David Négrier
2cea0e490b
Fixing disconnect call
2020-09-29 09:45:47 +02:00
David Négrier
6a4c0c8678
Migrating to uWS
2020-09-28 18:52:54 +02:00
David Négrier
892d1555b8
Adding "dump" controller and fixing issue with groups in PositionNotifier by delegating the PositionNotifier.updatePosition call to groups themselves
2020-09-25 13:48:02 +02:00
David Négrier
953912b892
Fix style
2020-09-24 17:52:12 +02:00
David Négrier
ac80850335
Switching SetViewport to protobuf
2020-09-24 17:36:10 +02:00
David Négrier
24a6cd7f8e
Switched ITEM_EVENT to protobuf
2020-09-24 17:24:37 +02:00
David Négrier
0c4c43f88c
Adding USER_LEFT message to protobuf
2020-09-24 16:11:47 +02:00
David Négrier
2dad601311
Adding JOIN_ROOM message in protobuf
2020-09-24 14:50:28 +02:00
David Négrier
72806b3ca0
Fixing messages copy
2020-09-24 11:54:00 +02:00
David Négrier
d7209d8864
Migrating messages locally into back and front
2020-09-24 11:16:08 +02:00
David Négrier
b4f971c501
Switched group position to protobuf
2020-09-24 10:05:16 +02:00
David Négrier
76d3779438
Moved GroupUpdateMessage to protobuf
2020-09-21 11:24:03 +02:00
David Négrier
57545a96a5
Removing binary call because missing typescript def
2020-09-18 18:18:39 +02:00
David Négrier
b148ca3708
Linting
2020-09-18 18:16:26 +02:00
David Négrier
df0636c513
Migrating user position messages to protobuf
2020-09-18 15:51:15 +02:00
David Négrier
e9ca8721a6
Migrating userId to "int32" to save some space and adding userMoves message in protobuf
2020-09-18 13:57:38 +02:00
David Négrier
4b55b54a07
Adding first protobuf message exchange
2020-09-17 17:14:47 +02:00
David Négrier
f6458a8335
Removing useless group callbacks at the World level
2020-09-16 16:13:47 +02:00
David Négrier
f5f9dcac04
Making groups part of zones
2020-09-16 16:06:43 +02:00
David Négrier
3a9196fb82
Merge
2020-09-16 11:41:03 +02:00
David Négrier
7e7b42ce19
Changing load test to run in circles
2020-09-16 09:31:44 +02:00
David Négrier
d24ec0bd75
Plugin PositionNotifier into the main application.
2020-09-15 16:21:41 +02:00
David Négrier
f8d462b0d7
Fixing "any" type
2020-09-15 10:10:35 +02:00
David Négrier
9b702c75e3
Adding batched messages + the notion of notifier / zones (not plugged in the system yet)
2020-09-15 10:06:11 +02:00
David Négrier
b37a8f63be
Moved benchmark to its own directory and added multicore testing + a README
2020-09-11 09:56:05 +02:00
Gregoire Parant
d4fe59d154
Create config file artillery websocket
2020-09-09 12:32:01 +02:00
David Négrier
df7b5cc2e3
Adding a "silent" notion (triggered in Jitsi meets)
2020-08-31 14:03:40 +02:00
David Négrier
fca93663b4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
2020-08-24 18:15:44 +02:00
David Négrier
2ae19b9f30
Fixing build
2020-08-20 22:34:50 +02:00
David Négrier
27ffb6b13d
Refactoring SimplePeer code: splitting Peer instantiation into 2 subclasses (VideoPeer and ScreenSharingPeer). This leads to way leaner code.
2020-08-20 16:56:10 +02:00
David Négrier
0119534283
First version of screen-sharing that works when a user is joining a group after screen sharing begun.
2020-08-20 00:05:00 +02:00
David Négrier
6c5772e849
Fixing typipng in back
2020-08-18 15:31:42 +02:00
Gregoire Parant
4b72958193
Fix peer connexion for two player with screen sharing
2020-08-17 23:56:46 +02:00
Gregoire Parant
a8f27e6084
Create event to start webrtc screen charing
2020-08-17 23:54:26 +02:00
Gregoire Parant
a4f42111d7
Update screen sharing feature
2020-08-17 23:47:17 +02:00
David Négrier
6b970adc6c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Player/Player.ts
# front/src/index.ts
# front/yarn.lock
2020-08-17 22:51:37 +02:00
David Négrier
84529d6e99
Propagating customized sprites all over the game
2020-07-28 17:45:55 +02:00
David Négrier
ee612f6585
Adding event support to items
2020-07-27 22:36:58 +02:00
David Négrier
82c57810a2
Removing host label from Prometheus because it is redundant
2020-06-29 23:01:52 +02:00
David Négrier
6412c56fcd
Adding finally clause to make sure Prometheus indicators are ok
2020-06-29 22:56:41 +02:00
David Négrier
981fa84aa7
Mitigating problem when there is a synchronization issue between World and sockets list.
2020-06-29 19:16:15 +02:00
David Négrier
9bdcc9da98
Deleting world when empty.
2020-06-29 19:14:54 +02:00
David Négrier
928e486de5
Fixing token management
2020-06-10 12:32:39 +02:00
David Négrier
a373626e24
Removing all "any" from back.
...
To do this, I used generic-type-guard package which generates both an interface AND a valid type guard from code.
With this, we are 100% sure that the messages we receive are validated at runtime!
The client cannot pass us an object that is invalid! \o/
2020-06-09 23:07:19 +02:00
David Négrier
ac0b7a7361
Turning let into const where applicable
2020-06-09 15:54:54 +02:00
David Négrier
68dfed5fba
Fixing Prometheus indicator
2020-06-09 13:53:33 +02:00
David Négrier
af6924a27c
Adding Prometheus metrics
...
This commit adds a '/metrics' endpoint in the API that can be exploited by Prometheus.
This endpoint returns:
- the number of connected sockets
- the number of users per room
- common NodeJS and system metrics
WARNING: this endpoint is public right now and should be protected
2020-06-09 11:49:23 +02:00
David Négrier
69cfac290d
Improving logs (adding date)
2020-06-09 09:30:12 +02:00
David Négrier
96c5d92c46
Fixing disconnection taking ~15 seconds
...
Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
which will be shut for the other player).
However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
the other player will try connecting until a timeout happens (during this time, the circle with the name is displayed for nothing).
So now, we send disconnection event to every body (not only the people in the group, but also to the person leaving the group)
2020-06-05 13:07:18 +02:00
David Négrier
66ec11176b
Tracking nb users connected and server load
...
When a user connects or disconnects on the server, we log this (along the current server load).
This is only temporary, in order to assess the number of users a server can safely handle before crashing.
2020-05-28 22:00:56 +02:00