Camera now centers on focusable zone properly
This commit is contained in:
parent
a164cedf3f
commit
c2b2385e96
@ -211,7 +211,6 @@ class IframeListener {
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} else if (payload.type === "setProperty" && isSetPropertyEvent(payload.data)) {
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this._setPropertyStream.next(payload.data);
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} else if (payload.type === "cameraSetViewport" && isCameraSetViewportEvent(payload.data)) {
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console.log(payload.data);
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this._cameraSetViewportStream.next(payload.data);
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} else if (payload.type === "cameraFollowPlayer" && isCameraFollowPlayerEvent(payload.data)) {
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this._cameraFollowPlayerStream.next(payload.data);
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@ -25,7 +25,6 @@ export class WorkAdventureCameraCommands extends IframeApiContribution<WorkAdven
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lock: boolean = false,
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smooth: boolean = false
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): void {
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console.log({ x, y, width, height, lock, smooth });
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sendToWorkadventure({
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type: "cameraSetViewport",
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data: { x, y, width, height, lock, smooth },
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@ -85,26 +85,19 @@ export class CameraManager extends Phaser.Events.EventEmitter {
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const zoomModifierChange =
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setTo.width && setTo.height ? this.getZoomModifierChange(setTo.width, setTo.height) : 0;
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this.camera.stopFollow();
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this.camera.pan(
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setTo.x + (setTo.width ?? 0) * 0.5,
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setTo.y + (setTo.height ?? 0) * 0.5,
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duration,
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Easing.SineEaseOut,
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true,
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(camera, progress, x, y) => {
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if (this.cameraMode === CameraMode.Positioned) {
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this.waScaleManager.zoomModifier = currentZoomModifier + progress * zoomModifierChange;
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this.emit(CameraManagerEvent.CameraUpdate, this.getCameraUpdateEventData());
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}
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if (progress === 1) {
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this.playerToFollow?.once(hasMovedEventName, () => {
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if (this.playerToFollow) {
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this.startFollowPlayer(this.playerToFollow, duration);
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}
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});
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}
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this.camera.pan(setTo.x, setTo.y, duration, Easing.SineEaseOut, true, (camera, progress, x, y) => {
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if (this.cameraMode === CameraMode.Positioned) {
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this.waScaleManager.zoomModifier = currentZoomModifier + progress * zoomModifierChange;
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this.emit(CameraManagerEvent.CameraUpdate, this.getCameraUpdateEventData());
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}
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);
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if (progress === 1) {
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this.playerToFollow?.once(hasMovedEventName, () => {
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if (this.playerToFollow) {
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this.startFollowPlayer(this.playerToFollow, duration);
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}
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});
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}
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});
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}
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private getZoomModifierChange(width: number, height: number): number {
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@ -135,17 +128,10 @@ export class CameraManager extends Phaser.Events.EventEmitter {
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: 0;
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this.camera.stopFollow();
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this.playerToFollow = undefined;
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this.camera.pan(
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focusOn.x + (focusOn.width ?? 0) * 0.5 * marginMult,
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focusOn.y + (focusOn.height ?? 0) * 0.5 * marginMult,
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duration,
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Easing.SineEaseOut,
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true,
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(camera, progress, x, y) => {
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this.waScaleManager.zoomModifier = currentZoomModifier + progress * zoomModifierChange;
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this.emit(CameraManagerEvent.CameraUpdate, this.getCameraUpdateEventData());
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}
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);
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this.camera.pan(focusOn.x, focusOn.y, duration, Easing.SineEaseOut, true, (camera, progress, x, y) => {
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this.waScaleManager.zoomModifier = currentZoomModifier + progress * zoomModifierChange;
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this.emit(CameraManagerEvent.CameraUpdate, this.getCameraUpdateEventData());
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});
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}
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public leaveFocusMode(player: Player, duration = 0): void {
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@ -249,7 +235,7 @@ export class CameraManager extends Phaser.Events.EventEmitter {
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if (!focusOn) {
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return;
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}
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this.camera.centerOn(focusOn.x + focusOn.width * 0.5, focusOn.y + focusOn.height * 0.5);
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this.camera.centerOn(focusOn.x, focusOn.y);
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this.emit(CameraManagerEvent.CameraUpdate, this.getCameraUpdateEventData());
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}
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);
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@ -840,7 +840,12 @@ export class GameScene extends DirtyScene {
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if (focusable && focusable.value === true) {
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const zoomMargin = zone.properties?.find((property) => property.name === "zoom_margin");
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this.cameraManager.enterFocusMode(
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zone,
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{
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x: zone.x + zone.width * 0.5,
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y: zone.y + zone.height * 0.5,
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width: zone.width,
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height: zone.height,
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},
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zoomMargin ? Math.max(0, Number(zoomMargin.value)) : undefined
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);
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break;
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@ -3,7 +3,7 @@
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"infinite":false,
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"layers":[
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{
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"height":30,
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"id":1,
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"name":"floor",
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@ -25,6 +25,18 @@
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"x":0,
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{
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"id":6,
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"name":"furnitures",
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"opacity":1,
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"type":"tilelayer",
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"visible":true,
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},
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{
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||||
"height":30,
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@ -58,7 +70,7 @@
|
||||
"visible":true,
|
||||
"width":315.4375,
|
||||
"x":68.4021076998051,
|
||||
"y":160.73391812865529
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||||
"y":160.733918128655
|
||||
},
|
||||
{
|
||||
"height":115.776,
|
||||
@ -77,6 +89,60 @@
|
||||
"width":315.438,
|
||||
"x":64.7309301350722,
|
||||
"y":256.224715416861
|
||||
},
|
||||
{
|
||||
"height":30.8202477876106,
|
||||
"id":8,
|
||||
"name":"",
|
||||
"rotation":0,
|
||||
"text":
|
||||
{
|
||||
"fontfamily":"MS Shell Dlg 2",
|
||||
"pixelsize":21,
|
||||
"text":"x: 16 y: 16",
|
||||
"wrap":true
|
||||
},
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":111.991330228225,
|
||||
"x":39.0206367023754,
|
||||
"y":2.47529762459247
|
||||
},
|
||||
{
|
||||
"height":30.8202,
|
||||
"id":9,
|
||||
"name":"",
|
||||
"rotation":0,
|
||||
"text":
|
||||
{
|
||||
"fontfamily":"MS Shell Dlg 2",
|
||||
"pixelsize":21,
|
||||
"text":"x: 464 y: 432",
|
||||
"wrap":true
|
||||
},
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":149.997520726595,
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||||
"x":483.920662086633,
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||||
"y":417.193532976246
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||||
},
|
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{
|
||||
"height":113.333333333333,
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||||
"id":10,
|
||||
"name":"",
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||||
"rotation":0,
|
||||
"text":
|
||||
{
|
||||
"fontfamily":"MS Shell Dlg 2",
|
||||
"pixelsize":21,
|
||||
"text":"Top: 256\/512 Center: 496\/655 Width: 480 Height: 286",
|
||||
"wrap":true
|
||||
},
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":172,
|
||||
"x":256,
|
||||
"y":512
|
||||
}],
|
||||
"opacity":1,
|
||||
"type":"objectgroup",
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@ -84,8 +150,8 @@
|
||||
"x":0,
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"y":0
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}],
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"nextlayerid":6,
|
||||
"nextobjectid":6,
|
||||
"nextlayerid":7,
|
||||
"nextobjectid":11,
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"orientation":"orthogonal",
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||||
"properties":[
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||||
{
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|
@ -36,10 +36,10 @@
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
X: <input type="text" id="x" value="64" /><br/>
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||||
Y: <input type="text" id="y" value="64" /><br/>
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||||
width: <input type="text" id="width" value="600" /><br/>
|
||||
height: <input type="text" id="height" value="400" /><br/>
|
||||
X: <input type="text" id="x" value="496" /><br/>
|
||||
Y: <input type="text" id="y" value="655" /><br/>
|
||||
width: <input type="text" id="width" value="480" /><br/>
|
||||
height: <input type="text" id="height" value="286" /><br/>
|
||||
Smooth: <input type="checkbox" id="smooth" value=1 /><br/>
|
||||
Lock: <input type="checkbox" id="lock" value=1 /><br/>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user