSend.getType());
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSendusermessage(banUserMessage);
user.socket.write(serverToClientMessage);
setTimeout(() => {
// Let's leave the room now.
room.leave(user);
// Let's close the connection when the user is banned.
user.socket.end();
}, 10000);
}
public async addZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): Promise<void> {
const room = await this.roomsPromises.get(roomId);
if (!room) {
throw new Error("In addZoneListener, could not find room with id '" + roomId + "'");
}
const things = room.addZoneListener(call, x, y);
const batchMessage = new BatchToPusherMessage();
for (const thing of things) {
if (thing instanceof User) {
const userJoinedMessage = new UserJoinedZoneMessage();
userJoinedMessage.setUserid(thing.id);
userJoinedMessage.setUseruuid(thing.uuid);
userJoinedMessage.setName(thing.name);
userJoinedMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(thing.characterLayers));
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
if (thing.visitCardUrl) {
userJoinedMessage.setVisitcardurl(thing.visitCardUrl);
}
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userJoinedMessage.setCompanion(thing.companion);
const subMessage = new SubToPusherMessage();
subMessage.setUserjoinedzonemessage(userJoinedMessage);
batchMessage.addPayload(subMessage);
} else if (thing instanceof Group) {
const groupUpdateMessage = new GroupUpdateZoneMessage();
groupUpdateMessage.setGroupid(thing.getId());
groupUpdateMessage.setPosition(ProtobufUtils.toPointMessage(thing.getPosition()));
const subMessage = new SubToPusherMessage();
subMessage.setGroupupdatezonemessage(groupUpdateMessage);
batchMessage.addPayload(subMessage);
} else {
console.error("Unexpected type for Movable returned by setViewport");
}
}
call.write(batchMessage);
}
async removeZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): Promise<void> {
const room = await this.roomsPromises.get(roomId);
if (!room) {
throw new Error("In removeZoneListener, could not find room with id '" + roomId + "'");
}
room.removeZoneListener(call, x, y);
}
async addRoomListener(call: RoomSocket, roomId: string) {
const room = await this.getOrCreateRoom(roomId);
if (!room) {
throw new Error("In addRoomListener, could not find room with id '" + roomId + "'");
}
room.addRoomListener(call);
//const things = room.addZoneListener(call, x, y);
const batchMessage = new BatchToPusherRoomMessage();
// Finally, no need to store variables in the pusher, let's only make it act as a relay
/*const variables = await room.getVariables();
for (const [name, value] of variables.entries()) {
const variableMessage = new VariableMessage();
variableMessage.setName(name);
variableMessage.setValue(value);
const subMessage = new SubToPusherRoomMessage();
subMessage.setVariablemessage(variableMessage);
batchMessage.addPayload(subMessage);
}*/
call.write(batchMessage);
}
async removeRoomListener(call: RoomSocket, roomId: string) {
const room = await this.roomsPromises.get(roomId);
if (!room) {
throw new Error("In removeRoomListener, could not find room with id '" + roomId + "'");
}
room.removeRoomListener(call);
}
public async handleJoinAdminRoom(admin: Admin, roomId: string): Promise<GameRoom> {
const room = await socketManager.getOrCreateRoom(roomId);
room.adminJoin(admin);
return room;
}
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public leaveAdminRoom(room: GameRoom, admin: Admin) {
room.adminLeave(admin);
if (room.isEmpty()) {
this.roomsPromises.delete(room.roomUrl);
gaugeManager.decNbRoomGauge();
debug('Room is empty. Deleting room "%s"', room.roomUrl);
}
}
public async sendAdminMessage(roomId: string, recipientUuid: string, message: string): Promise<void> {
const room = await this.roomsPromises.get(roomId);
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if (!room) {
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console.error(
"In sendAdminMessage, could not find room with id '" +
roomId +
"'. Maybe the room was closed a few milliseconds ago and there was a race condition?"
);
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return;
}
const recipient = room.getUserByUuid(recipientUuid);
if (recipient === undefined) {
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console.error(
"In sendAdminMessage, could not find user with id '" +
recipientUuid +
"'. Maybe the user left the room a few milliseconds ago and there was a race condition?"
);
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return;
}
const sendUserMessage = new SendUserMessage();
sendUserMessage.setMessage(message);
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sendUserMessage.setType("ban"); //todo: is the type correct?
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const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSendusermessage(sendUserMessage);
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recipient.socket.write(serverToClientMessage);
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}
public async banUser(roomId: string, recipientUuid: string, message: string): Promise<void> {
const room = await this.roomsPromises.get(roomId);
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if (!room) {
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console.error(
"In banUser, could not find room with id '" +
roomId +
"'. Maybe the room was closed a few milliseconds ago and there was a race condition?"
);
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return;
}
const recipient = room.getUserByUuid(recipientUuid);
if (recipient === undefined) {
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console.error(
"In banUser, could not find user with id '" +
recipientUuid +
"'. Maybe the user left the room a few milliseconds ago and there was a race condition?"
);
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return;
}
// Let's leave the room now.
room.leave(recipient);
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const banUserMessage = new BanUserMessage();
banUserMessage.setMessage(message);
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banUserMessage.setType("banned");
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const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setBanusermessage(banUserMessage);
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// Let's close the connection when the user is banned.
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recipient.socket.write(serverToClientMessage);
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recipient.socket.end();
}
async sendAdminRoomMessage(roomId: string, message: string) {
const room = await this.roomsPromises.get(roomId);
if (!room) {
//todo: this should cause the http call to return a 500
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console.error(
"In sendAdminRoomMessage, could not find room with id '" +
roomId +
"'. Maybe the room was closed a few milliseconds ago and there was a race condition?"
);
return;
}
room.getUsers().forEach((recipient) => {
const sendUserMessage = new SendUserMessage();
sendUserMessage.setMessage(message);
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sendUserMessage.setType("message");
const clientMessage = new ServerToClientMessage();
clientMessage.setSendusermessage(sendUserMessage);
recipient.socket.write(clientMessage);
});
}
async dispatchWorldFullWarning(roomId: string): Promise<void> {
const room = await this.roomsPromises.get(roomId);
if (!room) {
//todo: this should cause the http call to return a 500
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console.error(
"In sendAdminRoomMessage, could not find room with id '" +
roomId +
"'. Maybe the room was closed a few milliseconds ago and there was a race condition?"
);
return;
}
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room.getUsers().forEach((recipient) => {
const worldFullMessage = new WorldFullWarningMessage();
const clientMessage = new ServerToClientMessage();
clientMessage.setWorldfullwarningmessage(worldFullMessage);
recipient.socket.write(clientMessage);
});
}
async dispatchRoomRefresh(roomId: string): Promise<void> {
const room = await this.roomsPromises.get(roomId);
if (!room) {
return;
}
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const versionNumber = room.incrementVersion();
room.getUsers().forEach((recipient) => {
const worldFullMessage = new RefreshRoomMessage();
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worldFullMessage.setRoomid(roomId);
worldFullMessage.setVersionnumber(versionNumber);
const clientMessage = new ServerToClientMessage();
clientMessage.setRefreshroommessage(worldFullMessage);
recipient.socket.write(clientMessage);
});
}
handleEmoteEventMessage(room: GameRoom, user: User, emotePromptMessage: EmotePromptMessage) {
const emoteEventMessage = new EmoteEventMessage();
emoteEventMessage.setEmote(emotePromptMessage.getEmote());
emoteEventMessage.setActoruserid(user.id);
room.emitEmoteEvent(user, emoteEventMessage);
}
}
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export const socketManager = new SocketManager();