* make use of well known types for PlayerDetailsUpdated message
* show voice-chat indicator of people from other groups too
* cleanup
* check for outline value
* do not send outline color if undefined
* revert removing LocalVolumeStore
* use auto-generated type instead
Co-authored-by: Piotr 'pwh' Hanusiak <p.hanusiak@workadventu.re>
* Change accès token with query privateAccessToken in the url
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Add play uri param
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* PlayUri parameter
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* removed unused imports
* send group userIds to players
* sending info about group lock state. wip
* listening to lockGroupMessage on front
* cleanup
* Updating GroupDescriptors on LockGroupMessage
* remove console logs
* group circles with color fill
* fix GameRoom text
* remove obsolete check
* cr fixes#1 wip
* much cleaner approach to group lock update
* fix compilation error
* well-known values wip
* Removing old unused images
Just a bit of cleanup!
* update with dan suggest
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Change roomId by playUri
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* hide voice indicator for player leaving still existing bubble conversation
* Refactor access by token
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Refactor connexion manager
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Adds settings options and localUser functions
* PrivacyShutdownStore modifies constraints according to the user's setting
* switches dropdown for checkboxes and adjusts wording
* Adds the todo about German translation
* Adds test map
* Makes the default setting: camera off and mic on
* Add z-index on embeds screens and action menu
* Fixes tileset import
* Adds settings options and localUser functions
* PrivacyShutdownStore modifies constraints according to the user's setting
* switches dropdown for checkboxes and adjusts wording
* Adds the todo about German translation
* Adds test map
* Makes the default setting: camera off and mic on
* Fixes tileset import
* Applying German translation, thanks to @Lurkars
* removed obsolete console.log
* fix linter issues
* make use of proto well knows types
* fixed types for RoomConnection
* fix locking bubble when returning from away mode
* Fix run pretty
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* prevent actions menu from appearing when inserting space key on chat
* Bump ansi-regex from 4.1.0 to 4.1.1 in /maps
Bumps [ansi-regex](https://github.com/chalk/ansi-regex) from 4.1.0 to 4.1.1.
- [Release notes](https://github.com/chalk/ansi-regex/releases)
- [Commits](https://github.com/chalk/ansi-regex/compare/v4.1.0...v4.1.1)
---
updated-dependencies:
- dependency-name: ansi-regex
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* Bump minimist from 1.2.5 to 1.2.6 in /desktop/local-app
Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6)
---
updated-dependencies:
- dependency-name: minimist
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* Bump ansi-regex from 4.1.0 to 4.1.1 in /desktop/electron
Bumps [ansi-regex](https://github.com/chalk/ansi-regex) from 4.1.0 to 4.1.1.
- [Release notes](https://github.com/chalk/ansi-regex/releases)
- [Commits](https://github.com/chalk/ansi-regex/compare/v4.1.0...v4.1.1)
---
updated-dependencies:
- dependency-name: ansi-regex
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* Bump ansi-regex from 4.1.0 to 4.1.1 in /uploader
Bumps [ansi-regex](https://github.com/chalk/ansi-regex) from 4.1.0 to 4.1.1.
- [Release notes](https://github.com/chalk/ansi-regex/releases)
- [Commits](https://github.com/chalk/ansi-regex/compare/v4.1.0...v4.1.1)
---
updated-dependencies:
- dependency-name: ansi-regex
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* Bump plist from 3.0.4 to 3.0.5 in /desktop/electron
Bumps [plist](https://github.com/TooTallNate/node-plist) from 3.0.4 to 3.0.5.
- [Release notes](https://github.com/TooTallNate/node-plist/releases)
- [Changelog](https://github.com/TooTallNate/plist.js/blob/master/History.md)
- [Commits](https://github.com/TooTallNate/node-plist/commits)
---
updated-dependencies:
- dependency-name: plist
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
Co-authored-by: Piotr 'pwh' Hanusiak <p.hanusiak@workadventu.re>
Co-authored-by: Benedicte Quimbert <b.quimbert@workadventu.re>
Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
Co-authored-by: Bénédicte Q <37311765+HimeShaman@users.noreply.github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
This class is the Phaser loader as it should be: it comes with promises,
can be easily run out of the "preload" phase and won't crash if the
scene is destroyed before textures are loaded.
* apply textures on openid login, fix pusher errors on woka list
* remove logging
* Returning a HTTP 400 id roomUrl parameter not set
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
* Wrap websockets with HyperExpress
* Add endpoints on pusher to resolve wokas
* getting textures urls from pusher
* Adding OpenAPI documentation for the pusher.
The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint.
* revert FRONT_URL
* playerTextures metadata is being loaded via Phaser.Loader
* fetch textures every time character or customize scene is open
* Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)
* Sending character layer details to admin
* Cleaning commented code
* Fixing regex
* Fix woka endpoints on pusher
* Change error wording on pusher
* Working on integration of the woka-list with the new admin endpoint.
* Switching from "name" to "id" in texture object + using zod for woka/list validation
* Add position on default woka data
* Remove async on pusher option method
* Fix woka list url
* add options for /register
* Fxiing loading the Woka list
* Actually returning something in logout-callback
* Copying messages to back too
* remove customize button if no body parts are available (#1952)
* remove customize button if no body parts are available
* remove unused position field from PlayerTexturesCollection interface
* removed unused label field
* fix LocalUser test
* little PlayerTextures class refactor
* Fixing linting
* Fixing missing Openapi packages in prod
* Fixing back build
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
* Add returns on pusher endpoints
Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
* remove customize button if no body parts are available
* remove unused position field from PlayerTexturesCollection interface
* removed unused label field
* fix LocalUser test
* little PlayerTextures class refactor
* Fixing linting
* Fixing missing Openapi packages in prod
* Fixing back build
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
* base front production image on official nginx
* build multi-platform docker images
* build message types outside docker
* set docker build context to path
* build message types before running e2e tests
* add build for arm/v7
* remove build for arm/v7
* increase yarn network timeout
* set front port to 80
* add git labels to images
https://github.com/docker/build-push-action/blob/master/UPGRADE.md#tags-with-ref-and-git-labels
* add images input
* Adding back commented code in the Dockerfile (the protobuf message building).
This way, when node-grpc supports ARM64, we can uncomment the code again.
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
Co-authored-by: Lukas Hass @lukashass