* Refreshing map URL
When a "refresh" message is sent from the admin to the pusher, the map details endpoint is now called again.
If the Map URL is changed, the variable manager is refreshed.
* External API update
- Remove tags field for map information
- Remove room_policy fiels for map information
This two paramter will be used directly in the admin
* Delete use less updateRoomWithAdminData
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
We now allow parameters to be unused. This is quite common in inherited methods.
This allows removing a bunch of: //eslint-disable-next-line @typescript-eslint/no-unused-vars
Also, "err" variables in catch MUST now be used and the special _exhaustiveCheck variable used in ":never" assigns can be unused.
* Zod EVERYWHERE
* Add no-unused-vars rule to eslint in front
* Add no-unused-vars rule to eslint in pusher
* Add no-unused-vars rule to eslint in back
* Remove unused PlayerTexture guards
* Fix data providing on room connection
Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
* make use of well known types for PlayerDetailsUpdated message
* show voice-chat indicator of people from other groups too
* cleanup
* check for outline value
* do not send outline color if undefined
* revert removing LocalVolumeStore
* use auto-generated type instead
Co-authored-by: Piotr 'pwh' Hanusiak <p.hanusiak@workadventu.re>
* Wrap websockets with HyperExpress
* Add endpoints on pusher to resolve wokas
* getting textures urls from pusher
* Adding OpenAPI documentation for the pusher.
The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint.
* revert FRONT_URL
* playerTextures metadata is being loaded via Phaser.Loader
* fetch textures every time character or customize scene is open
* Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)
* Sending character layer details to admin
* Cleaning commented code
* Fixing regex
* Fix woka endpoints on pusher
* Change error wording on pusher
* Working on integration of the woka-list with the new admin endpoint.
* Switching from "name" to "id" in texture object + using zod for woka/list validation
* Add position on default woka data
* Remove async on pusher option method
* Fix woka list url
* add options for /register
* Fxiing loading the Woka list
* Actually returning something in logout-callback
* Copying messages to back too
* remove customize button if no body parts are available (#1952)
* remove customize button if no body parts are available
* remove unused position field from PlayerTexturesCollection interface
* removed unused label field
* fix LocalUser test
* little PlayerTextures class refactor
* Fixing linting
* Fixing missing Openapi packages in prod
* Fixing back build
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
* Add returns on pusher endpoints
Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
* base front production image on official nginx
* build multi-platform docker images
* build message types outside docker
* set docker build context to path
* build message types before running e2e tests
* add build for arm/v7
* remove build for arm/v7
* increase yarn network timeout
* set front port to 80
* add git labels to images
https://github.com/docker/build-push-action/blob/master/UPGRADE.md#tags-with-ref-and-git-labels
* add images input
* Adding back commented code in the Dockerfile (the protobuf message building).
This way, when node-grpc supports ARM64, we can uncomment the code again.
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
Co-authored-by: Lukas Hass @lukashass