David Négrier
c7b3e3cd44
Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect
2021-06-01 11:19:56 +02:00
David Négrier
47555d5955
Migrating cam to Svelte on Camera setup screen
2021-06-01 11:19:46 +02:00
GRL
9a5300dd2d
helpCameraSettingPopup in svelte with nes-css
2021-06-01 11:07:52 +02:00
David Négrier
5839e0b270
Throwing exceptions into store subscribers is wreaking havok
2021-06-01 09:17:01 +02:00
David Négrier
9063ba2a1f
Removing call to removed method
2021-06-01 09:12:31 +02:00
David Négrier
9d6b597552
Starting working towards migrating the help camera popup
2021-06-01 09:08:02 +02:00
GRL
047337ae81
Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect
2021-05-31 17:53:44 +02:00
GRL
4923ce8b83
selectCharacterScene and customCharacterScene in svelte
2021-05-31 17:50:14 +02:00
David Négrier
cb03580421
Partial migration of EnableCameraScene to Svelte
2021-05-31 17:49:41 +02:00
David Négrier
13d3227323
Migrating LoginScene to Svelte
2021-05-31 17:03:29 +02:00
GRL
b8873d1277
selectCompanionScene work with svelte
2021-05-31 12:06:11 +02:00
GRL
471ff2bb01
Merge branch 'develop' of github.com:thecodingmachine/workadventure into resizeSelect
2021-05-31 10:21:15 +02:00
GRL
1ac108a9b8
correction of resize select character and companion by David
2021-05-31 10:20:48 +02:00
_Bastler
85c9393962
merged latest dev
2021-05-30 15:29:28 +02:00
kharhamel
679b5b6b79
FIX: better error text in LoginScene
2021-05-28 17:51:18 +02:00
_Bastler
de02580ac8
merge latest dev
2021-05-28 15:53:27 +02:00
kharhamel
12da6ddd6c
FEATURE: improved the display of player names, with the font-family 'Press start 2P' and gray outlines
2021-05-28 15:33:10 +02:00
_Bastler
ae67f43a7e
add iro
2021-05-28 13:57:00 +02:00
_Bastler
05e18e0568
merge betterNameText
2021-05-26 20:31:33 +02:00
_Bastler
7bdbc191b5
merge latest dev
2021-05-26 19:14:18 +02:00
David Négrier
870f16f9c6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into SoundInMapScript
2021-05-26 16:15:33 +02:00
David Négrier
fac6574cb5
Removing console.log and unused files
2021-05-26 16:08:43 +02:00
David Négrier
d32df13f1b
Camera now show up when someone is moving and hides 5 seconds after we stop moving.
...
Also, added an animation to show/hide the webcam.
2021-05-26 12:12:46 +02:00
David Négrier
8af8ccd54b
Migrating MediaManager game part to Svelte store
2021-05-26 12:12:18 +02:00
David Négrier
28d78a7988
Switching MediaManager to using a Svelte store
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This allows cleaner and more expressive code, especially regarding whether the webcam should be on or off.
2021-05-26 12:11:16 +02:00
David Négrier
4f4d2532b7
Merge pull request #1082 from thecodingmachine/disabling_physics_optim
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Moving Physics optim to DirtyScene
2021-05-26 12:08:57 +02:00
David Négrier
bc19cbd525
Moving Physics optim to DirtyScene
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The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
kharhamel
595c5ca64d
now use custom emotes with tweens instead of transistions
2021-05-25 16:37:24 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
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# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
# maps/Tuto/scriptTuto.js
# maps/Village/Village.json
2021-05-21 17:45:26 +02:00
kharhamel
d93b30f982
improved radial menu
2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88
Added a radial menu to run emotes
2021-05-19 15:17:50 +02:00
kharhamel
a1d52b4265
FEATURE: added the possibility toplay emotes
2021-05-19 15:17:03 +02:00
_Bastler
5538a511c7
merge latest dev
2021-05-18 15:04:35 +02:00
kharhamel
20ec609535
FIX: rejected map axios promises are now catched
2021-05-18 11:45:07 +02:00
David Négrier
2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
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Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier
c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
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Installing Svelte in front container
2021-05-18 10:25:54 +02:00
_Bastler
d133bf17ea
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-05-18 09:54:08 +02:00
David Négrier
6128f1e431
Making sure Physics is not enabled several times
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As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.
This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
David Négrier
24dfa2703d
Set a global dirty flag on resize
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This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
_Bastler
777987600f
update
2021-05-18 07:58:47 +02:00
David Négrier
1885ea42a4
First working example with Svelte (the menu icon shows up on entering the game)
2021-05-17 16:39:56 +02:00
_Bastler
6d1b82974d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into dev_main_merge
2021-05-17 16:17:50 +02:00
kharhamel
a66d42e158
FEATURE: we now allow a global zoom level of 1.5
2021-05-17 16:11:38 +02:00
_Bastler
d03f277061
Merge branch 'develop' of github.com:thecodingmachine/workadventure into dev_main_merge
2021-05-17 15:25:11 +02:00
_Bastler
cad36a7e40
updates
2021-05-17 15:24:56 +02:00
_Bastler
16aa859844
merge develop into main
2021-05-17 14:49:18 +02:00
kharhamel
a23e72454d
FEATURE: added the env variable DISABLE_DIRTY_CHECKS
2021-05-17 14:47:34 +02:00
_Bastler
aac5676765
hotfix
2021-05-17 12:50:15 +02:00
_Bastler
6ebec9ce68
add exitUrl script
2021-05-16 14:52:07 +02:00
_Bastler
c7623300f2
add input popup
2021-05-16 14:04:45 +02:00
_Bastler
9c392856eb
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-05-15 18:57:25 +02:00
_Bastler
d6e99d5f4d
fix overlay + typing focus
2021-05-14 11:59:38 +02:00
David Négrier
fe573893a1
Merge pull request #1039 from thecodingmachine/importsNotUsedAsValues
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Setting "importsNotUsedAsValues": "error"
2021-05-13 19:43:34 +02:00
_Bastler
19a56f9d3b
fix joystick
2021-05-13 19:07:04 +02:00
_Bastler
1f5af5199d
animated tiles
2021-05-13 15:24:35 +02:00
_Bastler
6e9b2e8d31
merge develop, add animated tiles
2021-05-13 15:09:02 +02:00
David Négrier
8c1e01566a
Upgrading all dependencies in front
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Upgrading to Webpack 5, Typescript 4, ...
2021-05-12 10:35:14 +02:00
David Négrier
4d4f845b9e
Setting "importsNotUsedAsValues": "error"
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Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).
Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
_Bastler
e9baef5963
merge
2021-05-11 20:18:12 +02:00
David Négrier
d2b122efe5
Merge pull request #1035 from thecodingmachine/improveDirtyScene
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FIX: trackDirtyAnims now listen to more generic events
2021-05-11 17:08:29 +02:00
kharhamel
4ec5ad9e33
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 16:44:31 +02:00
David Négrier
0c279750be
Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
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# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-05-11 16:43:34 +02:00
_Bastler
8c3216dd3d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-05-11 14:53:24 +02:00
David Négrier
ad39b43df3
Closing game webcame in Jitsi
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When stepping in Jitsi, the game webcam (from mediaManager) was not shut down.
And when enabling/disabling the webcam in Jitsi, the webcam in mediaManager was also
enabled/disabled. This PR fixes those issues.
It also fixes a race condition when closing a Jitsi where the mic/cam would be enabled at the same time.
2021-05-11 14:52:51 +02:00
Kharhamel
78d4985d10
Merge pull request #1028 from thecodingmachine/fixOnMapExit
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FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 14:21:06 +02:00
_Bastler
e42e1f36b4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-05-11 12:01:25 +02:00
kharhamel
f044b3d249
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 11:05:05 +02:00
David Négrier
23bf78a026
Refactoring code to use the "visibilitychange" event
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Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
grégoire parant
bd4cf5d7f7
Fix error context sound meter ( #1009 )
2021-05-10 19:55:43 +02:00
David Négrier
0411d5e493
Fixing "camera popup" always display on resize
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This fixes a bug where the "camera popup" window was always displayed when the screen was resized.
2021-05-10 19:05:01 +02:00
jonny
a5260c0831
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
2021-05-10 09:58:59 +02:00
_Bastler
deac58ebc7
merge into develop
2021-05-08 20:05:08 +02:00
DESKTOP-FMM8UI0\CLV
e655edd9bd
export class Popup and Soud of Iframe Api
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let become const in SoundManager
2021-05-07 17:03:07 +02:00
David Négrier
5605e63e5f
Merge pull request #998 from thecodingmachine/skiprender2
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Skip "render" if nothing changed on screen (2)
2021-05-07 15:44:08 +02:00
Gregoire Parant
62a6eabc88
Merge branch 'master' into develop
2021-05-07 00:07:43 +02:00
grégoire parant
0e32238505
HotFix custom WOKA ( #999 )
2021-05-06 19:58:08 +02:00
David Négrier
6b4d064f19
Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
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# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
2021-05-06 16:25:13 +02:00
David Négrier
189dba2e21
Fixing memory leak when switching scenes
2021-05-06 15:38:24 +02:00
David Négrier
3b5f105daf
Setting the dirty state automatically when there is an animation frame
2021-05-06 15:38:22 +02:00
David Négrier
0c5e5ef578
Skip "render" if nothing changed on screen
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For each requested animation frame (RAF) in Phaser, Phaser calls the "update" method, then the "render" method of each scenes.
The "render" method takes some time (and energy) to perform the rendering.
The fact is we probably don't need to call "render" if nothing changed on the screen (which happens most of the frames in a typical WorkAdventure game).
This commit is therefore overloading the "Game" class of Phaser to add a "dirty" flag.
Scenes can now add a "isDirty()" method. If all displayed scenes are pristine (not dirty), Phaser will skip rendering the frame altogether.
This saves "a lot" of energy, resulting in laptops that are not overheating when using WorkAdventure \o/
2021-05-06 15:36:45 +02:00
David Négrier
3751b0e2bc
Removing RESOLUTION and ZOOM_LEVEL settings: they are no more needed or supported
2021-05-05 17:11:03 +02:00
David Négrier
7ae66a63a4
Refactoring centering of DOM elements
2021-05-05 17:10:39 +02:00
David Négrier
04448c3c50
Fixing button position in webcam setting page
2021-05-05 15:46:02 +02:00
David Négrier
cd2873e9d3
Fixing CI
2021-05-05 13:14:00 +02:00
David Négrier
bede7abdd8
Removing mousewheel to up down plugin
2021-05-05 12:15:13 +02:00
David Négrier
10bd073b7d
Fixing center computation of popup
2021-05-05 12:12:56 +02:00
David Négrier
82073098e0
Merge branch 'develop' of github.com:thecodingmachine/workadventure into resolution
2021-05-05 11:01:11 +02:00
David Négrier
a6ad1674e3
Fixing broken resize
2021-05-05 09:51:04 +02:00
David Négrier
f66e69cb75
Improving pinch (virtual joystick stops when pinch begins)
2021-05-05 09:35:24 +02:00
grégoire parant
71eb3f3b69
Improvement feature circle discussion ( #977 )
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* Improvment circle discussion
- Change to lissen start event of WebRTC connection
* Update help allow navigator and waring message
- Show warning message.
- Use help camera allow setting to show modal and help user.
- Change feature to show the modal only when user have need the information on allow navigator access
* Create soud for video discussion
2021-05-05 01:49:04 +02:00
Gregoire Parant
83159a121f
Revert logo loading and fix it
2021-05-04 15:47:45 +02:00
Gregoire Parant
c8692a08ce
Revert "Fix loader logo WA ( #991 )"
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This reverts commit fa3ffe4d7a
.
2021-05-04 15:15:23 +02:00
grégoire parant
fa3ffe4d7a
Fix loader logo WA ( #991 )
2021-05-04 14:28:30 +02:00
David Négrier
59b391e983
Prevent WA scale manager from zooming too much
2021-05-04 14:08:40 +02:00
David Négrier
613ff5d463
Adding zoom out limit
2021-05-04 12:09:00 +02:00
David Négrier
04d3cf8593
Adding HdpiManager to start and scale from a default resolution that is correct by default for the game.
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Fixing VirtualJoystick on resize.
2021-05-04 11:35:33 +02:00
jonnytest1
5069099000
fixed typing in chat still causes character to move ( #965 )
2021-05-03 20:26:42 +02:00
_Bastler
b77ac7191a
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-04-30 08:33:23 +02:00
grégoire parant
925545d74f
Add error message ( #970 )
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- Error link not found
- Error user was banned
- Error access dinied on the world
2021-04-29 23:47:30 +02:00
_Bastler
525441bc31
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-04-29 19:00:23 +02:00