Commit Graph

1021 Commits

Author SHA1 Message Date
David Négrier
524339a3a0 Adding hightlight to player names when they follow each others 2021-12-23 18:07:51 +01:00
David Négrier
368a115b4c Merge branch 'develop' of github.com:thecodingmachine/workadventure into feat/follow-woka 2021-12-23 16:04:59 +01:00
David Négrier
9efa115982 Merge branch 'master' of github.com:thecodingmachine/workadventure into develop 2021-12-23 11:04:20 +01:00
David Négrier
35463930a0 Sending color outline on connect 2021-12-23 10:22:19 +01:00
David Négrier
482ba9690a Sharing outline color changes in real time 2021-12-22 18:34:36 +01:00
David Négrier
90f7287860 Adding the ability to set the player's color outline via the scripting API
(currently not shared with the other players yet)
2021-12-21 17:02:53 +01:00
PizZaKatZe
50147db895 Block running in follow mode 2021-12-20 13:36:29 +01:00
PizZaKatZe
21b1313a18 Get rid of buggy open state 2021-12-20 12:50:43 +01:00
Lurkars
3916d9c58e Add follow button to ui, improved flow 2021-12-20 11:35:06 +01:00
Lurkars
2cd088c049 Change follow request to "F" button, use nes-css buttons 2021-12-18 11:58:30 +01:00
David Négrier
b2bcfde5b1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into upgrade_typescript_4.5 2021-12-16 16:07:17 +01:00
David Négrier
98d3a58861 Improving typings of VirtualJoystick 2021-12-16 10:04:55 +01:00
PizZaKatZe
e3e7fba539 Rename InteractMenu/-Store => FollowMenu/-Store 2021-12-15 18:50:59 +01:00
PizZaKatZe
2bd71790b5 Use user IDs instead of names 2021-12-15 18:42:24 +01:00
PizZaKatZe
1ab8165951 Process input events in follow mode as well 2021-12-15 18:42:24 +01:00
PizZaKatZe
290e5131e9 Clean up follow implementation; stop following when leader leaves the scene 2021-12-15 18:42:24 +01:00
PizZaKatZe
0a410d289d Implement follow request / confirmation UI 2021-12-15 18:42:22 +01:00
PizZaKatZe
e7f1395809 Stop before running into followed Avatar; stop sprite animation 2021-12-15 18:36:12 +01:00
danb
372dda792f Fix issue of interrupted conversation in follow-mode 2021-12-15 18:36:12 +01:00
danb
7c7144527c Add minimum distance to enable following 2021-12-15 18:36:12 +01:00
danb
f340e8114d Implement automatic following of other players.
* initiate following by reacting to the interact event
* subscribe to remote player and update positions in relation to them
  instead of reacting to user input
* cancel following if the user moves actively again
2021-12-15 18:36:12 +01:00
David Négrier
ea7fc62c00 Merge branch 'feature-picture-of-user' into feature-picture-of-user-merge 2021-12-14 16:06:35 +01:00
David Négrier
8efeab97c6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature-picture-of-user-merge 2021-12-14 15:50:24 +01:00
David Négrier
0a705eadf9
Merge pull request #1616 from Waclaw-I/feature-camera-zone-focus
Focusable zones
2021-12-14 15:43:45 +01:00
David Négrier
0e68490e75 Refactoring with a MapStore
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).

The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr
960c247b20 added documentation for Focusable Zones 2021-12-14 12:03:05 +01:00
Hanusiak Piotr
0f1378c069 PR fixes 2021-12-14 10:28:41 +01:00
David Négrier
8a96ff8ee4
Merge pull request #1614 from ValdoTR/user-room-token
Added the user-room token created from admin when we access a room
2021-12-13 17:50:49 +01:00
Valdo Romao
592e07bc4f Fixed linter errors 2021-12-13 16:19:47 +00:00
Hanusiak Piotr
bbe539b785 moved gettingSnapshot logic into TexturesHelper 2021-12-10 12:02:14 +01:00
David Négrier
7a6e250a58 Fixing map caching
Maps in the GameScene can be modified by the scripting API.
If so, previously, the changes to the maps were persisted in the ITiledMap object in the GameScene because this was cached by the Phaser loader,
causing a series of problems, the most noticeable being that templating in the scripting API stopped working on a second visit of a page.

We are now deep-copying the map on load to avoid these nasty effects.

Closes https://github.com/workadventure/scripting-api-extra/issues/77
2021-12-08 14:23:00 +01:00
Hanusiak Piotr
b12fb228af fixed typos 2021-12-08 13:25:54 +01:00
Hanusiak Piotr
4d473480cf enter and leave zone events 2021-12-08 13:18:06 +01:00
Hanusiak Piotr
03cf5c05ff added zoom_margin optional property for zone definition 2021-12-08 13:03:25 +01:00
Hanusiak Piotr
082b33cf02 more subtle zone leaving camera work 2021-12-08 11:31:49 +01:00
Hanusiak Piotr
957ba8f8c7 more subtle start follow player by camera. wip 2021-12-07 17:03:51 +01:00
Hanusiak Piotr
8eaacdf2e5 companion pictures store 2021-12-07 16:37:24 +01:00
Hanusiak Piotr
e62ad6b9c9 merged develop 2021-12-07 13:56:28 +01:00
Hanusiak Piotr
e97fd1d38c Merge branch 'develop' into feature-camera-zone-focus 2021-12-07 13:20:15 +01:00
Hanusiak Piotr
29ccb52c93 cleanup 2021-12-07 13:18:36 +01:00
Hanusiak Piotr
b00d24dbf7 refocusing on target (if any) in case of an external resize 2021-12-07 12:48:08 +01:00
PizZaKatZe
d49d44d7ea New setting: Always ask before opening cowebsites / Jitsi meetings 2021-12-06 23:25:25 +01:00
David Négrier
84f7a8c383 Pretty fix 2021-12-06 18:20:06 +01:00
David Négrier
44c4b4fc34 Fixing error handling of fonts when there is no connection to front 2021-12-06 15:14:38 +01:00
Hanusiak Piotr
4bc21a95c5 ran prettier 2021-12-04 17:11:49 +01:00
Hanusiak Piotr
a1a83775d6 issues with zone triggering fixed 2021-12-04 17:11:49 +01:00
Hanusiak Piotr
37949eda53 working with zoom modifier calculating per zone 2021-12-04 17:11:49 +01:00
Hanusiak Piotr
ddaa81a7ac some more tweaks with smooth zooming control 2021-12-04 17:11:49 +01:00
Hanusiak Piotr
092daa245f locking zooming via player input 2021-12-04 17:11:49 +01:00
Hanusiak Piotr
ef3a7513e2 camera zoom using scaleManager zooming. WIP 2021-12-04 17:11:49 +01:00