Commit Graph

1497 Commits

Author SHA1 Message Date
David Négrier
2f282e3469 peerStore loading order caused issues. Fixed in GameScene (+ extracted a few stores in their files) 2021-06-24 11:54:09 +02:00
GRL
4903911d62 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-24 11:33:29 +02:00
GRL
a666bf310b Change Tiles 2021-06-24 11:31:29 +02:00
David Négrier
e4708149e0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
# Conflicts:
#	front/package.json
#	front/src/Components/App.svelte
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Menu/MenuScene.ts
#	front/src/WebRtc/MediaManager.ts
2021-06-24 10:49:55 +02:00
David Négrier
8d59680de5 Removing useless code 2021-06-24 10:36:47 +02:00
David Négrier
5ed61012f0 Created a PeerStatus type instead of "connecting" | "connected" | "error" | "closed" 2021-06-24 10:34:36 +02:00
_Bastler
ab20a074fe Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-24 09:47:16 +02:00
_Bastler
418dd4a6c5 merge dev 2021-06-24 08:56:29 +02:00
jonny
d1178b1a01 immutableData was never assigned 2021-06-23 20:19:38 +02:00
David Négrier
0828dd8af3 Making max line length to 120 2021-06-23 16:58:57 +02:00
David Négrier
3f0ef2d31a Fixing prettier run command 2021-06-23 16:56:33 +02:00
David Négrier
f6d3783f6c Removing git add from lint-staged since it is not necessary since v10 2021-06-23 16:50:00 +02:00
David Négrier
ecbadda65a
Merge pull request #1224 from thecodingmachine/prettier
Setting up prettier
2021-06-23 16:34:21 +02:00
David Négrier
9f9cf5a3bb Fixing .gitignore files 2021-06-23 16:30:42 +02:00
David Négrier
4cac260f81 Adding prettier on back and pusher (not running them right now) 2021-06-23 16:23:16 +02:00
David Négrier
c0bfec7b11 Adding Prettier configuration 2021-06-23 15:51:31 +02:00
jonny
54d392be82 fixed not returnin null if parsed from url 2021-06-23 15:06:38 +02:00
GRL
95d8cf9257 Change requested 2021-06-23 14:54:06 +02:00
jonny
64847cd465 adjusted null if no hash 2021-06-23 12:42:24 +02:00
jonny
b20b4abb9e allow start hashes in tiles
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-06-23 12:37:50 +02:00
GRL
24cc340cb9 Merge branch 'metadataScriptingApi' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-23 12:02:29 +02:00
GRL
2a2cea2cd5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 11:40:08 +02:00
GRL
bdb32a29e1 New methods refactored 2021-06-23 11:32:11 +02:00
David Négrier
b7934d9d03 Merge branch 'develop' of github.com:thecodingmachine/workadventure into functional-tile-properties 2021-06-23 10:40:59 +02:00
David Négrier
bdc4b43c17 Setting up prettier
In order not to wreak havoc on all the open PRs, Prettier will be added slowly,
on every changed file, thanks to Husky (for a precommit hook) and lint-staged, for linting only staged files.
2021-06-23 10:10:53 +02:00
GRL
b50df10a49 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 09:25:13 +02:00
GRL
85fe92f604 Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-06-23 09:18:20 +02:00
David Négrier
ee07f637fa
Merge pull request #1219 from thecodingmachine/rex_outline
Putting an outline on the character name
2021-06-22 18:14:27 +02:00
David Négrier
1ef1a1cb22 Removing useless import 2021-06-22 17:47:54 +02:00
David Négrier
f1d00aac0e
Merge pull request #1211 from thecodingmachine/adminSvelte
Migrating ConsoleGlobalMessageManager in svelte
2021-06-22 17:28:37 +02:00
David Négrier
dc0f3feabf Putting an outline on the character name
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
David Négrier
e9dd7ebdd9 Enabling Outline back on actionable objects
Actionable objects (still a prototype) were outlined when you walk next to them.
The OutlinePipeline was broken when moving in Phaser 3.50+.

This PR completely removes the custom OutlinePipeline and replaces it with the rexOutlinePipelinePlugin
that is provided by a third party library and that works great \o/
2021-06-22 16:35:57 +02:00
GRL
cec7087fc2 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 16:28:45 +02:00
GRL
67d4c6e271 Resolve review 2021-06-22 16:12:53 +02:00
GRL
0728d462a5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 16:08:06 +02:00
GRL
be23db5bcf Resolve import and LoadPageEvent issue 2021-06-22 16:07:31 +02:00
David Négrier
bdbd19c3da
Merge pull request #1216 from thecodingmachine/feature/animated-tiles
Add animated Tiles plugin
2021-06-22 15:32:55 +02:00
_Bastler
f82b106dce Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-22 14:26:47 +02:00
David Négrier
eb526f5b67 Upgrading animatedtiles plugin to trigger an event when an animation occurs and setting the scene to dirty state 2021-06-22 14:21:15 +02:00
GRL
ca3f5c599a Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 14:00:19 +02:00
GRL
55d99b24f4 Correction form review and checks 2021-06-22 10:43:20 +02:00
GRL
0cc7ed1647 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 10:36:16 +02:00
GRL
4fedc30301 Correction form review and checks 2021-06-22 10:27:54 +02:00
GRL
da5ae02a06 Correction form review and checks 2021-06-22 10:22:49 +02:00
David Négrier
1283e86ce8 Adding test map for animated tiles 2021-06-22 10:22:48 +02:00
GRL
8a1c57c434 Correction form review and checks 2021-06-22 10:10:03 +02:00
GRL
267a0bbe4d Correction form review and checks 2021-06-22 09:49:04 +02:00
GRL
5cac4f52bc Correction form review and checks 2021-06-22 09:43:41 +02:00
jonny
8be29062f6 reverted import sorting 2021-06-21 18:41:41 +02:00
jonny
64a00481f0 fixed wrong import 2021-06-21 18:39:02 +02:00
jonny
ba1bcf226a menu command api 2021-06-21 18:22:31 +02:00
kharhamel
42c0d1002f FIX: no more whitespaces in player names 2021-06-21 17:58:04 +02:00
David Négrier
e4dab5fd0d Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/animated-tiles
# Conflicts:
#	front/package.json
#	front/tsconfig.json
#	front/yarn.lock
2021-06-21 17:26:00 +02:00
GRL
232fd33ec8 Migrating ConsoleGlobalMessageManager in svelte 2021-06-21 17:19:27 +02:00
David Négrier
b59cbcac4c Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
# Conflicts:
#	front/package.json
2021-06-21 14:54:32 +02:00
David Négrier
cddade059f Removing commented code 2021-06-21 14:49:41 +02:00
David Négrier
a08f6a33ac Improving naming 2021-06-21 14:43:10 +02:00
David Négrier
77a4d23301 Renaming biggestAvailableArray to biggestAvailableArea + removing duplicated code. 2021-06-21 14:07:03 +02:00
David Négrier
6101548d89 Fixing bug where only one chat listener can be added. 2021-06-21 13:47:07 +02:00
David Négrier
620bd1ab2c Splitting classes in separated files 2021-06-21 12:26:12 +02:00
David Négrier
ce0a52c227 Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe-api-refactor2
# Conflicts:
#	front/package-lock.json
2021-06-21 11:53:07 +02:00
David Négrier
9129ceede1 Improving refactoring of API following @jonnytest1 feedback 2021-06-21 11:48:39 +02:00
jonny
7716fe4b62 run templater on running start script 2021-06-20 19:26:35 +02:00
jonny
5bf943ce77 converted cache to constant lookup time 2021-06-20 19:14:04 +02:00
jonny
92485a02cf tileIndex setting got merged out 2021-06-19 15:46:32 +02:00
jonny
c1d9b2c9ed coverted property map to object 2021-06-19 15:41:58 +02:00
jonny
27ccdf165c fixed merge imports 2021-06-19 15:24:27 +02:00
jonny
74dda8ab69 allow properties on tiles
# Conflicts:
#	front/src/Phaser/Game/GameMap.ts
#	front/src/Phaser/Map/ITiledMap.ts
2021-06-19 15:23:30 +02:00
David Négrier
34dc5a0bc6 Refactoring WorkAdventureAPI.
Simplifying a lot what was done (even if the new code is a bit less automated, it allows to list exactly the methods we want to see deprecated and to add a notification message)
2021-06-18 17:22:56 +02:00
jonny
0690f088b6 setup to also run on windows 2021-06-18 00:21:54 +02:00
David Négrier
227575043b Removing dead code 2021-06-17 18:56:30 +02:00
David Négrier
4ec92ddf58 Adding new icons for the change layout button 2021-06-17 18:30:08 +02:00
jonny
702f4fe4c0 converted goToRoom to typed call 2021-06-17 11:32:59 +02:00
jonny
318749e5a8 develop merge 2021-06-17 11:30:16 +02:00
David Négrier
f6554a1082 Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe-api-refactor
# Conflicts:
#	front/src/iframe_api.ts
2021-06-17 11:23:56 +02:00
David Négrier
d6ec0d22d3 Code cleanup 2021-06-17 10:35:08 +02:00
David Négrier
d533894a74 Fixing warnings and moving biggest area compute in store 2021-06-17 10:13:23 +02:00
David Négrier
d3544e2d97 Ignoring "no tracks" warning (cause really, we cannot add tracks to live streams) 2021-06-17 10:07:27 +02:00
David Négrier
d888b694cc Adding button to change layout 2021-06-17 10:07:27 +02:00
David Négrier
3b278d0498 Removing dead code 2021-06-17 10:07:27 +02:00
David Négrier
76261de805 Enabling back the open report feature 2021-06-17 10:07:27 +02:00
David Négrier
ca56a78814 Limiting the max height of video elements 2021-06-17 10:07:27 +02:00
David Négrier
5cf5e0ce2b Changing the way we focus a video element.
Now, only one video element can be important.
2021-06-17 10:07:27 +02:00
David Négrier
ac7fa164b6 Adding importance handling 2021-06-17 10:07:27 +02:00
David Négrier
e7b0f859a5 Migrating the video overlay in Svelte (WIP) 2021-06-17 10:07:27 +02:00
_Bastler
b96ba7f8c5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-16 19:58:34 +02:00
David Négrier
e6264948b1
Merge pull request #946 from jonnytest1/load-page-api
Load page iframe-api
2021-06-16 18:10:10 +02:00
jonny
c1e202b7b1 renamed to goToRoom 2021-06-16 17:16:00 +02:00
_Bastler
59ab1cdbae remove focus (unneccesary) 2021-06-16 12:06:23 +02:00
_Bastler
a3bed1eeb4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-16 11:38:43 +02:00
David Négrier
0afdbf7040 Fixing Svelte-check errors 2021-06-15 18:34:11 +02:00
David Négrier
085a4d41fd Adding svelte-check to the build process
Type checking in Svelte was not enabled (because we were not running svelte-check).
This PR adds:

- run svelte-check in watch mode in development
- run svelte-check in CI
2021-06-15 18:08:16 +02:00
kharhamel
c559b2104b scene cleanup 2021-06-15 15:32:40 +02:00
_Bastler
b3c58bd5d4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-15 15:24:00 +02:00
jonny
7712bd685b fixed merge errors 2021-06-15 15:19:45 +02:00
jonny
238f333b81 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
# Conflicts:
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
2021-06-15 15:05:49 +02:00
Kharhamel
407f46f248
Merge pull request #1187 from thecodingmachine/touchIframeResize
FIX: fixed the cowebsite aside dom not being visible on some browser
2021-06-15 14:40:26 +02:00
kharhamel
40e2ba196d FIX: fixed the cowebsite aside dom not being visible on some browser 2021-06-15 14:35:29 +02:00
David Négrier
eb895ceb58
Merge pull request #1178 from thecodingmachine/touchIframeResize
FIX: cowebsite resize now works on touchscreens
2021-06-15 11:42:41 +02:00
GRL
09da69c24a CustomizeScene buttons use moveHorizontally and moveVertically 2021-06-15 11:16:44 +02:00