merge dev, apply partey changes

This commit is contained in:
_Bastler 2021-04-13 14:59:55 +02:00
parent bbc42d2986
commit 6afeaa6b0c
3 changed files with 7 additions and 12 deletions

View File

@ -29,10 +29,7 @@
<base href="/">
<link href="https://fonts.googleapis.com/css?family=Press+Start+2P" rel="stylesheet">
<link href="https://unpkg.com/nes.css@2.3.0/css/nes.min.css" rel="stylesheet" />
<title>WorkAdventure</title>
<title>Partey</title>
</head>
<body id="body" style="margin: 0; background-color: #000">
<div class="main-container" id="main-container">

View File

@ -24,9 +24,6 @@
<section>
<button id="shareButton">Share url</button>
</section>
<section>
<button id="changeNameButton">Edit name</button>
</section>
<section>
<button id="changeSkinButton">Edit skin</button>
</section>
@ -39,15 +36,10 @@
<section>
<button id="toggleFullscreen">Toggle fullscreen</button>
</section>
<section>
<button id="sparkButton">Create map</button>
</section>
<section id="adminConsoleSection" hidden>
<button id="adminConsoleButton">Admin console</button>
</section>
<section id="socialLinks" hidden>
<a class="not-button" href="https://www.facebook.com/workadventurebytcm" target="_blank"><img class="not-button" src="/resources/objects/facebook-icon.png"/></a>
<a class="not-button" href="https://twitter.com/Workadventure_" target="_blank"><img class="not-button" src="/resources/objects/twitter-icon.png"/></a>
</section>
</main>
</div>

View File

@ -7,6 +7,7 @@ import {LoginSceneName} from "../Login/LoginScene";
import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {EnableCameraSceneName} from "../Login/EnableCameraScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import Axios from "axios";
export interface HasMovedEvent {
direction: string;
@ -35,6 +36,11 @@ export class GameManager {
this.startRoom = await connectionManager.initGameConnexion();
await this.loadMap(this.startRoom, scenePlugin);
if(!this.playerName) {
const res = await Axios.get("/");
this.playerName = res.headers['bstlyusername'];
}
if (!this.playerName) {
return LoginSceneName;
} else if (!this.characterLayers || !this.characterLayers.length) {