David Négrier
67e07c04f8
Fixing loading of tilesets with margin or padding
2020-07-05 17:10:08 +02:00
David Négrier
2b5d3e0017
Sending the source map out of the main JS file to reduce size
2020-07-02 10:38:36 +02:00
David Négrier
2eaba04f35
Merge pull request #212 from thecodingmachine/mitigateworlderror
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Adding finally clause to make sure Prometheus indicators are ok
2020-06-29 23:05:39 +02:00
David Négrier
82c57810a2
Removing host label from Prometheus because it is redundant
2020-06-29 23:01:52 +02:00
David Négrier
6412c56fcd
Adding finally clause to make sure Prometheus indicators are ok
2020-06-29 22:56:41 +02:00
David Négrier
d4c9a26955
Merge pull request #211 from thecodingmachine/mitigateworlderror
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Refactoring World and Group to use Set instead of arrays
2020-06-29 22:49:55 +02:00
David Négrier
31846d1640
Using a Set for groups
2020-06-29 22:21:11 +02:00
David Négrier
4fee1ac206
Refactoring World and Group to use Map and Set instead of arrays
2020-06-29 22:10:23 +02:00
David Négrier
9cfa7eb236
Merge pull request #209 from thecodingmachine/mitigateworlderror
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Mitigating problem when there is a synchronization issue between World and sockets list
2020-06-29 19:25:16 +02:00
David Négrier
981fa84aa7
Mitigating problem when there is a synchronization issue between World and sockets list.
2020-06-29 19:16:15 +02:00
David Négrier
9bdcc9da98
Deleting world when empty.
2020-06-29 19:14:54 +02:00
David Négrier
d9e6b501b1
Merge pull request #206 from thecodingmachine/develop
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Prod => EnableCameraScene
2020-06-25 13:32:14 +02:00
David Négrier
d0c00aa061
Merge pull request #204 from thecodingmachine/cameraselect
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Adding a scene to configure the webcam
2020-06-25 12:14:58 +02:00
David Négrier
56302dafd6
Adding version number to Deeployer
2020-06-25 12:07:43 +02:00
David Négrier
63e2e176d3
Fixing tests
2020-06-25 11:56:11 +02:00
David Négrier
bfec2317c9
Fixing default value
2020-06-25 11:39:38 +02:00
David Négrier
bb6b07536e
Fixing Jasmine tests
2020-06-25 11:39:18 +02:00
David Négrier
1978c1a324
Lint
2020-06-25 11:35:20 +02:00
David Négrier
5f5cec93ea
Audio device => exact mode
2020-06-25 11:26:55 +02:00
David Négrier
e3e7b92c6a
Fixing errors when arrows touched and no cam
2020-06-25 10:43:42 +02:00
David Négrier
c322de4412
Moving to async/await
2020-06-25 10:43:27 +02:00
David Négrier
7e2bf38562
Fixing hot reloading
2020-06-25 10:43:10 +02:00
David Négrier
8db615551a
Fixing device switching in Firefox
2020-06-25 10:33:26 +02:00
David Négrier
d18abaf067
Enabling optional https in development
2020-06-25 10:32:47 +02:00
David Négrier
371b4f0063
Fixing Firefox compatibility by remove references to InputDeviceInfo
2020-06-25 09:28:00 +02:00
David Négrier
9962ca2d48
Merge pull request #183 from thecodingmachine/landing-nip
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Adding storytelling block to landing page
2020-06-24 18:31:52 +02:00
David Négrier
a52b1f612b
Reorganizing on x axis too.
2020-06-24 18:09:59 +02:00
Hugo Averty
7067312659
Merging develop and landing-nip
2020-06-24 18:07:58 +02:00
David Négrier
b3c18702bb
Adding borders, centering camera, fixing small bug on resize when no camera is enabled
2020-06-24 17:49:38 +02:00
David Négrier
253108eba0
- Making the EnableCameraScene responsive
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- Enabling click on arrows
2020-06-24 17:29:23 +02:00
Hugo Averty
afb0aee89e
Title color
2020-06-24 15:55:47 +02:00
Hugo Averty
938dfb12cd
Adding gif and modifying text
2020-06-24 15:42:55 +02:00
Hugo Averty
99a8b42924
Adding gif and modifying text
2020-06-24 15:42:44 +02:00
David Négrier
3de37bafed
Adding a scene to configure the webcam
2020-06-24 15:35:07 +02:00
David Négrier
617ff45bfa
Merge pull request #203 from thecodingmachine/fixmulitplelisteners
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Fixing memory leak with listeners
2020-06-23 15:08:18 +02:00
David Négrier
d78006e106
Fixing memory leak with listeners
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The listeners from MediaManager and SimplePeer were never removed, leading to a huge amount of listeners all over the applications when switching regularly of scene.
2020-06-23 15:02:35 +02:00
David Négrier
6e46f37146
Merge pull request #201 from thecodingmachine/develop
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Putting refactoring of connection in production
2020-06-23 11:52:37 +02:00
David Négrier
12ce0e16ed
Merge pull request #200 from thecodingmachine/mediamanagererror
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Improving error handling in MediaManager
2020-06-23 11:46:11 +02:00
David Négrier
74af7d52c3
Improving error handling in MediaManager
2020-06-22 22:55:28 +02:00
David Négrier
52df539314
Merge pull request #199 from thecodingmachine/connectioninscene
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Code cleanup and removing exception in favor of console error
2020-06-22 18:46:44 +02:00
David Négrier
a5514ce78a
Code cleanup and removing exception in favor of console error
2020-06-22 18:42:54 +02:00
David Négrier
aa2daac63e
Merge pull request #198 from thecodingmachine/connectioninscene
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Refactoring connection to be part of a GameScene
2020-06-22 17:31:12 +02:00
David Négrier
407c6db070
Fixing difference between MapKey and scene key (prevented proper caching of resources)
2020-06-22 17:18:24 +02:00
David Négrier
3f927280a6
Lint
2020-06-22 16:11:48 +02:00
David Négrier
9b174836cd
Making sure connection is established again EVEN if the tab is not displayed
2020-06-22 16:11:02 +02:00
David Négrier
1e4ffa20ab
Cleaning GameManager
2020-06-22 16:10:34 +02:00
David Négrier
403ea223a8
Reconnecting also on socket error
2020-06-22 16:10:18 +02:00
David Négrier
f88f28db3f
Refactoring reconnection: putting it into the GameScene directly.
2020-06-22 15:00:23 +02:00
David Négrier
d785a8a1bf
Refactoring connection to be part of a GameScene
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Most of the refactoring issues we are seeing are probably due to the fact that we are trying to manipulate a ScenePlugin out of a Scene (the GameManager is not a Scene and holds a reference to a ScenePlugin coming from a Scene that might get invalidated by Phaser 3).
Furthermore, if we want in the future to be able to scale, scenes could be hosted on different servers. Therefore, it makes no sense to have one connexion for the whole application.
Instead, we should have one connexion for each scene.
2020-06-22 11:58:07 +02:00
David Négrier
593e0dc642
Merge pull request #195 from thecodingmachine/eventsqueue
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Adding an event queue in the GameScene.
2020-06-19 22:35:26 +02:00