David Négrier
524339a3a0
Adding hightlight to player names when they follow each others
2021-12-23 18:07:51 +01:00
David Négrier
368a115b4c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feat/follow-woka
2021-12-23 16:04:59 +01:00
David Négrier
9efa115982
Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
2021-12-23 11:04:20 +01:00
David Négrier
35463930a0
Sending color outline on connect
2021-12-23 10:22:19 +01:00
David Négrier
482ba9690a
Sharing outline color changes in real time
2021-12-22 18:34:36 +01:00
David Négrier
90f7287860
Adding the ability to set the player's color outline via the scripting API
...
(currently not shared with the other players yet)
2021-12-21 17:02:53 +01:00
PizZaKatZe
50147db895
Block running in follow mode
2021-12-20 13:36:29 +01:00
PizZaKatZe
21b1313a18
Get rid of buggy open state
2021-12-20 12:50:43 +01:00
Lurkars
3916d9c58e
Add follow button to ui, improved flow
2021-12-20 11:35:06 +01:00
Lurkars
2cd088c049
Change follow request to "F" button, use nes-css buttons
2021-12-18 11:58:30 +01:00
David Négrier
b2bcfde5b1
Merge branch 'develop' of github.com:thecodingmachine/workadventure into upgrade_typescript_4.5
2021-12-16 16:07:17 +01:00
David Négrier
98d3a58861
Improving typings of VirtualJoystick
2021-12-16 10:04:55 +01:00
PizZaKatZe
e3e7fba539
Rename InteractMenu/-Store => FollowMenu/-Store
2021-12-15 18:50:59 +01:00
PizZaKatZe
2bd71790b5
Use user IDs instead of names
2021-12-15 18:42:24 +01:00
PizZaKatZe
1ab8165951
Process input events in follow mode as well
2021-12-15 18:42:24 +01:00
PizZaKatZe
290e5131e9
Clean up follow implementation; stop following when leader leaves the scene
2021-12-15 18:42:24 +01:00
PizZaKatZe
0a410d289d
Implement follow request / confirmation UI
2021-12-15 18:42:22 +01:00
PizZaKatZe
e7f1395809
Stop before running into followed Avatar; stop sprite animation
2021-12-15 18:36:12 +01:00
danb
372dda792f
Fix issue of interrupted conversation in follow-mode
2021-12-15 18:36:12 +01:00
danb
7c7144527c
Add minimum distance to enable following
2021-12-15 18:36:12 +01:00
danb
f340e8114d
Implement automatic following of other players.
...
* initiate following by reacting to the interact event
* subscribe to remote player and update positions in relation to them
instead of reacting to user input
* cancel following if the user moves actively again
2021-12-15 18:36:12 +01:00
David Négrier
ea7fc62c00
Merge branch 'feature-picture-of-user' into feature-picture-of-user-merge
2021-12-14 16:06:35 +01:00
David Négrier
8efeab97c6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature-picture-of-user-merge
2021-12-14 15:50:24 +01:00
David Négrier
0a705eadf9
Merge pull request #1616 from Waclaw-I/feature-camera-zone-focus
...
Focusable zones
2021-12-14 15:43:45 +01:00
David Négrier
0e68490e75
Refactoring with a MapStore
...
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).
The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr
960c247b20
added documentation for Focusable Zones
2021-12-14 12:03:05 +01:00
Hanusiak Piotr
0f1378c069
PR fixes
2021-12-14 10:28:41 +01:00
David Négrier
8a96ff8ee4
Merge pull request #1614 from ValdoTR/user-room-token
...
Added the user-room token created from admin when we access a room
2021-12-13 17:50:49 +01:00
Valdo Romao
592e07bc4f
Fixed linter errors
2021-12-13 16:19:47 +00:00
Hanusiak Piotr
bbe539b785
moved gettingSnapshot logic into TexturesHelper
2021-12-10 12:02:14 +01:00
David Négrier
7a6e250a58
Fixing map caching
...
Maps in the GameScene can be modified by the scripting API.
If so, previously, the changes to the maps were persisted in the ITiledMap object in the GameScene because this was cached by the Phaser loader,
causing a series of problems, the most noticeable being that templating in the scripting API stopped working on a second visit of a page.
We are now deep-copying the map on load to avoid these nasty effects.
Closes https://github.com/workadventure/scripting-api-extra/issues/77
2021-12-08 14:23:00 +01:00
Hanusiak Piotr
b12fb228af
fixed typos
2021-12-08 13:25:54 +01:00
Hanusiak Piotr
4d473480cf
enter and leave zone events
2021-12-08 13:18:06 +01:00
Hanusiak Piotr
03cf5c05ff
added zoom_margin optional property for zone definition
2021-12-08 13:03:25 +01:00
Hanusiak Piotr
082b33cf02
more subtle zone leaving camera work
2021-12-08 11:31:49 +01:00
Hanusiak Piotr
957ba8f8c7
more subtle start follow player by camera. wip
2021-12-07 17:03:51 +01:00
Hanusiak Piotr
8eaacdf2e5
companion pictures store
2021-12-07 16:37:24 +01:00
Hanusiak Piotr
e62ad6b9c9
merged develop
2021-12-07 13:56:28 +01:00
Hanusiak Piotr
e97fd1d38c
Merge branch 'develop' into feature-camera-zone-focus
2021-12-07 13:20:15 +01:00
Hanusiak Piotr
29ccb52c93
cleanup
2021-12-07 13:18:36 +01:00
Hanusiak Piotr
b00d24dbf7
refocusing on target (if any) in case of an external resize
2021-12-07 12:48:08 +01:00
PizZaKatZe
d49d44d7ea
New setting: Always ask before opening cowebsites / Jitsi meetings
2021-12-06 23:25:25 +01:00
David Négrier
84f7a8c383
Pretty fix
2021-12-06 18:20:06 +01:00
David Négrier
44c4b4fc34
Fixing error handling of fonts when there is no connection to front
2021-12-06 15:14:38 +01:00
Hanusiak Piotr
4bc21a95c5
ran prettier
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
a1a83775d6
issues with zone triggering fixed
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
37949eda53
working with zoom modifier calculating per zone
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
ddaa81a7ac
some more tweaks with smooth zooming control
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
092daa245f
locking zooming via player input
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
ef3a7513e2
camera zoom using scaleManager zooming. WIP
2021-12-04 17:11:49 +01:00