partey_workadventure/front/src/Connexion
David Négrier c9fa9b9a92 Migrating away from the notion of public/private URL in WorkAdventure Github repository
The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure.
It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project.

Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug=...., we are now sending /api/map&playUri=...
where playUri is the full URL of the current game.
This allows the backend to act as a complete router.
The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...)
Those details will live only in the admin server, which is way cleaner (and way more powerful).
2021-07-15 17:07:47 +02:00
..
AdminMessagesService.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
ConnectionManager.ts Migrating away from the notion of public/private URL in WorkAdventure Github repository 2021-07-15 17:07:47 +02:00
ConnexionModels.ts Users blocking now rely on UUID rather than ID 2021-07-07 11:24:51 +02:00
EmoteEventStream.ts now use custom emotes with tweens instead of transistions 2021-05-25 16:37:24 +02:00
LocalUser.ts FIX: no more whitespaces in player names 2021-06-21 17:58:04 +02:00
LocalUserStore.ts Always enable virtual joystick 2021-04-13 02:00:06 +02:00
Room.ts Migrating away from the notion of public/private URL in WorkAdventure Github repository 2021-07-15 17:07:47 +02:00
RoomConnection.ts Migrating away from the notion of public/private URL in WorkAdventure Github repository 2021-07-15 17:07:47 +02:00
WorldFullMessageStream.ts Add error message (#970) 2021-04-29 23:47:30 +02:00
WorldFullWarningStream.ts FEATURE: warning message when world is near full capacity 2021-03-23 17:44:47 +01:00