Commit Graph

26 Commits

Author SHA1 Message Date
Stefan Weil
64065b2798
Fix some typos (found by codespell) ()
Signed-off-by: Stefan Weil <sw@weilnetz.de>
2021-07-27 14:29:09 +02:00
David Négrier
f217fc8aad Removing dead code 2021-07-15 17:11:48 +02:00
jonny
7f61e9addd Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00
jonny
64847cd465 adjusted null if no hash 2021-06-23 12:42:24 +02:00
GRL
ca3f5c599a Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 14:00:19 +02:00
kharhamel
12da6ddd6c FEATURE: improved the display of player names, with the font-family 'Press start 2P' and gray outlines 2021-05-28 15:33:10 +02:00
GRL
2ee62c9e9e Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-18 11:50:03 +02:00
kharhamel
a66d42e158 FEATURE: we now allow a global zoom level of 1.5 2021-05-17 16:11:38 +02:00
GRL
43aad4ab14 phaserLayers managed by Gamemap
Implementation of LayersFlattener
Implementation of Setting properties of a layer form script
Update show/hide layer form script
Update unit test of LayersIteratorTest
2021-05-12 14:30:12 +02:00
David Négrier
fea1de36a4
Merge pull request from tabascoeye/patch-1
allow numbers in nickname again
2021-05-05 18:44:01 +02:00
David Négrier
cd2873e9d3 Fixing CI 2021-05-05 13:14:00 +02:00
David Négrier
82073098e0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into resolution 2021-05-05 11:01:11 +02:00
David Négrier
59b391e983 Prevent WA scale manager from zooming too much 2021-05-04 14:08:40 +02:00
David Négrier
04d3cf8593 Adding HdpiManager to start and scale from a default resolution that is correct by default for the game.
Fixing VirtualJoystick on resize.
2021-05-04 11:35:33 +02:00
TabascoEye
7592a71bd5
remove test case with numbers being invalid in nickname 2021-04-30 10:58:01 +02:00
David Négrier
6815fe7a0a Added a new LayersIterator class
This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
kharhamel
8e467f3e10 FIX: improved the validation from localstorage for username and characterLayers 2021-04-12 14:48:00 +02:00
David Négrier
bc35ade8df Improving urlify 2021-02-11 18:03:14 +01:00
Gregoire Parant
0d104cb307 Update to use Anchor html 2021-02-11 14:49:32 +01:00
kharhamel
4ad7f4d5a3 changed the color of the chat links and unit test 2021-01-22 15:06:41 +01:00
kharhamel
fd29826556 fixed a crash linked to incorrect textureDescriptors 2021-01-14 14:47:02 +01:00
kharhamel
6caa0e5b62 HOTFIX: the map property exitUrl now accept relative links that are deep enough to rewrite the base url 2021-01-05 18:23:17 +01:00
kharhamel
09d6d22a5d FIX: rewrote the way scene exits are triggered 2020-11-24 14:43:21 +01:00
David Négrier
8348d13bfe Fixing use const instead of let 2020-06-19 14:30:34 +02:00
David Négrier
d72e60610e Adding PlayersPositionInterpolator to interpolate/extrapolate players positions 2020-06-02 13:44:42 +02:00
David Négrier
d69ce8a6a6 Adding PlayerMovement class to interpolate/extrapolate position along tests (installing Jasmine) 2020-06-02 10:48:04 +02:00