David Négrier
16daf7332a
Adding the ability to display "Text" objects from Tiled
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I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.
However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.
This PR adds the ability to display this text.
Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-17 12:05:54 +02:00
Kharhamel
afd2ea2d03
Merge pull request #897 from thecodingmachine/maxPerGroup
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FEATURE: added the env variable MAX_PER_GROUP
2021-04-16 17:19:01 +02:00
kharhamel
d7a74baa9d
FEATURE: add the ability to zoom in and out using touch screen
2021-04-15 16:37:58 +02:00
kharhamel
ce2c5e0cb5
FEATURE: added the env variable MAX_PER_GROUP
2021-04-15 15:50:51 +02:00
Gregoire Parant
a42e873f64
Merge branch 'master' into develop
2021-04-14 20:11:41 +02:00
grégoire parant
085cf9045c
Merge pull request #891 from thecodingmachine/HotFixForm
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Hot fix form
2021-04-14 20:10:31 +02:00
David Négrier
1a4f178728
Update front/src/Phaser/Menu/MenuScene.ts
2021-04-14 15:57:57 +02:00
Kharhamel
71898bff7d
Merge pull request #896 from thecodingmachine/fixXss
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FIX: calling emitPlayGlobalMessage in pusher without the admin tag will throw an error
2021-04-14 12:21:04 +02:00
kharhamel
5ebb0c94e6
FIX: calling emitPlayGlobalMessage in pusher without the admin tag will throw an error
2021-04-14 11:56:54 +02:00
Piotr Dobrowolski
603fc0a591
Merge branch 'develop' into fix/dependencies-cleanup
2021-04-13 21:33:56 +02:00
Kharhamel
3874b2bc2b
Merge pull request #688 from tabascoeye/patch-2
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disable automatic gain control on microphone
2021-04-13 18:20:56 +02:00
Kharhamel
faade46400
Merge pull request #894 from thecodingmachine/topVerticalMode
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FIX: in vertical mode, the coWebSite now open from the top
2021-04-13 15:16:06 +02:00
Kharhamel
4bbfd4f12f
Merge pull request #893 from workadventure-xce/fix/first_login
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Fix first login with empty local storage
2021-04-13 15:15:32 +02:00
Gregoire Parant
ba8d3020eb
Merge branch 'master' into HotFixForm
2021-04-13 12:33:04 +02:00
grégoire parant
f5f4ee229b
Merge pull request #895 from thecodingmachine/hotFixKeyUp
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HotFix
2021-04-13 12:32:18 +02:00
Gregoire Parant
4119f69879
HotFix
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- Key up m when user write message
- Size game share
2021-04-13 12:30:15 +02:00
kharhamel
f82551016a
FIX: in vertical mode, the coWebSite now open from the top
2021-04-13 11:34:14 +02:00
Kharhamel
bbc42d2986
Merge pull request #873 from workadventure-xce/feature/mobile_support
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Mobile/touch support
2021-04-13 09:49:47 +02:00
PizZaKatZe
633bdfcaff
Always enable virtual joystick
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Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe
340caaff32
Make virtual joystick transparent
2021-04-13 02:00:05 +02:00
PizZaKatZe
9c9d262782
Make movement speed depend on joystick force
2021-04-13 02:00:05 +02:00
PizZaKatZe
e713120434
Reposition joystick (thx @TabascoEye)
2021-04-13 02:00:04 +02:00
PizZaKatZe
c3230bc2b3
Integrate virtual joystick
2021-04-13 02:00:03 +02:00
PizZaKatZe
e75fb9a6a9
Add touch support to companion selection scene
2021-04-13 02:00:02 +02:00
PizZaKatZe
5462af0dc7
Fix first login with empty local storage
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During first login on a new domain the local storage is empty. This led
to a TypeError and hence blank black screen.
2021-04-13 01:58:32 +02:00
PizZaKatZe
edd4e9e95d
Add touch support for Jitsi and website triggers
2021-04-13 00:23:40 +02:00
¯\_(ツ)_/¯
aab65298aa
Add touch support to character customization screen
2021-04-13 00:23:40 +02:00
PizZaKatZe
e807350279
Add touch input support to login scenes (thx @TabscoEye)
2021-04-13 00:23:37 +02:00
PizZaKatZe
c7dcaec940
Make login text input field touch capable (thx @TabscoEye)
2021-04-13 00:19:06 +02:00
Gregoire Parant
270cdb5c82
Button "CREATE MAP" must redirect user on production server
2021-04-12 20:44:29 +02:00
Gregoire Parant
1693819b6a
HotFix Share Form height
2021-04-12 20:23:00 +02:00
grégoire parant
2a6221afe2
Merge pull request #889 from thecodingmachine/HotFixStyle
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HotFix style WorkAdventure
2021-04-12 19:30:06 +02:00
Gregoire Parant
6a08ca656f
Add TODO
2021-04-12 18:26:36 +02:00
Gregoire Parant
4fc9a12b95
HotFix style WorkAdventure
2021-04-12 18:17:04 +02:00
Kharhamel
8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
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Added companion (pet) to player
2021-04-12 18:11:07 +02:00
Kharhamel
29d43d7776
Merge pull request #878 from thecodingmachine/localStorageGhost
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FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:56:51 +02:00
kharhamel
8e467f3e10
FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:48:00 +02:00
David Négrier
5ad7787cd5
Merge pull request #887 from thecodingmachine/develop
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Deploy 2021-04-11
2021-04-11 21:31:54 +02:00
David Négrier
34a0fc5014
Merge pull request #886 from thecodingmachine/npm_package_for_iframe_api_typings
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Allowing loading HTTP local resources from a HTTPS endpoint.
2021-04-11 21:25:42 +02:00
David Négrier
3dd2a634a0
Allowing loading HTTP local resources from a HTTPS endpoint.
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By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).
This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.
Why?
"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).
This means that from "https://play.workadventu.re ", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
2021-04-11 14:56:03 +02:00
David Négrier
5beefcd274
Merge pull request #885 from thecodingmachine/npm_package_for_iframe_api_typings
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Creating a dedicated package for iframe API typings
2021-04-11 11:38:50 +02:00
David Négrier
728fd4779c
Dynamically fetching correct version and generating declarations only for npm lib
2021-04-11 11:32:56 +02:00
David Négrier
0f7ac7ba8b
Added empty .npmignore to override .gitignore
2021-04-10 19:14:36 +02:00
David Négrier
6acf0ff047
Creating a dedicated package for iframe API typings
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If users are willing to use Typescript to develop scripts for maps, they will need typings for the `WA` object.
This commit creates a new package (@workadventure/iframe-api-typings) that contains only the `iframe_api.d.ts` file.
The file is generated from the build of the front and isolated in this package.
This is necessary because the iframe_api.js file is supposed to always be loaded from WorkAdventure directly (and there is no @workadventure/iframe-api package and there will never be one)
2021-04-10 18:50:46 +02:00
Johannes Berthel
8d4e0c3e88
added companion compatibility with phaser 3.54.0
2021-04-09 18:30:30 +02:00
David Négrier
a1f06ffbd5
Merge pull request #883 from ClementVieilly75/FTUEPopup
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Ftue popup
2021-04-09 17:41:39 +02:00
David Négrier
d80681c40b
Merge branch 'develop' into FTUEPopup
2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV
8720354c87
exit Url changed : tcm/workadventure/floor0
2021-04-09 16:39:37 +02:00
DESKTOP-FMM8UI0\CLV
2c84d9a07d
position of popups changed
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clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV
d52c983ab9
Merge branch 'FTUEPopup' of https://github.com/ClementVieilly75/workadventure into FTUEPopup
2021-04-09 14:35:20 +02:00