Merge branch 'feature/back-players-proximity' into barycenter_based_groups
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commit
5ffc5a420e
@ -61,8 +61,16 @@ export class World {
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}
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}
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} else {
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// If the user is part of a group:
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// should we split the group?
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// TODO: analyze the group of the user:
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// => take one user. "walk the tree of users, each branch being a link<MIN_DISTANCE"
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// If some users are not in the subgroup, take the other user and loop
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// At the end, we will have a list of subgroups. From this list, we can send disconnect messages
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}
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// TODO : vérifier qu'ils ne sont pas déja dans un groupe plein
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}
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/**
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@ -53,6 +53,50 @@ describe("World", () => {
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}));
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expect(connectCalled).toBe(false);
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});
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it("should disconnect user1 and user2", () => {
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let connectCalled: boolean = false;
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let disconnectCalled: boolean = false;
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let connect = (user1: string, user2: string): void => {
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connectCalled = true;
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}
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let disconnect = (user1: string, user2: string): void => {
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disconnectCalled = true;
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}
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let world = new World(connect, disconnect);
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world.join(new MessageUserPosition({
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userId: "foo",
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roomId: 1,
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position: new Point(100, 100)
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}));
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world.join(new MessageUserPosition({
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userId: "bar",
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roomId: 1,
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position: new Point(259, 100)
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}));
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expect(connectCalled).toBe(false);
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world.updatePosition(new MessageUserPosition({
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userId: "bar",
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roomId: 1,
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position: new Point(261, 100)
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}));
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expect(disconnectCalled).toBe(true);
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disconnectCalled = false;
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world.updatePosition(new MessageUserPosition({
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userId: "bar",
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roomId: 1,
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position: new Point(262, 100)
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}));
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expect(disconnectCalled).toBe(false);
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});
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/**
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it('Should return the distances between all users', () => {
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let connectCalled: boolean = false;
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