Gregoire Parant
952e58ecc1
Fix ban message style
2021-08-03 00:34:07 +02:00
Gregoire Parant
14b4229019
Merge branch 'develop' into GlobalMessageToWorld
...
# Conflicts:
# CHANGELOG.md
# front/src/Api/Events/IframeEvent.ts
# front/src/Components/App.svelte
# pusher/src/Services/SocketManager.ts
2021-08-02 23:07:39 +02:00
Gregoire Parant
2480d13f58
Merge branch 'master' into develop
2021-08-02 22:26:34 +02:00
Gregoire Parant
e07f4bf96f
Add comment
2021-08-02 22:24:00 +02:00
Gregoire Parant
f2d382681b
Merge branch 'develop' into loadTileset
...
# Conflicts:
# CHANGELOG.md
# front/src/Phaser/Game/GameScene.ts
2021-08-02 22:16:05 +02:00
Gregoire Parant
7bd444ade9
Revert "Squashed commit of the following:"
...
This reverts commit c177f0a1b3
.
2021-08-02 22:13:10 +02:00
Gregoire Parant
c177f0a1b3
Squashed commit of the following:
...
commit 41748a4036
Merge: 3b1d4d63
4991a70b
Author: grégoire parant <g.parant@thecodingmachine.com>
Date: Mon Aug 2 21:38:37 2021 +0200
Merge pull request #1327 from thecodingmachine/hotFixErrorCardBack
Fix error generated
commit 4991a70bba
Author: Gregoire Parant <g.parant@thecodingmachine.com>
Date: Mon Aug 2 21:34:03 2021 +0200
Fix error generated
Don't generate error if file is Invalid
commit 3b1d4d630c
Merge: f52b4598
02e5860e
Author: grégoire parant <g.parant@thecodingmachine.com>
Date: Mon Aug 2 21:03:18 2021 +0200
Merge pull request #1326 from thecodingmachine/HotFixCreateMapFeature
Hot fix create map feature
commit 02e5860e43
Author: Gregoire Parant <g.parant@thecodingmachine.com>
Date: Mon Aug 2 20:59:13 2021 +0200
HotFix redirect on production domain of WorkAdventure
- Update domain `ADMIN_URL` by `workadventu.re`
commit f52b459872
Merge: 3d657b4a
3ab069d6
Author: grégoire parant <g.parant@thecodingmachine.com>
Date: Mon Aug 2 11:23:16 2021 +0200
Merge pull request #1324 from thecodingmachine/develop
Release v1.4.11
commit 3ab069d650
Merge: 2b748138
9d4ffe54
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date: Fri Jul 30 15:51:07 2021 +0200
Merge pull request #1323 from thecodingmachine/openIDPoc
FIX: bomp the node version of pusher
commit 9d4ffe542c
Author: kharhamel <oognic@gmail.com>
Date: Fri Jul 30 15:50:30 2021 +0200
FIX: bomp the node version of pusher
commit 2b7481383f
Merge: 74975ac9
9c803a69
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date: Fri Jul 30 15:48:56 2021 +0200
Merge pull request #1251 from thecodingmachine/openIDPoc
POC for the openID connect
commit 9c803a69ff
Author: kharhamel <oognic@gmail.com>
Date: Tue Jul 27 16:37:01 2021 +0200
FEATURE: users can now login via an openID client
commit 74975ac9d8
Merge: 315fe7ca
ebdcf880
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date: Fri Jul 30 14:54:33 2021 +0200
Merge pull request #1322 from thecodingmachine/improveCapacityWarning
FEATURE: improved the room capacity warning visuals
commit ebdcf8804d
Author: kharhamel <oognic@gmail.com>
Date: Fri Jul 30 14:08:27 2021 +0200
added admin link to the warning container
commit 41ac51f291
Author: kharhamel <oognic@gmail.com>
Date: Thu Jul 29 18:02:36 2021 +0200
FEATURE: improved the room capacity warning visuals
commit 315fe7ca82
Author: David Négrier <d.negrier@thecodingmachine.com>
Date: Thu Jul 29 17:49:51 2021 +0200
Adding a "font-family" property for text objects. (#1311 )
- Tiled displays your system fonts.
- Computers have different sets of fonts. Therefore, browsers never rely on system fonts
- Which means if you select a font in Tiled, it is quite unlikely it will render properly in WorkAdventure
To circumvent this problem, in your text object in Tiled, you can now add an additional property: `font-family`.
The `font-family` property can contain any "web-font" that can be loaded by your browser.
This allows us to use the "Press Start 2P" 8px font in text objects, which renders way better than the default "Sans serif" font of your browser.
commit 7ffe564e8e
Author: GRL78 <80678534+GRL78@users.noreply.github.com>
Date: Thu Jul 29 17:42:16 2021 +0200
Graphic upgrade of the global message console (#1287 )
* Graphic upgrade of the global message console
Fix: error if LoginScene doesn't exist
* Rework graphic of global message console
* Rework graphic of global message console
* Remove console.log
commit 2a1af2a131
Author: grégoire parant <g.parant@thecodingmachine.com>
Date: Thu Jul 29 16:42:31 2021 +0200
PWA service workers (#1319 )
* PWA services worker
- [x] Register service worker of PWA to install WorkAdventure application on desktop and mobile
- [x] Create webpage specifique for PWA
- [ ] Add register service to save and redirect on a card
- [ ] Add possibilities to install PWA for one World (with register token if existing)
* Finish PWA strategy to load last map visited
* Fix feedback @Kharhamel
* Fix feedback @Kharhamel
2021-08-02 22:06:24 +02:00
Gregoire Parant
02e5860e43
HotFix redirect on production domain of WorkAdventure
...
- Update domain `ADMIN_URL` by `workadventu.re`
2021-08-02 20:59:13 +02:00
kharhamel
9c803a69ff
FEATURE: users can now login via an openID client
2021-07-30 15:43:46 +02:00
Kharhamel
74975ac9d8
Merge pull request #1322 from thecodingmachine/improveCapacityWarning
...
FEATURE: improved the room capacity warning visuals
2021-07-30 14:54:33 +02:00
kharhamel
ebdcf8804d
added admin link to the warning container
2021-07-30 14:50:11 +02:00
GRL
bd96a32d5b
Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld
2021-07-30 09:38:28 +02:00
kharhamel
41ac51f291
FEATURE: improved the room capacity warning visuals
2021-07-29 18:27:53 +02:00
GRL
6ac25d344b
Use const
2021-07-29 17:56:28 +02:00
David Négrier
315fe7ca82
Adding a "font-family" property for text objects. ( #1311 )
...
- Tiled displays your system fonts.
- Computers have different sets of fonts. Therefore, browsers never rely on system fonts
- Which means if you select a font in Tiled, it is quite unlikely it will render properly in WorkAdventure
To circumvent this problem, in your text object in Tiled, you can now add an additional property: `font-family`.
The `font-family` property can contain any "web-font" that can be loaded by your browser.
This allows us to use the "Press Start 2P" 8px font in text objects, which renders way better than the default "Sans serif" font of your browser.
2021-07-29 17:49:51 +02:00
GRL78
7ffe564e8e
Graphic upgrade of the global message console ( #1287 )
...
* Graphic upgrade of the global message console
Fix: error if LoginScene doesn't exist
* Rework graphic of global message console
* Rework graphic of global message console
* Remove console.log
2021-07-29 17:42:16 +02:00
grégoire parant
2a1af2a131
PWA service workers ( #1319 )
...
* PWA services worker
- [x] Register service worker of PWA to install WorkAdventure application on desktop and mobile
- [x] Create webpage specifique for PWA
- [ ] Add register service to save and redirect on a card
- [ ] Add possibilities to install PWA for one World (with register token if existing)
* Finish PWA strategy to load last map visited
* Fix feedback @Kharhamel
* Fix feedback @Kharhamel
2021-07-29 16:42:31 +02:00
GRL
eb8404ac91
Initialise iframeListener in preload
...
Add documentation and CHANGELOG
2021-07-29 15:53:27 +02:00
GRL
5f7361156b
Merge branch 'develop' of github.com:thecodingmachine/workadventure into loadTileset
2021-07-29 15:35:32 +02:00
GRL
897a01bb79
Loading a tileset create a new GameMap
2021-07-29 14:14:40 +02:00
GRL
73d589ad11
Load a json file that describe a tileset in Tile format.
...
Then add it to the tilemap of the GameScene
Then add if to the GameMap
2021-07-28 18:03:19 +02:00
Gregoire Parant
4b4356e7ff
Merge branch 'master' into develop
2021-07-28 12:37:14 +02:00
Stefan Weil
64065b2798
Fix some typos (found by codespell) ( #1316 )
...
Signed-off-by: Stefan Weil <sw@weilnetz.de>
2021-07-27 14:29:09 +02:00
GRL78
95af568653
Link will now be white and underline + Click on the game to lose focus of input field ( #1315 )
...
* Link will now be white and underline
Click on the game to lose focus of input field
* Use bind:this instead of querySelector
Add isClickedInside and isClickedOutside to HtmlUtils to know if the user click inside/outside an element targeted
2021-07-27 14:28:35 +02:00
grégoire parant
fc9865e273
HotFix position WOKA ( #1317 )
...
- Fix the moving position when a user enters in "custom your own" with custom WOKA loaded from admin
2021-07-27 14:28:00 +02:00
David Négrier
cdd61bdb2c
Merging with develop
2021-07-23 16:41:38 +02:00
GRL
9e8bed7aab
Position of quill tooltip
...
Use inlineStyle to indent and align text correctly
2021-07-23 16:17:53 +02:00
David Négrier
3d5c222957
Reverting changes regarding single quotes
2021-07-23 14:59:56 +02:00
David Négrier
a146065cc6
Reverting changes regarding single quotes
2021-07-23 14:55:14 +02:00
GRL
ba6e6235d6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld
2021-07-23 14:10:43 +02:00
David Négrier
2aba6b1c27
Fixing loop when setting variables
...
Setting a variable would makes the application enter in an infinite loop of events (between all the scripts and the back)
This fix makes sure a variable does not emit any event if it is changed to a value it already has.
2021-07-23 11:51:01 +02:00
GRL
807abaa2c0
Text global message use delta instead of text
2021-07-23 11:07:17 +02:00
GRL
9fa7c7aac0
Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld
2021-07-22 17:29:00 +02:00
David Négrier
84df25f863
Improving WA.state typings
2021-07-22 17:14:36 +02:00
GRL
68ff1b9e17
Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld
2021-07-22 16:26:01 +02:00
GRL
9e16bfc366
playGlobalMessage are receive as adminRoomMessage
...
Suppression of GlobalMessageManager and TypeMessage
Migrating message to svelte
2021-07-22 16:14:27 +02:00
David Négrier
9b2914cc63
Merge pull request #1239 from thecodingmachine/scripting_api_room_metadata
...
Allowing loading/saving "metadata" from a room
2021-07-22 11:28:12 +02:00
David Négrier
31811ab906
Improve docblock
2021-07-22 11:24:30 +02:00
David Négrier
ae5617f3a0
Simplifying promises
2021-07-22 10:41:45 +02:00
Lurkars
285f1ebe89
Merge branch 'develop' of github.com:thecodingmachine/workadventure into audioPlayerImprovements
2021-07-21 19:26:29 +02:00
David Négrier
080d495044
Renaming WA.room.getMap
to WA.room.getTiledMap
2021-07-21 16:40:53 +02:00
Valdo Romao
cd49fd5b83
Fixe openPopup deprecated annotation
2021-07-21 16:10:30 +02:00
David Négrier
f435cecfdc
Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata
2021-07-21 15:37:53 +02:00
Lurkars
7285122fed
fix port
2021-07-21 12:00:15 +02:00
Lurkars
9d518eded8
Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu
2021-07-21 11:56:36 +02:00
Lurkars
d43202d90d
fix userInput
2021-07-21 10:17:46 +02:00
Lurkars
f43deff626
use emote button
2021-07-21 09:41:22 +02:00
David Négrier
2d55f982d3
Removing the 'search' parameters from the room URL sent to pusher
2021-07-20 18:29:41 +02:00
grégoire parant
b336e3b08a
Delete logo TCM on Error scene ( #1297 )
2021-07-20 16:45:24 +02:00
Lurkars
83bd19c8dc
Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu
2021-07-20 16:27:49 +02:00
GRL
6e65952d75
SendGlobalMessage by sendAminMessage
2021-07-20 15:16:51 +02:00
GRL78
936f5d0301
Icon chat not italic or bold ( #1296 )
2021-07-20 10:28:40 +02:00
David Négrier
ac3d1240ae
Setting a variable to undefined now removes it from server-side storage.
2021-07-19 18:46:33 +02:00
GRL78
697f316780
In SelectCharacterScene, if custom character not loaded then select the first character ( #1284 )
2021-07-19 17:06:36 +02:00
GRL78
9432c82386
Change address mail to contact us ( #1282 )
2021-07-19 17:05:23 +02:00
David Négrier
dbd5b80636
Adding support for "readableBy" and "writableBy" in back
...
This means that we are now loading maps from server side.
2021-07-19 10:16:43 +02:00
GRL
0d3c697add
Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld
2021-07-19 10:01:13 +02:00
GRL
71bf6b362b
Rework graphic of global message console
2021-07-19 09:38:49 +02:00
GRL
214226a271
Rework graphic of global message console
2021-07-19 09:22:47 +02:00
Kharhamel
d8176c2f8d
Merge pull request #1291 from thecodingmachine/chatTweak
...
FEATURE: chat tweak
2021-07-16 15:49:36 +02:00
kharhamel
f840034d9c
FEATURE: chat tweak
2021-07-16 14:25:59 +02:00
David Négrier
3d76f76d3e
Fixing merge
2021-07-16 11:37:44 +02:00
David Négrier
5c7ea7b258
Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata
2021-07-16 11:22:36 +02:00
David Négrier
d0d191fc28
Removing useless ternary
2021-07-15 17:12:54 +02:00
David Négrier
f217fc8aad
Removing dead code
2021-07-15 17:11:48 +02:00
David Négrier
c9fa9b9a92
Migrating away from the notion of public/private URL in WorkAdventure Github repository
...
The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure.
It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project.
Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug= ...., we are now sending /api/map&playUri=...
where playUri is the full URL of the current game.
This allows the backend to act as a complete router.
The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...)
Those details will live only in the admin server, which is way cleaner (and way more powerful).
2021-07-15 17:07:47 +02:00
kharhamel
285079cae2
FIX: VideoPeer destroy could be called twice
2021-07-15 16:31:43 +02:00
kharhamel
18a65651f3
FIX: media box should always have a height
2021-07-15 16:08:37 +02:00
GRL
e43ea3aa5e
Graphic upgrade of the global message console
...
Fix: error if LoginScene doesn't exist
2021-07-15 15:09:35 +02:00
Kharhamel
5f43aeba85
Merge pull request #1283 from thecodingmachine/fixVisitChatInteraction
...
FIX: visit card is now an absolute position
2021-07-13 17:20:29 +02:00
Kharhamel
091f3aa7ee
Merge pull request #1202 from thecodingmachine/betterNotifications
...
improved the notifications
2021-07-13 17:19:12 +02:00
kharhamel
e96cb6930b
FIX: visit card is now an absolute position
2021-07-13 17:14:40 +02:00
kharhamel
3983d0c5bc
FEATURE: improved the notification system
2021-07-13 16:54:11 +02:00
GRL78
b2ea368097
Migrate getCurrentUser() to WA.player ( #1279 )
2021-07-13 15:13:14 +02:00
kharhamel
1ce801cced
temp
2021-07-13 14:40:35 +02:00
kharhamel
50f3af81e4
temp
2021-07-13 14:40:35 +02:00
kharhamel
fecbc8a018
WIP: svelte menu
2021-07-13 14:40:35 +02:00
Kharhamel
41a1f56bd5
Merge pull request #1111 from thecodingmachine/svelteChat
...
FEATURE: migrated the chat window to svelte
2021-07-13 11:25:38 +02:00
GRL
01bfbc36b5
Merge branch 'svelteChat' of github.com:thecodingmachine/workadventure into svelteChat
2021-07-13 11:09:32 +02:00
GRL
f7127bfb5a
Graphic upgrade 2
2021-07-13 11:05:34 +02:00
GRL
a093298993
Graphic upgrade 2
2021-07-13 11:00:32 +02:00
GRL
e2e94c11ff
Autoscroll
2021-07-12 15:00:28 +02:00
grégoire parant
022d1fec63
ServiceWorker ( #1243 )
...
- Create service worker to have PWA
- Add install service worker
- Add fecth service worker with a persistent cache navigator
- Add favicon 512x512
2021-07-12 13:17:45 +02:00
GRL
b9a2433283
Upgrade graphic of the chat
2021-07-12 11:59:05 +02:00
David Négrier
52fd9067b8
Editing do to add "state" API doc
2021-07-08 11:46:30 +02:00
David Négrier
b1cb12861f
Migrating variables functions to the "state" namespace.
2021-07-07 22:14:59 +02:00
kharhamel
3cfbcc6b02
FEATURE: migrated the chat window to svelte
2021-07-07 18:07:58 +02:00
David Négrier
e65e8b2097
First version with variables that actually work
2021-07-07 17:17:28 +02:00
David Négrier
ae9af56661
Merge pull request #1264 from thecodingmachine/UpdateShowHideLayer
...
Show/Hide Layer now unset collision and can show/hide all the layer in a group layer
2021-07-07 17:15:41 +02:00
GRL
64c569c42f
Add documentation and CHANGELOG
...
Modify error message
2021-07-07 17:06:23 +02:00
GRL
41c60579a6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into UpdateSetTiles
2021-07-07 17:00:10 +02:00
GRL
e50292a2ba
Add documentation
...
No second parameter
2021-07-07 16:58:54 +02:00
David Négrier
0a1c01fb26
Merge pull request #1266 from thecodingmachine/UpdateSetPropertyLayer
...
SetProperty delete a property where tha value is undefined and load the map of exitUrl property
2021-07-07 16:44:32 +02:00
grégoire parant
17525e1e15
Return at the new line into the Pop-up ( #1267 )
...
Add regex to replace "\r\n" or "\r" or "\n" by <br/>
2021-07-07 16:42:26 +02:00
GRL
6f6ad949ca
Merge branch 'develop' of github.com:thecodingmachine/workadventure into UpdateShowHideLayer
2021-07-07 16:34:36 +02:00
GRL
24811e0a31
SetProperty delete a property where tha value is undefined and load the map of exitUrl property
2021-07-07 14:59:40 +02:00
GRL
bef5e139c0
SetTiles can now set a tile to null so that there is no more tile.
2021-07-07 14:42:17 +02:00
GRL
d51ac45079
Show/Hide Layer now unset collision and can show/hide all the layer in a group layer
2021-07-07 14:26:53 +02:00
David Négrier
5116b82e77
Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata
2021-07-07 11:55:00 +02:00
David Négrier
34cb0ebf39
Users blocking now rely on UUID rather than ID
...
This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked.
As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher.
2021-07-07 11:24:51 +02:00
David Négrier
19bd1045e1
Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata
2021-07-06 17:24:16 +02:00
David Négrier
46e6917df6
Adding a playersStore
...
The playerStore can be useful to get the details of a given player from its ID.
2021-07-06 17:13:08 +02:00
David Négrier
cb78ff333b
Adding client side check of setVariable with writableBy property
2021-07-06 10:58:12 +02:00
David Négrier
86fa869b20
Actually using Type Guards in queries received by WA.
2021-07-06 10:26:44 +02:00
David Négrier
0aa93543bc
Adding warning if "template" object is used as a variable
2021-07-05 18:48:26 +02:00
David Négrier
bf17ad4567
Switching setVariable to a query and fixing error hangling in query mechanism
2021-07-05 18:29:34 +02:00
David Négrier
c30de8c6db
Adding support for default variables values
2021-07-05 17:25:23 +02:00
jonny
4ea6a12d20
cast callback
2021-07-05 16:26:29 +02:00
David Négrier
abd53b6251
Adding WA.onInit method to wait for API startup.
2021-07-05 14:41:10 +02:00
David Négrier
62a4814961
Migrating WA.player.getCurrentUser and WA.room.getCurrentRoom to direct property access and WA.room.getMap
2021-07-05 11:53:33 +02:00
jonny
9bcdc9ba33
linter fixes
2021-07-02 19:05:03 +02:00
jonny
310e131a6e
eslint restart
2021-07-02 19:03:34 +02:00
jonny
369d453455
Merge remote-tracking branch 'remotes/upstream/develop' into trigger-message-refv3
2021-07-02 18:49:22 +02:00
David Négrier
ea1460abaf
Adding variables (on the front side for now)
2021-07-02 17:36:43 +02:00
David Négrier
280c59e6b5
Changing callback signature of registerAnswerer so that it can return a value and not necessarily a promise.
2021-07-02 17:26:28 +02:00
David Négrier
5b4a72ea1f
Add new "query/answer" utility functions for the scripting API
...
So far, the scripting API was using events to communicate between WA and the iFrame.
But often, the scripting API might actually want to "ask" WA a question and wait for an answer.
We dealt with this by using 2 unrelated events (in a mostly painful way).
This commit adds a "queryWorkadventure" utility function in the iFrame API that allows us
to send a query, and to wait for an answer. The query and answer events have a unique ID to be
sure the answer matches the correct query.
On the WA side, a new `IframeListener.registerAnswerer` method can be used to register a possible answer.
2021-07-02 16:49:22 +02:00
GRL
8644389d7e
remove unnecessary conversion type
2021-07-02 14:45:27 +02:00
GRL
c5b5326480
setProperty function doesn't set an empty array if property doesn't exist
2021-07-02 14:40:18 +02:00
GRL
e1611969ce
Merge branch 'develop' of github.com:thecodingmachine/workadventure into jonnytest1-tiles-start-positions
2021-07-02 14:35:28 +02:00
GRL
01d02124d1
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-07-01 11:38:33 +02:00
David Négrier
bfcdd31ed2
Fixing NPM package generation
...
The generation was broken due to the refactoring in several classes (some of them where not properly exported).
Also, trying to generate the NPM package on every build now (to detect issues).
2021-06-30 10:15:55 +02:00
David Négrier
8f3d9277ac
Merging master into develop
2021-06-29 18:39:43 +02:00
GRL
95bd639124
More statement
2021-06-29 16:50:33 +02:00
GRL
6462773e7f
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-29 14:16:19 +02:00
GRL
b457ce493b
Suppress console.log
2021-06-29 09:44:57 +02:00
GRL
dad8cdef8b
Merge branch 'develop' of github.com:thecodingmachine/workadventure into OpenWebSiteScriptAllowAPI
2021-06-29 09:42:20 +02:00
Lurkars
445449d2db
remove port change for sync
2021-06-29 08:40:24 +02:00
Lurkars
81f2c8b746
Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu
2021-06-29 08:37:08 +02:00
Lurkars
c264364752
Twemoji Emote Menu
2021-06-29 08:37:01 +02:00
Valdo Romao
723001e1e7
Added better favicon
2021-06-29 00:12:00 +01:00
GRL
389ca25b6a
Cowebsite opened by script can use Iframe Api
2021-06-28 18:00:48 +02:00
Valdo Romao
4cf5a6f7a0
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into new-favicon
2021-06-28 15:56:28 +01:00
David Négrier
3fd4f9d384
Adding a warning message if an unauthorized iFrame tries to communicate with WA
...
Closes #1241
2021-06-28 15:20:27 +02:00
David Négrier
1e57028e6e
Renaming changeTile
to setTiles
2021-06-28 14:58:49 +02:00
David Négrier
319db95bc8
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
...
# Conflicts:
# front/src/Api/iframe/room.ts
2021-06-28 14:50:26 +02:00
David Négrier
0c5774a48f
Merge pull request #1229 from jonnytest1/cache-fix
...
immutableData was never assigned
2021-06-28 14:18:45 +02:00
GRL
ed84dacb9c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-28 12:01:08 +02:00
GRL
b182a08ca2
correction from review
2021-06-28 09:33:13 +02:00
jonny
b0eb241fc3
oO something kept movin the comment to the next line
2021-06-25 18:45:15 +02:00
jonny
bbdf0a1289
fixed merge conflict
2021-06-25 18:20:16 +02:00
jonny
7f61e9addd
Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions
2021-06-25 18:14:40 +02:00
jonny
769e0fcc29
refactor to position object
2021-06-25 18:03:43 +02:00
jonny
c7fa5cab8b
cleanup
2021-06-25 17:57:09 +02:00
jonny
f536d538ea
added backwards compatible check and maps
2021-06-25 17:35:42 +02:00
Lurkars
7d12d8561a
Merge branch 'develop' of github.com:thecodingmachine/workadventure into audioPlayerImprovements
2021-06-25 16:13:26 +02:00
Lurkars
4c8ee41cf2
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-06-24 18:28:12 +02:00
David Négrier
ac97cf5772
Fixing a lock when the player is moving from one room to the other
...
This was due to a store not properly unsubscribed when changing rooms.
2021-06-24 17:02:57 +02:00
Lurkars
d28f0bed50
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-06-24 15:43:06 +02:00
David Négrier
8c8649b584
Merge pull request #1232 from thecodingmachine/fixCollides
...
Fix collides
2021-06-24 15:19:10 +02:00
Lurkars
116c56be81
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-06-24 13:04:28 +02:00
kharhamel
a094e16c1f
FIX: solved a menu crash
2021-06-24 12:14:28 +02:00
GRL
dcc7f2a686
Fix collides
2021-06-24 12:10:44 +02:00
GRL
c79603d7fa
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-24 11:55:07 +02:00
David Négrier
2f282e3469
peerStore loading order caused issues. Fixed in GameScene (+ extracted a few stores in their files)
2021-06-24 11:54:09 +02:00
GRL
4903911d62
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-24 11:33:29 +02:00
GRL
a666bf310b
Change Tiles
2021-06-24 11:31:29 +02:00
David Négrier
e4708149e0
Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
...
# Conflicts:
# front/package.json
# front/src/Components/App.svelte
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Menu/MenuScene.ts
# front/src/WebRtc/MediaManager.ts
2021-06-24 10:49:55 +02:00
David Négrier
8d59680de5
Removing useless code
2021-06-24 10:36:47 +02:00
David Négrier
5ed61012f0
Created a PeerStatus type instead of "connecting" | "connected" | "error" | "closed"
2021-06-24 10:34:36 +02:00
Lurkars
a0418ddb78
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-06-24 09:19:55 +02:00
jonny
d1178b1a01
immutableData was never assigned
2021-06-23 20:19:38 +02:00
jonny
5472d220ba
added trigger message code
2021-06-23 17:32:32 +02:00
David Négrier
0828dd8af3
Making max line length to 120
2021-06-23 16:58:57 +02:00
David Négrier
3f0ef2d31a
Fixing prettier run command
2021-06-23 16:56:33 +02:00
David Négrier
f6d3783f6c
Removing git add from lint-staged since it is not necessary since v10
2021-06-23 16:50:00 +02:00
David Négrier
ecbadda65a
Merge pull request #1224 from thecodingmachine/prettier
...
Setting up prettier
2021-06-23 16:34:21 +02:00
David Négrier
9f9cf5a3bb
Fixing .gitignore files
2021-06-23 16:30:42 +02:00
David Négrier
4cac260f81
Adding prettier on back and pusher (not running them right now)
2021-06-23 16:23:16 +02:00
David Négrier
c0bfec7b11
Adding Prettier configuration
2021-06-23 15:51:31 +02:00
jonny
54d392be82
fixed not returnin null if parsed from url
2021-06-23 15:06:38 +02:00
GRL
95d8cf9257
Change requested
2021-06-23 14:54:06 +02:00
jonny
64847cd465
adjusted null if no hash
2021-06-23 12:42:24 +02:00
jonny
b20b4abb9e
allow start hashes in tiles
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-06-23 12:37:50 +02:00
GRL
24cc340cb9
Merge branch 'metadataScriptingApi' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-23 12:02:29 +02:00
GRL
2a2cea2cd5
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-23 11:40:08 +02:00
GRL
bdb32a29e1
New methods refactored
2021-06-23 11:32:11 +02:00
David Négrier
b7934d9d03
Merge branch 'develop' of github.com:thecodingmachine/workadventure into functional-tile-properties
2021-06-23 10:40:59 +02:00
David Négrier
bdc4b43c17
Setting up prettier
...
In order not to wreak havoc on all the open PRs, Prettier will be added slowly,
on every changed file, thanks to Husky (for a precommit hook) and lint-staged, for linting only staged files.
2021-06-23 10:10:53 +02:00
GRL
b50df10a49
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-23 09:25:13 +02:00
GRL
85fe92f604
Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-06-23 09:18:20 +02:00
David Négrier
ee07f637fa
Merge pull request #1219 from thecodingmachine/rex_outline
...
Putting an outline on the character name
2021-06-22 18:14:27 +02:00
David Négrier
1ef1a1cb22
Removing useless import
2021-06-22 17:47:54 +02:00
David Négrier
f1d00aac0e
Merge pull request #1211 from thecodingmachine/adminSvelte
...
Migrating ConsoleGlobalMessageManager in svelte
2021-06-22 17:28:37 +02:00
David Négrier
dc0f3feabf
Putting an outline on the character name
...
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
David Négrier
e9dd7ebdd9
Enabling Outline back on actionable objects
...
Actionable objects (still a prototype) were outlined when you walk next to them.
The OutlinePipeline was broken when moving in Phaser 3.50+.
This PR completely removes the custom OutlinePipeline and replaces it with the rexOutlinePipelinePlugin
that is provided by a third party library and that works great \o/
2021-06-22 16:35:57 +02:00
GRL
cec7087fc2
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-22 16:28:45 +02:00
GRL
67d4c6e271
Resolve review
2021-06-22 16:12:53 +02:00
GRL
0728d462a5
Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte
2021-06-22 16:08:06 +02:00
GRL
be23db5bcf
Resolve import and LoadPageEvent issue
2021-06-22 16:07:31 +02:00
David Négrier
bdbd19c3da
Merge pull request #1216 from thecodingmachine/feature/animated-tiles
...
Add animated Tiles plugin
2021-06-22 15:32:55 +02:00
David Négrier
eb526f5b67
Upgrading animatedtiles plugin to trigger an event when an animation occurs and setting the scene to dirty state
2021-06-22 14:21:15 +02:00
GRL
ca3f5c599a
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-22 14:00:19 +02:00
GRL
55d99b24f4
Correction form review and checks
2021-06-22 10:43:20 +02:00
GRL
0cc7ed1647
Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte
2021-06-22 10:36:16 +02:00
GRL
4fedc30301
Correction form review and checks
2021-06-22 10:27:54 +02:00
GRL
da5ae02a06
Correction form review and checks
2021-06-22 10:22:49 +02:00
David Négrier
1283e86ce8
Adding test map for animated tiles
2021-06-22 10:22:48 +02:00
GRL
8a1c57c434
Correction form review and checks
2021-06-22 10:10:03 +02:00
GRL
267a0bbe4d
Correction form review and checks
2021-06-22 09:49:04 +02:00
GRL
5cac4f52bc
Correction form review and checks
2021-06-22 09:43:41 +02:00
jonny
8be29062f6
reverted import sorting
2021-06-21 18:41:41 +02:00
jonny
64a00481f0
fixed wrong import
2021-06-21 18:39:02 +02:00
jonny
ba1bcf226a
menu command api
2021-06-21 18:22:31 +02:00
kharhamel
42c0d1002f
FIX: no more whitespaces in player names
2021-06-21 17:58:04 +02:00
David Négrier
e4dab5fd0d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/animated-tiles
...
# Conflicts:
# front/package.json
# front/tsconfig.json
# front/yarn.lock
2021-06-21 17:26:00 +02:00
GRL
232fd33ec8
Migrating ConsoleGlobalMessageManager in svelte
2021-06-21 17:19:27 +02:00
David Négrier
b59cbcac4c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
...
# Conflicts:
# front/package.json
2021-06-21 14:54:32 +02:00
David Négrier
cddade059f
Removing commented code
2021-06-21 14:49:41 +02:00
David Négrier
a08f6a33ac
Improving naming
2021-06-21 14:43:10 +02:00
David Négrier
77a4d23301
Renaming biggestAvailableArray to biggestAvailableArea + removing duplicated code.
2021-06-21 14:07:03 +02:00
David Négrier
6101548d89
Fixing bug where only one chat listener can be added.
2021-06-21 13:47:07 +02:00
David Négrier
620bd1ab2c
Splitting classes in separated files
2021-06-21 12:26:12 +02:00
David Négrier
ce0a52c227
Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe-api-refactor2
...
# Conflicts:
# front/package-lock.json
2021-06-21 11:53:07 +02:00
David Négrier
9129ceede1
Improving refactoring of API following @jonnytest1 feedback
2021-06-21 11:48:39 +02:00
jonny
7716fe4b62
run templater on running start script
2021-06-20 19:26:35 +02:00
jonny
5bf943ce77
converted cache to constant lookup time
2021-06-20 19:14:04 +02:00
jonny
92485a02cf
tileIndex setting got merged out
2021-06-19 15:46:32 +02:00
jonny
c1d9b2c9ed
coverted property map to object
2021-06-19 15:41:58 +02:00
jonny
27ccdf165c
fixed merge imports
2021-06-19 15:24:27 +02:00
jonny
74dda8ab69
allow properties on tiles
...
# Conflicts:
# front/src/Phaser/Game/GameMap.ts
# front/src/Phaser/Map/ITiledMap.ts
2021-06-19 15:23:30 +02:00
David Négrier
34dc5a0bc6
Refactoring WorkAdventureAPI.
...
Simplifying a lot what was done (even if the new code is a bit less automated, it allows to list exactly the methods we want to see deprecated and to add a notification message)
2021-06-18 17:22:56 +02:00
jonny
0690f088b6
setup to also run on windows
2021-06-18 00:21:54 +02:00
David Négrier
227575043b
Removing dead code
2021-06-17 18:56:30 +02:00
David Négrier
4ec92ddf58
Adding new icons for the change layout button
2021-06-17 18:30:08 +02:00
jonny
702f4fe4c0
converted goToRoom to typed call
2021-06-17 11:32:59 +02:00
jonny
318749e5a8
develop merge
2021-06-17 11:30:16 +02:00
David Négrier
f6554a1082
Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe-api-refactor
...
# Conflicts:
# front/src/iframe_api.ts
2021-06-17 11:23:56 +02:00
David Négrier
d6ec0d22d3
Code cleanup
2021-06-17 10:35:08 +02:00
David Négrier
d533894a74
Fixing warnings and moving biggest area compute in store
2021-06-17 10:13:23 +02:00
David Négrier
d3544e2d97
Ignoring "no tracks" warning (cause really, we cannot add tracks to live streams)
2021-06-17 10:07:27 +02:00
David Négrier
d888b694cc
Adding button to change layout
2021-06-17 10:07:27 +02:00
David Négrier
3b278d0498
Removing dead code
2021-06-17 10:07:27 +02:00
David Négrier
76261de805
Enabling back the open report feature
2021-06-17 10:07:27 +02:00
David Négrier
ca56a78814
Limiting the max height of video elements
2021-06-17 10:07:27 +02:00
David Négrier
5cf5e0ce2b
Changing the way we focus a video element.
...
Now, only one video element can be important.
2021-06-17 10:07:27 +02:00
David Négrier
ac7fa164b6
Adding importance handling
2021-06-17 10:07:27 +02:00
David Négrier
e7b0f859a5
Migrating the video overlay in Svelte (WIP)
2021-06-17 10:07:27 +02:00
David Négrier
e6264948b1
Merge pull request #946 from jonnytest1/load-page-api
...
Load page iframe-api
2021-06-16 18:10:10 +02:00
jonny
c1e202b7b1
renamed to goToRoom
2021-06-16 17:16:00 +02:00
David Négrier
0afdbf7040
Fixing Svelte-check errors
2021-06-15 18:34:11 +02:00
David Négrier
085a4d41fd
Adding svelte-check to the build process
...
Type checking in Svelte was not enabled (because we were not running svelte-check).
This PR adds:
- run svelte-check in watch mode in development
- run svelte-check in CI
2021-06-15 18:08:16 +02:00
kharhamel
c559b2104b
scene cleanup
2021-06-15 15:32:40 +02:00
jonny
7712bd685b
fixed merge errors
2021-06-15 15:19:45 +02:00
jonny
238f333b81
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
...
# Conflicts:
# front/src/Api/Events/IframeEvent.ts
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
2021-06-15 15:05:49 +02:00
Kharhamel
407f46f248
Merge pull request #1187 from thecodingmachine/touchIframeResize
...
FIX: fixed the cowebsite aside dom not being visible on some browser
2021-06-15 14:40:26 +02:00
kharhamel
40e2ba196d
FIX: fixed the cowebsite aside dom not being visible on some browser
2021-06-15 14:35:29 +02:00
David Négrier
eb895ceb58
Merge pull request #1178 from thecodingmachine/touchIframeResize
...
FIX: cowebsite resize now works on touchscreens
2021-06-15 11:42:41 +02:00
GRL
09da69c24a
CustomizeScene buttons use moveHorizontally and moveVertically
2021-06-15 11:16:44 +02:00
kharhamel
a5779095f8
FIX: cowebsite resize now works on touchscreens
2021-06-15 10:55:18 +02:00
GRL
b04016f30f
Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix
2021-06-15 09:06:47 +02:00