7.7 KiB
7.7 KiB
Version develop
Updates
- Added multi Co-Website management
Bugfix
- Moving a discussion over a user will now add this user to the discussion
- Being in a silent zone new forces mediaConstraints to false (#1508)
- Fixes for the emote menu (#1501)
- Fixing chat message attributed to wrong user (#1507 #1528)
Version 1.5.0
Updates
- Added support for login with OpenID Connect
- New scripting library available to extend WorkAdventure: see Scripting API Extra
- New menu design!
- New
openTab
property (#1419) - Possible integration with Posthog (#1458)
Bugfix
- Fixing layers flattened several times (#1427 @Lurkars)
- Fixing CSS of video elements
- Chat now scrolls to bottom when opened (#1450)
- Fixing silent zone not respected when exiting from Jitsi (#1456)
- Fixing "yarn install" failing because of missing rights on some Docker installs (#1457)
- Fixing audio not shut down when exiting a room (#1459)
Misc
- Finished migrating "Build your map" documentation into the "/docs" directory of this repository (#1417 #1385)
- Refactoring documentation (dedicated page for variables) (#1414)
- Front container code is now completely linted (#1413)
Version 1.4.15
Updates
- New scripting API features :
- Use
WA.ui.registerMenuCommand(commandDescriptor: string, options: MenuOptions): Menu
to add a custom menu or an iframe to the menu.
- Use
- New
jitsiWidth
parameter to set the width of Jitsi and Cowebsite (#1398 @tabascoeye) - Refactored the way videos are displayed to better cope for vertical videos (on mobile)
- Fixing reconnection issues after 5 minutes of an inactive tab on Google Chrome
- Changes performed in
WA.room.setPropertyLayer
now have a real-time impact (#1395)
Bugfixes
- Fixing streams in bubbles sometimes improperly muted when there are more than 2 people in the bubble (#1400 #1402)
- Properly displaying carriage returns in popups (#1388)
WA.state
now answers correctly to "in" keyword (#1393)- Variables can now be nested in group layers (#1406)
Version 1.4.14
Updates
- New scripting API features :
- Use
WA.room.loadTileset(url: string) : Promise<number>
to load a tileset from a JSON file.
- Use
- Rewrote the way authentification works: the auth jwt token can now contains an email instead of an uuid
- Added an OpenId login flow than can be plugged to any OIDC provider.
- You can send a message to all rooms of your world from the console global message (user with tag admin only).
Version 1.4.11
Updates
- Added the ability to have animated tiles in maps #1216 #1217
- Enabled outlines on actionable item again (they were disabled when migrating to Phaser 3.50) #1218
- Enabled outlines on player names (when the mouse hovers on a player you can interact with) #1219
- Migrated the admin console to Svelte, and redesigned the console #1211
- Layer properties (like
exitUrl
,silent
, etc...) can now also used in tile properties #1210 (@jonnytest1) - New scripting API features :
- Use
WA.onInit(): Promise<void>
to wait for scripting API initialization - Use
WA.room.showLayer(): void
to show a layer - Use
WA.room.hideLayer(): void
to hide a layer - Use
WA.room.setProperty() : void
to add, delete or change existing property of a layer - Use
WA.player.onPlayerMove(): void
to track the movement of the current player - Use
WA.player.id: string|undefined
to get the ID of the current player - Use
WA.player.name: string
to get the name of the current player - Use
WA.player.tags: string[]
to get the tags of the current player - Use
WA.room.id: string
to get the ID of the room - Use
WA.room.mapURL: string
to get the URL of the map - Use
WA.room.mapURL: string
to get the URL of the map - Use
WA.room.getMap(): Promise<ITiledMap>
to get the JSON map file - Use
WA.room.setTiles(): void
to add, delete or change an array of tiles - Use
WA.ui.registerMenuCommand(): void
to add a custom menu - Use
WA.state.loadVariable(key: string): unknown
to retrieve a variable - Use
WA.state.saveVariable(key: string, value: unknown): Promise<void>
to set a variable (across the room, for all users) - Use
WA.state.onVariableChange(key: string): Observable<unknown>
to track a variable - Use
WA.state.[any variable]: unknown
to access directly any variable (this is a shortcut to usingWA.state.loadVariable
andWA.state.saveVariable
)
- Use
- Users blocking now relies on UUID rather than ID. A blocked user that leaves a room and comes back will stay blocked.
- The text chat was redesigned to be prettier and to use more features :
- The chat is now persistent between discussions and always accessible
- The chat now tracks incoming and outcoming users in your conversation
- The chat allows your to see the visit card of users
- You can close the chat window with the escape key
- Added a 'Enable notifications' button in the menu.
- The exchange format between Pusher and Admin servers has changed. If you have your own implementation of an admin server, these endpoints signatures have changed:
/api/map
: now accepts a complete room URL instead of organization/world/room slugs/api/ban
: new endpoint to report users- as a side effect, the "routing" is now completely stored on the admin side, so by implementing your own admin server, you can develop completely custom routing
Version 1.4.3 - 1.4.4 - 1.4.5
Bugfixes
- Fixing the generation of @workadventure/iframe-api-typings
Version 1.4.2
Updates
- A script in an iframe opened by another script can use the IFrame API.
Version 1.4.1
Bugfixes
- Loading errors after the preload stage should not crash the game anymore
Version 1.4.0
BREAKING CHANGES
- Scripting API:
- Changed function names:
restorePlayerControl
=>restorePlayerControls
,disablePlayerControl
=>disablePlayerControls
. Please keep in mind that the scripting API is still experimental. Some breaking changes can occur in it until we mark it as stable.
- Changed function names:
Updates
-
Added the emote feature to WorkAdventure. (@Kharhamel, @Tabascoeye)
- The emote menu can be opened by clicking on your character.
- Clicking on one of its element will close the menu and play an emote above your character.
- This emote can be seen by other players.
-
Player names were improved. (@Kharhamel)
- We now create a GameObject.Text instead of GameObject.BitmapText
- now use the 'Press Start 2P' font family and added an outline
- As a result, we can now allow non-standard letters like french accents or chinese characters!
-
Added the contact card feature. (@Kharhamel)
- Click on another player to see its contact info.
- Premium-only feature unfortunately. I need to find a way to make it available for all.
- If no contact data is found (either because the user is anonymous or because no admin backend), display an error card.
-
Mobile support has been improved
- WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
- Mouse wheel support to zoom in / out
- Pinch support on mobile to zoom in / out
- Improved virtual joystick size (adapts to the zoom level)
-
Redesigned intermediate scenes
- Redesigned Select Companion scene
- Redesigned Enter Your Name scene
- Added a new
DISPLAY_TERMS_OF_USE
environment variable to trigger the display of terms of use
- Added a new
-
New scripting API features:
- Use
WA.loadSound(): Sound
to load / play / stop a sound
- Use
Bug Fixes
- Pinch gesture does no longer move the character
Version 1.3.0
New Features
- Maps can now contain "group" layers (layers that contain other layers) - #899 #779 (@Lurkars @moufmouf)