gparant
ecdbf4269a
Merge branch 'master' into webrtc
2020-04-26 23:22:40 +02:00
gparant
3f975171c2
Fix import
2020-04-26 23:22:13 +02:00
gparant
b49c012319
Add button to enter un visio
2020-04-26 20:55:20 +02:00
gparant
707931724f
Start visio with user colision
...
When user enter in colision with other colision, webrtc start visio
2020-04-26 19:59:51 +02:00
gparant
d7d7be9ed0
Web visio, add and remove video element
2020-04-26 19:12:01 +02:00
gparant
e178712457
Fix send message webrtc
2020-04-26 17:43:21 +02:00
gparant
e4a30712b5
Update front mutli peer conncexion
2020-04-26 17:42:49 +02:00
gparant
575054fe4f
Fix multi video
2020-04-25 20:29:03 +02:00
gparant
89db8558f6
Add multi SimplePear connection
2020-04-25 17:14:05 +02:00
gparant
c28108f6c9
Use WebRtc with SimplePeer
2020-04-25 16:05:33 +02:00
David Négrier
33bcbd4650
Merge pull request #44 from thecodingmachine/map-v0
...
My first map representing TCM office grand floor without KEN office
2020-04-24 19:08:08 +02:00
gparant
a5b5072de1
Fix webrtc
2020-04-20 01:10:47 +02:00
gparant
89816a13e4
Fix video call
2020-04-19 22:30:42 +02:00
gparant
5b62ac39fb
Create webrtc connexion between two player
2020-04-19 19:32:38 +02:00
David Négrier
46fcb86b28
Computing movement amount from framerate
...
Depending on the amount of power a computer has, the framerate will not be the same.
Hence, the amount of movement of a user should be constant on each frame.
If a frame was slow to print, the movement should be higher to keep a constant speed.
This PR takes the framerate into account when moving the players.
2020-04-18 17:16:39 +02:00
David Négrier
bccd2efc2e
Merge branch 'map-v0' of github.com:thecodingmachine/workadventure into map-v0
2020-04-16 22:44:44 +02:00
David Négrier
db605d100e
Merge
2020-04-16 22:44:31 +02:00
NIP
95e51c7aa4
MERGE and add floorLayer
2020-04-16 21:55:34 +02:00
NIP
7e8283ddf0
Add floorLayer to the map
2020-04-16 21:37:31 +02:00
David Négrier
9175682f32
Backporting master changes
2020-04-15 23:57:36 +02:00
David Négrier
2037147d18
First working version of the office map! Yay!
2020-04-15 23:31:39 +02:00
David Négrier
8ddd4656e6
Adding automatic loading of layers
2020-04-15 23:10:12 +02:00
David Négrier
5f118c2a4a
Removing all reference to 'Tiles' constant in code
2020-04-15 19:39:26 +02:00
David Négrier
1dd66b4998
Merging
2020-04-15 19:30:49 +02:00
David Négrier
482a344f45
Autoload tiles
...
This commit adds a listener in the preload function that will be triggered as soon as the map is loaded.
This function will load the resources from the map (tilesets) defined in the map.
That way, we don't have to define manually the list of tiles that have to be loaded (at the expense of a slight delay in loading since we must wait for the map to be loaded to start loading the tiles).
2020-04-15 19:23:06 +02:00
kharhamel
a2ed7164e4
implemented basic e2e testing
2020-04-14 20:04:55 +02:00
NIP
c42dbc3f95
Fix JS issue regarding multiple tilesets
2020-04-13 21:24:48 +02:00
NIP
84f0420694
Change GameScene to import new png, change map name and add missing png files
2020-04-13 20:34:19 +02:00
NIP
f00d10d56a
Change calque names into game scene TS file
2020-04-13 20:05:13 +02:00
kharhamel
1774594e76
deleted cameraManager, use camera follow code instead
2020-04-13 19:57:14 +02:00
NIP
7b41a9ee2f
Add tilesets
2020-04-13 19:52:25 +02:00
kharhamel
33c58874e0
create an env variable for debug mode
2020-04-13 19:40:10 +02:00
NIP
7f2f977a81
My first map representing TCM office grand floor without KEN office
2020-04-13 19:38:28 +02:00
gparant
d6653c61cc
Add comment talk when user have a collision & comment collision shwon
2020-04-13 16:56:06 +02:00
gparant
ba3f0e07f8
Refactor sizing hitbox charactere
2020-04-13 16:53:19 +02:00
grégoire parant
2ce6ed2d48
Merge pull request #40 from thecodingmachine/kharhamel-interaction
...
conflict interaction @Kharhamel
2020-04-13 16:10:09 +02:00
gparant
b391ee271a
Fix move & stop player
2020-04-13 15:41:11 +02:00
gparant
ab70b28bb3
Fix, current player say
2020-04-13 15:35:38 +02:00
gparant
2afe6b4b6e
Fix feadback @Kharhamel
2020-04-13 15:34:09 +02:00
gparant
48fe86634f
Add feature to move bubble
2020-04-13 15:15:20 +02:00
David Négrier
d826668273
Merge pull request #35 from thecodingmachine/cd
...
Installing a continuous deployement environement
2020-04-13 14:53:09 +02:00
gparant
01dbff7aee
Merge branch 'interaction' into kharhamel-interaction
...
# Conflicts:
# front/src/Phaser/Game/CameraManager.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Game/MapManager.ts
# front/src/Phaser/Player/Player.ts
2020-04-13 13:42:21 +02:00
kharhamel
c51f5f4aa9
added som ebasic speech bubbles
2020-04-12 19:35:51 +02:00
kharhamel
05379c8001
the other playes now run away from the player on contact
2020-04-12 19:06:31 +02:00
kharhamel
97a55ab66c
fixed the player animations
2020-04-12 18:28:05 +02:00
kharhamel
d1106d757d
made the player pushable by other models
2020-04-12 17:13:33 +02:00
kharhamel
2b2b615e7b
added other players models and fixed collision with other entities
2020-04-12 17:08:28 +02:00
kharhamel
6e27377b07
rewrote the app code to more easily allow for collisions
2020-04-12 16:12:08 +02:00
gparant
bbc3935d60
Fix feedback @kharhamel
2020-04-12 13:57:00 +02:00
kharhamel
241cbd720a
added a rock
2020-04-11 18:17:36 +02:00