jonny
ed39043bbe
this should make one file only
2021-05-28 13:10:30 +02:00
David Négrier
cc1eab653a
Fixing screen sharing button display
2021-05-28 10:48:13 +02:00
David Négrier
4b77e8c577
Switching Camera controls in Svelte
...
Moving Camera controls out of HTML + MediaManager and into Svelte components
2021-05-28 09:31:04 +02:00
jonny
8a1376e966
refactored to key based types
2021-05-28 02:28:11 +02:00
jonny
dbb35d102f
extracted giant typing block
2021-05-28 01:59:43 +02:00
jonny
5fd82c1188
minor cleanup
2021-05-28 01:50:58 +02:00
jonny
ab631c5dc4
register callbacks
...
should be done now
2021-05-28 01:46:08 +02:00
jonny
9e6fb755d9
added javascript for setting commands
2021-05-28 01:44:38 +02:00
jonny
fd5b598b63
Bubble [WIP] (still need to do the javascript part)
2021-05-28 01:18:00 +02:00
jonny
540e5783b6
cowebsite
...
navigation
sound
player
extraction
2021-05-28 01:14:10 +02:00
jonny
ea04dd5303
Merge branch 'iframe-api-refactor' of github.com:jonnytest1/workadventure into iframe-api-refactor
2021-05-28 00:58:11 +02:00
jonny
6a90655c44
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into iframe-api-refactor
2021-05-28 00:52:42 +02:00
jonnytest1
b35207a578
Merge branch 'develop' into iframe-api-refactor
2021-05-28 00:38:12 +02:00
jonny
cbe93d7164
[WIP] fixed cherry pick conflicts
2021-05-28 00:34:40 +02:00
jonny
2de2d114a1
added typedef for subobject types
...
extracted popup functions
# Conflicts:
# front/package-lock.json
# front/package.json
# front/src/iframe_api.ts
2021-05-28 00:30:51 +02:00
jonny
1a1ab30574
extraction idea
...
# Conflicts:
# front/src/Api/ScriptUtils.ts
# front/src/iframe_api.ts
2021-05-28 00:29:21 +02:00
David Négrier
870f16f9c6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into SoundInMapScript
2021-05-26 16:15:33 +02:00
David Négrier
54e300443b
Fixing Typing
2021-05-26 16:11:22 +02:00
David Négrier
fac6574cb5
Removing console.log and unused files
2021-05-26 16:08:43 +02:00
David Négrier
4f1cab5afe
Fixing comments
2021-05-26 12:19:58 +02:00
David Négrier
4c4f310b79
The share screen button is now displayed only when screen sharing makes sense.
...
Also, fixed the button not aligned bug
2021-05-26 12:12:47 +02:00
David Négrier
dd428bc1e1
Migrating screen sharing to using a store
2021-05-26 12:12:47 +02:00
David Négrier
d32df13f1b
Camera now show up when someone is moving and hides 5 seconds after we stop moving.
...
Also, added an animation to show/hide the webcam.
2021-05-26 12:12:46 +02:00
David Négrier
8af8ccd54b
Migrating MediaManager game part to Svelte store
2021-05-26 12:12:18 +02:00
David Négrier
28d78a7988
Switching MediaManager to using a Svelte store
...
This allows cleaner and more expressive code, especially regarding whether the webcam should be on or off.
2021-05-26 12:11:16 +02:00
David Négrier
4f4d2532b7
Merge pull request #1082 from thecodingmachine/disabling_physics_optim
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Moving Physics optim to DirtyScene
2021-05-26 12:08:57 +02:00
David Négrier
bc19cbd525
Moving Physics optim to DirtyScene
...
The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
kharhamel
595c5ca64d
now use custom emotes with tweens instead of transistions
2021-05-25 16:37:24 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
...
# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
# maps/Tuto/scriptTuto.js
# maps/Village/Village.json
2021-05-21 17:45:26 +02:00
kharhamel
d93b30f982
improved radial menu
2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88
Added a radial menu to run emotes
2021-05-19 15:17:50 +02:00
kharhamel
a1d52b4265
FEATURE: added the possibility toplay emotes
2021-05-19 15:17:03 +02:00
kharhamel
20ec609535
FIX: rejected map axios promises are now catched
2021-05-18 11:45:07 +02:00
David Négrier
2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
...
Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier
c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
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Installing Svelte in front container
2021-05-18 10:25:54 +02:00
David Négrier
6128f1e431
Making sure Physics is not enabled several times
...
As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.
This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
David Négrier
24dfa2703d
Set a global dirty flag on resize
...
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
David Négrier
54e9e5656b
Commenting menu display (for now)
2021-05-17 16:50:35 +02:00
David Négrier
7cc1e5b2c6
Moving styles out of the "dist/" directory
2021-05-17 16:41:40 +02:00
David Négrier
5cb58d98a0
Adding correct SCSS file integration with Svelte
2021-05-17 16:41:09 +02:00
David Négrier
1885ea42a4
First working example with Svelte (the menu icon shows up on entering the game)
2021-05-17 16:39:56 +02:00
David Négrier
62cc1f73ca
Tryig to fix webpack for Svelte
2021-05-17 16:39:56 +02:00
David Négrier
9bc79c3ed3
Adding Svelte to the project
2021-05-17 16:39:55 +02:00
kharhamel
a66d42e158
FEATURE: we now allow a global zoom level of 1.5
2021-05-17 16:11:38 +02:00
kharhamel
a23e72454d
FEATURE: added the env variable DISABLE_DIRTY_CHECKS
2021-05-17 14:47:34 +02:00
David Négrier
fe573893a1
Merge pull request #1039 from thecodingmachine/importsNotUsedAsValues
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Setting "importsNotUsedAsValues": "error"
2021-05-13 19:43:34 +02:00
David Négrier
f57c01dee8
Refactoring Webpack files to remove prod file. The prod file is now inferred from the NODE_ENV variable.
2021-05-12 11:28:21 +02:00
David Négrier
8c1e01566a
Upgrading all dependencies in front
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Upgrading to Webpack 5, Typescript 4, ...
2021-05-12 10:35:14 +02:00
David Négrier
4d4f845b9e
Setting "importsNotUsedAsValues": "error"
...
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).
Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
TabascoEye
2d8997c6d7
turning noise suppresion back on
...
turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 18:14:42 +02:00
TabascoEye
627db30410
turning noise suppresion back on
...
turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 17:38:28 +02:00
David Négrier
d2b122efe5
Merge pull request #1035 from thecodingmachine/improveDirtyScene
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FIX: trackDirtyAnims now listen to more generic events
2021-05-11 17:08:29 +02:00
kharhamel
4ec5ad9e33
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 16:44:31 +02:00
David Négrier
0c279750be
Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
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# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-05-11 16:43:34 +02:00
David Négrier
ad39b43df3
Closing game webcame in Jitsi
...
When stepping in Jitsi, the game webcam (from mediaManager) was not shut down.
And when enabling/disabling the webcam in Jitsi, the webcam in mediaManager was also
enabled/disabled. This PR fixes those issues.
It also fixes a race condition when closing a Jitsi where the mic/cam would be enabled at the same time.
2021-05-11 14:52:51 +02:00
Kharhamel
78d4985d10
Merge pull request #1028 from thecodingmachine/fixOnMapExit
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FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 14:21:06 +02:00
kharhamel
f044b3d249
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 11:05:05 +02:00
David Négrier
23bf78a026
Refactoring code to use the "visibilitychange" event
...
Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
Gregoire Parant
52b1c6733b
Notification & Camera
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- Notification when user is first and not focus on the tab
- Camera focus when user is in discussion circle and back on tab with previous config camera settings
- Camera stay blur if user is in discussion circle and not back on the tab
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2021-05-11 10:13:38 +02:00
grégoire parant
0fd743bcac
HotFix sound meter ( #1029 )
2021-05-10 20:49:17 +02:00
grégoire parant
bd4cf5d7f7
Fix error context sound meter ( #1009 )
2021-05-10 19:55:43 +02:00
David Négrier
0411d5e493
Fixing "camera popup" always display on resize
...
This fixes a bug where the "camera popup" window was always displayed when the screen was resized.
2021-05-10 19:05:01 +02:00
David Négrier
c025d1798b
Renaming restorePlayerControls/disablePlayerControls
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Putting "controls" in the plural form:
- restorePlayerControl => restorePlayerControls
- disablePlayerControl => disablePlayerControls
2021-05-10 12:18:06 +02:00
jonny
a5260c0831
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
2021-05-10 09:58:59 +02:00
jonny
91148035ec
polyfill generic message event
2021-05-09 21:46:40 +02:00
jonny
cf06f29ef8
fixed cherry pick conflicts
2021-05-09 21:38:11 +02:00
jonny
8da5bf9f8e
typed iframe api events
...
# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/iframe_api.ts
2021-05-09 21:36:48 +02:00
DESKTOP-FMM8UI0\CLV
e655edd9bd
export class Popup and Soud of Iframe Api
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let become const in SoundManager
2021-05-07 17:03:07 +02:00
David Négrier
5605e63e5f
Merge pull request #998 from thecodingmachine/skiprender2
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Skip "render" if nothing changed on screen (2)
2021-05-07 15:44:08 +02:00
Gregoire Parant
62a6eabc88
Merge branch 'master' into develop
2021-05-07 00:07:43 +02:00
grégoire parant
0e32238505
HotFix custom WOKA ( #999 )
2021-05-06 19:58:08 +02:00
David Négrier
6b4d064f19
Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
2021-05-06 16:25:13 +02:00
David Négrier
189dba2e21
Fixing memory leak when switching scenes
2021-05-06 15:38:24 +02:00
David Négrier
3b5f105daf
Setting the dirty state automatically when there is an animation frame
2021-05-06 15:38:22 +02:00
David Négrier
6d3cbc573c
Instruct systems with 2 GPUs to use the low power GPU (to save battery)
2021-05-06 15:36:49 +02:00
David Négrier
0c5e5ef578
Skip "render" if nothing changed on screen
...
For each requested animation frame (RAF) in Phaser, Phaser calls the "update" method, then the "render" method of each scenes.
The "render" method takes some time (and energy) to perform the rendering.
The fact is we probably don't need to call "render" if nothing changed on the screen (which happens most of the frames in a typical WorkAdventure game).
This commit is therefore overloading the "Game" class of Phaser to add a "dirty" flag.
Scenes can now add a "isDirty()" method. If all displayed scenes are pristine (not dirty), Phaser will skip rendering the frame altogether.
This saves "a lot" of energy, resulting in laptops that are not overheating when using WorkAdventure \o/
2021-05-06 15:36:45 +02:00
David Négrier
271300aa8d
Merge pull request #982 from jonnytest1/baseUrlFix
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fixed url cannot be relative
2021-05-06 15:09:13 +02:00
jonny
a24ca078e6
use iframe url if no script
...
# Conflicts:
# front/src/Api/IframeListener.ts
2021-05-05 19:15:32 +02:00
David Négrier
fea1de36a4
Merge pull request #974 from tabascoeye/patch-1
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allow numbers in nickname again
2021-05-05 18:44:01 +02:00
David Négrier
3751b0e2bc
Removing RESOLUTION and ZOOM_LEVEL settings: they are no more needed or supported
2021-05-05 17:11:03 +02:00
David Négrier
7ae66a63a4
Refactoring centering of DOM elements
2021-05-05 17:10:39 +02:00
David Négrier
04448c3c50
Fixing button position in webcam setting page
2021-05-05 15:46:02 +02:00
David Négrier
cd2873e9d3
Fixing CI
2021-05-05 13:14:00 +02:00
David Négrier
bede7abdd8
Removing mousewheel to up down plugin
2021-05-05 12:15:13 +02:00
David Négrier
10bd073b7d
Fixing center computation of popup
2021-05-05 12:12:56 +02:00
David Négrier
82073098e0
Merge branch 'develop' of github.com:thecodingmachine/workadventure into resolution
2021-05-05 11:01:11 +02:00
David Négrier
a6ad1674e3
Fixing broken resize
2021-05-05 09:51:04 +02:00
David Négrier
f66e69cb75
Improving pinch (virtual joystick stops when pinch begins)
2021-05-05 09:35:24 +02:00
grégoire parant
71eb3f3b69
Improvement feature circle discussion ( #977 )
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* Improvment circle discussion
- Change to lissen start event of WebRTC connection
* Update help allow navigator and waring message
- Show warning message.
- Use help camera allow setting to show modal and help user.
- Change feature to show the modal only when user have need the information on allow navigator access
* Create soud for video discussion
2021-05-05 01:49:04 +02:00
Gregoire Parant
83159a121f
Revert logo loading and fix it
2021-05-04 15:47:45 +02:00
Gregoire Parant
c8692a08ce
Revert "Fix loader logo WA ( #991 )"
...
This reverts commit fa3ffe4d7a
.
2021-05-04 15:15:23 +02:00
grégoire parant
fa3ffe4d7a
Fix loader logo WA ( #991 )
2021-05-04 14:28:30 +02:00
David Négrier
59b391e983
Prevent WA scale manager from zooming too much
2021-05-04 14:08:40 +02:00
David Négrier
613ff5d463
Adding zoom out limit
2021-05-04 12:09:00 +02:00
David Négrier
04d3cf8593
Adding HdpiManager to start and scale from a default resolution that is correct by default for the game.
...
Fixing VirtualJoystick on resize.
2021-05-04 11:35:33 +02:00
jonnytest1
5069099000
fixed typing in chat still causes character to move ( #965 )
2021-05-03 20:26:42 +02:00
jonnytest1
0a5dffd034
Update ScriptUtils.ts
2021-05-03 16:11:16 +02:00
jonny
d674ac9e0c
fixed url cannot be relative
2021-05-01 17:43:31 +02:00
TabascoEye
2b2c60cbe3
allow numbers in nickname again
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closes #972
2021-04-30 10:51:23 +02:00
grégoire parant
925545d74f
Add error message ( #970 )
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- Error link not found
- Error user was banned
- Error access dinied on the world
2021-04-29 23:47:30 +02:00
jonny
99bd9d88d9
renamed api method "exitSceneTo"
2021-04-29 10:56:56 +02:00
jonny
8f1aea1c43
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
2021-04-29 10:49:14 +02:00
kharhamel
fe27169745
solved conflict with develop
2021-04-29 10:31:16 +02:00
grégoire parant
5c0b5ef74b
HotFix release v1.3.1 ( #958 )
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- Update camera style support mobile
- Fix admin console error
2021-04-29 01:26:09 +02:00
grégoire parant
9b69910cb8
WIP: Update style for mobile ( #942 )
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* Update style for mobile
- Update style for mobile modale
* Fix overscroll
* Change css properties overflow
* Revert "Change css properties overflow"
This reverts commit 612fcc7e007fb03c7f72e5fa4b8a0604a184ae7d.
* rm image
* Update view mobile
* Fix CI
2021-04-27 23:58:33 +02:00
David Négrier
08ca95b143
Fixing WorkWrap
2021-04-26 11:28:15 +02:00
David Négrier
22cb41dc29
Adding the ability to display "Text" objects from Tiled
...
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.
However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.
This PR adds the ability to display this text.
Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier
6815fe7a0a
Added a new LayersIterator class
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This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
Lurkars
66b90be0da
remove redundancy
2021-04-26 11:20:28 +02:00
Lurkars
93b7b7bc91
removed redundancy, fix for startLayer
2021-04-26 11:20:28 +02:00
Lurkars
9b6be3466b
support for group layer of Tiled (excludes 'start' layer)
2021-04-26 11:20:28 +02:00
grégoire parant
d9620c373f
Merge pull request #918 from thecodingmachine/newStartMobileScene
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Mobile started scene
2021-04-23 19:51:45 +02:00
Gregoire Parant
b934d3404f
Fix feedback WorkAdventure team
2021-04-23 19:29:43 +02:00
DESKTOP-FMM8UI0\CLV
b79d76fc2e
parameter soundConfig is now optionnal
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if user call mySound.play() the sound will be played with the base SoundConfig
2021-04-23 17:03:17 +02:00
DESKTOP-FMM8UI0\CLV
f03f8076f3
Sound in Script Done
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Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
David Négrier
4f4f499d47
Making alone mode more robust
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This fixes a number of issues where the game was attempting to access a non existing connection (in alone mode)
2021-04-23 13:44:04 +02:00
Gregoire Parant
f11e936143
Refactoring & fix feedback WorkAdventure
2021-04-23 03:59:14 +02:00
Gregoire Parant
8e52b8597c
Merge branch 'develop' into newStartMobileScene
...
# Conflicts:
# front/src/Phaser/Login/EnableCameraScene.ts
# front/src/Phaser/Login/LoginScene.ts
# front/src/Phaser/Login/SelectCharacterScene.ts
# front/src/Phaser/Login/SelectCompanionScene.ts
2021-04-22 23:36:21 +02:00
Gregoire Parant
d7f00b505a
Update Companion Scene for mobile
2021-04-22 13:10:23 +02:00
Gregoire Parant
3697ddabfa
Fix responsive Camera Settings
2021-04-22 11:47:59 +02:00
Gregoire Parant
3df32de83b
Update camera and adapte for mobile
2021-04-22 11:26:35 +02:00
Gregoire Parant
0a04f5d631
Finish select character scene and custom character scene
2021-04-22 02:29:13 +02:00
kharhamel
c8ba3d8ab9
FIX: use phaser Zones instead of rectangles objects to create tap zones
2021-04-21 18:27:33 +02:00
kharhamel
6a2326c4b3
WIP: testing new resolution config
2021-04-21 18:04:00 +02:00
DESKTOP-FMM8UI0\CLV
517c0e86cb
Can play Sound from a map script
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add sound in the TutoMap
2021-04-21 16:47:19 +02:00
jonny
006195e8cc
rewrote to run in event loop
2021-04-21 11:54:37 +02:00
jonny
6c6789411a
added loadPage Api call
2021-04-21 11:20:17 +02:00
David Négrier
f9f6abe7b3
Switching setTimeout to false
2021-04-21 10:37:20 +02:00
David Négrier
84bd5eff50
Bump Phaser version
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This reverts commit f2c3d6f158
.
Also, updates all dependencies to their latest allowed version.
# Conflicts:
# front/package.json
# front/yarn.lock
2021-04-21 10:35:38 +02:00
Gregoire Parant
78d888ffaf
Update menu mobile
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- Add mobile style share modal
- Add mobile style settings modal
- Add menu mobile style
2021-04-21 00:53:45 +02:00
Gregoire Parant
2c862fe7e7
Refactor Login Scene
2021-04-20 18:49:42 +02:00
Kharhamel
5dc2f0ac47
Merge pull request #898 from thecodingmachine/touchZoom
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FEATURE: add the ability to zoom in and out using touch screen
2021-04-20 14:51:08 +02:00
kharhamel
341b048d6c
improved the visuals of the joystick
2021-04-20 14:26:52 +02:00
kharhamel
415d8f9466
the joystick is now visible only when pointer is down
2021-04-20 10:52:06 +02:00
Gregoire Parant
5e8951fdaa
Merge branch 'master' into develop
2021-04-19 21:19:35 +02:00
Gregoire Parant
e7b5bb261d
HotFix performance
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- Change forceSetTimeOut to false and permit to freeze the scene.
- Fix style sending audio message
- Fix banned message from admin console
2021-04-19 20:19:40 +02:00
kharhamel
56287a2958
put the virtual joystick into the userInputManager and restricted it to touchscreens
2021-04-19 18:10:33 +02:00
David Négrier
06f6b3153c
Merge pull request #913 from ClementVieilly75/FTUEPopup
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Ftue popup
2021-04-19 16:24:02 +02:00
DESKTOP-FMM8UI0\CLV
7e6a8b477d
Debug state of share Screen button
2021-04-19 15:16:56 +02:00
David Négrier
cb1dcb5786
Merge pull request #908 from ClementVieilly75/FTUEPopup
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Unsubscribe to iframeEvents in CleanUpClosingScene
2021-04-19 11:24:43 +02:00
DESKTOP-FMM8UI0\CLV
5028a54422
Unsubscribe to iframeEvents in CleanUpClosingScene
2021-04-19 10:19:30 +02:00
David Négrier
110511461a
Fixing WorkWrap
2021-04-17 18:55:39 +02:00
David Négrier
16daf7332a
Adding the ability to display "Text" objects from Tiled
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I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.
However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.
This PR adds the ability to display this text.
Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-17 12:05:54 +02:00
Kharhamel
afd2ea2d03
Merge pull request #897 from thecodingmachine/maxPerGroup
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FEATURE: added the env variable MAX_PER_GROUP
2021-04-16 17:19:01 +02:00
kharhamel
d7a74baa9d
FEATURE: add the ability to zoom in and out using touch screen
2021-04-15 16:37:58 +02:00
kharhamel
ce2c5e0cb5
FEATURE: added the env variable MAX_PER_GROUP
2021-04-15 15:50:51 +02:00
Gregoire Parant
a42e873f64
Merge branch 'master' into develop
2021-04-14 20:11:41 +02:00
David Négrier
1a4f178728
Update front/src/Phaser/Menu/MenuScene.ts
2021-04-14 15:57:57 +02:00
Kharhamel
3874b2bc2b
Merge pull request #688 from tabascoeye/patch-2
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disable automatic gain control on microphone
2021-04-13 18:20:56 +02:00
Kharhamel
faade46400
Merge pull request #894 from thecodingmachine/topVerticalMode
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FIX: in vertical mode, the coWebSite now open from the top
2021-04-13 15:16:06 +02:00
Kharhamel
4bbfd4f12f
Merge pull request #893 from workadventure-xce/fix/first_login
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Fix first login with empty local storage
2021-04-13 15:15:32 +02:00
Gregoire Parant
ba8d3020eb
Merge branch 'master' into HotFixForm
2021-04-13 12:33:04 +02:00
Gregoire Parant
4119f69879
HotFix
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- Key up m when user write message
- Size game share
2021-04-13 12:30:15 +02:00
kharhamel
f82551016a
FIX: in vertical mode, the coWebSite now open from the top
2021-04-13 11:34:14 +02:00
PizZaKatZe
633bdfcaff
Always enable virtual joystick
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Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe
340caaff32
Make virtual joystick transparent
2021-04-13 02:00:05 +02:00
PizZaKatZe
9c9d262782
Make movement speed depend on joystick force
2021-04-13 02:00:05 +02:00
PizZaKatZe
e713120434
Reposition joystick (thx @TabascoEye)
2021-04-13 02:00:04 +02:00
PizZaKatZe
c3230bc2b3
Integrate virtual joystick
2021-04-13 02:00:03 +02:00
PizZaKatZe
e75fb9a6a9
Add touch support to companion selection scene
2021-04-13 02:00:02 +02:00
PizZaKatZe
5462af0dc7
Fix first login with empty local storage
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During first login on a new domain the local storage is empty. This led
to a TypeError and hence blank black screen.
2021-04-13 01:58:32 +02:00
PizZaKatZe
edd4e9e95d
Add touch support for Jitsi and website triggers
2021-04-13 00:23:40 +02:00
¯\_(ツ)_/¯
aab65298aa
Add touch support to character customization screen
2021-04-13 00:23:40 +02:00
PizZaKatZe
e807350279
Add touch input support to login scenes (thx @TabscoEye)
2021-04-13 00:23:37 +02:00
PizZaKatZe
c7dcaec940
Make login text input field touch capable (thx @TabscoEye)
2021-04-13 00:19:06 +02:00
Gregoire Parant
270cdb5c82
Button "CREATE MAP" must redirect user on production server
2021-04-12 20:44:29 +02:00
Gregoire Parant
6a08ca656f
Add TODO
2021-04-12 18:26:36 +02:00
Gregoire Parant
4fc9a12b95
HotFix style WorkAdventure
2021-04-12 18:17:04 +02:00
Kharhamel
8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
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Added companion (pet) to player
2021-04-12 18:11:07 +02:00
Kharhamel
29d43d7776
Merge pull request #878 from thecodingmachine/localStorageGhost
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FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:56:51 +02:00
kharhamel
8e467f3e10
FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:48:00 +02:00
David Négrier
3dd2a634a0
Allowing loading HTTP local resources from a HTTPS endpoint.
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By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).
This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.
Why?
"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).
This means that from "https://play.workadventu.re ", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
2021-04-11 14:56:03 +02:00
Johannes Berthel
8d4e0c3e88
added companion compatibility with phaser 3.54.0
2021-04-09 18:30:30 +02:00
David Négrier
d80681c40b
Merge branch 'develop' into FTUEPopup
2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV
2c84d9a07d
position of popups changed
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clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV
46cc7b3b3b
add pannels
2021-04-09 14:35:15 +02:00
Johannes Berthel
32784d6775
Merge branch 'develop' into feature/player-companion
2021-04-08 23:37:36 +02:00
Johannes Berthel
73e515c236
don't show companion scene after first refresh
2021-04-08 18:42:05 +02:00
Johannes Berthel
2438470088
fixed rectangle resize issue
2021-04-06 20:31:08 +02:00
Johannes Berthel
fb90111cdf
refactored companion selection scene
2021-04-06 20:12:10 +02:00
Johannes Berthel
187e21eed9
load texture inside game scene instead inside of inside companion class
2021-04-06 19:10:18 +02:00
Johannes Berthel
e5a196a42b
implemented feedback
2021-04-06 18:54:45 +02:00
Johannes Berthel
7c6b73efdb
don't show companion selection during first connexion flow
2021-04-06 18:36:46 +02:00
grégoire parant
575c1a9f23
Merge pull request #861 from joberthel/fix/use-selected-video-quality
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Use selected video quality during webcam initialization
2021-04-06 15:08:03 +02:00
Johannes Berthel
6c512fb7cd
fixed linting
2021-04-03 00:18:08 +02:00
Johannes Berthel
8c35860f2a
show select companion scene after customize scene
2021-04-02 23:49:25 +02:00
Johannes Berthel
4aa082d83b
Merge branch 'develop' into feature/player-companion
2021-04-02 23:40:30 +02:00
Johannes Berthel
3187520e7b
companion behaviour fine tuning
2021-04-02 23:36:06 +02:00
Johannes Berthel
38c06ce8ff
navigate from select character scene to select companion scene
2021-04-02 23:17:04 +02:00
Johannes Berthel
6ee4889773
added change companion button to menu
2021-04-02 23:13:03 +02:00
Johannes Berthel
52303c0bd6
added select companion scene
2021-04-02 23:00:51 +02:00
Johannes Berthel
4cfce15695
only remove listener if scene was not already destroyed
2021-04-02 21:29:45 +02:00
Johannes Berthel
e4d324e5fa
removed unused import
2021-04-02 21:26:42 +02:00
Johannes Berthel
fc3a503bcf
don't fail if companion texture is not found
2021-04-02 21:26:24 +02:00
Johannes Berthel
c07079051a
transmit companion to remote players
2021-04-02 21:21:11 +02:00
Johannes Berthel
2ad712807b
add companion only on local player
2021-04-02 17:14:34 +02:00
kharhamel
88cc15cd02
FEATURE: editing a room in the admin trigger a refresh system
2021-04-02 15:22:02 +02:00
Johannes Berthel
5a91e15580
add companion to remote player
2021-04-01 18:51:51 +02:00
Johannes Berthel
80a5d2e30e
added random companion to player
2021-04-01 00:33:05 +02:00
David Négrier
adf2e60d54
Fixing issue with double slash in websocket URL
2021-03-31 17:50:27 +02:00