Hanusiak Piotr
43b821a4f2
fixed canvasBounds being wrongly calculated due to the resize / setZoom execution order
2022-02-01 15:49:23 +01:00
Alexis Faizeau
0bf1acfefb
Improve game overlay UI
2022-01-27 16:34:58 +01:00
Hanusiak Piotr
a164cedf3f
Camera FocusTarget width and height are now optional
2022-01-13 16:43:58 +01:00
Hanusiak Piotr
905bd079ec
camera is now properly focusing on target when zooming, if any
2022-01-12 12:58:27 +01:00
Tobias Tefke
0603d08572
ScaleManager: do not apply new size if width is zero
...
If the game width reaches zero (e.g by resizing a cowebsite manually),
a division by zero happens when calculating the new zoom.
This results in NaN, which causes phaser to reach an invalid state when rezooming.
2022-01-03 09:09:21 +01:00
Hanusiak Piotr
29ccb52c93
cleanup
2021-12-07 13:18:36 +01:00
Hanusiak Piotr
b00d24dbf7
refocusing on target (if any) in case of an external resize
2021-12-07 12:48:08 +01:00
Hanusiak Piotr
37949eda53
working with zoom modifier calculating per zone
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
ddaa81a7ac
some more tweaks with smooth zooming control
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
092daa245f
locking zooming via player input
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
ef3a7513e2
camera zoom using scaleManager zooming. WIP
2021-12-04 17:11:49 +01:00
kharhamel
4160235b92
ran pretty on the front
2021-09-06 14:31:59 +02:00
GRL
b04016f30f
Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix
2021-06-15 09:06:47 +02:00
David Négrier
6bca3469b6
Removing useless import
2021-06-14 18:44:20 +02:00
David Négrier
1fa03e44df
Fixing size of camera on resize
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The size of the Camera after a change in zoom is only computed on the "render" step.
Therefore, we should wait the "render" step to call GameScene.onResize.
Closes #1180
2021-06-14 18:40:58 +02:00
GRL
b239edb266
Clean code
2021-06-14 16:09:41 +02:00
GRL
281b8580cd
Use window and not viewport in css for main-container
2021-06-14 15:54:22 +02:00
GRL
d26502a724
Use HtmlUtils to get DOM Element game
2021-06-10 09:23:25 +02:00
GRL
6868128267
DOM Element game resize at the same time and the same size at the canvas of phaser
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Remove VisitCard scss unused
2021-06-09 18:08:14 +02:00
GRL
3e19234edc
Change <dialog> for ErrorDialog in <div> because only Chrome knows <dialog>
2021-06-04 16:32:21 +02:00
GRL
59d60f54fe
Save zoom level in the gameScene and restore it after the SelectCharacterScene and CustomizeScene
2021-06-02 18:01:36 +02:00
GRL
3d9e2ad49a
Save zoom level of the game and restore it when quitting the login scenes
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SelectCompanionScene with zoom on mobile
2021-06-02 16:08:31 +02:00
GRL
1ac108a9b8
correction of resize select character and companion by David
2021-05-31 10:20:48 +02:00
kharhamel
595c5ca64d
now use custom emotes with tweens instead of transistions
2021-05-25 16:37:24 +02:00
kharhamel
d93b30f982
improved radial menu
2021-05-19 18:11:51 +02:00
David Négrier
24dfa2703d
Set a global dirty flag on resize
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This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
kharhamel
a66d42e158
FEATURE: we now allow a global zoom level of 1.5
2021-05-17 16:11:38 +02:00
David Négrier
cd2873e9d3
Fixing CI
2021-05-05 13:14:00 +02:00
David Négrier
59b391e983
Prevent WA scale manager from zooming too much
2021-05-04 14:08:40 +02:00
David Négrier
613ff5d463
Adding zoom out limit
2021-05-04 12:09:00 +02:00
David Négrier
04d3cf8593
Adding HdpiManager to start and scale from a default resolution that is correct by default for the game.
...
Fixing VirtualJoystick on resize.
2021-05-04 11:35:33 +02:00