gparant
707931724f
Start visio with user colision
...
When user enter in colision with other colision, webrtc start visio
2020-04-26 19:59:51 +02:00
gparant
d7d7be9ed0
Web visio, add and remove video element
2020-04-26 19:12:01 +02:00
gparant
e178712457
Fix send message webrtc
2020-04-26 17:43:21 +02:00
gparant
e4a30712b5
Update front mutli peer conncexion
2020-04-26 17:42:49 +02:00
gparant
575054fe4f
Fix multi video
2020-04-25 20:29:03 +02:00
gparant
89db8558f6
Add multi SimplePear connection
2020-04-25 17:14:05 +02:00
gparant
c28108f6c9
Use WebRtc with SimplePeer
2020-04-25 16:05:33 +02:00
gparant
a5b5072de1
Fix webrtc
2020-04-20 01:10:47 +02:00
gparant
89816a13e4
Fix video call
2020-04-19 22:30:42 +02:00
gparant
5b62ac39fb
Create webrtc connexion between two player
2020-04-19 19:32:38 +02:00
David Négrier
9175682f32
Backporting master changes
2020-04-15 23:57:36 +02:00
David Négrier
8ddd4656e6
Adding automatic loading of layers
2020-04-15 23:10:12 +02:00
David Négrier
5f118c2a4a
Removing all reference to 'Tiles' constant in code
2020-04-15 19:39:26 +02:00
David Négrier
482a344f45
Autoload tiles
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This commit adds a listener in the preload function that will be triggered as soon as the map is loaded.
This function will load the resources from the map (tilesets) defined in the map.
That way, we don't have to define manually the list of tiles that have to be loaded (at the expense of a slight delay in loading since we must wait for the map to be loaded to start loading the tiles).
2020-04-15 19:23:06 +02:00
kharhamel
a2ed7164e4
implemented basic e2e testing
2020-04-14 20:04:55 +02:00
kharhamel
1774594e76
deleted cameraManager, use camera follow code instead
2020-04-13 19:57:14 +02:00
kharhamel
33c58874e0
create an env variable for debug mode
2020-04-13 19:40:10 +02:00
gparant
d6653c61cc
Add comment talk when user have a collision & comment collision shwon
2020-04-13 16:56:06 +02:00
gparant
ba3f0e07f8
Refactor sizing hitbox charactere
2020-04-13 16:53:19 +02:00
grégoire parant
2ce6ed2d48
Merge pull request #40 from thecodingmachine/kharhamel-interaction
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conflict interaction @Kharhamel
2020-04-13 16:10:09 +02:00
gparant
b391ee271a
Fix move & stop player
2020-04-13 15:41:11 +02:00
gparant
ab70b28bb3
Fix, current player say
2020-04-13 15:35:38 +02:00
gparant
2afe6b4b6e
Fix feadback @Kharhamel
2020-04-13 15:34:09 +02:00
gparant
48fe86634f
Add feature to move bubble
2020-04-13 15:15:20 +02:00
David Négrier
d826668273
Merge pull request #35 from thecodingmachine/cd
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Installing a continuous deployement environement
2020-04-13 14:53:09 +02:00
gparant
01dbff7aee
Merge branch 'interaction' into kharhamel-interaction
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# Conflicts:
# front/src/Phaser/Game/CameraManager.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Game/MapManager.ts
# front/src/Phaser/Player/Player.ts
2020-04-13 13:42:21 +02:00
kharhamel
c51f5f4aa9
added som ebasic speech bubbles
2020-04-12 19:35:51 +02:00
kharhamel
05379c8001
the other playes now run away from the player on contact
2020-04-12 19:06:31 +02:00
kharhamel
97a55ab66c
fixed the player animations
2020-04-12 18:28:05 +02:00
kharhamel
d1106d757d
made the player pushable by other models
2020-04-12 17:13:33 +02:00
kharhamel
2b2b615e7b
added other players models and fixed collision with other entities
2020-04-12 17:08:28 +02:00
kharhamel
6e27377b07
rewrote the app code to more easily allow for collisions
2020-04-12 16:12:08 +02:00
gparant
bbc3935d60
Fix feedback @kharhamel
2020-04-12 13:57:00 +02:00
kharhamel
241cbd720a
added a rock
2020-04-11 18:17:36 +02:00
kharhamel
793e5318f7
created a class to centralize all user inputs catching and expose user events
2020-04-11 16:46:28 +02:00
David Négrier
d979636a19
Fixing Dockerfiles
2020-04-11 15:11:22 +02:00
gparant
d257b2b944
Multi players on the map
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- Fix share user position
- Fix initialise map
- Create function to add user on the map with back end data
2020-04-10 12:54:05 +02:00
David Négrier
bc7b5fc6c9
Setting up continuous deployment
2020-04-09 11:00:30 +02:00
gparant
9d83ba22d5
Fix play anim
2020-04-07 23:56:16 +02:00
gparant
25895e51f7
Fix and refactor with comments of @moumoug
2020-04-07 22:38:53 +02:00
gparant
77780bd27b
Change comment with new message strategy
2020-04-07 21:03:33 +02:00
gparant
67c3eaa7f4
Fix Message send to add direction
2020-04-07 21:02:23 +02:00
gparant
aba3322188
Fix CI
2020-04-07 20:46:30 +02:00
gparant
bac1e804ad
Refactor to include connexion
2020-04-07 20:41:35 +02:00
gparant
5d463d097a
Refactor Class
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- Add MapManager permit to create map, camera and player.
- Add CameraManager permit to move and update camera.
- Add player Call extended of Phaser.GameObjects.Sprite. Permit to manager player data and moving in the map.
- Add Animation class permit to manage the player animations.
2020-04-07 19:23:21 +02:00
gparant
e52183830d
Camera following player.
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- Add condition to follow the player.
- Add condition for the player never out map border.
2020-04-07 01:28:36 +02:00
gparant
ddc39d6e50
Fix to move the camera only in the map. The camera stops on the border map.
2020-04-06 22:55:09 +02:00
kharhamel
406b299f91
allow player movement with proper animation
2020-04-06 19:53:07 +02:00
David Négrier
cf7125301a
Merge branch 'master' of github.com:thecodingmachine/workadventure
2020-04-06 17:59:06 +02:00
kharhamel
d0c09ecd4f
added a way do speed up the camera movement
2020-04-06 16:59:14 +02:00