Commit Graph

318 Commits

Author SHA1 Message Date
GRL
ebcf4a6ae3 Add documentation
delete unused test map
2021-08-27 14:49:57 +02:00
GRL
cf7bfe79ca Refactor to only have one function registerMenuCommand
When selected custom menu is removed, go to settings menu
Allow iframe in custom menu to use Scripting API
Return menu object when it is registered, can call remove function on it
2021-08-27 10:34:03 +02:00
GRL
f3c4d344b3 Add iframe submenu by scripting API
Delete menu by scripting API
2021-08-24 17:35:06 +02:00
GRL
9c1926f636 Merge branch 'develop' of github.com:thecodingmachine/workadventure into MenuSvelte 2021-08-09 16:59:12 +02:00
felixdoerre
d051650457
Delete sol_intérieur.png (#1341)
The file was initially renamed but accidentally re-added later. Removing it finished the move.
2021-08-06 17:23:22 +02:00
David Négrier
6b9b999996 Making embedded iframes scriptable using the WA.room.website namespace. 2021-08-05 12:37:05 +02:00
David Négrier
ce3c53ae3f Adding the ability to inject websites directly inside maps
This PR adds the ability to inject a website INSIDE a map (as an iframe inside a Phaser HTML object)
The iFrame will be rendered transparently, unless you set a background-color on the body, which opens a number of cool possibilities.

Needs to be done: allowing the iframe API in those iframes.
2021-08-05 12:30:05 +02:00
David Négrier
bc1c6a4986 Refactoring displayActionMessage signature. Now accepting an options object. This should allow for more options in the future. 2021-08-05 12:02:00 +02:00
David Négrier
d1e5d57459 Changing the method name from "triggerMessage" to "displayActionMessage".
Generally speaking, I like to call the message at the bottom an "action message".
And things can "trigger" it, but in the case of a method that actually proactively displays the message, I find "displayActionMessage" to be a better name.

Also, removing package-lock files and improving code style
2021-08-05 09:17:33 +02:00
David Négrier
82832b7055 Adding a test case for WA.ui.triggerMessage 2021-08-03 22:37:49 +02:00
David Négrier
4713010929 Merge branch 'develop' of github.com:thecodingmachine/workadventure into trigger-message-refv3 2021-08-03 19:01:16 +02:00
GRL
fe585297fc Merge branch 'develop' of github.com:thecodingmachine/workadventure into MenuSvelte 2021-08-03 17:19:47 +02:00
Gregoire Parant
f2d382681b Merge branch 'develop' into loadTileset
# Conflicts:
#	CHANGELOG.md
#	front/src/Phaser/Game/GameScene.ts
2021-08-02 22:16:05 +02:00
Gregoire Parant
7bd444ade9 Revert "Squashed commit of the following:"
This reverts commit c177f0a1b3.
2021-08-02 22:13:10 +02:00
Gregoire Parant
c177f0a1b3 Squashed commit of the following:
commit 41748a4036
Merge: 3b1d4d63 4991a70b
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 21:38:37 2021 +0200

    Merge pull request #1327 from thecodingmachine/hotFixErrorCardBack

    Fix error generated

commit 4991a70bba
Author: Gregoire Parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 21:34:03 2021 +0200

    Fix error generated

    Don't generate error if file is Invalid

commit 3b1d4d630c
Merge: f52b4598 02e5860e
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 21:03:18 2021 +0200

    Merge pull request #1326 from thecodingmachine/HotFixCreateMapFeature

    Hot fix create map feature

commit 02e5860e43
Author: Gregoire Parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 20:59:13 2021 +0200

    HotFix redirect on production domain of WorkAdventure

     - Update domain `ADMIN_URL` by `workadventu.re`

commit f52b459872
Merge: 3d657b4a 3ab069d6
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 11:23:16 2021 +0200

    Merge pull request #1324 from thecodingmachine/develop

    Release v1.4.11

commit 3ab069d650
Merge: 2b748138 9d4ffe54
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date:   Fri Jul 30 15:51:07 2021 +0200

    Merge pull request #1323 from thecodingmachine/openIDPoc

    FIX: bomp the node version of pusher

commit 9d4ffe542c
Author: kharhamel <oognic@gmail.com>
Date:   Fri Jul 30 15:50:30 2021 +0200

    FIX: bomp the node version of pusher

commit 2b7481383f
Merge: 74975ac9 9c803a69
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date:   Fri Jul 30 15:48:56 2021 +0200

    Merge pull request #1251 from thecodingmachine/openIDPoc

    POC for the openID connect

commit 9c803a69ff
Author: kharhamel <oognic@gmail.com>
Date:   Tue Jul 27 16:37:01 2021 +0200

    FEATURE: users can now login via an openID client

commit 74975ac9d8
Merge: 315fe7ca ebdcf880
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date:   Fri Jul 30 14:54:33 2021 +0200

    Merge pull request #1322 from thecodingmachine/improveCapacityWarning

    FEATURE: improved the room capacity warning visuals

commit ebdcf8804d
Author: kharhamel <oognic@gmail.com>
Date:   Fri Jul 30 14:08:27 2021 +0200

    added admin link to the warning container

commit 41ac51f291
Author: kharhamel <oognic@gmail.com>
Date:   Thu Jul 29 18:02:36 2021 +0200

    FEATURE: improved the room capacity warning visuals

commit 315fe7ca82
Author: David Négrier <d.negrier@thecodingmachine.com>
Date:   Thu Jul 29 17:49:51 2021 +0200

    Adding a "font-family" property for text objects. (#1311)

    - Tiled displays your system fonts.
    - Computers have different sets of fonts. Therefore, browsers never rely on system fonts
    - Which means if you select a font in Tiled, it is quite unlikely it will render properly in WorkAdventure

    To circumvent this problem, in your text object in Tiled, you can now add an additional property: `font-family`.

    The `font-family` property can contain any "web-font" that can be loaded by your browser.

    This allows us to use the "Press Start 2P" 8px font in text objects, which renders way better than the default "Sans serif" font of your browser.

commit 7ffe564e8e
Author: GRL78 <80678534+GRL78@users.noreply.github.com>
Date:   Thu Jul 29 17:42:16 2021 +0200

    Graphic upgrade of the global message console (#1287)

    * Graphic upgrade of the global message console
    Fix: error if LoginScene doesn't exist

    * Rework graphic of global message console

    * Rework graphic of global message console

    * Remove console.log

commit 2a1af2a131
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Thu Jul 29 16:42:31 2021 +0200

    PWA service workers (#1319)

    * PWA services worker

    - [x] Register service worker of PWA to install WorkAdventure application on desktop and mobile
    - [x] Create webpage specifique for PWA
    - [ ] Add register service to save and redirect on a card
    - [ ] Add possibilities to install PWA for one World (with register token if existing)

    * Finish PWA strategy to load last map visited

    * Fix feedback @Kharhamel

    * Fix feedback @Kharhamel
2021-08-02 22:06:24 +02:00
David Négrier
315fe7ca82
Adding a "font-family" property for text objects. (#1311)
- Tiled displays your system fonts.
- Computers have different sets of fonts. Therefore, browsers never rely on system fonts
- Which means if you select a font in Tiled, it is quite unlikely it will render properly in WorkAdventure

To circumvent this problem, in your text object in Tiled, you can now add an additional property: `font-family`.

The `font-family` property can contain any "web-font" that can be loaded by your browser.

This allows us to use the "Press Start 2P" 8px font in text objects, which renders way better than the default "Sans serif" font of your browser.
2021-07-29 17:49:51 +02:00
GRL
5f7361156b Merge branch 'develop' of github.com:thecodingmachine/workadventure into loadTileset 2021-07-29 15:35:32 +02:00
GRL
897a01bb79 Loading a tileset create a new GameMap 2021-07-29 14:14:40 +02:00
GRL
73d589ad11 Load a json file that describe a tileset in Tile format.
Then add it to the tilemap of the GameScene
Then add if to the GameMap
2021-07-28 18:03:19 +02:00
Stefan Weil
64065b2798
Fix some typos (found by codespell) (#1316)
Signed-off-by: Stefan Weil <sw@weilnetz.de>
2021-07-27 14:29:09 +02:00
David Négrier
cdd61bdb2c Merging with develop 2021-07-23 16:41:38 +02:00
David Négrier
080d495044 Renaming WA.room.getMap to WA.room.getTiledMap 2021-07-21 16:40:53 +02:00
David Négrier
f435cecfdc Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-21 15:37:53 +02:00
GRL78
4f513fb1e0
Fix test Scripting API (#1298)
* fix tests of Scripting API

* Suppression ts-ignore
2021-07-20 19:54:45 +02:00
David Négrier
ac3d1240ae Setting a variable to undefined now removes it from server-side storage. 2021-07-19 18:46:33 +02:00
GRL78
9432c82386
Change address mail to contact us (#1282) 2021-07-19 17:05:23 +02:00
David Négrier
dbd5b80636 Adding support for "readableBy" and "writableBy" in back
This means that we are now loading maps from server side.
2021-07-19 10:16:43 +02:00
Kharhamel
d8176c2f8d
Merge pull request #1291 from thecodingmachine/chatTweak
FEATURE: chat tweak
2021-07-16 15:49:36 +02:00
kharhamel
f840034d9c FEATURE: chat tweak 2021-07-16 14:25:59 +02:00
David Négrier
5c7ea7b258 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-16 11:22:36 +02:00
David Négrier
c9fa9b9a92 Migrating away from the notion of public/private URL in WorkAdventure Github repository
The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure.
It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project.

Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug=...., we are now sending /api/map&playUri=...
where playUri is the full URL of the current game.
This allows the backend to act as a complete router.
The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...)
Those details will live only in the admin server, which is way cleaner (and way more powerful).
2021-07-15 17:07:47 +02:00
GRL78
b2ea368097
Migrate getCurrentUser() to WA.player (#1279) 2021-07-13 15:13:14 +02:00
kharhamel
fecbc8a018 WIP: svelte menu 2021-07-13 14:40:35 +02:00
David Négrier
28effd8ad4 Using proxy variables in test 2021-07-12 16:43:40 +02:00
David Négrier
b1cb12861f Migrating variables functions to the "state" namespace. 2021-07-07 22:14:59 +02:00
David Négrier
e65e8b2097 First version with variables that actually work 2021-07-07 17:17:28 +02:00
David Négrier
cb78ff333b Adding client side check of setVariable with writableBy property 2021-07-06 10:58:12 +02:00
David Négrier
86fa869b20 Actually using Type Guards in queries received by WA. 2021-07-06 10:26:44 +02:00
David Négrier
0aa93543bc Adding warning if "template" object is used as a variable 2021-07-05 18:48:26 +02:00
David Négrier
bf17ad4567 Switching setVariable to a query and fixing error hangling in query mechanism 2021-07-05 18:29:34 +02:00
David Négrier
c30de8c6db Adding support for default variables values 2021-07-05 17:25:23 +02:00
David Négrier
abd53b6251 Adding WA.onInit method to wait for API startup. 2021-07-05 14:41:10 +02:00
jonny
369d453455 Merge remote-tracking branch 'remotes/upstream/develop' into trigger-message-refv3 2021-07-02 18:49:22 +02:00
David Négrier
ea1460abaf Adding variables (on the front side for now) 2021-07-02 17:36:43 +02:00
GRL
c5b5326480 setProperty function doesn't set an empty array if property doesn't exist 2021-07-02 14:40:18 +02:00
GRL
e1611969ce Merge branch 'develop' of github.com:thecodingmachine/workadventure into jonnytest1-tiles-start-positions 2021-07-02 14:35:28 +02:00
GRL
01d02124d1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-07-01 11:38:33 +02:00
David Négrier
8f3d9277ac Merging master into develop 2021-06-29 18:39:43 +02:00
GRL
389ca25b6a Cowebsite opened by script can use Iframe Api 2021-06-28 18:00:48 +02:00
David Négrier
1e57028e6e Renaming changeTile to setTiles 2021-06-28 14:58:49 +02:00
David Négrier
71a5e29ae4 Making script URL dynamic
Signed-off-by: David Négrier <d.negrier@thecodingmachine.com>
2021-06-28 14:13:49 +02:00
David Négrier
86cb118378 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-28 14:12:10 +02:00
David Négrier
303d2a7837 Adding a warning regarding the "controlled" XSS in iframe.html 2021-06-28 13:55:17 +02:00
David Négrier
7f79c2dc4a Making the test page URL dynamic depending on the environment 2021-06-28 13:54:49 +02:00
GRL
d38cec0b51 Merge branch 'metadataScriptAPIV2' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-28 13:48:44 +02:00
GRL
651b0a4518 Add test map for changing tiles by script in index 2021-06-28 12:03:06 +02:00
David Négrier
330a795fee Trying to find iframe_api.js URL script dynamically
This would allow us to have tests that don't rely on the iframe_api.js from prod, and would allow scripts that target the correct iframe API, no matter if they are running on workadventu.re or on self-hosted maps.
2021-06-28 11:51:13 +02:00
David Négrier
f18291e9d2 Referencing test in index.html and adding some text in the test map. 2021-06-28 10:06:56 +02:00
David Négrier
0b161a2368
Fixing typos 2021-06-28 09:56:18 +02:00
GRL
b182a08ca2 correction from review 2021-06-28 09:33:13 +02:00
jonny
7f61e9addd Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00
jonny
f536d538ea added backwards compatible check and maps 2021-06-25 17:35:42 +02:00
GRL
a666bf310b Change Tiles 2021-06-24 11:31:29 +02:00
jonny
5472d220ba added trigger message code 2021-06-23 17:32:32 +02:00
GRL
24cc340cb9 Merge branch 'metadataScriptingApi' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-23 12:02:29 +02:00
GRL
bdb32a29e1 New methods refactored 2021-06-23 11:32:11 +02:00
GRL
85fe92f604 Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-06-23 09:18:20 +02:00
GRL
cec7087fc2 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 16:28:45 +02:00
GRL
ca3f5c599a Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 14:00:19 +02:00
David Négrier
1283e86ce8 Adding test map for animated tiles 2021-06-22 10:22:48 +02:00
David Négrier
be2aa62efc Adding tests for deprecated and moved functions 2021-06-18 18:29:45 +02:00
jonny
1147a21dde fixed documentation 2021-06-16 17:34:00 +02:00
jonny
238f333b81 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
# Conflicts:
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
2021-06-15 15:05:49 +02:00
dependabot[bot]
7697ed053e
Bump glob-parent from 5.1.1 to 5.1.2 in /maps
Bumps [glob-parent](https://github.com/gulpjs/glob-parent) from 5.1.1 to 5.1.2.
- [Release notes](https://github.com/gulpjs/glob-parent/releases)
- [Changelog](https://github.com/gulpjs/glob-parent/blob/main/CHANGELOG.md)
- [Commits](https://github.com/gulpjs/glob-parent/compare/v5.1.1...v5.1.2)

---
updated-dependencies:
- dependency-name: glob-parent
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2021-06-08 12:05:43 +00:00
GRL
10e40930e2 Adding map test helpCameraSetting 2021-06-01 11:52:19 +02:00
GRL
8f21ea8385 suppression last line of loadtileset 2021-05-28 14:33:16 +02:00
GRL
858a513569 correction of adding custom menu
correction of setProperty
updating CHANGELOG
updating api-reference
2021-05-28 12:13:10 +02:00
GRL
6dcb0d3750 first step to change tile 2021-05-27 17:06:39 +02:00
GRL
9cd3ff1d31 Merge branch 'correct-merge' into metadataScriptAPIV2 2021-05-27 10:16:00 +02:00
GRL
acbe4f89a6 Merge branch 'update-game-tiles' into correct-merge 2021-05-27 09:45:25 +02:00
GRL
5565ddd3f4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 17:22:37 +02:00
GRL
e1f0192e61 Adding and updating test map for metadata 2021-05-26 17:18:38 +02:00
David Négrier
9aed9713c8 Referencing sound test in index.html 2021-05-26 16:22:58 +02:00
David Négrier
870f16f9c6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into SoundInMapScript 2021-05-26 16:15:33 +02:00
David Négrier
fac6574cb5 Removing console.log and unused files 2021-05-26 16:08:43 +02:00
David Négrier
1bf4475e1b
Merge pull request #1023 from thecodingmachine/dependabot/npm_and_yarn/maps/hosted-git-info-2.8.9
Bump hosted-git-info from 2.8.8 to 2.8.9 in /maps
2021-05-26 15:49:17 +02:00
GRL
17261dfab6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 10:58:25 +02:00
David Négrier
4d18e0ceb4 Removing parsing of TSX files in "maps" container
The TSX extension is used by Typescript (for JSX like files) but ALSO by Tiled (for tilesets).
We don't need the Typescript TSX files so this PR is preventing Typescript from parsing those files in the "maps" container.
2021-05-25 10:43:01 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
#	maps/Tuto/scriptTuto.js
#	maps/Village/Village.json
2021-05-21 17:45:26 +02:00
GRL
3506063e65 first step on loading a tileset from a script 2021-05-20 17:09:10 +02:00
GRL
2f9cc393a7 Implementation of getTag of the current user
documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
GRL
96545c618a Adding maps for test metadata
Documentation of metadata functions/methods
2021-05-20 08:58:05 +02:00
GRL
ce0a72c6ce Merge branch 'menu-command-api' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-19 09:36:11 +02:00
GRL
aa78bf44ef implementation of DataLayerEvent
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00
GRL
201fcf6afa Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-18 15:18:35 +02:00
GRL
3edfd5b285 GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00
GRL
43aad4ab14 phaserLayers managed by Gamemap
Implementation of LayersFlattener
Implementation of Setting properties of a layer form script
Update show/hide layer form script
Update unit test of LayersIteratorTest
2021-05-12 14:30:12 +02:00
GRL
ab7b06f71e Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-11 09:44:53 +02:00
dependabot[bot]
25d1e575ef
Bump hosted-git-info from 2.8.8 to 2.8.9 in /maps
Bumps [hosted-git-info](https://github.com/npm/hosted-git-info) from 2.8.8 to 2.8.9.
- [Release notes](https://github.com/npm/hosted-git-info/releases)
- [Changelog](https://github.com/npm/hosted-git-info/blob/v2.8.9/CHANGELOG.md)
- [Commits](https://github.com/npm/hosted-git-info/compare/v2.8.8...v2.8.9)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-10 16:57:45 +00:00
David Négrier
954b87db41
Merge pull request #1002 from thecodingmachine/dependabot/npm_and_yarn/maps/lodash-4.17.21
Bump lodash from 4.17.20 to 4.17.21 in /maps
2021-05-10 18:57:16 +02:00
GRL
973b3405ef documentation of show/hide layer 2021-05-10 15:10:11 +02:00
GRL
fd931c4884 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-10 14:45:41 +02:00
GRL
8edd29abaa suppression console.log 2021-05-10 14:43:00 +02:00
David Négrier
c025d1798b Renaming restorePlayerControls/disablePlayerControls
Putting "controls" in the plural form:

- restorePlayerControl => restorePlayerControls
- disablePlayerControl => disablePlayerControls
2021-05-10 12:18:06 +02:00
GRL
cd2d090a8b Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-10 11:46:16 +02:00
GRL
a6ba8d41b9 implement show/hide layer with scripting 2021-05-10 11:19:18 +02:00
jonny
a5260c0831 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api 2021-05-10 09:58:59 +02:00
dependabot[bot]
9c620de649
Bump lodash from 4.17.20 to 4.17.21 in /maps
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.20 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.20...4.17.21)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-07 13:45:25 +00:00
David Négrier
66490c9083 Adding test map to test energy consumption 2021-05-06 16:31:39 +02:00
Gregoire Parant
1440faf825 Merge branch 'master' into develop 2021-05-06 00:57:55 +02:00
grégoire parant
46978d26f9
Add entry map village WorkAdventure (#997) 2021-05-06 00:53:04 +02:00
David Négrier
f085393730
Merge pull request #992 from tabascoeye/patch-2
getting rid of special char in filename
2021-05-05 18:34:46 +02:00
David Négrier
c1be97e366 Adding test cases for mobile 2021-05-05 16:18:37 +02:00
grégoire parant
71eb3f3b69
Improvement feature circle discussion (#977)
* Improvment circle discussion
 - Change to lissen start event of WebRTC connection

* Update help allow navigator and waring message
 - Show warning message.
 - Use help camera allow setting to show modal and help user.
 - Change feature to show the modal only when user have need the information on allow navigator access

* Create soud for video discussion
2021-05-05 01:49:04 +02:00
TabascoEye
8d45338044
re-upload without accent in filename 2021-05-04 13:50:07 +02:00
TabascoEye
2b30bea3e0
Delete sol_intérieur.png 2021-05-04 13:49:32 +02:00
TabascoEye
ec02b11b7f
remove accent from filename 2021-05-04 13:48:20 +02:00
grégoire parant
622e0c6130
Add WA logo in village map (#989) 2021-05-04 12:39:00 +02:00
grégoire parant
95ec5dc3f6
Merge pull request #917 from ClementVieilly75/MapWA_Feature
Map village with new WA Office and features presented
2021-05-03 20:12:33 +02:00
jonny
99bd9d88d9 renamed api method "exitSceneTo" 2021-04-29 10:56:56 +02:00
jonny
99926a89b2 added goToPage.json with the loadPAge Api call to the index.html 2021-04-29 10:55:01 +02:00
jonny
8f1aea1c43 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api 2021-04-29 10:49:14 +02:00
jonny
8f6c65384a added example script for map exit 2021-04-29 10:43:51 +02:00
kharhamel
fe27169745 solved conflict with develop 2021-04-29 10:31:16 +02:00
Gregoire Parant
16397fe978 Merge branch 'master' into develop 2021-04-27 23:59:25 +02:00
grégoire parant
9b69910cb8
WIP: Update style for mobile (#942)
* Update style for mobile

 - Update style for mobile modale

* Fix overscroll

* Change css properties overflow

* Revert "Change css properties overflow"

This reverts commit 612fcc7e007fb03c7f72e5fa4b8a0604a184ae7d.

* rm image

* Update view mobile

* Fix CI
2021-04-27 23:58:33 +02:00
GRL78
57194fd0a1
Add maps for test (#915) 2021-04-27 23:45:28 +02:00
David Négrier
22cb41dc29 Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier
6815fe7a0a Added a new LayersIterator class
This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
DESKTOP-FMM8UI0\CLV
b79d76fc2e parameter soundConfig is now optionnal
if user call mySound.play() the sound will be played with the base SoundConfig
2021-04-23 17:03:17 +02:00
DESKTOP-FMM8UI0\CLV
f8bab9ce6b Map Village with all the tilesSets 2021-04-23 15:39:45 +02:00
DESKTOP-FMM8UI0\CLV
f03f8076f3 Sound in Script Done
Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
DESKTOP-FMM8UI0\CLV
517c0e86cb Can play Sound from a map script
add sound in the TutoMap
2021-04-21 16:47:19 +02:00
DESKTOP-FMM8UI0\CLV
676dbcc9d0 Map village with new WA Office and features presented 2021-04-20 16:56:48 +02:00
DESKTOP-FMM8UI0\CLV
b9d9a78868 Link changed in Tutov3
Change position of cam and buttons share/cam/Mic
2021-04-19 14:42:49 +02:00
David Négrier
94317be1ae Improving test cases
This PR improves test cases by adding a "index.html" webpage listing test maps
and by adding text in the map, explaining what needs to be tested.
2021-04-17 21:31:09 +02:00
David Négrier
16daf7332a Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-17 12:05:54 +02:00
David Négrier
d80681c40b
Merge branch 'develop' into FTUEPopup 2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV
8720354c87 exit Url changed : tcm/workadventure/floor0 2021-04-09 16:39:37 +02:00
DESKTOP-FMM8UI0\CLV
2c84d9a07d position of popups changed
clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV
d52c983ab9 Merge branch 'FTUEPopup' of https://github.com/ClementVieilly75/workadventure into FTUEPopup 2021-04-09 14:35:20 +02:00
DESKTOP-FMM8UI0\CLV
46cc7b3b3b add pannels 2021-04-09 14:35:15 +02:00
David Négrier
fb6a529e4a
Merge pull request #879 from ClementVieilly75/FTUEPopup
map village + popUp go to page
2021-04-08 12:02:50 +02:00
David Négrier
34e89fa63e
Update maps/Village/scriptMapVillage.js 2021-04-08 12:02:14 +02:00
DESKTOP-FMM8UI0\CLV
0f4034854c Add closePopup function 2021-04-08 10:50:41 +02:00
DESKTOP-FMM8UI0\CLV
eb66ab3fdd Supp arrow white 2021-04-08 10:17:52 +02:00
DESKTOP-FMM8UI0\CLV
af69510bc8 Modif popup positions and add arrow 2021-04-08 09:41:53 +02:00
DESKTOP-FMM8UI0\CLV
39074511a4 map village + popUp go to page 2021-04-07 13:06:30 +02:00
David Négrier
3ef1f0dc7b [Breaking change] UPLOADER_URL and ADMIN_URL are now true URLs (and not only host name) and API_URL is replaced by PUSHER_URL
API_URL is still accepted for BC compatibility of the self-hosted deployments.

This will allow deploying on a single domain, using a reverse proxy that acts on the path.
This however means that the config needs to be changed for all WorkAdventure deployments.
2021-03-31 16:00:14 +02:00
David Négrier
ccb80317ee Changing exit URL of Tuto map 2021-03-28 17:33:10 +02:00