Commit Graph

2198 Commits

Author SHA1 Message Date
David Négrier
fac6574cb5 Removing console.log and unused files 2021-05-26 16:08:43 +02:00
David Négrier
1523758106
Merge pull request #1038 from thecodingmachine/dependabot/npm_and_yarn/pusher/lodash-4.17.21
Bump lodash from 4.17.20 to 4.17.21 in /pusher
2021-05-26 15:50:34 +02:00
David Négrier
701710a2a1
Merge pull request #1037 from thecodingmachine/dependabot/npm_and_yarn/pusher/hosted-git-info-2.8.9
Bump hosted-git-info from 2.8.8 to 2.8.9 in /pusher
2021-05-26 15:50:17 +02:00
David Négrier
728c2ee092
Merge pull request #1026 from thecodingmachine/dependabot/npm_and_yarn/messages/hosted-git-info-2.8.9
Bump hosted-git-info from 2.8.8 to 2.8.9 in /messages
2021-05-26 15:49:57 +02:00
dependabot[bot]
faff263b80
Bump hosted-git-info from 2.8.8 to 2.8.9 in /pusher
Bumps [hosted-git-info](https://github.com/npm/hosted-git-info) from 2.8.8 to 2.8.9.
- [Release notes](https://github.com/npm/hosted-git-info/releases)
- [Changelog](https://github.com/npm/hosted-git-info/blob/v2.8.9/CHANGELOG.md)
- [Commits](https://github.com/npm/hosted-git-info/compare/v2.8.8...v2.8.9)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-26 13:49:56 +00:00
David Négrier
62627ba1b0
Merge pull request #1025 from thecodingmachine/dependabot/npm_and_yarn/benchmark/hosted-git-info-2.8.9
Bump hosted-git-info from 2.8.8 to 2.8.9 in /benchmark
2021-05-26 15:49:42 +02:00
David Négrier
a1022f768b
Merge pull request #1024 from thecodingmachine/dependabot/npm_and_yarn/uploader/hosted-git-info-2.8.9
Bump hosted-git-info from 2.8.8 to 2.8.9 in /uploader
2021-05-26 15:49:29 +02:00
David Négrier
1bf4475e1b
Merge pull request #1023 from thecodingmachine/dependabot/npm_and_yarn/maps/hosted-git-info-2.8.9
Bump hosted-git-info from 2.8.8 to 2.8.9 in /maps
2021-05-26 15:49:17 +02:00
David Négrier
f67ca05147
Merge pull request #1020 from thecodingmachine/dependabot/npm_and_yarn/back/hosted-git-info-2.8.9
Bump hosted-git-info from 2.8.8 to 2.8.9 in /back
2021-05-26 15:49:03 +02:00
David Négrier
796aaf82ce
Merge pull request #1060 from thecodingmachine/media_manager_store
Switching MediaManager to using a Svelte store
2021-05-26 15:25:15 +02:00
David Négrier
6d15921674 Fixing screen-sharing button not hidden anymore when hovering button 2021-05-26 12:30:56 +02:00
David Négrier
4f1cab5afe Fixing comments 2021-05-26 12:19:58 +02:00
David Négrier
4c4f310b79 The share screen button is now displayed only when screen sharing makes sense.
Also, fixed the button not aligned bug
2021-05-26 12:12:47 +02:00
David Négrier
dd428bc1e1 Migrating screen sharing to using a store 2021-05-26 12:12:47 +02:00
David Négrier
d32df13f1b Camera now show up when someone is moving and hides 5 seconds after we stop moving.
Also, added an animation to show/hide the webcam.
2021-05-26 12:12:46 +02:00
David Négrier
8af8ccd54b Migrating MediaManager game part to Svelte store 2021-05-26 12:12:18 +02:00
David Négrier
28d78a7988 Switching MediaManager to using a Svelte store
This allows cleaner and more expressive code, especially regarding whether the webcam should be on or off.
2021-05-26 12:11:16 +02:00
David Négrier
4f4d2532b7
Merge pull request #1082 from thecodingmachine/disabling_physics_optim
Moving Physics optim to DirtyScene
2021-05-26 12:08:57 +02:00
David Négrier
bc19cbd525 Moving Physics optim to DirtyScene
The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
Kharhamel
177f0eb053
Merge pull request #863 from thecodingmachine/emote
FEATURE: added the possibility to play emotes
2021-05-26 10:26:13 +02:00
kharhamel
595c5ca64d now use custom emotes with tweens instead of transistions 2021-05-25 16:37:24 +02:00
David Négrier
2814a95a74
Merge pull request #1081 from thecodingmachine/disable_tsx_for_maps
Removing parsing of TSX files in "maps" container
2021-05-25 10:51:52 +02:00
David Négrier
4d18e0ceb4 Removing parsing of TSX files in "maps" container
The TSX extension is used by Typescript (for JSX like files) but ALSO by Tiled (for tilesets).
We don't need the Typescript TSX files so this PR is preventing Typescript from parsing those files in the "maps" container.
2021-05-25 10:43:01 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
#	maps/Tuto/scriptTuto.js
#	maps/Village/Village.json
2021-05-21 17:45:26 +02:00
kharhamel
d93b30f982 improved radial menu 2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88 Added a radial menu to run emotes 2021-05-19 15:17:50 +02:00
kharhamel
a1d52b4265 FEATURE: added the possibility toplay emotes 2021-05-19 15:17:03 +02:00
Kharhamel
b57a9957a3
Merge pull request #1058 from thecodingmachine/fixAxiosErrors
FIX: rejected map axios promises are now catched
2021-05-18 12:12:49 +02:00
kharhamel
20ec609535 FIX: rejected map axios promises are now catched 2021-05-18 11:45:07 +02:00
David Négrier
2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier
c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
Installing Svelte in front container
2021-05-18 10:25:54 +02:00
David Négrier
4f10dd491c
Merge pull request #1056 from thecodingmachine/dirty_on_resize
Set a global dirty flag on resize
2021-05-18 09:45:51 +02:00
David Négrier
6128f1e431 Making sure Physics is not enabled several times
As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.

This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
David Négrier
24dfa2703d Set a global dirty flag on resize
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
David Négrier
54e9e5656b Commenting menu display (for now) 2021-05-17 16:50:35 +02:00
David Négrier
00dd5a8c84 Fixing Yarn 2021-05-17 16:45:52 +02:00
David Négrier
7cc1e5b2c6 Moving styles out of the "dist/" directory 2021-05-17 16:41:40 +02:00
David Négrier
79935593e2 Adding fork-ts-checker-webpack-plugin
This allows offloading type checking to another process and saves ~1-2 seconds for each build.
Also, we can integrate ESLint into the build pipeline and this is dope!
2021-05-17 16:41:38 +02:00
David Négrier
6e7f8507b1 Removing custom stats 2021-05-17 16:41:10 +02:00
David Négrier
849e68ece2 Optimizing build time + inline small files into CSS 2021-05-17 16:41:10 +02:00
David Négrier
db40681be7 Code cleanup 2021-05-17 16:41:10 +02:00
David Négrier
9c4c6f2d53 Fixing Jasmine tests 2021-05-17 16:41:10 +02:00
David Négrier
5cb58d98a0 Adding correct SCSS file integration with Svelte 2021-05-17 16:41:09 +02:00
David Négrier
1885ea42a4 First working example with Svelte (the menu icon shows up on entering the game) 2021-05-17 16:39:56 +02:00
David Négrier
62cc1f73ca Tryig to fix webpack for Svelte 2021-05-17 16:39:56 +02:00
David Négrier
9bc79c3ed3 Adding Svelte to the project 2021-05-17 16:39:55 +02:00
Kharhamel
867f783d5e
Merge pull request #1054 from thecodingmachine/fixWebpackConfig
FIX: webpack config NodePolyfillPlugin
2021-05-17 16:33:04 +02:00
kharhamel
f2dca82642 FIX: webpack config NodePolyfillPlugin 2021-05-17 16:30:19 +02:00
Kharhamel
cfc156d022
Merge pull request #1053 from thecodingmachine/fixWebpackConfig
FEATURE: we now allow a global zoom level of 1.5
2021-05-17 16:17:07 +02:00
kharhamel
a66d42e158 FEATURE: we now allow a global zoom level of 1.5 2021-05-17 16:11:38 +02:00