167 lines
7.7 KiB
Markdown
167 lines
7.7 KiB
Markdown
## Version develop
|
|
|
|
### Updates
|
|
- Added multi Co-Website management
|
|
|
|
### Bugfix
|
|
- Moving a discussion over a user will now add this user to the discussion
|
|
- Being in a silent zone new forces mediaConstraints to false (#1508)
|
|
- Fixes for the emote menu (#1501)
|
|
- Fixing chat message attributed to wrong user (#1507 #1528)
|
|
|
|
## Version 1.5.0
|
|
### Updates
|
|
- Added support for login with OpenID Connect
|
|
- New scripting library available to extend WorkAdventure: see [Scripting API Extra](https://github.com/workadventure/scripting-api-extra/)
|
|
- New menu design!
|
|
- New `openTab` property (#1419)
|
|
- Possible integration with Posthog (#1458)
|
|
|
|
### Bugfix
|
|
- Fixing layers flattened several times (#1427 @Lurkars)
|
|
- Fixing CSS of video elements
|
|
- Chat now scrolls to bottom when opened (#1450)
|
|
- Fixing silent zone not respected when exiting from Jitsi (#1456)
|
|
- Fixing "yarn install" failing because of missing rights on some Docker installs (#1457)
|
|
- Fixing audio not shut down when exiting a room (#1459)
|
|
|
|
### Misc
|
|
- Finished migrating "Build your map" documentation into the "/docs" directory of this repository (#1417 #1385)
|
|
- Refactoring documentation (dedicated page for variables) (#1414)
|
|
- Front container code is now completely linted (#1413)
|
|
|
|
## Version 1.4.15
|
|
|
|
### Updates
|
|
- New scripting API features :
|
|
- Use `WA.ui.registerMenuCommand(commandDescriptor: string, options: MenuOptions): Menu` to add a custom menu or an iframe to the menu.
|
|
- New `jitsiWidth` parameter to set the width of Jitsi and Cowebsite (#1398 @tabascoeye)
|
|
- Refactored the way videos are displayed to better cope for vertical videos (on mobile)
|
|
- Fixing reconnection issues after 5 minutes of an inactive tab on Google Chrome
|
|
- Changes performed in `WA.room.setPropertyLayer` now have a real-time impact (#1395)
|
|
|
|
### Bugfixes
|
|
- Fixing streams in bubbles sometimes improperly muted when there are more than 2 people in the bubble (#1400 #1402)
|
|
- Properly displaying carriage returns in popups (#1388)
|
|
- `WA.state` now answers correctly to "in" keyword (#1393)
|
|
- Variables can now be nested in group layers (#1406)
|
|
|
|
## Version 1.4.14
|
|
|
|
### Updates
|
|
- New scripting API features :
|
|
- Use `WA.room.loadTileset(url: string) : Promise<number>` to load a tileset from a JSON file.
|
|
- Rewrote the way authentification works: the auth jwt token can now contains an email instead of an uuid
|
|
- Added an OpenId login flow than can be plugged to any OIDC provider.
|
|
- You can send a message to all rooms of your world from the console global message (user with tag admin only).
|
|
|
|
## Version 1.4.11
|
|
|
|
### Updates
|
|
|
|
- Added the ability to have animated tiles in maps #1216 #1217
|
|
- Enabled outlines on actionable item again (they were disabled when migrating to Phaser 3.50) #1218
|
|
- Enabled outlines on player names (when the mouse hovers on a player you can interact with) #1219
|
|
- Migrated the admin console to Svelte, and redesigned the console #1211
|
|
- Layer properties (like `exitUrl`, `silent`, etc...) can now also used in tile properties #1210 (@jonnytest1)
|
|
- New scripting API features :
|
|
- Use `WA.onInit(): Promise<void>` to wait for scripting API initialization
|
|
- Use `WA.room.showLayer(): void` to show a layer
|
|
- Use `WA.room.hideLayer(): void` to hide a layer
|
|
- Use `WA.room.setProperty() : void` to add, delete or change existing property of a layer
|
|
- Use `WA.player.onPlayerMove(): void` to track the movement of the current player
|
|
- Use `WA.player.id: string|undefined` to get the ID of the current player
|
|
- Use `WA.player.name: string` to get the name of the current player
|
|
- Use `WA.player.tags: string[]` to get the tags of the current player
|
|
- Use `WA.room.id: string` to get the ID of the room
|
|
- Use `WA.room.mapURL: string` to get the URL of the map
|
|
- Use `WA.room.mapURL: string` to get the URL of the map
|
|
- Use `WA.room.getMap(): Promise<ITiledMap>` to get the JSON map file
|
|
- Use `WA.room.setTiles(): void` to add, delete or change an array of tiles
|
|
- Use `WA.ui.registerMenuCommand(): void` to add a custom menu
|
|
- Use `WA.state.loadVariable(key: string): unknown` to retrieve a variable
|
|
- Use `WA.state.saveVariable(key: string, value: unknown): Promise<void>` to set a variable (across the room, for all users)
|
|
- Use `WA.state.onVariableChange(key: string): Observable<unknown>` to track a variable
|
|
- Use `WA.state.[any variable]: unknown` to access directly any variable (this is a shortcut to using `WA.state.loadVariable` and `WA.state.saveVariable`)
|
|
- Users blocking now relies on UUID rather than ID. A blocked user that leaves a room and comes back will stay blocked.
|
|
- The text chat was redesigned to be prettier and to use more features :
|
|
- The chat is now persistent between discussions and always accessible
|
|
- The chat now tracks incoming and outcoming users in your conversation
|
|
- The chat allows your to see the visit card of users
|
|
- You can close the chat window with the escape key
|
|
- Added a 'Enable notifications' button in the menu.
|
|
- The exchange format between Pusher and Admin servers has changed. If you have your own implementation of an admin server, these endpoints signatures have changed:
|
|
- `/api/map`: now accepts a complete room URL instead of organization/world/room slugs
|
|
- `/api/ban`: new endpoint to report users
|
|
- as a side effect, the "routing" is now completely stored on the admin side, so by implementing your own admin server, you can develop completely custom routing
|
|
|
|
## Version 1.4.3 - 1.4.4 - 1.4.5
|
|
|
|
## Bugfixes
|
|
|
|
- Fixing the generation of @workadventure/iframe-api-typings
|
|
|
|
## Version 1.4.2
|
|
|
|
## Updates
|
|
|
|
- A script in an iframe opened by another script can use the IFrame API.
|
|
|
|
## Version 1.4.1
|
|
|
|
### Bugfixes
|
|
|
|
- Loading errors after the preload stage should not crash the game anymore
|
|
|
|
## Version 1.4.0
|
|
|
|
### BREAKING CHANGES
|
|
|
|
- Scripting API:
|
|
- Changed function names: `restorePlayerControl` => `restorePlayerControls`, `disablePlayerControl` => `disablePlayerControls`.
|
|
Please keep in mind that the scripting API is still experimental. Some breaking changes can occur in it until we mark it as stable.
|
|
|
|
### Updates
|
|
|
|
- Added the emote feature to WorkAdventure. (@Kharhamel, @Tabascoeye)
|
|
- The emote menu can be opened by clicking on your character.
|
|
- Clicking on one of its element will close the menu and play an emote above your character.
|
|
- This emote can be seen by other players.
|
|
- Player names were improved. (@Kharhamel)
|
|
- We now create a GameObject.Text instead of GameObject.BitmapText
|
|
- now use the 'Press Start 2P' font family and added an outline
|
|
- As a result, we can now allow non-standard letters like french accents or chinese characters!
|
|
|
|
- Added the contact card feature. (@Kharhamel)
|
|
- Click on another player to see its contact info.
|
|
- Premium-only feature unfortunately. I need to find a way to make it available for all.
|
|
- If no contact data is found (either because the user is anonymous or because no admin backend), display an error card.
|
|
|
|
- Mobile support has been improved
|
|
- WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
|
|
- Mouse wheel support to zoom in / out
|
|
- Pinch support on mobile to zoom in / out
|
|
- Improved virtual joystick size (adapts to the zoom level)
|
|
- Redesigned intermediate scenes
|
|
- Redesigned Select Companion scene
|
|
- Redesigned Enter Your Name scene
|
|
- Added a new `DISPLAY_TERMS_OF_USE` environment variable to trigger the display of terms of use
|
|
- New scripting API features:
|
|
- Use `WA.loadSound(): Sound` to load / play / stop a sound
|
|
|
|
|
|
### Bug Fixes
|
|
|
|
- Pinch gesture does no longer move the character
|
|
|
|
## Version 1.3.0
|
|
|
|
### New Features
|
|
|
|
* Maps can now contain "group" layers (layers that contain other layers) - #899 #779 (@Lurkars @moufmouf)
|
|
|
|
### Updates
|
|
|
|
|
|
### Bug Fixes
|