Commit Graph

251 Commits

Author SHA1 Message Date
kharhamel
4160235b92 ran pretty on the front 2021-09-06 14:31:59 +02:00
grégoire parant
bf1953fe22
Release v1.4.15 (#1411)
* audio player volume improvements

* Add workaround for #932

* Bump striptags from 3.1.1 to 3.2.0 in /messages

Bumps [striptags](https://github.com/ericnorris/striptags) from 3.1.1 to 3.2.0.
- [Release notes](https://github.com/ericnorris/striptags/releases)
- [Commits](https://github.com/ericnorris/striptags/compare/v3.1.1...v3.2.0)

---
updated-dependencies:
- dependency-name: striptags
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Add anthoer note for https://github.com/thecodingmachine/workadventure/issues/932#issuecomment-867562208

* WIP: svelte menu

* temp

* temp

* Bump tar from 4.4.13 to 4.4.15 in /back

Bumps [tar](https://github.com/npm/node-tar) from 4.4.13 to 4.4.15.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v4.4.13...v4.4.15)

---
updated-dependencies:
- dependency-name: tar
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* New menu svelte

* Migration of report menu in svelte

* Migration of registerCustomMenu for Menu in Svelte
Refactor subMenuStore
Suppression of old MenuScene and ReportMenu

* Suppression of HTML files that aren't use anymore

* New version of cache management (#1365)

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* migrate to svelte

* remove redundancy

* initial localUserStore volume

* Exit scene acess denied detected (#1369)

* Add auth token user to get right in admin and check if user have right

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update error show

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update token generation (#1372)

- Permit only decode token to get map details,
 - If user have token expired, set the token to null and reload the page. This feature will be updated when authentication stategy will be finished.

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* GameManager has an attribute scenePlugin

* GameManager has an attribute scenePlugin

* Suppression of gameManager in IframeListener

* fix deeployer

* fix deeployer

* Fixing enter/leave event not properly sent on adjacent zones

On adjacent zones, the zone leave event was not properly triggered when leaving a zone for the zone next to it.
Closes #1366

* First pass on css

* First pass on css

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Improving popup

If a popup message is empty, only the buttons will be displayed (not the container)

Unrelated: the Sound.play method in the API now accepts 0 arguments.

* Third pass on css and reportMenu

* Correction following test

* Player return a the same position when after editing his profile

* Player return a the same position when after editing his profile (same as reconnection)

* Contact page only if environment variable exist

* Execute scripts of the map after creating gameScene

* Rollback on createPromise switched to public

* Bump tar from 6.1.0 to 6.1.10 in /pusher

Bumps [tar](https://github.com/npm/node-tar) from 6.1.0 to 6.1.10.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v6.1.0...v6.1.10)

---
updated-dependencies:
- dependency-name: tar
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Add iframe submenu by scripting API
Delete menu by scripting API

* Removing ts-ignore

* REVIEW : Migration Menu and Report Menu in Svelte (#1363)

* WIP: svelte menu

* temp

* temp

* New menu svelte

* Migration of report menu in svelte

* Migration of registerCustomMenu for Menu in Svelte
Refactor subMenuStore
Suppression of old MenuScene and ReportMenu

* Suppression of HTML files that aren't use anymore

* fix deeployer

* First pass on css

* First pass on css

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Third pass on css and reportMenu

* Correction following test

* Contact page only if environment variable exist

* Update service worker

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Change requested

* Change requested

Co-authored-by: kharhamel <oognic@gmail.com>
Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Refactor to only have one function registerMenuCommand
When selected custom menu is removed, go to settings menu
Allow iframe in custom menu to use Scripting API
Return menu object when it is registered, can call remove function on it

* Correct bad change

* Add types file in API

* Add types file in API

* Fixing "has/in" on variables proxy object

When using WA.state, using `"myVariable" in WA.state` would always return false.
This is now fixed by adding a "has" method on the Proxy class.

Also, added a `WA.state.hasVariable` method.

* Add documentation
delete unused test map

* Properties changed via the Iframe API now trigger changes directly

Changes performed in WA.room.setPropertyLayer now have a real-time impact.
If the property is changed on a layer the current player is on, the changes will be triggered.

* documentation and CHANGELOG

* add possibility to set size of coWebsite and Jitsis via map property

* Update GameScene.ts

typo fixed

* Update CoWebsiteManager.ts

typos and style

* Update CoWebsiteManager.ts

yet another typo

* FIX: media tracks were not readded to a 3rd person in some situations

* fix ReportMenu (#1397)

* remove the package systeminformation from back

* Bump url-parse from 1.5.1 to 1.5.3 in /front

Bumps [url-parse](https://github.com/unshiftio/url-parse) from 1.5.1 to 1.5.3.
- [Release notes](https://github.com/unshiftio/url-parse/releases)
- [Commits](https://github.com/unshiftio/url-parse/compare/1.5.1...1.5.3)

---
updated-dependencies:
- dependency-name: url-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump tar from 4.4.15 to 4.4.19 in /back

Bumps [tar](https://github.com/npm/node-tar) from 4.4.15 to 4.4.19.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v4.4.15...v4.4.19)

---
updated-dependencies:
- dependency-name: tar
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump path-parse from 1.0.6 to 1.0.7 in /messages

Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* openTabPropertyKey (create new props in own file)

* Bump path-parse from 1.0.6 to 1.0.7 in /uploader

Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump path-parse from 1.0.6 to 1.0.7 in /front

Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump path-parse from 1.0.6 to 1.0.7 in /back

Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump path-parse from 1.0.6 to 1.0.7 in /maps

Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* FEATURE: improved the mediaStore code to disable tracks instead of deleting them

* Bump path-parse from 1.0.6 to 1.0.7 in /benchmark

Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* added jitsiTypes

* renamed

* Allowing variables nested in group layers

Up until this commit, variables nested in object layers inside group layers where not found by the front nor the back.
This PR changes analysis so that variables can be detected.

* FIX: fixed a circular dependancy in stores by rewriting createPeerStore() and createScreenSharingPeerStore()

* WIP: Bypass camera scene (#1337)

* Set new local camera setup variable

* Finish by pass video settings

 - TODO add button to update camera settings

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Merge branch 'develop' into jumpVideoCamera

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

# Conflicts:
#	front/src/Connexion/LocalUserStore.ts
#	front/src/Phaser/Components/Loader.ts
#	front/src/Phaser/Game/GameManager.ts
#	front/src/Phaser/Login/EnableCameraScene.ts

* Add menu to open enable camera scene

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish jump camera setup

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Active authentication Oauth (#1377)

* Active authentication Oauth

 - Google authentication
 - GitHub authentication
 - Linkedin authentication

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish connexion et get user info connexion

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Fix lint error

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Change the expires token for 30 days

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update connexion stratgey

 - Set last room when it will be created and not when connexion is openned
 - Add '/login' end point permit to logout and open iframe to log user
 - Add logout feature permit to logout in front

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Implement logout and revoke token with hydra

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Fix pull develop conflict

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Profile url (#1399)

* Create function that permit to get profile URL

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Continue profil user

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Add menu and logout button

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update last room use

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Profile callback permit to get url profile setting from admin

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish profile show

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Delete profileUrl will be not use today

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Correct lint

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update size of iframe

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Delete console log

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update feedback ARP

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Emote silent zone (#1342)

* Add an emote when the user is in silent zone

* Update silent icon strategy

* Update strategy for silent zone

 - Add svelte store
 - Show silent zone indication and replace camera

This update permit to hide silent zone when user is in Jitsi discussion

* Fix css silent zone

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Hotfix media constraint error

 - Create error to manage displayed warning when we try to access on media with no constraint video and audio
 - Fix disabled microphone if we try to active and we don't have right or there is an error.

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

Co-authored-by: Lurkars <git@8lh.de>
Co-authored-by: Guy Sheffer <guysoft@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: kharhamel <oognic@gmail.com>
Co-authored-by: GRL <g.lesniewski@thecodingmachine.com>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
Co-authored-by: GRL78 <80678534+GRL78@users.noreply.github.com>
Co-authored-by: ¯\_(ツ)_/¯ <tabascoeye@gmail.com>
Co-authored-by: Kharhamel <Kharhamel@users.noreply.github.com>
Co-authored-by: jonny <ga86lad@mytum.de>
2021-09-05 19:51:33 +02:00
grégoire parant
d2b8d7dc04
Active authentication Oauth (#1377)
* Active authentication Oauth

 - Google authentication
 - GitHub authentication
 - Linkedin authentication

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish connexion et get user info connexion

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Fix lint error

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Change the expires token for 30 days

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update connexion stratgey

 - Set last room when it will be created and not when connexion is openned
 - Add '/login' end point permit to logout and open iframe to log user
 - Add logout feature permit to logout in front

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Implement logout and revoke token with hydra

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Fix pull develop conflict

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Profile url (#1399)

* Create function that permit to get profile URL

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Continue profil user

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Add menu and logout button

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update last room use

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Profile callback permit to get url profile setting from admin

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish profile show

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Delete profileUrl will be not use today

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Correct lint

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update size of iframe

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Delete console log

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update feedback ARP

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-05 18:17:49 +02:00
grégoire parant
a0d863569b
WIP: Bypass camera scene (#1337)
* Set new local camera setup variable

* Finish by pass video settings

 - TODO add button to update camera settings

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Merge branch 'develop' into jumpVideoCamera

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

# Conflicts:
#	front/src/Connexion/LocalUserStore.ts
#	front/src/Phaser/Components/Loader.ts
#	front/src/Phaser/Game/GameManager.ts
#	front/src/Phaser/Login/EnableCameraScene.ts

* Add menu to open enable camera scene

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish jump camera setup

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-04 21:31:36 +02:00
GRL78
7c956d1481
REVIEW : Migration Menu and Report Menu in Svelte (#1363)
* WIP: svelte menu

* temp

* temp

* New menu svelte

* Migration of report menu in svelte

* Migration of registerCustomMenu for Menu in Svelte
Refactor subMenuStore
Suppression of old MenuScene and ReportMenu

* Suppression of HTML files that aren't use anymore

* fix deeployer

* First pass on css

* First pass on css

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Third pass on css and reportMenu

* Correction following test

* Contact page only if environment variable exist

* Update service worker

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Change requested

* Change requested

Co-authored-by: kharhamel <oognic@gmail.com>
Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-08-26 12:01:07 +02:00
grégoire parant
e32f433688
Update cache version (#1383)
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-08-19 18:48:24 +02:00
grégoire parant
0bfac1a164
Update cache API index (#1378)
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-08-17 13:26:20 +02:00
grégoire parant
005a3c5a0d
Release 1.4.14 (#1370)
* New version of cache management (#1365)

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Exit scene acess denied detected (#1369)

* Add auth token user to get right in admin and check if user have right

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update error show

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update token generation (#1372)

- Permit only decode token to get map details,
 - If user have token expired, set the token to null and reload the page. This feature will be updated when authentication stategy will be finished.

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-08-15 23:13:48 +02:00
Gregoire Parant
707040b506 improve PWA and last room strating 2021-08-04 13:33:58 +02:00
Gregoire Parant
14b4229019 Merge branch 'develop' into GlobalMessageToWorld
# Conflicts:
#	CHANGELOG.md
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Components/App.svelte
#	pusher/src/Services/SocketManager.ts
2021-08-02 23:07:39 +02:00
Gregoire Parant
f2d382681b Merge branch 'develop' into loadTileset
# Conflicts:
#	CHANGELOG.md
#	front/src/Phaser/Game/GameScene.ts
2021-08-02 22:16:05 +02:00
Gregoire Parant
7bd444ade9 Revert "Squashed commit of the following:"
This reverts commit c177f0a1b3.
2021-08-02 22:13:10 +02:00
Gregoire Parant
c177f0a1b3 Squashed commit of the following:
commit 41748a4036
Merge: 3b1d4d63 4991a70b
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 21:38:37 2021 +0200

    Merge pull request #1327 from thecodingmachine/hotFixErrorCardBack

    Fix error generated

commit 4991a70bba
Author: Gregoire Parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 21:34:03 2021 +0200

    Fix error generated

    Don't generate error if file is Invalid

commit 3b1d4d630c
Merge: f52b4598 02e5860e
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 21:03:18 2021 +0200

    Merge pull request #1326 from thecodingmachine/HotFixCreateMapFeature

    Hot fix create map feature

commit 02e5860e43
Author: Gregoire Parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 20:59:13 2021 +0200

    HotFix redirect on production domain of WorkAdventure

     - Update domain `ADMIN_URL` by `workadventu.re`

commit f52b459872
Merge: 3d657b4a 3ab069d6
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 11:23:16 2021 +0200

    Merge pull request #1324 from thecodingmachine/develop

    Release v1.4.11

commit 3ab069d650
Merge: 2b748138 9d4ffe54
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date:   Fri Jul 30 15:51:07 2021 +0200

    Merge pull request #1323 from thecodingmachine/openIDPoc

    FIX: bomp the node version of pusher

commit 9d4ffe542c
Author: kharhamel <oognic@gmail.com>
Date:   Fri Jul 30 15:50:30 2021 +0200

    FIX: bomp the node version of pusher

commit 2b7481383f
Merge: 74975ac9 9c803a69
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date:   Fri Jul 30 15:48:56 2021 +0200

    Merge pull request #1251 from thecodingmachine/openIDPoc

    POC for the openID connect

commit 9c803a69ff
Author: kharhamel <oognic@gmail.com>
Date:   Tue Jul 27 16:37:01 2021 +0200

    FEATURE: users can now login via an openID client

commit 74975ac9d8
Merge: 315fe7ca ebdcf880
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date:   Fri Jul 30 14:54:33 2021 +0200

    Merge pull request #1322 from thecodingmachine/improveCapacityWarning

    FEATURE: improved the room capacity warning visuals

commit ebdcf8804d
Author: kharhamel <oognic@gmail.com>
Date:   Fri Jul 30 14:08:27 2021 +0200

    added admin link to the warning container

commit 41ac51f291
Author: kharhamel <oognic@gmail.com>
Date:   Thu Jul 29 18:02:36 2021 +0200

    FEATURE: improved the room capacity warning visuals

commit 315fe7ca82
Author: David Négrier <d.negrier@thecodingmachine.com>
Date:   Thu Jul 29 17:49:51 2021 +0200

    Adding a "font-family" property for text objects. (#1311)

    - Tiled displays your system fonts.
    - Computers have different sets of fonts. Therefore, browsers never rely on system fonts
    - Which means if you select a font in Tiled, it is quite unlikely it will render properly in WorkAdventure

    To circumvent this problem, in your text object in Tiled, you can now add an additional property: `font-family`.

    The `font-family` property can contain any "web-font" that can be loaded by your browser.

    This allows us to use the "Press Start 2P" 8px font in text objects, which renders way better than the default "Sans serif" font of your browser.

commit 7ffe564e8e
Author: GRL78 <80678534+GRL78@users.noreply.github.com>
Date:   Thu Jul 29 17:42:16 2021 +0200

    Graphic upgrade of the global message console (#1287)

    * Graphic upgrade of the global message console
    Fix: error if LoginScene doesn't exist

    * Rework graphic of global message console

    * Rework graphic of global message console

    * Remove console.log

commit 2a1af2a131
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Thu Jul 29 16:42:31 2021 +0200

    PWA service workers (#1319)

    * PWA services worker

    - [x] Register service worker of PWA to install WorkAdventure application on desktop and mobile
    - [x] Create webpage specifique for PWA
    - [ ] Add register service to save and redirect on a card
    - [ ] Add possibilities to install PWA for one World (with register token if existing)

    * Finish PWA strategy to load last map visited

    * Fix feedback @Kharhamel

    * Fix feedback @Kharhamel
2021-08-02 22:06:24 +02:00
kharhamel
9c803a69ff FEATURE: users can now login via an openID client 2021-07-30 15:43:46 +02:00
GRL
bd96a32d5b Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld 2021-07-30 09:38:28 +02:00
kharhamel
41ac51f291 FEATURE: improved the room capacity warning visuals 2021-07-29 18:27:53 +02:00
grégoire parant
2a1af2a131
PWA service workers (#1319)
* PWA services worker

- [x] Register service worker of PWA to install WorkAdventure application on desktop and mobile
- [x] Create webpage specifique for PWA
- [ ] Add register service to save and redirect on a card
- [ ] Add possibilities to install PWA for one World (with register token if existing)

* Finish PWA strategy to load last map visited

* Fix feedback @Kharhamel

* Fix feedback @Kharhamel
2021-07-29 16:42:31 +02:00
GRL
68ff1b9e17 Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld 2021-07-22 16:26:01 +02:00
GRL
9e16bfc366 playGlobalMessage are receive as adminRoomMessage
Suppression of GlobalMessageManager and TypeMessage
Migrating message to svelte
2021-07-22 16:14:27 +02:00
David Négrier
f435cecfdc Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-21 15:37:53 +02:00
Lurkars
9d518eded8 Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu 2021-07-21 11:56:36 +02:00
David Négrier
2d55f982d3 Removing the 'search' parameters from the room URL sent to pusher 2021-07-20 18:29:41 +02:00
Lurkars
83bd19c8dc Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu 2021-07-20 16:27:49 +02:00
GRL
6e65952d75 SendGlobalMessage by sendAminMessage 2021-07-20 15:16:51 +02:00
David Négrier
ac3d1240ae Setting a variable to undefined now removes it from server-side storage. 2021-07-19 18:46:33 +02:00
David Négrier
dbd5b80636 Adding support for "readableBy" and "writableBy" in back
This means that we are now loading maps from server side.
2021-07-19 10:16:43 +02:00
David Négrier
5c7ea7b258 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-16 11:22:36 +02:00
David Négrier
d0d191fc28 Removing useless ternary 2021-07-15 17:12:54 +02:00
David Négrier
f217fc8aad Removing dead code 2021-07-15 17:11:48 +02:00
David Négrier
c9fa9b9a92 Migrating away from the notion of public/private URL in WorkAdventure Github repository
The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure.
It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project.

Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug=...., we are now sending /api/map&playUri=...
where playUri is the full URL of the current game.
This allows the backend to act as a complete router.
The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...)
Those details will live only in the admin server, which is way cleaner (and way more powerful).
2021-07-15 17:07:47 +02:00
David Négrier
b1cb12861f Migrating variables functions to the "state" namespace. 2021-07-07 22:14:59 +02:00
David Négrier
e65e8b2097 First version with variables that actually work 2021-07-07 17:17:28 +02:00
David Négrier
5116b82e77 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-07 11:55:00 +02:00
David Négrier
34cb0ebf39 Users blocking now rely on UUID rather than ID
This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked.
As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher.
2021-07-07 11:24:51 +02:00
David Négrier
19bd1045e1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-06 17:24:16 +02:00
David Négrier
46e6917df6 Adding a playersStore
The playerStore can be useful to get the details of a given player from its ID.
2021-07-06 17:13:08 +02:00
David Négrier
cb78ff333b Adding client side check of setVariable with writableBy property 2021-07-06 10:58:12 +02:00
Lurkars
c264364752 Twemoji Emote Menu 2021-06-29 08:37:01 +02:00
jonny
b0eb241fc3 oO something kept movin the comment to the next line 2021-06-25 18:45:15 +02:00
jonny
7f61e9addd Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00
jonny
54d392be82 fixed not returnin null if parsed from url 2021-06-23 15:06:38 +02:00
jonny
64847cd465 adjusted null if no hash 2021-06-23 12:42:24 +02:00
GRL
ca3f5c599a Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 14:00:19 +02:00
kharhamel
42c0d1002f FIX: no more whitespaces in player names 2021-06-21 17:58:04 +02:00
kharhamel
dd45996f9c FIX: improved the visit card, cleanup the code 2021-06-08 16:39:22 +02:00
kharhamel
c5f3cfe87c FEATURE: clicking on another player show a contact card when possible 2021-06-03 17:58:21 +02:00
grégoire parant
2b13b764b4
Public texture (#1093)
* Public texture

 - Front => Get texture when user connected on public method
 - Front => Anonymous login will be make every connexion to get map details
 - Pusher => `/anonymLogin` permit to get map details and public texture load in customize scene

* Improve texture local user

- Permit to keep previous texture get with 'register' link

* Texture public loading

 - Texture will be load with Room class
 - Fix issue on lazzy loading atttempt

* Remove async await useless
2021-06-03 13:07:52 +02:00
David Négrier
13d3227323 Migrating LoginScene to Svelte 2021-05-31 17:03:29 +02:00
kharhamel
12da6ddd6c FEATURE: improved the display of player names, with the font-family 'Press start 2P' and gray outlines 2021-05-28 15:33:10 +02:00
David Négrier
5d8d729bd7 Uncommenting action 2021-05-27 18:25:27 +02:00
GRL
17261dfab6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 10:58:25 +02:00
GRL
a5cb93541a correction from code review 2021-05-25 17:21:02 +02:00
kharhamel
595c5ca64d now use custom emotes with tweens instead of transistions 2021-05-25 16:37:24 +02:00
GRL
2f9cc393a7 Implementation of getTag of the current user
documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
kharhamel
a1d52b4265 FEATURE: added the possibility toplay emotes 2021-05-19 15:17:03 +02:00
GRL
201fcf6afa Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-18 15:18:35 +02:00
David Négrier
4d4f845b9e Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).

Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
jonny
8cef4f6e90 Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read
# Conflicts:
#	front/src/Api/IframeListener.ts
2021-05-10 21:48:11 +02:00
TabascoEye
2b2c60cbe3
allow numbers in nickname again
closes #972
2021-04-30 10:51:23 +02:00
grégoire parant
925545d74f
Add error message (#970)
- Error link not found
 - Error user was banned
 - Error access dinied on the world
2021-04-29 23:47:30 +02:00
Gregoire Parant
5e8951fdaa Merge branch 'master' into develop 2021-04-19 21:19:35 +02:00
Gregoire Parant
e7b5bb261d HotFix performance
- Change forceSetTimeOut to false and permit to freeze the scene.
 - Fix style sending audio message
 - Fix banned message from admin console
2021-04-19 20:19:40 +02:00
Kharhamel
4bbfd4f12f
Merge pull request #893 from workadventure-xce/fix/first_login
Fix first login with empty local storage
2021-04-13 15:15:32 +02:00
PizZaKatZe
633bdfcaff Always enable virtual joystick
Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe
c3230bc2b3 Integrate virtual joystick 2021-04-13 02:00:03 +02:00
PizZaKatZe
5462af0dc7 Fix first login with empty local storage
During first login on a new domain the local storage is empty. This led
to a TypeError and hence blank black screen.
2021-04-13 01:58:32 +02:00
Kharhamel
8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
Added companion (pet) to player
2021-04-12 18:11:07 +02:00
kharhamel
8e467f3e10 FIX: improved the validation from localstorage for username and characterLayers 2021-04-12 14:48:00 +02:00
Johannes Berthel
e5a196a42b implemented feedback 2021-04-06 18:54:45 +02:00
Johannes Berthel
4aa082d83b Merge branch 'develop' into feature/player-companion 2021-04-02 23:40:30 +02:00
Johannes Berthel
52303c0bd6 added select companion scene 2021-04-02 23:00:51 +02:00
Johannes Berthel
c07079051a transmit companion to remote players 2021-04-02 21:21:11 +02:00
kharhamel
88cc15cd02 FEATURE: editing a room in the admin trigger a refresh system 2021-04-02 15:22:02 +02:00
David Négrier
adf2e60d54 Fixing issue with double slash in websocket URL 2021-03-31 17:50:27 +02:00
David Négrier
e166c69b58 Fixing reading of the relative URL in RommConnection 2021-03-31 16:38:51 +02:00
David Négrier
3ef1f0dc7b [Breaking change] UPLOADER_URL and ADMIN_URL are now true URLs (and not only host name) and API_URL is replaced by PUSHER_URL
API_URL is still accepted for BC compatibility of the self-hosted deployments.

This will allow deploying on a single domain, using a reverse proxy that acts on the path.
This however means that the config needs to be changed for all WorkAdventure deployments.
2021-03-31 16:00:14 +02:00
David Négrier
cd7a332b4c Improving error throwing and handling in pusher/admin/front 2021-03-31 15:49:01 +02:00
David Négrier
559e15ebb6 Adding an "alone" mode
In "alone" mode (or single-player mode), WorkAdventure does not connect to the server at all.
In order to enter the "alone" mode, you need to add "?alone=true" to the URL.

"alone" mode can be useful for tutorials (First Time User Experience) where you want to explain how WorkAdventure works without being disturbed by other users.
2021-03-30 16:08:49 +02:00
kharhamel
886daebfea improved the unloading process to not create a useless socket 2021-03-26 14:19:37 +01:00
kharhamel
0b352fc5dc FIX: help camera settings popup now only show up once 2021-03-24 15:59:18 +01:00
Kharhamel
ec2fa9501c
Merge pull request #813 from thecodingmachine/warningMessage
Warning message
2021-03-24 14:27:13 +01:00
kharhamel
8d6c1a50bf FEATURE: warning message when world is near full capacity 2021-03-23 17:44:47 +01:00
TabascoEye
e6accd711d Store muted setting of audio player in local storage
This commit was originally authored by @TabascoEye, then rebased and
improved by @pizkaz:

* refactors local user storage, adding audio player settings
* stores "muted" state of audio player in local store
2021-03-22 20:09:11 +01:00
kharhamel
fe8c75610d FIX: player anims correctly stop on the idle frame 2021-03-11 16:21:02 +01:00
Gregoire Parant
2fcb8a76b1 Merge branch 'master' into develop
# Conflicts:
#	front/src/Connexion/RoomConnection.ts
#	front/src/Phaser/Menu/ReportMenu.ts
2021-03-11 02:22:05 +01:00
Gregoire Parant
46cb9333e6 HotFix message in back 2021-03-11 01:25:36 +01:00
kharhamel
8abc34c631 FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call 2021-03-09 16:34:19 +01:00
kharhamel
ad7e16c33b FEATURE: better implementation of the admin global message 2021-03-04 16:18:06 +01:00
David Négrier
6b00355ea8 Fixing WebRtc user name / password when using TURN REST API 2021-02-16 18:13:30 +01:00
David Négrier
cdb3cfdc81 [Feature] Connect to a Coturn server using REST API
This allows connecting to a TURN server with temporary passwords.
The passwords are expiring after 4 hours.
2021-02-16 11:06:05 +01:00
kharhamel
0c892e0243 FEATURE: implemented a client side blacklist 2021-02-12 19:15:24 +01:00
David Négrier
bbf9325396 Simplifying code and making START_ROOM_URL compatible with public (_) and private (@) paths 2021-01-21 09:40:11 +01:00
Thomas Basler
14b328c733 Removed hard coded default map
You can apply local maps using the maps vhost as previously.
But it's also possible to specify external maps by prepending http or https.
2021-01-20 22:56:21 +01:00
Gregoire Parant
c95419f0e7 Prepar release 1.1.0
Automatically redirect on floor0 of TCM map
2021-01-18 22:52:25 +01:00
David Négrier
adca51f6de Replacing FourOFourScene with more generic ErrorScene 2021-01-17 20:42:45 +01:00
kharhamel
472fbb1de0 All player textures are now lazy-loaded 2021-01-08 11:44:41 +01:00
kharhamel
6caa0e5b62 HOTFIX: the map property exitUrl now accept relative links that are deep enough to rewrite the base url 2021-01-05 18:23:17 +01:00
kharhamel
069f2f1cec FEAT: prototype game menu using html elements, better icon for text chat 2020-12-15 16:37:57 +01:00
David Négrier
6f2c319785 Merge branch 'master' of github.com:thecodingmachine/workadventure into scaling
# Conflicts:
#	back/src/Services/SocketManager.ts
#	deeployer.libsonnet
#	docker-compose.yaml
#	front/src/Connexion/RoomConnection.ts
#	front/src/Enum/EnvironmentVariable.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/webpack.config.js
#	pusher/src/Controller/IoSocketController.ts
2020-12-11 13:00:11 +01:00
David Négrier
bf797085e6 Extracting FileController into a Uploader container 2020-12-09 21:29:29 +01:00
David Négrier
a19edd4dc1 Fixing reconnection to server on back failure 2020-12-03 16:39:44 +01:00
kharhamel
1971d26dc0 FIX: couldn't access to an anonymous private map 2020-12-01 19:34:36 +01:00
David Négrier
4c1e566a6c Adding a Pusher container as a middleware/dispatcher between front and back 2020-11-26 17:53:30 +01:00
kharhamel
8d8b879ed6 FIX: the game now uses the url hash to choose the start layer 2020-11-24 14:43:21 +01:00
kharhamel
09d6d22a5d FIX: rewrote the way scene exits are triggered 2020-11-24 14:43:21 +01:00
Gregoire Parant
fd3b8dda2c Fix report button on anonymous connection 2020-11-22 12:40:03 +01:00
kharhamel
9b64a970b5 FIX: remove the ping and pong overrides server side in favor of and idleTimeout and added a manual ping client side 2020-11-10 18:26:46 +01:00
Gregoire Parant
1df4cb3e17 Red circle when have 4 users during webrtc meet 2020-10-21 16:07:42 +02:00
David Négrier
9ec5dc093c Improving benchmark 2020-10-21 14:55:18 +02:00
David Négrier
78a4bf3189 Adding custom character textures 2020-10-20 17:42:36 +02:00
David Négrier
a3816cd725
Merge pull request #346 from thecodingmachine/customUserStore
improved the local storage of the the selectcharacterScene
2020-10-20 17:38:54 +02:00
arp
dff189b223 local storage of the custom layers 2020-10-20 17:25:08 +02:00
arp
f5aa70ddc2 improved the local storage of the the selectcharacterScene 2020-10-20 13:44:57 +02:00
Gregoire Parant
bf9dfcc835 Ban mesage
- Create type message could be use to send private message at any user
- Create SendMessageUser message
- Add sound when user receive ban message
2020-10-19 19:32:47 +02:00
David Négrier
260b0ea408 Adding JWT authentication to Jitsi 2020-10-16 19:23:28 +02:00
David Négrier
c75f1edc40 Merge branch 'develop' of github.com:thecodingmachine/workadventure into player-report
# Conflicts:
#	back/src/Controller/AuthenticateController.ts
2020-10-15 18:01:44 +02:00
David Négrier
e7890907c1
Merge pull request #331 from thecodingmachine/verifyjwtserverside
Adding a new endpoint to verify the JWT token server-side before connecting
2020-10-15 17:02:41 +02:00
David Négrier
a348001036 Adding a new endpoint to verify the JWT token server-side before connecting 2020-10-15 16:48:42 +02:00
David Négrier
702084b00a
Merge pull request #330 from thecodingmachine/exiturl
Adding exitUrl property
2020-10-15 16:00:50 +02:00
David Négrier
36d73333f5 Adding exitUrl property
The exitUrl property can be applied on a layer to link to any kind of room (private or public)
2020-10-15 15:50:51 +02:00
arp
67a9bd2520 improved textField component and allowed 8 caracter names 2020-10-15 14:23:39 +02:00
Gregoire Parant
4799460064 Merge branch 'develop' into player-report
# Conflicts:
#	front/src/Connexion/RoomConnection.ts
2020-10-14 15:06:10 +02:00
David Négrier
731ccd8796 Fix CI 2020-10-14 11:48:34 +02:00
David Négrier
98bda49d7e Get tags from the admin
And uses tag "admin" to choose whether to display the console or not
2020-10-14 11:07:34 +02:00
David Négrier
ce93e5bbaa Fixing the way rights are sent to the admin (now sending organization/world/room) 2020-10-14 10:37:00 +02:00
Gregoire Parant
05a1ea8469 Merge branch 'develop' into player-report
# Conflicts:
#	back/src/Controller/IoSocketController.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
#	messages/messages.proto
2020-10-13 20:39:29 +02:00
David Négrier
cb159350e9 Fixed room switching 2020-10-13 18:44:50 +02:00
David Négrier
a2c750dea2 Fix linter 2020-10-13 17:30:53 +02:00
David Négrier
45a2721c5c Fixing code post rebase 2020-10-13 17:20:20 +02:00
David Négrier
ec93891c6b Using Room class to load GameScene 2020-10-13 17:10:07 +02:00
David Négrier
aee06da7f9 Refactoring Room.ts to fetch map url automatically from ID 2020-10-13 17:10:07 +02:00
arp
ccf80c1dd0 added an edge case for the default map url 2020-10-13 16:47:15 +02:00
arp
d98efc0433 lint fixes 2020-10-13 16:23:49 +02:00
Gregoire Parant
65406f844e Teleport notification
- Create end point to permit the teleport notification. The map url will be /teleport/token_user
- Create message teleport
- Create receive feature in phaser to teleport

TODO
Teleport player on black room.
2020-10-13 11:39:07 +02:00
David Négrier
2852f204f5 Improving error handling upon unknown URL 2020-10-12 17:42:37 +02:00
arp
02c193a262 rewrote the authorisation flow: give more responsability to gameManager and less to gameScene 2020-10-12 16:45:09 +02:00
Gregoire Parant
aeced0c648 create message to report 2020-10-12 11:22:41 +02:00
arp
032facb75f lint fixes 2020-10-09 17:21:46 +02:00
arp
f550c5a775 merge from develop 2020-10-09 17:10:24 +02:00
arp
c5f8b43fec more fixes 2020-10-09 17:01:34 +02:00
arp
5e54fc2c26 some fixes 2020-10-09 14:53:18 +02:00
arp
4af46b1b3f simplified mapUrl parsing 2020-10-08 18:51:24 +02:00
David Négrier
f542b117a8 Refactoring connection to pass room info on connect 2020-10-06 18:11:42 +02:00
David Négrier
1061c80f1f Fixing connection closing 2020-10-01 17:16:49 +02:00
David Négrier
8bc5832eac Removing warning on startup 2020-10-01 17:15:33 +02:00
David Négrier
d3fa901691 Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/global-message
+ migrating to protobuf messages

# Conflicts:
#	back/src/App.ts
#	back/src/Controller/IoSocketController.ts
#	back/yarn.lock
#	front/src/Connection.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Login/EnableCameraScene.ts
#	front/src/WebRtc/SimplePeer.ts
2020-10-01 14:11:34 +02:00
David Négrier
074398c4e0 Fixing benchmark initialization 2020-09-30 12:12:24 +02:00
David Négrier
53c6c2bc30 Fixing benchmark 2020-09-29 17:24:16 +02:00
David Négrier
9f3577286d Merge branch 'develop' of github.com:thecodingmachine/workadventure into uws
# Conflicts:
#	back/src/Controller/AdminController.ts
#	back/src/Controller/AuthenticateController.ts
#	back/src/Controller/IoSocketController.ts
#	back/src/Controller/MapController.ts
#	benchmark/index.ts
#	front/src/Connexion/RoomConnection.ts
2020-09-29 17:12:28 +02:00
arp
3f9659ef3c improvments 2020-09-28 15:40:34 +02:00