Merge pull request #873 from workadventure-xce/feature/mobile_support
Mobile/touch support
This commit is contained in:
commit
bbc42d2986
3
front/dist/resources/html/gameMenu.html
vendored
3
front/dist/resources/html/gameMenu.html
vendored
@ -36,6 +36,9 @@
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<section>
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<button id="editGameSettingsButton">Settings</button>
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</section>
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<section>
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<button id="toggleFullscreen">Toggle fullscreen</button>
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</section>
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<section>
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<button id="sparkButton">Create map</button>
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</section>
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13
front/dist/resources/style/style.css
vendored
13
front/dist/resources/style/style.css
vendored
@ -151,6 +151,7 @@ video#myCamVideo{
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.btn-cam-action {
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pointer-events: all;
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position: absolute;
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bottom: 0px;
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right: 0px;
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@ -186,18 +187,26 @@ video#myCamVideo{
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transition: 280ms;
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}
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.btn-micro{
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pointer-events: auto;
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transition: all .3s;
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right: 44px;
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}
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.btn-video{
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pointer-events: auto;
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transition: all .25s;
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right: 134px;
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}
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.btn-monitor{
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pointer-events: auto;
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transition: all .2s;
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right: 224px;
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}
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.btn-copy{
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pointer-events: auto;
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transition: all .3s;
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right: 44px;
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opacity: 1;
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}
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.btn-cam-action div img{
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height: 22px;
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width: 30px;
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@ -502,6 +511,7 @@ input[type=range]:focus::-ms-fill-upper {
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position: absolute;
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width: 100%;
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height: 100%;
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pointer-events: none;
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/* TODO: DO WE NEED FLEX HERE???? WE WANT A SIDEBAR OF EXACTLY 25% (note: flex useful for direction!!!) */
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}
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@ -537,6 +547,7 @@ input[type=range]:focus::-ms-fill-upper {
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.sidebar {
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flex: 0 0 25%;
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display: flex;
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pointer-events: none;
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}
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.sidebar > div {
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@ -31,6 +31,7 @@
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"generic-type-guard": "^3.2.0",
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"google-protobuf": "^3.13.0",
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"phaser": "3.24.1",
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"phaser3-rex-plugins": "^1.1.42",
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"queue-typescript": "^1.0.1",
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"quill": "^1.3.7",
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"rxjs": "^6.6.3",
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@ -9,7 +9,8 @@ const gameQualityKey = 'gameQuality';
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const videoQualityKey = 'videoQuality';
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const audioPlayerVolumeKey = 'audioVolume';
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const audioPlayerMuteKey = 'audioMute';
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const helpCameraSettingsShown = 'helpCameraSettingsShown';
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const helpCameraSettingsShown = 'helpCameraSettingsShown';
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const fullscreenKey = 'fullscreen';
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class LocalUserStore {
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saveUser(localUser: LocalUser) {
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@ -100,6 +101,13 @@ class LocalUserStore {
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getHelpCameraSettingsShown(): boolean {
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return localStorage.getItem(helpCameraSettingsShown) === '1';
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}
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setFullscreen(value: boolean): void {
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localStorage.setItem(fullscreenKey, value.toString());
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}
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getFullscreen(): boolean {
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return localStorage.getItem(fullscreenKey) === 'true';
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}
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}
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export const localUserStore = new LocalUserStore();
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@ -1,46 +1,68 @@
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const IGNORED_KEYS = new Set([
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'Esc',
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'Escape',
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'Alt',
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'Meta',
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'Control',
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'Ctrl',
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'Space',
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'Backspace'
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])
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export class TextInput extends Phaser.GameObjects.BitmapText {
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private minUnderLineLength = 4;
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private underLine: Phaser.GameObjects.Text;
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private domInput = document.createElement('input');
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constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string, onChange: (text: string) => void) {
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constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string,
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onChange: (text: string) => void) {
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super(scene, x, y, 'main_font', text, 32);
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this.setOrigin(0.5).setCenterAlign()
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this.setOrigin(0.5).setCenterAlign();
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this.scene.add.existing(this);
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this.underLine = this.scene.add.text(x, y+1, this.getUnderLineBody(text.length), { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
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this.underLine.setOrigin(0.5)
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const style = {fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'};
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this.underLine = this.scene.add.text(x, y+1, this.getUnderLineBody(text.length), style);
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this.underLine.setOrigin(0.5);
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this.domInput.maxLength = maxLength;
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this.domInput.style.opacity = "0";
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if (text) {
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this.domInput.value = text;
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}
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this.scene.input.keyboard.on('keydown', (event: KeyboardEvent) => {
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if (event.keyCode === 8 && this.text.length > 0) {
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this.deleteLetter();
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} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
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this.addLetter(event.key);
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this.domInput.addEventListener('keydown', event => {
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if (IGNORED_KEYS.has(event.key)) {
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return;
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}
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if (!/[a-zA-Z0-9:.!&?()+-]/.exec(event.key)) {
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event.preventDefault();
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}
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});
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this.domInput.addEventListener('input', (event) => {
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if (event.defaultPrevented) {
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return;
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}
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this.text = this.domInput.value;
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this.underLine.text = this.getUnderLineBody(this.text.length);
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onChange(this.text);
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});
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document.body.append(this.domInput);
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this.focus();
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}
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private getUnderLineBody(textLength:number): string {
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if (textLength < this.minUnderLineLength) textLength = this.minUnderLineLength;
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let text = '_______';
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for (let i = this.minUnderLineLength; i < textLength; i++) {
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text += '__'
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text += '__';
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}
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return text;
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}
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private deleteLetter() {
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this.text = this.text.substr(0, this.text.length - 1);
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}
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private addLetter(letter: string) {
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this.text += letter;
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}
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getText(): string {
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return this.text;
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}
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@ -56,4 +78,13 @@ export class TextInput extends Phaser.GameObjects.BitmapText {
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this.underLine.y = y+1;
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return this;
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}
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focus() {
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this.domInput.focus();
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}
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destroy(): void {
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super.destroy();
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this.domInput.remove();
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}
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}
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@ -51,6 +51,10 @@ import {Room} from "../../Connexion/Room";
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import {jitsiFactory} from "../../WebRtc/JitsiFactory";
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import {urlManager} from "../../Url/UrlManager";
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import {audioManager} from "../../WebRtc/AudioManager";
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import {IVirtualJoystick} from "../../types";
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const {
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default: VirtualJoystick,
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} = require("phaser3-rex-plugins/plugins/virtualjoystick.js");
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import {PresentationModeIcon} from "../Components/PresentationModeIcon";
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import {ChatModeIcon} from "../Components/ChatModeIcon";
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import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon";
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@ -164,6 +168,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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private messageSubscription: Subscription|null = null;
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private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
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private originalMapUrl: string|undefined;
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public virtualJoystick!: IVirtualJoystick;
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constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
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super({
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@ -399,9 +404,30 @@ export class GameScene extends ResizableScene implements CenterListener {
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//initialise list of other player
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this.MapPlayers = this.physics.add.group({immovable: true});
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this.virtualJoystick = new VirtualJoystick(this, {
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x: this.game.renderer.width / 2,
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y: this.game.renderer.height / 2,
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radius: 20,
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base: this.add.circle(0, 0, 20),
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thumb: this.add.circle(0, 0, 10),
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enable: true,
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dir: "8dir",
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});
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this.virtualJoystick.visible = true;
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//create input to move
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this.userInputManager = new UserInputManager(this);
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mediaManager.setUserInputManager(this.userInputManager);
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this.userInputManager = new UserInputManager(this, this.virtualJoystick);
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// Listener event to reposition virtual joystick
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// whatever place you click in game area
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this.input.on('pointerdown', (pointer: { x: number; y: number; }) => {
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this.virtualJoystick.x = pointer.x;
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this.virtualJoystick.y = pointer.y;
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});
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if (localUserStore.getFullscreen()) {
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document.querySelector('body')?.requestFullscreen();
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}
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//notify game manager can to create currentUser in map
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this.createCurrentPlayer();
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@ -668,7 +694,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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if(openWebsiteTriggerValue && openWebsiteTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
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let message = allProps.get(WEBSITE_MESSAGE_PROPERTIES);
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if(message === undefined){
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message = 'Press on SPACE to open the web site';
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message = 'Press SPACE or touch here to open web site';
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}
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layoutManager.addActionButton('openWebsite', message.toString(), () => {
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openWebsiteFunction();
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@ -700,7 +726,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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if(jitsiTriggerValue && jitsiTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
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let message = allProps.get(JITSI_MESSAGE_PROPERTIES);
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if (message === undefined) {
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message = 'Press on SPACE to enter in jitsi meet room';
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message = 'Press SPACE or touch here to enter Jitsi Meet room';
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}
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layoutManager.addActionButton('jitsiRoom', message.toString(), () => {
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openJitsiRoomFunction();
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@ -35,6 +35,13 @@ export class CustomizeScene extends AbstractCharacterScene {
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private Rectangle!: Rectangle;
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private mobileTapUP!: Rectangle;
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private mobileTapDOWN!: Rectangle;
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private mobileTapLEFT!: Rectangle;
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private mobileTapRIGHT!: Rectangle;
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private mobileTapENTER!: Rectangle;
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private logo!: Image;
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private selectedLayers: number[] = [0];
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@ -70,7 +77,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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create() {
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this.textField = new TextField(this, this.game.renderer.width / 2, 30, 'Customize your own Avatar!');
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this.enterField = new TextField(this, this.game.renderer.width / 2, 40, 'you can start the game by pressing SPACE..');
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this.enterField = new TextField(this, this.game.renderer.width / 2, 60, 'Start the game by pressing ENTER\n\n or touching the center rectangle');
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, CustomizeTextures.icon);
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this.add.existing(this.logo);
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@ -78,22 +85,88 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.arrowRight = new Image(this, this.game.renderer.width*0.9, this.game.renderer.height/2, CustomizeTextures.arrowRight);
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this.add.existing(this.arrowRight);
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this.mobileTapRIGHT = this.add
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.rectangle(
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this.game.renderer.width*0.9,
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this.game.renderer.height/2,
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32,
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32,
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)
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.setInteractive()
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.on("pointerdown", () => {
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this.moveCursorHorizontally(1);
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});
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this.arrowLeft = new Image(this, this.game.renderer.width/9, this.game.renderer.height/2, CustomizeTextures.arrowRight);
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this.arrowLeft.flipX = true;
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this.add.existing(this.arrowLeft);
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this.mobileTapLEFT = this.add
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.rectangle(
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this.game.renderer.width/9,
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this.game.renderer.height/2,
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32,
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32,
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)
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.setInteractive()
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.on("pointerdown", () => {
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this.moveCursorHorizontally(-1);
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});
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this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 2, 32, 33)
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this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
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this.add.existing(this.Rectangle);
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this.mobileTapENTER = this.add
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.rectangle(
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this.cameras.main.worldView.x + this.cameras.main.width / 2,
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this.cameras.main.worldView.y + this.cameras.main.height / 2,
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32,
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32,
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)
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.setInteractive()
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.on("pointerdown", () => {
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const layers: string[] = [];
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let i = 0;
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for (const layerItem of this.selectedLayers) {
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if (layerItem !== undefined) {
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layers.push(this.layers[i][layerItem].name);
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}
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i++;
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}
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gameManager.setCharacterLayers(layers);
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this.scene.sleep(CustomizeSceneName);
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gameManager.tryResumingGame(this, EnableCameraSceneName);
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});
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this.arrowDown = new Image(this, this.game.renderer.width - 30, 100, CustomizeTextures.arrowUp);
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this.arrowDown.flipY = true;
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this.add.existing(this.arrowDown);
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this.mobileTapDOWN = this.add
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.rectangle(
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this.game.renderer.width - 30,
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100,
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32,
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32,
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)
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.setInteractive()
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.on("pointerdown", () => {
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this.moveCursorVertically(1);
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});
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this.arrowUp = new Image(this, this.game.renderer.width - 30, 60, CustomizeTextures.arrowUp);
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this.add.existing(this.arrowUp);
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this.mobileTapUP = this.add
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||||
.rectangle(
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this.game.renderer.width - 30,
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60,
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32,
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||||
32,
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||||
)
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.setInteractive()
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.on("pointerdown", () => {
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this.moveCursorVertically(-1);
|
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});
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||||
|
||||
this.createCustomizeLayer(0, 0, 0);
|
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this.createCustomizeLayer(0, 0, 1);
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@ -268,7 +341,9 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.moveLayers();
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||||
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||||
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
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this.mobileTapENTER.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
||||
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 2;
|
||||
this.mobileTapENTER.y = this.cameras.main.worldView.y + this.cameras.main.height / 2;
|
||||
|
||||
this.textField.x = this.game.renderer.width/2;
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||||
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||||
@ -276,15 +351,25 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
this.logo.y = this.game.renderer.height - 20;
|
||||
|
||||
this.arrowUp.x = this.game.renderer.width - 30;
|
||||
this.mobileTapUP.x = this.game.renderer.width - 30;
|
||||
this.arrowUp.y = 60;
|
||||
this.mobileTapUP.y = 60;
|
||||
|
||||
this.arrowDown.x = this.game.renderer.width - 30;
|
||||
this.mobileTapDOWN.x = this.game.renderer.width - 30;
|
||||
this.arrowDown.y = 100;
|
||||
this.mobileTapDOWN.y = 100;
|
||||
|
||||
this.arrowLeft.x = this.game.renderer.width/9;
|
||||
this.mobileTapLEFT.x = this.game.renderer.width/9;
|
||||
this.arrowLeft.y = this.game.renderer.height/2;
|
||||
this.mobileTapLEFT.y = this.game.renderer.height/2;
|
||||
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||||
this.arrowRight.x = this.game.renderer.width*0.9;
|
||||
this.mobileTapRIGHT.x = this.game.renderer.width*0.9;
|
||||
this.arrowRight.y = this.game.renderer.height/2;
|
||||
this.mobileTapRIGHT.y = this.game.renderer.height/2;
|
||||
|
||||
|
||||
}
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||||
}
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||||
|
@ -1,6 +1,7 @@
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {mediaManager} from "../../WebRtc/MediaManager";
|
||||
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
|
||||
import {SoundMeter} from "../Components/SoundMeter";
|
||||
@ -35,6 +36,7 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
private microphoneNameField!: TextField;
|
||||
private repositionCallback!: (this: Window, ev: UIEvent) => void;
|
||||
|
||||
private mobileTapRectangle!: Rectangle;
|
||||
constructor() {
|
||||
super({
|
||||
key: EnableCameraSceneName
|
||||
@ -54,7 +56,19 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
create() {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 20, 'Turn on your camera and microphone');
|
||||
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 30, 'Press enter to start');
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 30, 'Touch here\n\n or \n\nPress enter to start');
|
||||
// For mobile purposes - we need a big enough touchable area.
|
||||
this.mobileTapRectangle = this.add
|
||||
.rectangle(
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height - 30,
|
||||
200,
|
||||
50,
|
||||
)
|
||||
.setInteractive()
|
||||
.on("pointerdown", () => {
|
||||
this.login();
|
||||
});
|
||||
|
||||
this.cameraNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 60, '');
|
||||
|
||||
@ -195,6 +209,7 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
this.textField.x = this.game.renderer.width / 2;
|
||||
this.mobileTapRectangle.x = this.game.renderer.width / 2;
|
||||
this.cameraNameField.x = this.game.renderer.width / 2;
|
||||
this.microphoneNameField.x = this.game.renderer.width / 2;
|
||||
this.pressReturnField.x = this.game.renderer.width / 2;
|
||||
|
@ -5,6 +5,8 @@ import Image = Phaser.GameObjects.Image;
|
||||
import {SelectCharacterSceneName} from "./SelectCharacterScene";
|
||||
import {ResizableScene} from "./ResizableScene";
|
||||
import {isUserNameValid, maxUserNameLength} from "../../Connexion/LocalUser";
|
||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const LoginSceneName = "LoginScene";
|
||||
@ -20,6 +22,7 @@ export class LoginScene extends ResizableScene {
|
||||
private pressReturnField!: TextField;
|
||||
private logo!: Image;
|
||||
private name: string = '';
|
||||
private mobileTapRectangle!: Rectangle;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
@ -37,17 +40,36 @@ export class LoginScene extends ResizableScene {
|
||||
|
||||
create() {
|
||||
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
|
||||
this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, maxUserNameLength, this.name,(text: string) => {
|
||||
this.name = text;
|
||||
});
|
||||
localUserStore.setName(text);
|
||||
})
|
||||
.setInteractive()
|
||||
.on('pointerdown', () => {
|
||||
this.nameInput.focus();
|
||||
})
|
||||
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:')
|
||||
.setInteractive()
|
||||
.on('pointerdown', () => {
|
||||
this.nameInput.focus();
|
||||
})
|
||||
// For mobile purposes - we need a big enough touchable area.
|
||||
this.mobileTapRectangle = this.add.rectangle(
|
||||
this.game.renderer.width / 2,
|
||||
130,
|
||||
this.game.renderer.width / 2,
|
||||
60,
|
||||
).setInteractive()
|
||||
.on('pointerdown', () => {
|
||||
this.login(this.name)
|
||||
})
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Touch here\n\n or \n\nPress enter to start')
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
const infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
|
||||
const infoText = "Commands: \n - Arrows or W, A, S, D to move\n - SHIFT to run";
|
||||
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText, false);
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
@ -66,6 +88,7 @@ export class LoginScene extends ResizableScene {
|
||||
}
|
||||
|
||||
private login(name: string): void {
|
||||
if (this.name === '') return
|
||||
gameManager.setPlayerName(name);
|
||||
|
||||
this.scene.stop(LoginSceneName)
|
||||
@ -77,6 +100,7 @@ export class LoginScene extends ResizableScene {
|
||||
this.textField.x = this.game.renderer.width / 2;
|
||||
this.nameInput.setX(this.game.renderer.width / 2 - 64);
|
||||
this.pressReturnField.x = this.game.renderer.width / 2;
|
||||
this.mobileTapRectangle.x = this.game.renderer.width / 2;
|
||||
this.logo.x = this.game.renderer.width - 30;
|
||||
this.logo.y = this.game.renderer.height - 20;
|
||||
this.infoTextField.y = this.game.renderer.height - 35;
|
||||
|
@ -36,6 +36,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
private selectedRectangleYPos = 0; // Number of the character selected in the columns
|
||||
private selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
|
||||
private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
|
||||
private mobileTapRectangle!: Rectangle;
|
||||
private playerModels!: BodyResourceDescriptionInterface[];
|
||||
|
||||
constructor() {
|
||||
@ -69,8 +70,20 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
this.pressReturnField = new TextField(
|
||||
this,
|
||||
this.game.renderer.width / 2,
|
||||
90 + 32 * Math.ceil( this.playerModels.length / this.nbCharactersPerRow) + 40,
|
||||
'Press enter to start');
|
||||
90 + 32 * Math.ceil( this.playerModels.length / this.nbCharactersPerRow) + 60,
|
||||
'Touch here\n\n or \n\nPress enter to start');
|
||||
// For mobile purposes - we need a big enough touchable area.
|
||||
this.mobileTapRectangle = this.add
|
||||
.rectangle(
|
||||
this.game.renderer.width / 2,
|
||||
275,
|
||||
this.game.renderer.width / 2,
|
||||
50,
|
||||
)
|
||||
.setInteractive()
|
||||
.on("pointerdown", () => {
|
||||
this.nextScene();
|
||||
});
|
||||
|
||||
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
||||
|
||||
@ -193,6 +206,10 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
this.customizeButton.setInteractive().on("pointerdown", () => {
|
||||
this.selectedRectangleYPos = Math.ceil(this.playerModels.length / this.nbCharactersPerRow);
|
||||
this.updateSelectedPlayer();
|
||||
this.nextScene();
|
||||
});
|
||||
this.customizeButtonSelected.setInteractive().on("pointerdown", () => {
|
||||
this.nextScene();
|
||||
});
|
||||
|
||||
this.selectedPlayer = this.players[0];
|
||||
|
@ -29,6 +29,8 @@ export class SelectCompanionScene extends ResizableScene {
|
||||
private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
|
||||
private companionModels: Array<CompanionResourceDescriptionInterface|null> = [null];
|
||||
|
||||
private confirmTouchArea!: Rectangle;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: SelectCompanionSceneName
|
||||
@ -54,12 +56,17 @@ export class SelectCompanionScene extends ResizableScene {
|
||||
create() {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your companion');
|
||||
|
||||
const confirmTouchAreaY = 115 + 32 * Math.ceil(this.companionModels.length / this.nbCharactersPerRow);
|
||||
this.pressReturnField = new TextField(
|
||||
this,
|
||||
this.game.renderer.width / 2,
|
||||
90 + 32 * Math.ceil(this.companionModels.length / this.nbCharactersPerRow),
|
||||
'Press enter to start'
|
||||
confirmTouchAreaY,
|
||||
'Touch here\n\n or \n\n press enter to start'
|
||||
);
|
||||
this.confirmTouchArea = this.add
|
||||
.rectangle(this.game.renderer.width / 2, confirmTouchAreaY, 200, 50)
|
||||
.setInteractive()
|
||||
.on("pointerdown", this.nextScene.bind(this));
|
||||
|
||||
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
||||
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
|
||||
|
@ -291,6 +291,9 @@ export class MenuScene extends Phaser.Scene {
|
||||
case 'editGameSettingsButton':
|
||||
this.openGameSettingsMenu();
|
||||
break;
|
||||
case 'toggleFullscreen':
|
||||
this.toggleFullscreen();
|
||||
break;
|
||||
case 'adminConsoleButton':
|
||||
gameManager.getCurrentGameScene(this).ConsoleGlobalMessageManager.activeMessageConsole();
|
||||
break;
|
||||
@ -328,4 +331,15 @@ export class MenuScene extends Phaser.Scene {
|
||||
this.closeGameShare();
|
||||
this.gameReportElement.close();
|
||||
}
|
||||
|
||||
private toggleFullscreen() {
|
||||
const body = document.querySelector('body')
|
||||
if (body) {
|
||||
if (document.fullscreenElement ?? document.fullscreen) {
|
||||
document.exitFullscreen()
|
||||
} else {
|
||||
body.requestFullscreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ export class Player extends Character implements CurrentGamerInterface {
|
||||
let x = 0;
|
||||
let y = 0;
|
||||
if (activeEvents.get(UserInputEvent.MoveUp)) {
|
||||
y = - moveAmount;
|
||||
y = -moveAmount;
|
||||
direction = PlayerAnimationDirections.Up;
|
||||
moving = true;
|
||||
} else if (activeEvents.get(UserInputEvent.MoveDown)) {
|
||||
@ -64,16 +64,18 @@ export class Player extends Character implements CurrentGamerInterface {
|
||||
direction = PlayerAnimationDirections.Right;
|
||||
moving = true;
|
||||
}
|
||||
moving = moving || activeEvents.get(UserInputEvent.JoystickMove);
|
||||
|
||||
if (x !== 0 || y !== 0) {
|
||||
this.move(x, y);
|
||||
this.emit(hasMovedEventName, {moving, direction, x: this.x, y: this.y});
|
||||
} else {
|
||||
if (this.wasMoving) {
|
||||
//direction = PlayerAnimationNames.None;
|
||||
this.stop();
|
||||
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
|
||||
}
|
||||
} else if (this.wasMoving && moving) {
|
||||
// slow joystick movement
|
||||
this.move(0, 0);
|
||||
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
|
||||
} else if (this.wasMoving && !moving) {
|
||||
this.stop();
|
||||
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
|
||||
}
|
||||
|
||||
if (direction !== null) {
|
||||
|
@ -1,4 +1,8 @@
|
||||
import { Direction, IVirtualJoystick } from "../../types";
|
||||
import {GameScene} from "../Game/GameScene";
|
||||
const {
|
||||
default: VirtualJoystick,
|
||||
} = require("phaser3-rex-plugins/plugins/virtualjoystick.js");
|
||||
|
||||
interface UserInputManagerDatum {
|
||||
keyInstance: Phaser.Input.Keyboard.Key;
|
||||
@ -13,17 +17,24 @@ export enum UserInputEvent {
|
||||
SpeedUp,
|
||||
Interact,
|
||||
Shout,
|
||||
JoystickMove,
|
||||
}
|
||||
|
||||
//we cannot the map structure so we have to create a replacment
|
||||
//we cannot use a map structure so we have to create a replacment
|
||||
export class ActiveEventList {
|
||||
private KeysCode : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
|
||||
private eventMap : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
|
||||
|
||||
get(event: UserInputEvent): boolean {
|
||||
return this.KeysCode.get(event) || false;
|
||||
return this.eventMap.get(event) || false;
|
||||
}
|
||||
set(event: UserInputEvent, value: boolean): void {
|
||||
this.KeysCode.set(event, value);
|
||||
this.eventMap.set(event, value);
|
||||
}
|
||||
forEach(callback: (value: boolean, key: UserInputEvent) => void): void {
|
||||
this.eventMap.forEach(callback);
|
||||
}
|
||||
any(): boolean {
|
||||
return Array.from(this.eventMap.values()).reduce((accu, curr) => accu || curr, false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -32,10 +43,40 @@ export class UserInputManager {
|
||||
private KeysCode!: UserInputManagerDatum[];
|
||||
private Scene: GameScene;
|
||||
private isInputDisabled : boolean;
|
||||
constructor(Scene : GameScene) {
|
||||
|
||||
private joystick : IVirtualJoystick;
|
||||
private joystickEvents = new ActiveEventList();
|
||||
private joystickForceThreshold = 60;
|
||||
private joystickForceAccuX = 0;
|
||||
private joystickForceAccuY = 0;
|
||||
|
||||
constructor(Scene: GameScene, virtualJoystick: IVirtualJoystick) {
|
||||
this.Scene = Scene;
|
||||
this.initKeyBoardEvent();
|
||||
this.isInputDisabled = false;
|
||||
this.initKeyBoardEvent();
|
||||
this.joystick = virtualJoystick;
|
||||
this.joystick.on("update", () => {
|
||||
this.joystickForceAccuX = this.joystick.forceX ? this.joystickForceAccuX : 0;
|
||||
this.joystickForceAccuY = this.joystick.forceY ? this.joystickForceAccuY : 0;
|
||||
const cursorKeys = this.joystick.createCursorKeys();
|
||||
for (const name in cursorKeys) {
|
||||
const key = cursorKeys[name as Direction];
|
||||
switch (name) {
|
||||
case "up":
|
||||
this.joystickEvents.set(UserInputEvent.MoveUp, key.isDown);
|
||||
break;
|
||||
case "left":
|
||||
this.joystickEvents.set(UserInputEvent.MoveLeft, key.isDown);
|
||||
break;
|
||||
case "down":
|
||||
this.joystickEvents.set(UserInputEvent.MoveDown, key.isDown);
|
||||
break;
|
||||
case "right":
|
||||
this.joystickEvents.set(UserInputEvent.MoveRight, key.isDown);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
initKeyBoardEvent(){
|
||||
@ -78,11 +119,33 @@ export class UserInputManager {
|
||||
if (this.isInputDisabled) {
|
||||
return eventsMap;
|
||||
}
|
||||
this.joystickEvents.forEach((value, key) => {
|
||||
if (value) {
|
||||
switch (key) {
|
||||
case UserInputEvent.MoveUp:
|
||||
case UserInputEvent.MoveDown:
|
||||
this.joystickForceAccuY += this.joystick.forceY;
|
||||
if (Math.abs(this.joystickForceAccuY) > this.joystickForceThreshold) {
|
||||
eventsMap.set(key, value);
|
||||
this.joystickForceAccuY = 0;
|
||||
}
|
||||
break;
|
||||
case UserInputEvent.MoveLeft:
|
||||
case UserInputEvent.MoveRight:
|
||||
this.joystickForceAccuX += this.joystick.forceX;
|
||||
if (Math.abs(this.joystickForceAccuX) > this.joystickForceThreshold) {
|
||||
eventsMap.set(key, value);
|
||||
this.joystickForceAccuX = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
eventsMap.set(UserInputEvent.JoystickMove, this.joystickEvents.any());
|
||||
this.KeysCode.forEach(d => {
|
||||
if (d. keyInstance.isDown) {
|
||||
if (d.keyInstance.isDown) {
|
||||
eventsMap.set(d.event, true);
|
||||
}
|
||||
|
||||
});
|
||||
return eventsMap;
|
||||
}
|
||||
|
@ -340,14 +340,10 @@ class LayoutManager {
|
||||
const mainContainer = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('main-container');
|
||||
mainContainer.appendChild(div);
|
||||
|
||||
const callBackFunctionTrigger = (() => {
|
||||
console.log('user click on space => ', id);
|
||||
callBack();
|
||||
});
|
||||
|
||||
//add trigger action
|
||||
this.actionButtonTrigger.set(id, callBackFunctionTrigger);
|
||||
userInputManager.addSpaceEventListner(callBackFunctionTrigger);
|
||||
div.onpointerdown = () => callBack();
|
||||
this.actionButtonTrigger.set(id, callBack);
|
||||
userInputManager.addSpaceEventListner(callBack);
|
||||
}
|
||||
|
||||
public removeActionButton(id: string, userInputManager: UserInputManager){
|
||||
|
24
front/src/types.ts
Normal file
24
front/src/types.ts
Normal file
@ -0,0 +1,24 @@
|
||||
import Phaser from "phaser";
|
||||
|
||||
export type CursorKey = {
|
||||
isDown: boolean
|
||||
}
|
||||
|
||||
export type Direction = 'left' | 'right' | 'up' | 'down'
|
||||
|
||||
export interface CursorKeys extends Record<Direction, CursorKey> {
|
||||
left: CursorKey;
|
||||
right: CursorKey;
|
||||
up: CursorKey;
|
||||
down: CursorKey;
|
||||
}
|
||||
|
||||
export interface IVirtualJoystick extends Phaser.GameObjects.GameObject {
|
||||
y: number;
|
||||
x: number;
|
||||
forceX: number;
|
||||
forceY: number;
|
||||
visible: boolean;
|
||||
createCursorKeys: () => CursorKeys;
|
||||
}
|
||||
|
@ -9,17 +9,18 @@
|
||||
"downlevelIteration": true,
|
||||
"jsx": "react",
|
||||
"allowJs": true,
|
||||
"esModuleInterop": true,
|
||||
|
||||
"strict": true, /* Enable all strict type-checking options. */
|
||||
"noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */
|
||||
"strictNullChecks": true, /* Enable strict null checks. */
|
||||
"strictFunctionTypes": true, /* Enable strict checking of function types. */
|
||||
"strictBindCallApply": true, /* Enable strict 'bind', 'call', and 'apply' methods on functions. */
|
||||
"strictPropertyInitialization": true, /* Enable strict checking of property initialization in classes. */
|
||||
"noImplicitThis": true, /* Raise error on 'this' expressions with an implied 'any' type. */
|
||||
"alwaysStrict": true, /* Parse in strict mode and emit "use strict" for each source file. */
|
||||
"strict": true, /* Enable all strict type-checking options. */
|
||||
"noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */
|
||||
"strictNullChecks": true, /* Enable strict null checks. */
|
||||
"strictFunctionTypes": true, /* Enable strict checking of function types. */
|
||||
"strictBindCallApply": true, /* Enable strict 'bind', 'call', and 'apply' methods on functions. */
|
||||
"strictPropertyInitialization": true, /* Enable strict checking of property initialization in classes. */
|
||||
"noImplicitThis": true, /* Raise error on 'this' expressions with an implied 'any' type. */
|
||||
"alwaysStrict": true, /* Parse in strict mode and emit "use strict" for each source file. */
|
||||
|
||||
"noImplicitReturns": true, /* Report error when not all code paths in function return a value. */
|
||||
"noFallthroughCasesInSwitch": true /* Report errors for fallthrough cases in switch statement. */
|
||||
"noImplicitReturns": true, /* Report error when not all code paths in function return a value. */
|
||||
"noFallthroughCasesInSwitch": true /* Report errors for fallthrough cases in switch statement. */
|
||||
}
|
||||
}
|
||||
|
@ -1819,6 +1819,11 @@ eventemitter3@^2.0.3:
|
||||
resolved "https://registry.yarnpkg.com/eventemitter3/-/eventemitter3-2.0.3.tgz#b5e1079b59fb5e1ba2771c0a993be060a58c99ba"
|
||||
integrity sha1-teEHm1n7XhuidxwKmTvgYKWMmbo=
|
||||
|
||||
eventemitter3@^3.1.2:
|
||||
version "3.1.2"
|
||||
resolved "https://registry.yarnpkg.com/eventemitter3/-/eventemitter3-3.1.2.tgz#2d3d48f9c346698fce83a85d7d664e98535df6e7"
|
||||
integrity sha512-tvtQIeLVHjDkJYnzf2dgVMxfuSGJeM/7UCG17TT4EumTfNtF+0nebF/4zWOIkCreAbtNqhGEboB6BWrwqNaw4Q==
|
||||
|
||||
eventemitter3@^4.0.0, eventemitter3@^4.0.4:
|
||||
version "4.0.7"
|
||||
resolved "https://registry.yarnpkg.com/eventemitter3/-/eventemitter3-4.0.7.tgz#2de9b68f6528d5644ef5c59526a1b4a07306169f"
|
||||
@ -3064,6 +3069,11 @@ loglevel@^1.6.8:
|
||||
resolved "https://registry.yarnpkg.com/loglevel/-/loglevel-1.7.0.tgz#728166855a740d59d38db01cf46f042caa041bb0"
|
||||
integrity sha512-i2sY04nal5jDcagM3FMfG++T69GEEM8CYuOfeOIvmXzOIcwE9a/CJPR0MFM97pYMj/u10lzz7/zd7+qwhrBTqQ==
|
||||
|
||||
lokijs@^1.5.11:
|
||||
version "1.5.11"
|
||||
resolved "https://registry.yarnpkg.com/lokijs/-/lokijs-1.5.11.tgz#2b2ea82ec66050e4b112c6cfc588dac22d362b13"
|
||||
integrity sha512-YYyuBPxMn/oS0tFznQDbIX5XL1ltMcwFqCboDr8voYE4VCDzR5vAsrvQDhlnua4lBeqMqHmLvUXRTmRUzUKH1Q==
|
||||
|
||||
lower-case@^2.0.1:
|
||||
version "2.0.1"
|
||||
resolved "https://registry.yarnpkg.com/lower-case/-/lower-case-2.0.1.tgz#39eeb36e396115cc05e29422eaea9e692c9408c7"
|
||||
@ -3625,6 +3635,11 @@ pako@~1.0.5:
|
||||
resolved "https://registry.yarnpkg.com/pako/-/pako-1.0.11.tgz#6c9599d340d54dfd3946380252a35705a6b992bf"
|
||||
integrity sha512-4hLB8Py4zZce5s4yd9XzopqwVv/yGNhV1Bl8NTmCq1763HeK2+EwVTv+leGeL13Dnh2wfbqowVPXCIO0z4taYw==
|
||||
|
||||
papaparse@^5.3.0:
|
||||
version "5.3.0"
|
||||
resolved "https://registry.yarnpkg.com/papaparse/-/papaparse-5.3.0.tgz#ab1702feb96e79ab4309652f36db9536563ad05a"
|
||||
integrity sha512-Lb7jN/4bTpiuGPrYy4tkKoUS8sTki8zacB5ke1p5zolhcSE4TlWgrlsxjrDTbG/dFVh07ck7X36hUf/b5V68pg==
|
||||
|
||||
parallel-transform@^1.1.0:
|
||||
version "1.2.0"
|
||||
resolved "https://registry.yarnpkg.com/parallel-transform/-/parallel-transform-1.2.0.tgz#9049ca37d6cb2182c3b1d2c720be94d14a5814fc"
|
||||
@ -3752,6 +3767,16 @@ pbkdf2@^3.0.3:
|
||||
safe-buffer "^5.0.1"
|
||||
sha.js "^2.4.8"
|
||||
|
||||
phaser3-rex-plugins@^1.1.42:
|
||||
version "1.1.44"
|
||||
resolved "https://registry.yarnpkg.com/phaser3-rex-plugins/-/phaser3-rex-plugins-1.1.44.tgz#83588ab2801c5b3a80a18be4f0ae37f1f32096b0"
|
||||
integrity sha512-JPr3+UQv4+uv4etZr80aFhYxw2dk4UYG9/gQ4uMSSXQuc8gXQkXCr3J3zm8LJqH+1FXeK8nncpC7TKa4uKLgQw==
|
||||
dependencies:
|
||||
eventemitter3 "^3.1.2"
|
||||
lokijs "^1.5.11"
|
||||
papaparse "^5.3.0"
|
||||
webfontloader "^1.6.28"
|
||||
|
||||
phaser@3.24.1:
|
||||
version "3.24.1"
|
||||
resolved "https://registry.yarnpkg.com/phaser/-/phaser-3.24.1.tgz#376e0c965d2a35af37c06ee78627dafbde5be017"
|
||||
@ -5144,6 +5169,11 @@ wbuf@^1.1.0, wbuf@^1.7.3:
|
||||
dependencies:
|
||||
minimalistic-assert "^1.0.0"
|
||||
|
||||
webfontloader@^1.6.28:
|
||||
version "1.6.28"
|
||||
resolved "https://registry.yarnpkg.com/webfontloader/-/webfontloader-1.6.28.tgz#db786129253cb6e8eae54c2fb05f870af6675bae"
|
||||
integrity sha1-23hhKSU8tujq5UwvsF+HCvZnW64=
|
||||
|
||||
webpack-cli@^3.3.11:
|
||||
version "3.3.12"
|
||||
resolved "https://registry.yarnpkg.com/webpack-cli/-/webpack-cli-3.3.12.tgz#94e9ada081453cd0aa609c99e500012fd3ad2d4a"
|
||||
|
Loading…
Reference in New Issue
Block a user