* Zod EVERYWHERE
* Add no-unused-vars rule to eslint in front
* Add no-unused-vars rule to eslint in pusher
* Add no-unused-vars rule to eslint in back
* Remove unused PlayerTexture guards
* Fix data providing on room connection
Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
* make use of well known types for PlayerDetailsUpdated message
* show voice-chat indicator of people from other groups too
* cleanup
* check for outline value
* do not send outline color if undefined
* revert removing LocalVolumeStore
* use auto-generated type instead
Co-authored-by: Piotr 'pwh' Hanusiak <p.hanusiak@workadventu.re>
This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked.
As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher.